Venture
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Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Venture. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining. SHIP BONUSES
Mining Frigate bonuses (per skill level):
Ship Attributes
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Summary
Designed as an entry level mining ship, the Venture provides a platform for the beginner miner. Its ore hold and bonuses to yield make it an efficient miner that doesn't have to return to station every couple minutes. The stabilized warp core makes it easier for the ship to escape attackers, although it won't survive long against any decent attacker. It is also one of the only ships with bonuses to gas cloud harvesting.
Skills
A Venture can be used with the starting skills on day one.
To improve yield
- Mining Frigate I: Improves yield by 5% per skill level.
- Mining I: Improves mining laser yield by 5% per skill level.
- Mining Upgrades I: Allows use of Mining Upgrade low slot module, boosting yield. Only need at I.
To improve tank and survivability
- Hull Upgrades I: Grants a 5% bonus to armor hit points per skill level.
- Shield Management I: Grants a 5% bonus to shield hit points per skill level.
- Shield Upgrades I: Reduces shield upgrade powergrid needs by 5% reduction, and allows better shield extenders to be attached.
- Jury Rigging III: Required for Shield Rigging.
- Shield Rigging I: Reduces shield rig drawback by 10% per skill level.
- See also Shield Tanking
To use drones for some self defense against belt rats
- Drones III: Required for Light Drone Operation.
- Light Drone Operation I: Allows use of light combat drones.
To harvest gas
- Gas Cloud Harvesting II: Allows use of gas cloud harvesters.
Fitting
Miner I
Miner I
Salvager I
1MN Monopropellant Enduring Afterburner
Medium Azeotropic Restrained Shield Extender
ML-3 Scoped Survey Scanner
Mining Laser Upgrade I
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Hobgoblin I x2
Core Probe Launcher I
Gas Cloud Harvester II
Gas Cloud Harvester II
5MN Quad LiF Restrained Microwarpdrive
Adaptive Invulnerability Field II
Medium Shield Extender II
Inertial Stabilizers II
Small Polycarbon Engine Housing I
Small Low Friction Nozzle Joints I
Small Low Friction Nozzle Joints I
Core Scanner Probe I x8
- Inertial Stabilizer helps you to run away if you are ganked.
- Overheat and turn-on MWD if you are bubbled to run out of the bubble
Salvager I
Miner II
Miner II
Survey Scanner II
Medium Shield Extender II
1MN Monopropellant Enduring Afterburner
Mining Laser Upgrade II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Hobgoblin II x2
Gas Cloud Harvester I
Gas Cloud Harvester I
Core Probe Launcher I
Medium Azeotropic Restrained Shield Extender
Adaptive Invulnerability Field I
5MN Cold-Gas Enduring Microwarpdrive
Inertial Stabilizers I
Small Low Friction Nozzle Joints I
Small Low Friction Nozzle Joints I
Small Polycarbon Engine Housing I
Hobgoblin I x2
Core Scanner Probe I x8
- The Inertial Stabilizers help you run away if you are ganked.
- Overheat and turn-on the MWD if you are caught in a bubble to get out of it.
Gas Cloud Harvester II
Gas Cloud Harvester II
Core Probe Launcher I
Medium Shield Extender II
Adaptive Invulnerability Field II
5MN Cold-Gas Enduring Microwarpdrive
Inertial Stabilizers II
Small Polycarbon Engine Housing I
Small Low Friction Nozzle Joints I
Small Low Friction Nozzle Joints I
Hobgoblin II x2
Core Scanner Probe I x8
- The Inertial Stabilizers help you run away if you are ganked.
- Overheat and turn-on the MWD if you are caught in a bubble to get out of it.
Light Electron Blaster II
Small Energy Neutralizer II
Light Electron Blaster II
1MN Afterburner II
Warp Disruptor II
Medium Shield Extender II
Damage Control II
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Hybrid Collision Accelerator I
Hobgoblin II x2
- Abuse the (built-in) +2 warp core strength, and warp away whenever you start taking damage.
Tactics
Despite being a frigate, the Venture is rather heavy (similar to Stealth Bombers), so aligning might take some time. If there's the possibility of a threat (e.g. war targets in systems nearby), it should fly prealigned like any mining vessel or any bigger ship.
When mining in high security space (the usual activity for new miners), you are a potential target for suicide ganking. Even though Ventures are relatively cheaper (and less desirable) targets than mining barges, you may still be attacked. It is therefore ideal to orbit an asteroid nearby but not the one you are mining (once an asteroid you were orbiting becomes depleted, you will continue moving in a straight line, a big problem if you're tabbed out of EVE or AFK) and begin aligning when a threat enters your belt (e.g., a destroyer such as a Catalyst or Thrasher). By continually moving, you make it more difficult to be struck by an aggressor. If you are using an Afterburner as opposed to a Microwarpdrive, you should have this active when orbiting the asteroid and inactive when you are aligning to warp out. This tactic, along with being suitably tanked (refer to the "Newbie Miner" fit on the fitting page), makes you a less attractive target for suicide ganking (see Suicide Ganking 101).
The Venture is ideal for gas cloud harvesting in both known and wormhole space. For harvesting in wormholes you don't control, use the "Ninja Gas Harvesting" fitting on the fitting page. The extra warp core stab protects you against interceptors which usually fit point and scram.
Notes
A Venture can be obtained for free via completing the second mission given by Career Tutorial - Industry Agent.
The built-in warp core stabilization has the same effect as two fitted Warp Core Stabilizers. As with the Deep Space Transports this means that the ship can't be kept from entering warp, unless there are several Warp Disruptors, Warp Scramblers or a Warp Disruption Field Generator (i.e. bubbles) involved. This makes the ship somewhat safer to travel in through lowsec, nullsec or even war target infested highsec, though definitely not invulnerable to gangs of gate campers which often have multiple tackles or who will blow up the ship in a single volley.