Difference between revisions of "Redeemer"
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2022-03-10) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| faction=Amarr Empire | | faction=Amarr Empire | ||
| race=Amarr | | race=Amarr | ||
− | | variations={{Ship|Armageddon | + | | variations= {{Ship|Armageddon}},<br> |
+ | {{Ship|Armageddon Navy Issue}},<br> | ||
+ | {{Ship|Bhaalgorn}},<br> | ||
+ | {{Ship|Armageddon Imperial Issue}} | ||
| tech=2 | | tech=2 | ||
| ecmprio=1 | | ecmprio=1 | ||
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| bandwidth=125 Mbit/sec | | bandwidth=125 Mbit/sec | ||
| info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Viziam <br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. | | info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Viziam <br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. | ||
− | | bonuses=<b>Amarr Battleship bonuses (per skill level):</b> | + | | bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br> |
− | <br>10% reduction in Large Energy Turret activation cost | + | 10% reduction in Large Energy Turret activation cost |
− | <br>10% bonus to Large Energy Turret rate of fire | + | <br> |
− | <br><b>Black Ops bonuses (per skill level):</b> | + | 10% bonus to Large Energy Turret rate of fire |
− | <br>7.5% bonus to Large Energy Turret tracking speed | + | <br> |
− | <br>10% bonus to Energy Nosferatu and Energy Neutralizer drain amount | + | <b>Black Ops bonuses (per skill level):</b><br> |
− | <br><b>Role Bonus:</b> | + | 7.5% bonus to Large Energy Turret tracking speed<br> |
− | <br>• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator | + | 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br> |
− | <br>• No targeting delay after Cloaking Device deactivation | + | <b>Role Bonus:</b><br> |
− | <br>• Cloak reactivation delay reduced to 5 seconds | + | • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br> |
− | <br>75% reduction to effective distance traveled for jump fatigue | + | • No targeting delay after Cloaking Device deactivation<br> |
− | <br>50% reduction in Cynosural Field Generator duration | + | • Cloak reactivation delay reduced to 5 seconds<br> |
− | <br>650% bonus to ship max velocity when using Cloaking Devices | + | 75% reduction to effective distance traveled for jump fatigue<br> |
+ | 50% reduction in Cynosural Field Generator duration<br> | ||
+ | 650% bonus to ship max velocity when using Cloaking Devices<br> | ||
+ | 100% bonus to Shield Extender hitpoints<br> | ||
+ | 50% bonus to Armor Plate hitpoints<br> | ||
+ | 5% Additional bonus to Reinforced Bulkhead hitpoints | ||
| structurehp=4,968 HP | | structurehp=4,968 HP | ||
| shieldhp=4,375 HP | | shieldhp=4,375 HP | ||
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==Patch History== | ==Patch History== | ||
{{Expansion past| | {{Expansion past| | ||
+ | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | ||
+ | |||
+ | Brand new Role bonuses have been added to all battleships (excluding the Praxis). | ||
+ | |||
+ | * 50% bonus to HP from all Armor Plates | ||
+ | * 100% bonus to HP from all Shield Extenders | ||
+ | * 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes. | ||
+ | |||
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes]) | '''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes]) | ||
Revision as of 13:25, 10 March 2022
RELATED UNI-WIKI REFERENCES
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Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. SHIP BONUSES
Amarr Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Redeemer is the DPS platform of choice for groups that actually drop blops into battle. With a combination of tracking-bonused lasers that apply well at both short and long range, as well as room for a full flight of heavy drones (or Geckos with a mix of mediums and lights), it offers the best damage outside of blaster-fit Sins or torpedo-fit Widows and Marshals. The Redeemer also has the strongest armour buffer of the blops. Its main drawback, however, is the lack of midslots (4), presenting tradeoffs to be made between tackle (point, web, scram), capacitor booster, and propulsion (MWD/MJD). Common fits also require expensive faction modules, as CPU is tight.
Skills
Further information about additional or recommended skills to pilot Redeemer for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Redeemer roles or piloting tactics. You can write them here.
Notes
Patch History
A long, long time ago... |
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20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes) Brand new Role bonuses have been added to all battleships (excluding the Praxis).
Version 19.05 - Build: 1913030 - 2021-06-22.1 - Enter the Portal (Patch Notes)
Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships. - CCP Dopamine, Rolling Thunder News Post
(stats correspond to a T2 hull resist bonus increase from +10%/+5% primary/secondary resist to +36.25%/+21.33% for armor, +36%/+21.66% for shield.)
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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