Nor peace, nor solace For those who bear witness to these Signs And still do not believe.
– The Scriptures, Book of Reclaiming 25:10
An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void.
SHIP BONUSES
Amarr Battleship bonuses (per skill level):
10% bonus to Large Energy Turret, Rapid Heavy Missile, Cruise Missile and Torpedo damage
10% bonus to Drone hitpoints and damage
10% bonus to Energy Nosferatu and Energy Neutralizer optimal range Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
275 m³
Drone Bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
84.00 km
Max Locked Targets
7
RADAR Sensor
26 points
Sig. Radius
400 m
Scan Res.
143 mm
Structure
Structure Hitpoints
11,000 HP
Mass
105,200,000 kg
Volume
470,000 m³
Cargo Capacity
875 m³
Frigate Escape Bay
1 Frigate
Armor
Armor Hitpoints
12,650 HP
Armor Resistances
EM
50
THR
35
KIN
25
EXP
20
Shields
Shield Capacity
9,350 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Armageddon Navy Issue is an upgrade to the standard Armageddon hull, now featuring bonuses to battleship-size lasers and missiles. Like its T1 sibling, it can project capacitor warfare out to impressive ranges. Combined with the bonused weapons and drones, the Armageddon NI is one of few battleships capable of easily punching down onto smaller ships in PvP.
While it is possible to fit an Armageddon NI with turrets, the lack of powergrid (especially for an Amarr ship!) makes this somewhat of a fruitless endeavor. Those who use it therefore generally lean towards missiles, usually Rapid Heavies or Torpedoes like the normal Armageddon.
Skills
Further information about additional or recommended skills to pilot Armageddon Navy Issue for a specific or its common role(s) can be written here.
Tactics
No sub-article about Armageddon Navy Issue roles or piloting tactics. You can write them here.
Notes
Prior to the 2022 Uprising navy ship rebalance, the Armageddon Navy Issue was similar to the pre-rework regular Armageddon. It was intended as a battleship-size heavy laser boat with high DPS and a generous drone bay. However, the lack of fitting room made it hard to utilize the ship effectively, and it did not perform that well compared to the alternative T1 Abaddon or pirate Bhaalgorn. The Armageddon Navy Issue now has a larger damage bonus to both missiles and turrets, but it has lost the bonus which previously provided a reduction to Large Energy Turret activation cost, a change which pushes it even more toward using missiles rather than turrets.
Patch History
A long, long time ago...
Version 20.10 - 2022-11-08 - Uprising (Patch Notes)
The Armageddon Navy Issue, once the king of damage, has long languished in the shadow of a crowded field of large laser armor battleships. With these changes we’re looking to pull it out and make it more unique by giving it highly flexible bonuses and a return of the energy neutralizer utility which makes its T1 variation so popular.