Harbinger

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Ship Database
Harbinger
Harbinger
Amarr Empire
Amarr Empire
Standard Battlecruisers
Harbinger Class
Highlight
Warfare Link Bonus
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.

SHIP BONUSES

Traits:
Battlecruisers skill bonus per level:
10% reduction in Medium Energy Weapon capacitor need
10% bonus to Medium Energy Weapon damage

Role bonus:
Can fit Warfare Link modules

Required Skills
  • Amarr Cruiser III22h 13m
    • Spaceship Command III4h 26m
    • Amarr Frigate IV2d 2h 17m
  • Battlecruisers I50m
    • Spaceship Command IV1d 1h 8m
Training Time what's this?
4d 6h 55m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
1,425 MW
CPU
cpu output
375 tf
Capacitor
capacitor
3125 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
150 m/s
Inertia Modifier
inertia modifier (agility)
0.69
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
13.18 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
17 points
Sig. Radius
signature radius
270 m
Scan Res.
scan resolution
210 mm
Structure
Structure Hitpoints
structure hitpoints
4,500 HP
Mass
ship mass
13,800,000 kg
Volume
ship volume
234,000 m³
Cargo Capacity
cargo capacity
375 m³
Armor
Armor Hitpoints
armor hitpoints
5,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
3,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Harbinger is the preferred Amarr battlecruiser, with considerably better performance than the Prophecy. The Harbinger is a well rounded battlecruiser; it doesn't have the legendary tank of the Drake or the firepower of the Hurricane, but can be depended on to perform well in any role.

This battlecruiser is a shield tanked cruiser's nightmare, with the the ability to wield six heavy pulse lasers and still have the CPU and powergrid left over to fit a respectable tank allowing it to wreak havoc on the battlefield. The Harbinger, even with a large tank, ironically has the ability to be rather agile within engagements. Its large CPU and Powergrid gives it the ability to fit a 10MN Microwarpdrive and burn towards many targets that are out of range, while the 75 m3 drone bay and bandwidth allows the Harbinger to field either a full flight of medium drones or a full flight or light drones, depending on circumstances.

Like many Amarr ships the Harbinger is not the easiest ship to fit, and much will be gained by training fitting skills to at least IV, and V is recommended. This particular battlecruiser is a great incentive to train the Battlecruiser skill to at least IV. Lastly, the Harbinger has the ability to be fit either a full armor or shield tank.

For Incursions the Harbinger is not ideal, but can serve as a starting point for trying them out and to use while training into a more suitable ship. See Amarr ship progression for more information on where to go from here.

The Retribution 1.1 update removed one turret slot but increased the damage increase per skill level from 5% to 10%, meaning that, with Battlecruiser V trained, the Harbinger does even more damage than before. However, having skills below Battlecruiser IV mean that the Harbinger does less damage than it did pre-patch.

Skills

Fitting

Mission Basic
Harbinger: Mission Basic
EFT
[Harbinger, Mission Basic]
Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I

10MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Heat Sink II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II

Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Hobgoblin II x5
Warrior II x5

Multifrequency M x6

Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


PvP Armor
Harbinger: PvP Armor
EFT
[Harbinger, PvP Armor]
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II

Experimental 10MN Microwarpdrive I
Warp Scrambler II
X5 Prototype Engine Enervator
Medium Capacitor Booster II

1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Adaptive Nano Plating II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hammerhead II x5

Cap Booster 800 x1
Imperial Navy Multifrequency M x6
Scorch M x6
Conflagration M x6

Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Pilots with Engineering V and Advanced Weapons Upgrades IV can fit a Medium Energy Neutralizer II in the utility high slot. Pilots with these skills may also swap out the Focused Medium Pulse Laser IIs and Medium Capacitor Booster II for a rack of Heavy Pulse Laser IIs and a Cap Recharger II instead for increased DPS.


PvP Brawl
Harbinger: PvP Brawl
EFT
[Harbinger, PvP Brawl]
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II

Conjunctive Radar ECCM Scanning Array I
Experimental 10MN Microwarpdrive I
X5 Prototype Engine Enervator
Tracking Computer II

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
Heat Sink II

Medium Ancillary Current Router I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hobgoblin II x5
Hammerhead II x5

Optimal Range Script x1
Conflagration M x6
Imperial Navy Xray M x6
Scorch M x6
Tracking Speed Script x1

Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This is a difficult fit: with perfect skills you'll have less than 1 CPU spare! However it will deliver an impressive 750 to 850 dps at 8-10 km, and 550 - 625 at 25 - 30 km with 56 - 57 K EHP before any boost or leadership bonus.
  • One of the weaknesses of the Heavy Pulse Laser is the low tracking speed. Always carry a Tracking Speed Script.
  • For ammunition, on top of Conflagration and Scotch a set of Imperial Navy Gamma or Xray is recommended for the increased tracking speed and slightly better range than the Conflagration.
  • Use either the light or the medium drones, depending on your target. You can also carry one set of damage and 1 set of ECM drones.


PvP Shield
Harbinger: PvP Shield
EFT
[Harbinger, PvP Shield]
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large Shield Extender II
Warp Disruptor II

Damage Control II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Valkyrie II x5

Scorch M x1

Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Beam fit
Harbinger: Beam fit
EFT
[Harbinger, Beam fit]
Focused Medium Beam Laser II
Focused Medium Beam Laser II
Focused Medium Beam Laser II
Focused Medium Beam Laser II
Focused Medium Beam Laser II
Focused Medium Beam Laser II
Auto Targeting System I

Experimental 10MN Afterburner I
X5 Prototype Engine Enervator
Tracking Computer II
Faint Epsilon Warp Scrambler I

Energized Adaptive Nano Membrane II
Reactive Armor Hardener
Medium Armor Repairer II
1600mm Reinforced Steel Plates II
Damage Control II
Heat Sink II

Medium Semiconductor Memory Cell I
Medium Semiconductor Memory Cell I
Medium Energy Collision Accelerator I


Hobgoblin II x5
Hornet EC-300 x5
Warrior II x5

Optimal Range Script x1
Aurora M x6
Imperial Navy Ultraviolet M x6
Imperial Navy Multifrequency M x6
Tracking Speed Script x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This is a flexible fit that can be used either for missions up to level 3, complexes up to DED rating 3 or 4 or PvP. The EHP as shown is 51 - 52 K before any bonuses.
  • With this fit you can hit 190 dps at 65 km all the way to 400 - 425 dps within 15 km.
  • The fit shown is optimized for PvE in situations when you can be jumped by small gangs at any time but reinforcement is a couple minutes away. The scram and web will allow you to hold on to your aggressor, and you have enough tank that you should be able to stay alive.
  • If you know the type of damage you'll face, you can replace the Reactive Armor Hardener with the appropriate Armor Hardener.
  • For PvP remove the Reactive Armor Hardener and the Medium Armor Repairer II and replace them with an Heat Sink II and another Energized Adaptative Nano Membrane II.
  • The scram can be replaced by an ECCM module or a Cap Recharger II.
  • The web and the Optimal Tracking Script are required to be able to kill fast frigates.


Notes

This vessel qualifies for the University PYOS and BYOM programs.