RELATED UNI-WIKI REFERENCES
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Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.
SHIP BONUSES
Minmatar Cruiser bonuses (per skill level):
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
7.5% bonus to Target Painter effectiveness 7.5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity
Required Skills
Training Time what's this?19h 15m 30s
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Grouping
▪ Variations Huginn
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750 MW 400 tf
240 m/sec
315 m³
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,Rapier
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Can Use Covert Ops Cloak
750 MW 480 tf
230 m/sec
315 m³
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Ship Attributes
Fittings |
High 4
Launchers 4
Turrets 0
Rig
3
medium
Calibration 400
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Navigation |
Base Time to Warp 8.17 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 50 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 1,500 HP
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Armor |
Armor Hitpoints 1,200 HP
Armor Resistances
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Shields |
Shield Capacity 1,400 HP
Shield Resistances
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Summary
The Bellicose is the Minmatar electronic warfare cruiser: it has a bonus to the effectiveness of target painters.
Target painting is more situational in its usefulness than the other types of EWAR, and the Vigil's target painters have a longer range than those of the Bellicose. However, the Bellicose is tougher and, like the Amarr Arbitrator, the Bellicose has a secondary bonus for combat, in this case for the rate of fire of Light, Heavy and Heavy Assault Missile Launchers. In fact, the Bellicose is the only EWAR cruiser which can use its electronic warfare directly to assist its own bonused weapons, as well as its allies.
Skills
The Bellicose is an affordable and fairly forgiving ship, with relatively few specifically important skills; general support skills and fitting skills will help it. Missile skills will help its bonused damage, while Target Painting and Signature Focusing directly benefit target painters.
Tactics
Target painters assist all weapon systems, but are especially useful for missiles, and the Bellicose can particularly help fleets or gangs using lots of missiles. The Bellicose can be shield- or armour-tanked.
Notes
Bellicose is an adjective meaning "warlike" or "fierce".
Patch Notes
A long, long time ago...
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Version 21.06 - Release 2024-02-20.1 - Havoc Update (Patch Notes)
- The Bellicose continues to have low usage as both an Ewar Platform and a Combat Cruiser. With the changes made to Rapid Light Missiles, we want to make sure there are strong Tech I options for going all-out with medium missiles. This is why we are increasing the speed and powergrid output of the Bellicose, to help it stand out more against the Caracal as a speedier alternative for shield setups and help enable armor setups.
- Max velocity increased from 240m/s to 260m/s (+20 m/s)
- Powergrid output increased from 700 MW to 780 MW (+80 MW)
Version 20.10 - 2022-11-08 - Uprising (Patch Notes)
- The Bellicose gets picked on a bit too much and so we’ll keep buffing it until it’s the toughest kid in school (probably kidding). While support cruisers aren’t expected to be that strong in combat, the bellicose was seeing very low use compared to other support cruiser options, so we want to lift it up a bit more by giving it a little more bite. Increase in drone bandwidth makes this the only Minmatar cruiser capable of supporting a full flight of medium drones.
- -CCP Aurora, Balance Updates Coming with Uprising, October 2022
- Drone bandwidth increased from 40 Mbit/sec to 50 Mbit/sec (+10 Mbit/sec)
- Drone bay capacity increased from 40 m3 to 50 m3 (+10 m3)
- Powergrid increased from 650 MW to 700 MW (+50 MW)
November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26
- Added new Ship Bonus to Heavy Missile and Heavy Assault Missile explosion velocity per skill level (7.5% per skill level)
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
Lifeblood v. 1.0 - Build: 1203953 - October 24th, 2017
- Powergrid increased from 575 MW to 650 MW (+75 MW)
- CPU increased from 360 tf to 400 tf (+40 tf)
- Maximum Target Range increased from 42.5km to 62.5km (+20 km)
YC118.8 Release
Published on Tuesday, September 13th, 2016
- Realigned boosters on the Bellicose.
Retribution 1.0
Released on Tuesday, December 4, 2012
- Minmatar Cruiser bonuses: -5% heavy assault missile launcher, heavy missile launcher and rapid light missile launcher rate of fire and +7.5 target painting strength per level
- Slot layout: 4 H, 5 M, 4 L, 0 turrets, 4 launchers
- Fittings: 575 PWG, 360 CPU
- Defense (shields / armor / hull): 1400 / 1200 / 1500
- Capacitor (amount / recharge rate / cap per second): 1200 / 428 s / 2.8
- Mobility (max velocity / agility / mass / align time): 240 / 0.51 / 11550000 / 5.5 s
- Drones (bandwidth / bay): 40 / 40
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 42.5km / 300 / 7
- Sensor strength: 14 Ladar
- Signature radius: 120
- The Target Painting effectiveness bonuses on the Vigil and Bellicose have been increased to 7.5% per level, and the Golem, Hynea, Huginn and Rapier to 10% per level
Inferno 1.1
Deployed on Monday, June 25, 2012.
- Minmatar booster locators on the Bellicose and its variants have been moved closer to the engine exhaust.
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