Ares

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Ship Database
Ares
CornerT2h.png
Ares
Gallente Federation
Gallente Federation
Interceptors
Atron Class
Highlight
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Name: Ares
Hull: Atron Class
Role: Interceptor

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Roden Shipyards

Unlike most Gallente ship manufacturers, Roden Shipyards tends to favor missiles over drones and their ships are generally faster than other Gallente ships in their class. They generally have a substantial amount of hull modification options but limited electronic systems.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
10% bonus to Small Hybrid Turret optimal range
7.5% bonus to Small Hybrid Turret tracking speed
Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor

Required Skills
Training Time what's this?
23d 22h 40m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Taranis
Taranis.jpg
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Taranis
Interceptors Atron Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png35 MW Icon cpu.png160 tf
Icon velocity.png420 m/sec
Icon capacity.png92 m³
,Atron
Atron.jpg
Atron
Standard Frigates Atron Class
Icon highlights.pngEntry-Level Tackle Frigate
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png37 MW Icon cpu.png147 tf
Icon velocity.png420 m/sec
Icon capacity.png145 m³

Ship Attributes

Fittings
Powergrid
powergrid
33 MW
CPU
cpu output
145 tf
Capacitor
capacitor
315 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
425 m/sec
Inertia Modifier
inertia modifier (agility)
3.35
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
4.6 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
30.50 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
11 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
955 mm
Structure
Structure Hitpoints
structure hitpoints
625 HP
Mass
ship mass
990,000 kg
Volume
ship volume
22,500 m³
Cargo Capacity
cargo capacity
96 m³
Armor
Armor Hitpoints
armor hitpoints
400 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
45
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
50
EXP
explosive resistance
50


Summary

The Ares previously held the title of Fastest Fleet Inty, but in Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the Malediction, allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.

The Ares is competent at its role, but has no really distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.

Skills

Required Skills


Recommended skills: (Medium)

  • Interceptors IV ***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***


  • Thermodynamics IV (important for sustained overheating of MWD or Point)







Fitting

Fleet
Ares: Fleet
EFT
[Ares, Fleet]
150mm Light Gallium Machine Gun
'Malkuth' Rocket Launcher I
150mm Light Gallium Machine Gun

Limited 1MN Microwarpdrive I
Medium Shield Extender II
Warp Disruptor II

Micro Auxiliary Power Core I
Overdrive Injector System II
Overdrive Injector System II
Damage Control II

Small Ionic Field Projector I
Small Polycarbon Engine Housing I



EMP S x1
Mjolnir Rocket x1

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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Less than two months of training for very effective, very educational ship.
  • With the recommended skills in the section above, this fit runs for a little over eight minutes.
  • AutoCannons require no cap to fire, have longer range than blasters and are easier to fit.
  • Since Rubicon, a 3rd gun can be fit instead of the missiles.


Tactics

No sub-article about Ares roles or piloting tactics. You can write them here.

Notes

About Nanofiber Hull: While the added agility bonus is nice, Interceptors are naturally some of the most agile ships in EVE and in the hands of a skilled pilot, an Interceptor does not really require extra agility to catch and stay on their target. The high structure HP that the Ares has means its tank suffers disproportionately from the structure HP penalty of nanofibers. You will find yourself counting your lucky stars when you escape a fight with 12% Hull.