Ishkur
RELATED UNI-WIKI REFERENCES
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Name: Ishkur SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Ishkur is a frigate sized drone boat, capable of carrying a full flight of light drones, which is unusual for a frigate sized ship. The Assault Frigates bonus increases the drone bay, but does not increase the bandwidth, meaning it can carry additional drones, but it can never field a flight of medium drones. The optimal range bonus favors railguns, but Ishkurs are more often blaster fit.
Skills
Further information about additional or recommended skills to pilot Ishkur for a specific or it's common role(s) can be written here.
Fitting
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
Small Capacitor Booster II
Damage Control II
Armor Explosive Hardener II
Drone Damage Amplifier II
Small Ancillary Armor Repairer
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Hobgoblin II x5
Hornet EC-300 x5
Nanite Repair Paste x1
Navy Cap Booster 200 x1
Null S x3
- Designed to work as a fast tackle. Will be able to repair 130 damage per second while cap boosters last, but without cap boosters cap will run out in 28 s.
- This fit requires good skills
- The scram (Faint Epsilon Warp Scrambler I) can be replaced by a point (any of the warp disruptor)
- As fitted, with all skills at V and before any boost, this ship has 7.9 K EHP, flies at 2300 m/s (3300 m/s overheated) and align in 6.2 s with MWD on (4.4 s off)
- Damage is 229 dps at 3.9 + 3.5 km with Null. The drones can project 122 dps at 60 km.
75mm Gatling Rail II
75mm Gatling Rail II
75mm Gatling Rail II
Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
200mm Reinforced Steel Plates II
Small Anti-Explosive Pump I
Small Trimark Armor Pump I
Hobgoblin II x5
Hornet EC-300 x5
Caldari Navy Antimatter Charge S x3
Caldari Navy Lead Charge S x3
- Designed to work as a fast tackle. Bigger tank than the nano fit above, cap stable, equip a web, but slower.
- The scram (Faint Epsilon Warp Scrambler I) can be replaced by a point (any of the warp disruptor)
- As fitted, with all skills at V and before any boost, this ship has 10.3 K EHP, flies at 1997 m/s (2834 m/s overheated) and align in 6.6 s with MWD on (4.8s off)
- Damage is 233 dps at 6.8 + 3.8 km with Caldari Antimatter, and the drones can project 146 dps at 60 km.
- Capacitor will last 3 min 51 s.
- If you have poor drone skills, you can switch the Drone Damage Amplifiers II by Magnetic Field Stabilizers II for about the same damage at close range
75mm Gatling Rail II
75mm Gatling Rail II
75mm Gatling Rail II
Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
400mm Reinforced Rolled Tungsten Plates I
Small Anti-Explosive Pump I
Small Ancillary Current Router I
Hobgoblin II x5
Warrior II x5
Caldari Navy Antimatter Charge S x1
- A variation on the fit above, requiring better fitting skills (powergrid is very tight), but with a better tank.
- As above, the scram can be replaced by a point.
- As fitted, with all skills at V and before any boost, this ship has 11.2 K EHP, flies at 2003 m/s (2834 m/s overheated) and align in 7 s with MWD on (5.1 s off)
- Damage is 233 dps at 6.8 + 3.8 km with Caldari Antimatter, and the drones can project 146 dps at 60 km.
- Capacitor will last 3 min 51 s.
- If you have poor drone skills, you can switch the Drone Damage Amplifiers II by Magnetic Field Stabilizers II for about the same damage at close range
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II
Limited 1MN Microwarpdrive I
Faint Warp Disruptor I
Medium F-S9 Regolith Shield Induction
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Nanofiber Internal Structure II
Small Hybrid Burst Aerator I
Small Anti-EM Screen Reinforcer II
Hobgoblin II x5
Hornet EC-300 x5
Caldari Navy Antimatter Charge S x1
- A shield long point version. This fit made Jester's fit of the week for August 7th, 2013. See http://jestertrek.blogspot.ca/2013/08/fit-of-week-shield-ishkur.html for details.
- As fitted, with all skills at V and before any boost, this ship has 9.6 K EHP, flies at 2537 m/s (3609 m/s overheated) and align in 5.2 s with MWD on (3.7 s off).
- Capacitor will last 1 min 29 s.
- Damage is 294 dps at 1.1 + 1.9 km with Caldari Navy Antimatter, and the drones can project 99 dps at 59 km.
- The Small Anti-EM Screen Reinforcer II is VERY expensive. Replacing it by a tech I version reduces the price by 7 M ISK as of August 2013 and decreases the EHP by only 0.1 K
75mm Gatling Rail II
75mm Gatling Rail II
75mm Gatling Rail II
Limited 1MN Microwarpdrive I
Faint Warp Disruptor I
Medium Shield Extender II
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Local Hull Conversion Nanofiber Structure I
Small Semiconductor Memory Cell I
Small Anti-EM Screen Reinforcer II
Hobgoblin II x5
Warrior II x5
Caldari Navy Antimatter Charge S x1
Caldari Navy Uranium Charge S x1
Caldari Navy Iridium Charge S x1
- Shield fitted long point. Can engage targets at a very long range with drones, and point at 24 km overheated. Good tank, relatively fast. Compared to the fit above, dps is lower but can be projected over a much greater range
- With al skills at V and before fleet boosts, this ship has 10.3 K EHP, flies at 2525 m/s (3592 m/s overheated) and align in 5.2 s (3.7 s with MWD off).
- The capacitor will run out in 2 min 36 s.
- Damage varies between 233 at 6.8 + 3.8 km with Caldari Navy Antimatter and 197 dps at 16 + 3.8 km Caldari Navy Iridium. Drone damage is 146 dps and can be projected at 59 km (max targeting range).
Tactics
No sub-article about Ishkur roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Ishkur here.