Sacrilege
RELATED UNI-WIKI REFERENCES
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Khanid's engineers have spent months perfecting the Sacrilege's on-board missile launcher optimization systems, making it a very effective assault missile platform. In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class. SHIP BONUSES
Amarr Cruiser bonuses (per skill level):
Ship Attributes
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Summary
Like other Khanid vessels, the Sacrilege fuses Amarr armor tanking with Caldari missile weapons, providing a rare combination which is difficult to skill into -- Amarr pilots will generally prefer to fly a Zealot since they will already have strong energy turret skills, while Caldari pilots will need to train up armor tanking. However, a pilot who has strong missile skills but weak gunnery skills and finds themselves in need of an armor tanked damage-dealing ship for fleet ops will find themselves short on options. Thus, the Sacrilege fills a very niche spot in Eve's catalog of ships, along with its siblings the Vengeance and Damnation.
In terms of hull bonuses, the Sacrilege is most comparable to a Cerberus. It trades some range, DPS, and speed for tank, signature radius, a 50m3 drone bay, a potential energy neutralizer, and a choice of any damage type. These differences (particularly the tank) make the Sacrilege far more suited to brawling than the Cerberus.
The Sacrilege performs admirably whether flown solo or in a fleet, able to fit either dual reps to tank as much damage as it dishes out or a buffer tank to maximize survivability when primaried. Notably, HAM Legion fits strongly resemble those for the Sacrilege in much the same way a HM Tengu represents a more powerful Cerberus, so depending on a player's goals, skills, and budget they may opt to fly a Legion instead.
Due to the ubiquity of brawling armor fleets in wormhole space, the Sacrilege is ultimately the only real choice for a missile boat suitable for a typical WH fleet outside of the Legion. It is also perfectly suited to AHAC fleets, particularly by offering greater capability for close-range combat than the Zealot while still hitting out to a respectable range with HAMs.
Skills
Further information about additional or recommended skills to pilot Sacrilege for a specific or it's common role(s) can be written here.
Fitting
Small Unstable Power Fluctuator I
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Experimental 10MN Microwarpdrive I
J5 Prototype Warp Disruptor I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Ballistic Control System II
Ballistic Control System II
Medium Anti-Thermic Pump I
Medium Processor Overclocking Unit I
Hammerhead II x5
Caldari Navy Nova Heavy Assault Missile x1
- Heavy tackler, with a point, a scram and a web
- With all skills at V and before boost, this ship has 52.7 K EHP, flies at 1387 m/s (1945 m/s with overheat) and align in 10.4 s with MWD on (7.7 s off)
- Cap last for 7 min 4 seconds, so in the context of a PvP ship it is essentially cap stable
- Damage is 623 dps within 25.3 km
Small Unstable Power Fluctuator I
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator
Medium Capacitor Booster II
Damage Control II
Medium Armor Repairer II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Ballistic Control System II
Medium Auxiliary Nano Pump I
Medium Warhead Calefaction Catalyst I
Hammerhead II x5
Cap Booster 800 x1
Caldari Navy Nova Heavy Assault Missile x1
- Heavy tackler, with a scram and a web (a point could be used instead of the scram)
- With all skills at V and before boost, this ship has 20.9 K EHP, flies at 1649 m/s (2349 m/s with overheat) and align in 8.9 s with MWD on (6.2 s off)
- Damage is 558 dps within 30.4 km
- Cap stable as long as you have cap boosters. The double armor repair will repair 428 armor points per second. Without cap boosters, the cap will run dry in 44 seconds
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Medium Unstable Power Fluctuator I
Experimental 10MN Microwarpdrive I
Warp Disruptor II
Fleeting Propulsion Inhibitor I
Conjunctive Radar ECCM Scanning Array I
Damage Control II
Ballistic Control System II
Ballistic Control System II
Imperial Navy Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Valkyrie II x5
Caldari Navy Nova Heavy Assault Missile x1
- This fit made Jester's Fit of the week on Sept 5, 2013. See http://jestertrek.blogspot.ca/2013/09/fit-of-week-odyssey-sacrilege.html for details
- As fitted, with all skills at V and before fleet boosts, this ship has 58.7 EHP, flies at 1359 m/s (1925 m/s with MWD overheated) and align in 10 s (7.3 s with MWD off). With all modules on, the capacitor will last 2 min 51 s.
- Damage is 568 dps at less than 30.4 km.
Tactics
No sub-article about Sacrilege roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Sacrilege here.