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Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault.
Developer: Boundless Creation
Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.
SHIP BONUSES
Minmatar Cruiser bonuses (per skill level):
5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage
3% bonus to all shield and armor resistances
Heavy Assault Cruisers bonuses (per skill level):
5% bonus to Medium Projectile Turret optimal range
5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity
5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire
Role Bonus:
• Can fit Assault Damage Controls
Required Skills
Training Time what's this?63d 9h 37m 40s
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Grouping
▪ Variations Broadsword
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1,010 MW 392 tf
220 m/sec
452 m³
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, Rupture
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860 MW 350 tf
210 m/sec
450 m³
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Ship Attributes
Fittings |
High 5
Launchers 5
Turrets 1
Rig
2
medium
Calibration 400
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Navigation |
Base Time to Warp 8.71 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 25 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 1,400 HP
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Armor |
Armor Hitpoints 2,300 HP
Armor Resistances
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Shields |
Shield Capacity 1,580 HP
Shield Resistances
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Summary
Summary about Muninn.
Skills
As a mid-sized Tech 2 ship, the Muninn deserves strong support skills, demands strong fitting skills, and is almost always armed with Tech 2 weapons.
Tactics
No sub-article about Muninn roles or piloting tactics. You can write them here.
Notes
In Norse mythology, Muninn is one of Odin's ravens; the Huginn Combat Recon ship is named for the other raven.
Patch History
A long, long time ago...
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2022-11-08 Version 20.10 Patch notes News: Uprising Expansion
- Heavy Assault Cruiser rebalance
- Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.
- Make room for other ship types to step into the spotlight, such as battleships.
- Not nerf HACs into oblivion - find and retain healthy use-cases.
- Maintain HAC identity as a high-damage / heavy tank ship option.
19.01 Release - 2020-2-23 - "Bastions of War" update (Patch Notes)
- MWD bloom bonus removed from heavy assault cruisers.
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
- Minmatar Cruiser Medium Projectile Turret damage bonus reduced from 7.5%/level to 5%/level (-2.5%/level)
- Heavy Assault Cruiser Medium Projectile Turret optimal range bonus reduced from 7.5%/level to 5%/level (-2.5%/level)
November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26
- Maximum Velocity attribute has been decreased to 235 m/sec (previously 250 m/sec)
- Signature Radius attribute has been increased to 125 m (previously 115 m)
- Ship Bonus to Medium Projectile Turret optimal range has been decreased to 7.5% per skill level (previously 10%)
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
March 2018 Release 1.0 - Released 2018-03-20
We hope with these improvements the Muninn can find a place as a more agile and slippery artillery option compared to Hurricanes or even Lokis, but that’s some stiff competition so we’ll have to see how it goes.
- Minmatar Cruiser bonus per level: 7.5% Medium Projectile Turret damage (was 5%)
- Armor HP increased from 2,000 to 2,150 (+150 HP)
- Maximum velocity increased from 230 m/s to 250 m/s (+20 m/s)
- Mass reduced from 11,750,000 kg to 11,000,000 kg (-750,000 kg)
- Signature radius reduced from 125 m to 115 m (-10 m)
- High slot count reduced from 6 to 5 (-1)
- Mid slot count increased from 3 to 4 (+1)
February 2018 Release 1.0 - Released 2018-02-13
- Can now equip a new Assault Damage Control module
Odyssey v.1.1 - Build: 61682? - 2013-09-03
- Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty.
Minmatar Cruiser Bonuses:
- 5% bonus to Medium Projectile Turret rate of fire.
- 5% bonus to Medium Projectile Turret damage.
Heavy Assault Cruiser Bonuses:
- 10% bonus to Medium Projectile Turret optimal range.
- 7.5% bonus to Medium Projectile Turret tracking speed.
Statistics:
- Slot layout: 6H(-1), 3M, 6L(+1); 5 turrets, 1 launchers(-2).
- Fittings: 1160 PWG, 355 CPU.
- Defense (shields / armor / hull) : 1580(-2) / 2000(-4) / 1400(-6).
- Capacitor (amount / recharge rate / cap/s) : 1300(+50) / 255s (-80s) / 5.1/s (+1.4).
- Mobility (max velocity / agility / mass / align time): 210(+14) / .571 / 11750000 / 9.3s.
- Drones (bandwidth / bay): 25 / 25.
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km(+25km) / 294 / 6(+1).
- Sensor strength: 21 Ladar(+8).
- Signature radius: 125(-5).
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