Inquisitor

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Ship Database
Inquisitor
Inquisitor
Amarr Empire
Amarr Empire
Standard Frigates
Inquisitor Class
RELATED UNI-WIKI REFERENCES

Development
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor.

The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
10% bonus to Remote Armor Repairer amount
10% reduction in Remote Armor Repairer activation cost
Role Bonus:
50% bonus to Remote Armor Repairer optimal range
600% bonus to Remote Armor Repairer falloff

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Deacon
Deacon.jpg
CornerT2s.png
Deacon
Logistics Frigates Inquisitor Class
Icon hi slot.png3 (0/2) Icon mid slot.png2 Icon low slot.png5
Icon powergrid.png57 MW Icon cpu.png145 tf
Icon velocity.png405 m/sec
Icon capacity.png250 m³
,Purifier
Purifier.jpg
CornerT2s.png
Purifier
Covert Ops Inquisitor Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png5 (3/2) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png45 MW Icon cpu.png305 tf
Icon velocity.png300 m/sec
Icon capacity.png260 m³

Ship Attributes

Fittings
Powergrid
powergrid
51 MW
CPU
cpu output
135 tf
Capacitor
capacitor
675GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
2
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
405 m/sec
Inertia Modifier
inertia modifier (agility)
3.55
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
8.02 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwidth
drone bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
36.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
10 points
Sig. Radius
signature radius
34 m
Scan Res.
scan resolution
900 mm
Structure
Structure Hitpoints
structure hitpoints
330 HP
Mass
ship mass
1,630,000 kg
Volume
ship volume
28,700 m³
Cargo Capacity
cargo capacity
250 m³
Armor
Armor Hitpoints
armor hitpoints
500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
225 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Inquisitor is the Amarr logistics frigate and is designed for remote armor repair. It makes an ideal entry point for beginner Amarr capsuleers who want to train into the Augoror, the Amarr Tier 1 Cruiser logi ship, before eventually training into the Guardian, the Amarr Tier 2 Logistics ship.

Note: While both the Augoror and the Guardian are designed to fly as part of a cap chain, the Inquisitor is designed to be self-sufficient when it comes to capacitor usage. For this reason, armor-logi capsuleers can cross-train into the Gallente Exequror relatively easily (and from there to the T2 Oneiros).

Skills

Remote Armor Repair Systems I
Energy Grid Upgrades II
Afterburner I
Hull Upgrades II

Fitting

For more info on fittings, please click here

Tactics

No sub-article about Inquisitor roles or piloting tactics. You can write them here.

Notes

When comparing remote repair modules and self-repair modules, be aware that EFT reports self-repair rates in EHP/s, while the remote repair are reported as HP/s. The EHP/s is the hp/s divided by the average damage resistance.