Difference between revisions of "Taranis"
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− | | info= | + | | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.<br><br>Developer: Duvolle Labs<br><br>Duvolle labs manufactures sturdy ships with a good mix of offensive and defensive capacities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.<br><br> |
| bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret damage<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>7.5% bonus to Small Hybrid Turret tracking speed<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor<br> | | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret damage<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>7.5% bonus to Small Hybrid Turret tracking speed<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor<br> | ||
| structurehp=675 HP | | structurehp=675 HP |
Revision as of 04:10, 2 December 2016
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Taranis is a very popular combat interceptor. Its high structure HP means it gets a considerable amount of EHP just by fitting a Damage Control. It has 3 mid slots, so it can field a scram and web to prevent other interceptors from getting away. It has a 10m3 drone bay, unique among interceptors. Taranises are commonly fit with blasters, which along with T2 drones, gives them DPS far higher than other interceptors can manage. On the downside due to its mass it is the slowest and least agile interceptor.
Skills
Required Skills
Recommended skills: (Medium)
- Interceptors IV***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***
- Power Grid Management V
- Capacitor Management IV (important for capacitor stability)
- Capacitor Systems Operation V (important for capacitor stability)
- Shield Operation III
- Shield Management III
- Shield Upgrades IV
- Mechanics IV
- Hull Upgrades IV
- Jury Rigging III
- Astronautics Rigging III
- Electronic Superiority Rigging III
- Navigation V
- High Speed Maneuvering IV (important for capacitor stability)
- Acceleration Control IV
- Evasive Maneuvering V
- Warp Drive Operation IV
- Thermodynamics IV (important for sustained overheating of MWD or Point)
Fitting
For more info on fittings, please click here
Tactics
No sub-article about Taranis roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Taranis here.