Hawk

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Ship Database
Hawk
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Hawk
Caldari State
Caldari State
Assault Frigates
Merlin Class
RELATED UNI-WIKI REFERENCES

Name: Hawk
Hull: Merlin Class
Role: Assault Frigate

Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.

SHIP BONUSES

Caldari Frigate bonuses (per skill level):
10% bonus to kinetic Light Missile and Rocket damage
5% bonus to Light Missile and Rocket Launcher rate of fire
Assault Frigates bonuses (per skill level):
10% bonus to Light Missile and Rocket max velocity
7.5% bonus to Shield Booster amount
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty

Required Skills
Training Time what's this?
23d 21h 53m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Harpy
Harpy.jpg
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Harpy
Assault Frigates Merlin Class
Icon hi slot.png5 (1/4) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png50 MW Icon cpu.png185 tf
Icon velocity.png281 m/sec
Icon capacity.png165 m³
,Worm
Worm.jpg
CornerTFs.png
Worm
Pirate Faction Frigates Merlin Class
Icon hi slot.png3 (3/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png40 MW Icon cpu.png160 tf
Icon velocity.png320 m/sec
Icon capacity.png130 m³
,Merlin
Merlin.jpg
Merlin
Standard Frigates Merlin Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png40 MW Icon cpu.png180 tf
Icon velocity.png310 m/sec
Icon capacity.png150 m³

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
190 tf
Capacitor
capacitor
312.5 GJ
High
high slots
5
Launchers
launcher slots
4
Turrets
turret slots
2
Medium
medium slots
5
Low
low slots
2
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
273 m/sec
Inertia Modifier
inertia modifier (agility)
3.768
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
6.36 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45.00 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
16 points
Sig. Radius
signature radius
39 m
Scan Res.
scan resolution
575 mm
Structure
Structure Hitpoints
structure hitpoints
506 HP
Mass
ship mass
1,217,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
300 m³
Armor
Armor Hitpoints
armor hitpoints
387 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
935 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Hawk is an assault frigate specialised in missiles and rockets. It can be fit with standard launchers, but is more commonly rocket fit, where its velocity bonus to missiles allows it to fire rockets out to overheated web range. One of the hawk's distinguishing features is its 5 mid slots, a feature shared by only one other dedicated combat frigate (the Hookbill); this gives it a lot of flexibility for fitting shield tank modules and/or tackling modules.

Skills

Further information about additional or recommended skills to pilot Hawk for a specific or it's common role(s) can be written here.

Fitting

Solo and Small Gang PvP Hawk
Hawk: Solo and Small Gang PvP Hawk
EFT
[Hawk, Solo and Small Gang PvP Hawk]
150mm Light AutoCannon II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II

1MN Afterburner II
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
Medium Ancillary Shield Booster
Medium Ancillary Shield Booster

Nanofiber Internal Structure II
Pseudoelectron Containment Field I

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I



Cap Booster 50 x1
EMP S x1
Scourge Rage Rocket x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The Hawk is an excellent solo brawler, capable of taking on virtually any ship smaller than a cruiser at short range. You will usually want to activate one MASB at a time, as it will restore almost the entirety of your shield in one activation thanks to the Hawk's bonus.
  • As fitted, with all skills at V and before boosts, this ship has 5.8 K EHP, flies at 924 m/s (1199 m/s with AB on overheat) and align in 5.1 s (3.6 s with AB off). The ship signature radius is 42.7 m
  • Damage is 201 dps within 12.7 km, but the ship can repair 413 EHP/s indefinitely (or as long as it carries cap boosters)
PvP 2
Hawk: PvP 2
EFT
[Hawk, PvP 2]
150mm Light AutoCannon II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II

Medium C5-L Emergency Shield Overload I
1MN Afterburner II
Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator
Small Capacitor Booster II

Pseudoelectron Containment Field I
Ballistic Control System II

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I



Navy Cap Booster 150 x1
Hail S x1
Scourge Rage Rocket x1

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Fitting template low slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • As fitted, with all skills at V and before boosts, this ship has 6.0 K EHP, flies at 844 m/s (1096 m/s with AB on overheat) and align in 6.1 s (4.3 s with AB off). The ship signature radius is 42.7 m
  • Damage is 249 dps within 12.7 km, and the ship can repair 128 EHP/s for 1 min 20 s
Hawk Solo PvP with MWD
Hawk: Hawk Solo PvP with MWD
EFT
[Hawk, Hawk Solo PvP with MWD]
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
150mm Light AutoCannon II, EMP S

Limited 1MN Microwarpdrive I
Medium Ancillary Shield Booster, Navy Cap Booster 50
Medium Ancillary Shield Booster, Navy Cap Booster 50
Limited Adaptive Invulnerability Field I
J5b Phased Prototype Warp Scrambler I

Internal Force Field Array I
Co-Processor I

Small Ancillary Current Router I
Small Anti-EM Screen Reinforcer I



Navy Cap Booster 50 x1
Scourge Rage Rocket x1
EMP S x1

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FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit drops the AB and Web in favour of an MWD and Adaptive Invulnerability Field. My reason being that the Hawk has an MWD bonus and with a scram you have their MWD locked down too.
  • 6.7k EHP
  • 488hp/s
  • 201dps
  • 2205m/s
  • The only downside is if you are scrammed, you lose your speed.
PVE
Hawk: PVE
EFT
[Hawk, PVE]
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II

1MN Afterburner II
Small Shield Extender II
Small Shield Booster II
Ionic Field Accelerator I
Phased Weapon Navigation Array Generation Extron

Ballistic Control System II
Nanofiber Internal Structure II

Small Processor Overclocking Unit I
Small Anti-EM Screen Reinforcer I



Scourge Light Missile x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • An older, long range PvE fit.
  • As fitted, with all skills at V and before boosts, this ship has 5 K EHP, flies at 924 m/s (1199 m/s with AB on overheat) and align in 5.1 s (3.6 s with AB off). The ship signature radius is 43 m
  • Damage is 91 dps within 56 km (relatively low, see below), and the ship can repair 81 EHP/s for 1 min 9 s before it runs out of cap.
PvE 2
Hawk: PvE 2
EFT
[Hawk, PvE 2]
150mm Light AutoCannon II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II

1MN Afterburner II
Medium Shield Extender II
Adaptive Invulnerability Field II
EM Ward Amplifier II

Damage Control II
Ballistic Control System II

Small Warhead Calefaction Catalyst I
Small Processor Overclocking Unit I



Hail S x1
Scourge Rage Rocket x1

Fitting template high slot label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A passive, brawling PvE fit.
  • As fitted, with all skills at V and before boosts, this ship has 13.2 K EHP, flies at 844 m/s (1096 m/s with AB on overheat) and align in 6.1 s (4.3 s with AB off). The ship signature radius is 46 m
  • Damage is 268 dps within 12.7 km, and the passive shield recharge rate is 53 EHP per s. The ship is cap stable.
  • There is an empty Med slot, but fitting something there necessit a complete refit because there is essentially no CPU or powergrid left as it is.
PvE Missile T1
Hawk: PvE Missile T1
EFT
[Hawk, PvE Missile T1]
Prototype 'Arbalest' Light Missile Launcher
Prototype 'Arbalest' Light Missile Launcher
Prototype 'Arbalest' Light Missile Launcher
Prototype 'Arbalest' Light Missile Launcher
Sisters Core Probe Launcher

1MN Afterburner II
Eutectic Capacitor Charge Array
Small Shield Booster II
Medium Shield Extender II
Gistum C-Type Kinetic Deflection Amplifier

Ballistic Control System II
Micro Auxiliary Power Core I

Small Warhead Calefaction Catalyst I
Small Warhead Calefaction Catalyst I



Scourge Light Missile x1
Sisters Core Scanner Probe x1

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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A long range T1 missile fit with tough tank. The sisters probe launcher and probes are very expensive, but can be obtained with fairly low LPs from SoE.
  • Although it uses deadspace passive shield resist, the Gistum C-Type shield resist mods are fairly cheap (ranging from 0.9m ~ 3m) for anything but EM. However, it does mean you will have problem plugging the EM resist hole.
  • DPS is at 127.86 at light missiles IV and all missile support skills IV. It shoots missiles to as long as 51km at AF skill level IV.
  • Tank is 76.21 omni damage and 191.41 serpentis, switch shield resist accordingly to get the best result.
  • Speed is 804m/s with AB on, 1035m/s overheated. Align time is 6.6s with AB and 4.68s without. Capacitor lasts 1m 28s with everything active.
  • If you have trouble applying dps to elite frigates or drones, change the weapon rigs accordingly.
  • Fitting is pretty tight, at all fitting skills V, weapon upgrades V and AWU IV it only has 2.5 CPU and 4.07 PG left.
PvE Missile T2
Hawk: PvE Missile T2
EFT
[Hawk, PvE Missile T2]
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Sisters Core Probe Launcher

1MN Afterburner II
Cap Recharger II
Small Shield Booster II
Gistum C-Type Kinetic Deflection Amplifier
Phased Weapon Navigation Array Generation Extron

Ballistic Control System II
Nanofiber Internal Structure II

Small Warhead Calefaction Catalyst I
Small Warhead Calefaction Catalyst I



Scourge Fury Light Missile x1
Sisters Core Scanner Probe x1

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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A long range T2 missile fit with good tank. The sisters probe launcher and probes are very expensive, but can be obtained with fairly low LPs from SoE.
  • Although it uses deadspace passive shield resist, the Gistum C-Type shield resist mods are fairly cheap for anything but EM (ranging from 0.9m ~ 3m). However, it does mean you will have problem plugging the EM resist hole.
  • You can use a T2 shield resist mod instead of the deadspace one by dropping the cap recharger to a M4 one.
  • DPS is at 202.33 at light missiles V, light missile specialization IV and all missile support skills IV, using Scourge Fury. It shoots missiles to as long as 38km at AF skill level IV.
  • Tank is 61.76 omni damage and 155.13 serpentis, switch shield resist accordingly to get the best result.
  • Speed is 880m/s with AB on, 1133m/s overheated. Align time is 5.56s with AB and 3.94s without. Capacitor lasts 1m 6s with everything active.


Tactics

No sub-article about Hawk roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Hawk here.