Difference between revisions of "Drake Navy Issue"

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(Page updated for the March 2018 update. Added patch history.)
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* SHIP ATTRIBUTES SECTION (last update : 09.29.2015)
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* SHIP ATTRIBUTES SECTION (last update : 2018-03-20)
 
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* on editing the attributes, please make sure that you don't  
 
* on editing the attributes, please make sure that you don't  
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|highs=8
 
|highs=8
 
|turrets=0
 
|turrets=0
|launchers=8
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|launchers=7
 
|mediums=6
 
|mediums=6
 
|lows=4
 
|lows=4
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|info=After the resounding success tied to the launch of the Drake-class Battlecruiser, the Caldari Navy signed up a massive order to acquire a specific version for its own arsenals. The outcome, the Drake Navy Issue, while sharing a similar look with its step-father, serves a completely different purpose on the battlefield. Being more mobile, able to project missiles more effectively at range, against smaller targets and on a wider selection of damage types, this ship is ideal to support small scale conflicts and raids.
 
|info=After the resounding success tied to the launch of the Drake-class Battlecruiser, the Caldari Navy signed up a massive order to acquire a specific version for its own arsenals. The outcome, the Drake Navy Issue, while sharing a similar look with its step-father, serves a completely different purpose on the battlefield. Being more mobile, able to project missiles more effectively at range, against smaller targets and on a wider selection of damage types, this ship is ideal to support small scale conflicts and raids.
 
 
|bonuses=<b>Caldari Battlecruiser skill bonus per level:</b><br>4% bonus to all shield resistances<br>5% bonus to Heavy Missile and Heavy Assault Missile explosion radius<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Warfare Link modules<br>25% bonus to Missile velocity<br>
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|bonuses=<b>Caldari Battlecruiser skill bonus per level:</b><br>10% bonus to Heavy Missile and Heavy Assault Missile damage<br>5% bonus to Heavy Missile and Heavy Assault Missile explosion radius<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Warfare Link modules<br>25% bonus to Missile velocity<br>
 
 
 
|structurehp=5,625 HP
 
|structurehp=5,625 HP
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==Notes==
 
==Notes==
 
''No notes for Drake Navy Issue.''
 
''No notes for Drake Navy Issue.''
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==Patch History==
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{{expansion past|
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'''March 2018 v.1.0 - Released 2018-03-20'''
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''We felt a big change was necessary to give this ship some new life and hope that a pivot towards pure offense will do the trick.''
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*Caldari Battlecruiser bonus per level: 10% to Heavy Missile and Heavy Assault Missile damage (was 4% to shield resistances)
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*Launcher slot count reduced from 8 to 7 (-1)
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'''Vanguard v.1.0 - Build: 974399 - Released 2015-09-29'''
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''The Navy Drake is getting a changed skill bonus, with the previous missile velocity bonus leaving to make room for the shield resistance bonus enjoyed by the T1 Drake. Extra powergrid and drones open up a lot of new options for this ship, and it's gaining some of the biggest mobility bonuses (making it the most agile of the Navy BCs).''
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Caldari Battlecruiser skill bonuses:
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*4% bonus to all Shield Resistances (Was missile velocity)
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*5% bonus to Heavy Missile and Heavy Assault Missile explosion radius
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Role Bonus:
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*25% bonus to missile velocity
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*Can fit Warfare Link modules
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*Slot layout: 8H, 6M, 4L, 8 Launchers
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*Fittings: 950 (+50) PWG, 550 CPU
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*Defense (shields / armor / hull) : 8250 (+375) / 4875 / 5625
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*Capacitor (amount / recharge rate / average cap per second): 2500 / 625s (-32.9) / 4 (+0.2)
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*Mobility (max velocity / agility / mass / align time): 180 (+30) / 0.53 (-0.11) / 13,500,000 (+171,000) / 9.92s (-1.91s)
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*Drones (bandwidth / bay): 50 (+25) / 75 (+50)
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*Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km (+10) / 195 / 8
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*Sensor strength: 23 Gravimetric
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*Signature radius: 295
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*Cargo capacity: 450
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'''Odyssey v.1.0 - Build: 584903 - Released 2013-06-04'''
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Ship introduced.
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*Caldari Battlecruiser skill bonuses: +10% to heavy missile and heavy assault missile velocity and 5% bonus to explosion radius of heavy missile and heavy assault missile per level.
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*Slot layout: 8 H, 6 M, 4 L, 0 turrets, 8 launchers.
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*Fittings: 900 PWG, 550 CPU.
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*Defense (shields / shield recharge time (s) / armor / hull) : 7875 / 1800 / 4875 / 5625.
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*Capacitor (amount / recharge rate / cap per second): 2500 / 658 s / 3.8.
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*Mobility (max velocity / agility / mass / align time): 150 / 0.64 / 13329000 / 11.8 s.
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*Drones (bandwidth / bay): 25 / 25.
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*Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8.
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*Sensor strength: 23 Gravimetric.
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*Signature radius: 295.
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}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
 
[[Category:Ship Database]][[Category:Faction Battlecruisers]]
 
[[Category:Ship Database]][[Category:Faction Battlecruisers]]

Revision as of 05:04, 21 March 2018

EVE University Database
 
Ship Database
Drake Navy Issue
CornerTFh.png
Drake Navy Issue
Caldari State
Caldari State
Faction Battlecruisers
Drake Class
Highlight
Warfare Link Bonus
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

After the resounding success tied to the launch of the Drake-class Battlecruiser, the Caldari Navy signed up a massive order to acquire a specific version for its own arsenals. The outcome, the Drake Navy Issue, while sharing a similar look with its step-father, serves a completely different purpose on the battlefield. Being more mobile, able to project missiles more effectively at range, against smaller targets and on a wider selection of damage types, this ship is ideal to support small scale conflicts and raids.

SHIP BONUSES

Caldari Battlecruiser skill bonus per level:
10% bonus to Heavy Missile and Heavy Assault Missile damage
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius
Role Bonus:
• Can fit Warfare Link modules
25% bonus to Missile velocity

Required Skills
  • Caldari Battlecruiser I50m
    • Spaceship Command III3h 39m
    • Caldari Cruiser III22h 13m
    • Spaceship Command II38m
      • Caldari Destroyer III8h 53m
        • Caldari Frigate III8h 53m
          • Spaceship Command I8m
Training Time what's this?
1d 21h 14m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Drake
Drake.jpg
Drake
Standard Battlecruisers Drake Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (6/0) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png830 MW Icon cpu.png500 tf
Icon velocity.png150 m/sec
Icon capacity.png450 m³
, Nighthawk
Nighthawk.jpg
CornerT2s.png
Nighthawk
Command Ships Drake Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (5/2) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,000 MW Icon cpu.png560 tf
Icon velocity.png150 m/sec
Icon capacity.png700 m³

Ship Attributes

Fittings
Powergrid
powergrid
950 MW
CPU
cpu output
550 tf
Capacitor
capacitor
2,500 GJ
High
high slots
8
Launchers
launcher slots
7
Turrets
turret slots
0
Medium
medium slots
6
Low
low slots
4
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
180 m/s
Inertia Modifier
inertia modifier (agility)
0.53
Warp Speed
inertia modifier (agility)
2.7 AU/s
Base Time to Warp
base time to warp
9.92 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
23 points
Sig. Radius
signature radius
295 m
Scan Res.
scan resolution
195 mm
Structure
Structure Hitpoints
structure hitpoints
5,625 HP
Mass
ship mass
13,500,000 kg
Volume
ship volume
252,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
4,875 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
8,250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Introduced with the Odyssey expansion, the Drake Navy Issue (aka the DNI) is the faction version of the hugely popular Drake battlecruiser. It loses the Drake's resistance and kinetic damage bonuses in favor of more shield, two more launcher slots, and bonuses to missile velocity and explosion radius. The resistance swap for shield size slightly favors the DNI and improves with skills, but what really changes is the way the DNI engages targets. It gains a huge range boost, targeting and hitting targets past 70km with lvl 4 skills and heavy missiles. It does approximately the same amount of damage as the vanilla Drake, but now uses a variety of mission-specific missiles (which gives it equivalent DPS to all rats, not just kinetic-vulnerable ones) and deals much better with frigates. It's also faster and more agile due to weight loss.

However, you lose the high utility slot and your wrecks are going to be more spread out (because you engaged them further away), so a new DNI owner will probably stop self-looting their L3 missions in favor of completing them faster.

You can also equip your DNI with HAMs for a 100+ DPS increase at the expense of half your range, half your tank, and 10,000 EHP.

Skills

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Drake Navy Issue roles or piloting tactics. You can write them here.

Notes

No notes for Drake Navy Issue.

Patch History