Difference between revisions of "Sacrilege"

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(Feb 2018 Assault DC role bonus)
(Updated to account for the warp speed changes.)
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  | maxvelocity=200 m/sec
 
  | maxvelocity=200 m/sec
 
  | inertia=0.567
 
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  | warpspeed=3.3 AU/s
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  | warpspeed=4.5 AU/s
 
  | warptime=9.24 s
 
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  | targetrange=70.00 km
 
  | targetrange=70.00 km
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==Summary==
 
==Summary==
Like other Khanid vessels, the Sacrilege fuses Amarr armor tanking with Caldari missile weapons, providing a rare combination which is difficult to skill into -- Amarr pilots will generally prefer to fly a [[Zealot]] since they will already have strong energy turret skills, while Caldari pilots will need to train up armor tanking. However, a pilot who has strong missile skills but weak gunnery skills and finds themselves in need of an armor tanked damage-dealing ship for fleet ops will find themselves short on options. Thus, the Sacrilege fills a very niche spot in Eve's catalog of ships, along with its siblings the [[Vengeance]] and [[Damnation]].
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Like other Khanid vessels, the '''Sacrilege''' fuses Amarr armor tanking with Caldari missile weapons, providing a rare combination which is difficult to skill into -- Amarr pilots will generally prefer to fly a [[Zealot]] since they will already have strong energy turret skills, while Caldari pilots will need to train up armor tanking. However, a pilot who has strong missile skills but weak gunnery skills and finds themselves in need of an armor tanked damage-dealing ship for fleet ops will find themselves short on options. Thus, the Sacrilege fills a very niche spot in Eve's catalog of ships, along with its siblings the [[Vengeance]] and [[Damnation]].
  
 
In terms of hull bonuses, the Sacrilege is most comparable to a [[Cerberus]]. It trades some range, DPS, and speed for tank, signature radius, a 50m3 drone bay, a potential energy neutralizer, and a choice of any damage type. These differences (particularly the tank) make the Sacrilege far more suited to brawling than the Cerberus.
 
In terms of hull bonuses, the Sacrilege is most comparable to a [[Cerberus]]. It trades some range, DPS, and speed for tank, signature radius, a 50m3 drone bay, a potential energy neutralizer, and a choice of any damage type. These differences (particularly the tank) make the Sacrilege far more suited to brawling than the Cerberus.
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==Notes==
 
==Notes==
 
''You can write additional notes for Sacrilege here.''
 
''You can write additional notes for Sacrilege here.''
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 +
==Patch History==
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{{Expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
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* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
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}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
 
[[Category:Ship Database]][[Category:Heavy Assault Cruisers]]
 
[[Category:Ship Database]][[Category:Heavy Assault Cruisers]]

Revision as of 01:55, 16 October 2019

EVE University Database
 
Ship Database
Sacrilege
CornerT2h.png
Sacrilege
Amarr Empire
Amarr Empire
Heavy Assault Cruisers
Maller Class
RELATED UNI-WIKI REFERENCES

Khanid's engineers have spent months perfecting the Sacrilege's on-board missile launcher optimization systems, making it a very effective assault missile platform. In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class.

Developer: Khanid Innovation
In an effort to maintain the fragile peace with the old empire through force of deterrence, Khanid Innovation have taken the Maller blueprint and morphed it into a monster. State-of-the-art armor alloys, along with missile systems developed from the most advanced Caldari designs, mean the Sacrilege may be well on its way to becoming the Royal Khanid Navy's flagship cruiser.

SHIP BONUSES

Amarr Cruiser bonuses (per skill level):
5% bonus to Heavy Missile and Heavy Assault Missile damage
4% bonus to all armor resistances
Heavy Assault Cruisers bonuses (per skill level):
10% bonus to Heavy Missile and Heavy Assault Missile max velocity
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Devoter
Devoter.jpg
CornerT2s.png
Devoter
Heavy Interdiction Cruisers Maller Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png6 (0/5) Icon mid slot.png3 Icon low slot.png7
Icon powergrid.png1,265 MW Icon cpu.png368 tf
Icon velocity.png215 m/sec
Icon capacity.png375 m³
,Maller
Maller.jpg
Maller
Standard Cruisers Maller Class
Icon hi slot.png5 (0/5) Icon mid slot.png3 Icon low slot.png6
Icon powergrid.png1,150 MW Icon cpu.png300 tf
Icon velocity.png205 m/sec
Icon capacity.png480 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,100 MW
CPU
cpu output
420 tf
Capacitor
capacitor
1,700 GJ
High
high slots
6
Launchers
launcher slots
5
Turrets
turret slots
1
Medium
medium slots
4
Low
low slots
5
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
200 m/sec
Inertia Modifier
inertia modifier (agility)
0.567
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
9.24 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
100 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
22 points
Sig. Radius
signature radius
135 m
Scan Res.
scan resolution
312 mm
Structure
Structure Hitpoints
structure hitpoints
1,690 HP
Mass
ship mass
11,750,000 kg
Volume
ship volume
118,000 m³
Cargo Capacity
cargo capacity
615 m³
Armor
Armor Hitpoints
armor hitpoints
2,250 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
62.5
EXP
explosive resistance
80
Shields
Shield Capacity
shield hitpoints
1,100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
70
EXP
explosive resistance
87.5


Summary

Like other Khanid vessels, the Sacrilege fuses Amarr armor tanking with Caldari missile weapons, providing a rare combination which is difficult to skill into -- Amarr pilots will generally prefer to fly a Zealot since they will already have strong energy turret skills, while Caldari pilots will need to train up armor tanking. However, a pilot who has strong missile skills but weak gunnery skills and finds themselves in need of an armor tanked damage-dealing ship for fleet ops will find themselves short on options. Thus, the Sacrilege fills a very niche spot in Eve's catalog of ships, along with its siblings the Vengeance and Damnation.

In terms of hull bonuses, the Sacrilege is most comparable to a Cerberus. It trades some range, DPS, and speed for tank, signature radius, a 50m3 drone bay, a potential energy neutralizer, and a choice of any damage type. These differences (particularly the tank) make the Sacrilege far more suited to brawling than the Cerberus.

The Sacrilege performs admirably whether flown solo or in a fleet, able to fit either dual reps to tank as much damage as it dishes out or a buffer tank to maximize survivability when primaried. Notably, HAM Legion fits strongly resemble those for the Sacrilege in much the same way a HM Tengu represents a more powerful Cerberus, so depending on a player's goals, skills, and budget they may opt to fly a Legion instead.

Due to the ubiquity of brawling armor fleets in wormhole space, the Sacrilege is ultimately the only real choice for a missile boat suitable for a typical WH fleet outside of the Legion. It is also perfectly suited to AHAC fleets, particularly by offering greater capability for close-range combat than the Zealot while still hitting out to a respectable range with HAMs.

Skills

Further information about additional or recommended skills to pilot Sacrilege for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Sacrilege roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Sacrilege here.

Patch History