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HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Name: Heretic Hull: Coercer Role: Interdictor
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Khanid Innovations
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
SHIP BONUSES
Interdictors bonuses (per skill level): 4% bonus to all armor resistances 10% reduction in Microwarpdrive signature radius penalty Amarr Destroyer bonuses (per skill level): 10% bonus to Light Missile and Rocket max velocity 5% bonus to Light Missile launcher and Rocket launcher rate of fire Role Bonus: • Can fit Interdiction Sphere Launcher
Required Skills
Training Time what's this?43d 4h 12m 20s
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Grouping
▪ Variations Coercer
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High Amount of High Slots
85 MW 168 tf
255 m/sec
375 m³
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Ship Attributes
Fittings |
High 8
Launchers 7
Turrets 4
Rig
2
small
Calibration 400
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Navigation |
Base Time to Warp 6.49 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 0 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 750 HP
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Armor |
Armor Hitpoints 750 HP
Armor Resistances
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Shields |
Shield Capacity 625 HP
Shield Resistances
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Summary
The Heretic is the Amarr interdictor. It's primary purpose is to drop warp disruption probes, which are instantly deployable bubbles that can only be used in null sec. The Heretic has a bonus to armor resists, making it a tough interdictor when fit for armor, but interdictors are more commonly shield.
Skills
Further information about additional or recommended skills to pilot Heretic for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.
Notes
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