Can launch Light and Heavy Fighters
HIGHLIGHTS
High amount of High Slots
HIGHLIGHTS
High amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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"We're the Ninth Mega now, have been for a long time and we're necessary to the entire setup. The Caldari State was getting stale, hidebound, all that 'Heiian' bullshit. Think the Big Eight give a fedo's fart for that? That's holoprop mindflood. Strictly for the dopes. The proles looking for an excuse not to stick it to Big Daddy Mega. And the eggers who spout 'Glory to the State'. They're the worst. All that power and they bow down before Mother State and Daddy Mega. Sickening."
"What? Ah yeah, Ninth Mega. What do I mean? Look, the Big Eight, right? They carve up the State between them. They get together, decide what each Mega will run, make it look good for the masses, bit of competition here, a bit of warfare there. That's all show. They're vertically integrated megacorps that run entire sectors of the economy because they've all signed up to a plan. Well, we're the anti-plan. We're the Ninth Mega because someone's got to take care of crime, right? That's us, the Mega of Crime!"
– Korako 'The Rabbit' Kosakami, interview with Ret Gloriaxx of the Scope's Galactic Hour with Ret Gloriaxx
SHIP BONUSES
Caldari Titan bonuses (per skill level): 4% bonus to all shield resistances 15% bonus to XL Cruise Missile Launchers, XL Torpedo Launchers and Rapid Torpedo Launcher rate of fire 6+ bonus to ship warp core strength Gallente Titan bonuses (per skill level): 50% bonus to kinetic XL Cruise, XL Torpedo and Torpedo damage 40% bonus to EM, explosive and thermal XL Cruise, XL Torpedo and Torpedo damage 6+ bonus to ship warp core strength Role Bonus: • Can fit Doomsday devices • Can fit a Phenomena Generator module • Can fit Jump Portal Generator • Can fit Clone Vat Bay • Can use three Command Burst modules • Can launch Light and Heavy Fighters 100% bonus to Fighter damage and hitpoints 200% bonus to Command Burst area of effect range 500% bonus to Armor Plates and Shield Extenders 100% bonus to Torpedo Velocity 80% bonus to Sensor Dampener resistance 80% bonus to Weapon Disruption resistance 80% bonus to Stasis effect resistance 80% increase to Remote Electronic Assistance impedance 5x penalty to Entosis Link duration
Required Skills
Training Time what's this?198d 1h 5m 55s
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Grouping
▪ Variations Leviathan
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High Amount of High Slots High Amount of Medium Slots Has Large Cargohold
755,000 MW 1,250 tf
60 m/sec
13,750 m³
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Ship Attributes
Fittings |
High 8
Launchers 6
Turrets 0
Rig
3
capital
Calibration 350
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Navigation |
Base Time to Warp ? what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Fighters |
Fighter Bay Capacity 45,000 m³
Light Fighter Squad Limit 2
Heavy Fighter Squad Limit 1
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Targeting |
Gravimetric Sensor 290 points
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Structure |
Structure Hitpoints 525,000 HP
Ship Maintenance Bay Capacity 5,000,000 m³
Fleet Hangar Capacity 100,000 m³
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Armor |
Armor Hitpoints 450,000 HP
Armor Resistances
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Shields |
Shield Capacity 950,000 HP
Shield Resistances
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