Arbitrator
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Amarr Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Arbitrator is a ship of a dual role: it can deal damage as a drone boat and it is an EWAR platform. It has the largest drone bay of any T1 cruiser, beating even the Gallente Vexor, though it has less drone bandwidth than the Vexor. It can still field a full flight of medium drones at a time however, and has the bay to carry 3 flights of medium drones or 6 flights of light drones (or a mix), giving it unparalleled flexibility in its class. As well as its drones the Arbitrator also has bonuses to the Amarr racial EWAR, tracking disruption.
The Arbitrator has a balanced slot layout of mids and lows, but is normally armor tanked to allow the mids to be used for tracking disruptors. The Arbitrator has no bonuses to any weapon type, so can use any turret it likes, but given the split turret and launcher slots and lack of bonuses many pilots forego weapons entirely in favor of nosferatu or neutraliser arrays. One Drone Link Augmentor can be added, but it usefulness is limited given the relatively short targeting range and lack of drone speed bonus of the Arbitrator.
As Tracking Disruption is ineffective against missiles, drones, EWAR, and of no use opposing logistics it is often considered one of the weaker types of EWAR. However one or two bonused tracking disruptors can remove a ship's ability to apply its damage. Due to the situational use of this ship, newer pilots may be better with one of the other Amarr cruisers (Omen or Maller).
Skills
The recommended certificates for this ship are
- Core Competency Basic.
- Combat Drone Control Standard.
- Armour Tanking Basic.
- Tracking Disruptor Operator Basic.
The following skills are suggested.
Fitting and Capacitor:
- Power Grid Management V. Increases powergrid by 5%/level
- CPU Management V. Increases CPU by 5%/level
- Warp Drive Operation III.
- Capacitor Systems Operation V. Cap recharge 5% / level If you are using energy neutralizers this is important, as they devour your cap.
- Capacitor Emission Systems IV. Reduces Energy neutralizers cap need,
Drones:
- Drones V. Five drones are better then only one, right?
- Combat Drone Operation V and Drone Interfacing IV For more damage.
- Amarr Cruiser IV For even more damage (And it makes your Tracking Disruptors even more awesome)
- Scout drone Operation V. Extends your drone control range to 45000m (5000m/level + 20000 base). More cruicially, it is required for T2 drones.
- Gallente Drone Operation I/Minmatar Drone Operation I Lets you fly your favorite T2 drones of choise. Which is Minmatar or Gallante ;)
Fitting
Drone Link Augmentor I
5W Infectious Power System Malfunction
5W Infectious Power System Malfunction
5W Infectious Power System Malfunction
10MN Afterburner II
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hobgoblin II x5
Vespa EC-600 x5
Hammerhead II x5
Warrior II x5
Optimal Range Disruption Script x1
Medium Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
10MN Afterburner II
Balmer Series Tracking Disruptor I
Medium Electrochemical Capacitor Booster I
Faint Epsilon Warp Scrambler I
Medium Ancillary Armor Repairer
Damage Control II
Energized Adaptive Nano Membrane II
800mm Reinforced Steel Plates II
Drone Damage Amplifier II
Medium Anti-Explosive Pump I
Medium Ancillary Current Router I
Medium Auxiliary Nano Pump I
Warrior II x8
Hammerhead II x6
Vespa EC-600 x5
Nanite Repair Paste x128
Optimal Range Disruption Script x1
Tracking Speed Disruption Script x1
Navy Cap Booster 800 x14
- Use your afterburner and your neuts to dictate range inside of scram and use your TD with an optimal script to ensure those nasty kiters don't plink away at your from range. Prime targets for this ship are blaster and laser boats that rely on cap for their dps. It can still work against projectile foes if you use your TD correctly. Avoid missile and drone ships as your neuts and TD have no effect on them.
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
5W Infectious Power System Malfunction
5W Infectious Power System Malfunction
10MN Microwarpdrive II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Damage Control II
Power Diagnostic System II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hobgoblin II x5
Hammerhead II x5
Warrior II x5
Valkyrie II x5
Conflagration M x2
Scorch M x2
Tactics
Tracking disruptors damage the enemy's optimal range and fall off by the same percent. They also damage the enemy's tracking. Both can be scripted to increase the effect and to reduce the stacking penalties when using more than one.
Most of how to use it will be acquired in game with experience. As an example, 2 scripted range TDs used against an artillery thrasher with one tracking disruption, can reduce the range of titanium ammo from 30km to under 7km, with very poor chances of hitting a fast traversing frigate. It's sort of an "I win" button against certain ships. Many solo pilots also use it to reduce the incoming damage of larger, additional enemy ships so they can win against fearsome odds. The bonused version is significantly stronger than the unbonused one, but still very skill strength dependent.
It is worth reading about Drones as they are your primary source of damage. Knowing your drones helps a lot.
As this ship has no bonuses to energy neutralizers, using them against a larger ship, such as a BC or a BS, is most likely only going to drain your own cap.
Notes
This vessel qualifies for the University Ship Replacement, PYOS, BYOM, and Mining Loaner Fleet programs.