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| ==Summary== | | ==Summary== |
− | Like other Khanid vessels, the '''Sacrilege''' fuses Amarr armor tanking with Caldari missile weapons, providing a rare combination which is difficult to skill into -- Amarr pilots will generally prefer to fly a [[Zealot]] since they will already have strong energy turret skills, while Caldari pilots will need to train up armor tanking. However, a pilot who has strong missile skills but weak gunnery skills and finds themselves in need of an armor tanked damage-dealing ship for fleet ops will find themselves short on options. Thus, the Sacrilege fills a very niche spot in Eve's catalog of ships, along with its siblings the [[Vengeance]] and [[Damnation]]. | + | Like other Khanid vessels, the '''Sacrilege''' fuses Amarr armor tanking with Caldari missile weapons, providing a rare combination which is difficult to train for: Amarr pilots will generally prefer to fly a [[Zealot]] since they will already have strong energy turret skills, while Caldari pilots will need to train up armor tanking. However, the Sacrilege is a capable ship, powerful in the hands of well-trained pilots. |
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− | In terms of hull bonuses, the Sacrilege is most comparable to a [[Cerberus]]. It trades some range, DPS, and speed for tank, signature radius, a 50m3 drone bay, a potential energy neutralizer, and a choice of any damage type. These differences (particularly the tank) make the Sacrilege far more suited to brawling than the Cerberus. | + | In terms of hull bonuses, the Sacrilege is most comparable to a [[Cerberus]]. Compared to the Cerberus, it trades some range, DPS and speed, for tank, signature radius, a 50m3 drone bay, a potential energy neutralizer and a choice of any damage type. These differences (particularly the tank) make the Sacrilege far more suited to close-ranged brawling than the Cerberus. |
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− | The Sacrilege performs admirably whether flown solo or in a fleet, able to fit either dual reps to tank as much damage as it dishes out or a buffer tank to maximize survivability when primaried. Notably, HAM [[Legion]] fits strongly resemble those for the Sacrilege in much the same way a HM [[Tengu]] represents a more powerful Cerberus, so depending on a player's goals, skills, and budget they may opt to fly a Legion instead.
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− | Due to the ubiquity of brawling armor fleets in wormhole space, the Sacrilege is one of few options for a missile boat suitable for a typical WH fleet, alongside [[Damnation]] and [[Legion]]. It is also perfectly suited to [[Fleet_and_Gang_Types#AHAC_-_Armor-Heavy_Assault_Cruisers|AHAC]] fleets, particularly by offering greater capability for close-range combat than the Zealot while still hitting out to a respectable range with HAMs.
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| ==Skills== | | ==Skills== |
RELATED UNI-WIKI REFERENCES
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Khanid's engineers have spent months perfecting the Sacrilege's on-board missile launcher optimization systems, making it a very effective assault missile platform. In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class.
Developer: Khanid Innovation In an effort to maintain the fragile peace with the old empire through force of deterrence, Khanid Innovation have taken the Maller blueprint and morphed it into a monster. State-of-the-art armor alloys, along with missile systems developed from the most advanced Caldari designs, mean the Sacrilege may be well on its way to becoming the Royal Khanid Navy's flagship cruiser.
SHIP BONUSES
Amarr Cruiser bonuses (per skill level): 5% bonus to Heavy Missile and Heavy Assault Missile damage 4% bonus to all armor resistances Heavy Assault Cruisers bonuses (per skill level): 10% bonus to Heavy Missile and Heavy Assault Missile max velocity 5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire Role Bonus: • Can fit Assault Damage Controls
Required Skills
Training Time what's this?63d 9h 37m 40s
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Grouping
▪ Variations Devoter
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High Amount of Low Slots
1,265 MW 368 tf
215 m/sec
375 m³
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,Maller
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1,150 MW 300 tf
205 m/sec
480 m³
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Ship Attributes
Fittings |
High 6
Launchers 5
Turrets 1
Rig
2
medium
Calibration 400
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Navigation |
Base Time to Warp 9.24 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 50 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 1,690 HP
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Armor |
Armor Hitpoints 2,250 HP
Armor Resistances
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Shields |
Shield Capacity 1,100 HP
Shield Resistances
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Summary
Like other Khanid vessels, the Sacrilege fuses Amarr armor tanking with Caldari missile weapons, providing a rare combination which is difficult to train for: Amarr pilots will generally prefer to fly a Zealot since they will already have strong energy turret skills, while Caldari pilots will need to train up armor tanking. However, the Sacrilege is a capable ship, powerful in the hands of well-trained pilots.
In terms of hull bonuses, the Sacrilege is most comparable to a Cerberus. Compared to the Cerberus, it trades some range, DPS and speed, for tank, signature radius, a 50m3 drone bay, a potential energy neutralizer and a choice of any damage type. These differences (particularly the tank) make the Sacrilege far more suited to close-ranged brawling than the Cerberus.
Skills
Further information about additional or recommended skills to pilot Sacrilege for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Sacrilege roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Sacrilege here.
Patch History
A long, long time ago...
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19.01 Releas - 2020-2-23 - "Bastions of War" update (Patch Notes)
- MWD bloom bonus removed from heavy assault cruisers.
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
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