Difference between revisions of "Revenant"
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Drebin 679 (talk | contribs) (Updated to account for the Surgical Strike changes. Added Patch History. Added link to Uroborus combat site where the Revenant BPC can drop.) |
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2020-04-15) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| fightertubes=5 | | fightertubes=5 | ||
| lightfightersquadlimit=3 | | lightfightersquadlimit=3 | ||
− | + | | heavyfightersquadlimit=4 | |
− | | heavyfightersquadlimit= | ||
| info=Do you know what you are, capsuleer? The truth will not comfort you.<br>You are a frightened child running headfirst towards oblivion.<br><br>And I?<br>I am the only one who tried to stop you.<br>I am the Messiah that you turned against.<br><br>You persecuted me, hunted my children.<br>Vowed to burn my Promised Land to ash.<br><br><br>Now I have returned, and I know you better than you know yourself.<br><br>I will vanquish your fear, and commute your flesh to dust.<br><br><i>- Sansha Kuvakei</i> | | info=Do you know what you are, capsuleer? The truth will not comfort you.<br>You are a frightened child running headfirst towards oblivion.<br><br>And I?<br>I am the only one who tried to stop you.<br>I am the Messiah that you turned against.<br><br>You persecuted me, hunted my children.<br>Vowed to burn my Promised Land to ash.<br><br><br>Now I have returned, and I know you better than you know yourself.<br><br>I will vanquish your fear, and commute your flesh to dust.<br><br><i>- Sansha Kuvakei</i> | ||
− | | bonuses=<b>Amarr Carrier bonuses (per skill level):</b><br>5% bonus to Fighter damage<br>5% bonus to Fighter weapon explosion radius and explosion velocity<br>3+ bonus to ship warp core strength<br><b>Caldari Carrier bonuses (per skill level):</b><br>5% bonus to Fighter damage<br>20% bonus to Afterburner velocity bonus<br>3+ bonus to ship warp core strength<br><b>Role Bonus:</b><br>• Can fit Networked Sensor Array<br>• Can fit Burst Projectors<br>• Can use two Command Burst modules<br>200% bonus to Command Burst area of effect range<br>• Can launch Light, Support and Heavy Fighters<br>• Can lock at extended ranges<br> | + | | bonuses=<b>Amarr Carrier bonuses (per skill level):</b><br>5% bonus to Fighter damage<br>5% bonus to Fighter weapon explosion radius and explosion velocity<br>3+ bonus to ship warp core strength<br><b>Caldari Carrier bonuses (per skill level):</b><br>5% bonus to Fighter damage<br>20% bonus to Afterburner velocity bonus<br>3+ bonus to ship warp core strength<br><b>Role Bonus:</b><br>• Can fit Networked Sensor Array<br>• Can fit Burst Projectors<br>• Can use two Command Burst modules<br>200% bonus to Command Burst area of effect range<br>• Can launch Light, Support and Heavy Fighters<br>• Can lock at extended ranges<br>200% bonus to Armor Plates and Shield Extenders<br>50% bonus to Remote Sensor Dampener resistance<br>50% bonus to Stasis effect resistance<br>50% increase to Remote Electronic Assistance impedance<br>5x penalty to Entosis Link duration<br> |
| structurehp=405,000 HP | | structurehp=405,000 HP | ||
| shieldhp=750,000 HP | | shieldhp=750,000 HP | ||
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==Summary== | ==Summary== | ||
− | The Revenant is a Sansha's Nation supercarrier. It is only available from very rare BPC drops from Sansha's Nation motherships in incursions in low security space. It requires both Caldari and Amarr carrier skills to fly. With 7 mids and 4 lows the Revenant is designed to be a shield tanker. | + | The '''Revenant''' is a Sansha's Nation supercarrier. It is only available from very rare BPC drops from [[Uroborus|Sansha's Nation motherships in incursions in low security space]]. It requires both Caldari and Amarr carrier skills to fly. With 7 mids and 4 lows the Revenant is designed to be a shield tanker. |
− | Due to the rarity of the blueprint and the effort required to construct them, Revenants are | + | Due to the rarity of the blueprint and the effort required to construct them, Revenants are one of the scarcest type of supercapital ship, and rank highly among the rarest non-limited edition ships in the game. Throughout the history of New Eden, only [https://zkillboard.com/ship/3514/losses/ a few] Revenants have ever been destroyed - with the first being killed by Black Legion on the 8th of July 2013, and the sacrifice of a second being the focal point of a player event hosted on the 5th of September 2014. The third was killed by a Pandemic Legion drive-by Doomsday on the 1st of March 2015. The fourth Revenant was destroyed on the 8th of July 2015, and was piloted by an alt of TinkerHell of Cynosural Field Theory, who lost it to Snuffed Out. |
==Skills== | ==Skills== | ||
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==Tactics== | ==Tactics== | ||
''No sub-article about Revenant roles or piloting tactics. You can write them here.'' | ''No sub-article about Revenant roles or piloting tactics. You can write them here.'' | ||
+ | |||
+ | ==Patch History== | ||
+ | {{Expansion past| | ||
+ | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes]) | ||
+ | :''There is a vision for a Capital ecosystem with clear escalation steps based on distinct roles for each class. Part of that vision relies on moving Super Carriers and Titans away from all-purpose damage to a specific focus on Capital and structure killing. You will have seen one big step in this direction recently with the removal of High Angle Weapons from Titans. Now, substantial changes are being made to Super Carriers as well, but there is also an acknowledgement that Super Carriers need more to set them apart from Titans and Dreadnaughts as Capital killers before their Subcapital damage application can be fully removed. For now, their fighter tube loadout will be rearranged to promote more class diversity in your local Super umbrella and decrease long range Heavy Fighter damage application.'' -[https://www.eveonline.com/article/q8f2l8/surgical-strike-coming-15-april Surgical Strike Dev Blog] | ||
+ | |||
+ | * Support fighter tubes removed (could previously have up to two support fighter squads active) | ||
+ | * Heavy fighter squadron limit increased from 3 to 4 (+1) | ||
+ | * Bonus to Armor Plates and Shield Extenders reduced from 400% to 200% (-200%) | ||
+ | }} | ||
==Notes== | ==Notes== |
Revision as of 22:22, 15 April 2020
RELATED UNI-WIKI REFERENCES
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Do you know what you are, capsuleer? The truth will not comfort you. SHIP BONUSES
Amarr Carrier bonuses (per skill level): Ship Attributes
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Summary
The Revenant is a Sansha's Nation supercarrier. It is only available from very rare BPC drops from Sansha's Nation motherships in incursions in low security space. It requires both Caldari and Amarr carrier skills to fly. With 7 mids and 4 lows the Revenant is designed to be a shield tanker.
Due to the rarity of the blueprint and the effort required to construct them, Revenants are one of the scarcest type of supercapital ship, and rank highly among the rarest non-limited edition ships in the game. Throughout the history of New Eden, only a few Revenants have ever been destroyed - with the first being killed by Black Legion on the 8th of July 2013, and the sacrifice of a second being the focal point of a player event hosted on the 5th of September 2014. The third was killed by a Pandemic Legion drive-by Doomsday on the 1st of March 2015. The fourth Revenant was destroyed on the 8th of July 2015, and was piloted by an alt of TinkerHell of Cynosural Field Theory, who lost it to Snuffed Out.
Skills
Further information about additional or recommended skills to pilot Revenant for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Revenant roles or piloting tactics. You can write them here.
Patch History
A long, long time ago... |
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18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
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Notes
You can write additional notes for Revenant here.