Difference between revisions of "Aeon"
Drebin 679 (talk | contribs) m (→Notes: AWB, replaced: {{ShipsMatrix}} → {{ShipsMatrix|expgroup=carriers}}) |
([BOT] Updated as part of the Fitting-cide removal of fittings from the wiki.) |
||
Line 113: | Line 113: | ||
==Skills== | ==Skills== | ||
''Further information about additional or recommended skills to pilot Aeon for a specific or it's common role(s) can be written here.'' | ''Further information about additional or recommended skills to pilot Aeon for a specific or it's common role(s) can be written here.'' | ||
− | |||
− | |||
==Tactics== | ==Tactics== |
Revision as of 06:17, 13 August 2020
RELATED UNI-WIKI REFERENCES
|
Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers. SHIP BONUSES
Amarr Carrier bonuses (per skill level):
Ship Attributes
|
Summary
The Aeon is the Amarr supercarrier. With a 4% bonus to armor resistances per level allowing the Aeon to mount a tank upwards of 15 million EHP, the Aeon sees some use among null-sec and low-sec alliances. In huge capital brawls its immense tank makes it relatively unfavorable to engage versus other ships which do more damage or are more expensive vessels. Like the Archon, it is decisively inferior for use as a ratting carrier.
Skills
Further information about additional or recommended skills to pilot Aeon for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Aeon roles or piloting tactics. You can write them here.
Patch History
A long, long time ago... |
---|
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes) There is a vision for a Capital ecosystem with clear escalation steps based on distinct roles for each class. Part of that vision relies on moving Super Carriers and Titans away from all-purpose damage to a specific focus on Capital and structure killing. You will have seen one big step in this direction recently with the removal of High Angle Weapons from Titans. Now, substantial changes are being made to Super Carriers as well, but there is also an acknowledgement that Super Carriers need more to set them apart from Titans and Dreadnaughts as Capital killers before their Subcapital damage application can be fully removed. For now, their fighter tube loadout will be rearranged to promote more class diversity in your local Super umbrella and decrease long range Heavy Fighter damage application. -Surgical Strike Dev Blog
|
Notes
You can write additional notes for Aeon here.