Difference between revisions of "Widow"

From EVE University Wiki
Jump to: navigation, search
(Enter the Portal changes)
m (Update for March 2022 Version 20.03 (Road to fanfest). Change Powergrid, CPU and Dignature radius to in-game values.)
Line 1: Line 1:
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2020-09-22)
+
  * SHIP ATTRIBUTES SECTION (last update : 2022-03-10)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
Line 16: Line 16:
 
  | faction=Caldari State
 
  | faction=Caldari State
 
  | race=Caldari
 
  | race=Caldari
  | variations={{Ship|Rattlesnake}},{{Ship|Scorpion Navy Issue}},{{Ship|Scorpion}}
+
  | variations= {{Ship|Scorpion}},<br>
 +
{{Ship|Scorpion Navy Issue}},<br>
 +
{{Ship|Rattlesnake}}
 
  | tech=2
 
  | tech=2
 
  | ecmprio=3
 
  | ecmprio=3
  | powergrid=8,800 MW
+
  | powergrid= 9,800 MW
  | cpu=760 tf
+
  | cpu= 800 tf
 
  | capacitor=5,312.5 GJ
 
  | capacitor=5,312.5 GJ
 
  | highs=7
 
  | highs=7
Line 35: Line 37:
 
  | bandwidth=75 Mbit/sec
 
  | bandwidth=75 Mbit/sec
 
  | info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Kaalakiota <br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
 
  | info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Kaalakiota <br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
  | bonuses=<b>Caldari Battleship bonuses (per skill level):</b>
+
  | bonuses=<b>Caldari Battleship bonuses (per skill level):</b><br>
<br>7.5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
+
7.5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br>
<br>10% bonus to Cruise Missile and Torpedo max velocity
+
10% bonus to Cruise Missile and Torpedo max velocity<br>
<br><b>Black Ops bonuses (per skill level):</b>
+
<b>Black Ops bonuses (per skill level):</b><br>
<br>40% bonus to ECM Target Jammer strength
+
40% bonus to ECM Target Jammer strength<br>
<br>4% bonus to all shield resistances
+
4% bonus to all shield resistances<br>
<br><b>Role Bonus:</b>
+
<b>Role Bonus:</b><br>
<br>&bull;&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
+
&bull;&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>
<br>&bull;&nbsp;No targeting delay after Cloaking Device deactivation
+
&bull;&nbsp;No targeting delay after Cloaking Device deactivation<br>
<br>&bull;&nbsp;Cloak reactivation delay reduced to 5 seconds
+
&bull;&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
<br>75% reduction to effective distance traveled for jump fatigue
+
75% reduction to effective distance traveled for jump fatigue<br>
<br>50% reduction in Cynosural Field Generator duration
+
50% reduction in Cynosural Field Generator duration<br>
<br>650% bonus to ship max velocity when using Cloaking Devices
+
650% bonus to ship max velocity when using Cloaking Devices<br>
 +
100% bonus to Shield Extender hitpoints<br>
 +
50% bonus to Armor Plate hitpoints<br>
 +
5% Additional  bonus to Reinforced Bulkhead hitpoints
 
  | structurehp=4,375 HP
 
  | structurehp=4,375 HP
 
  | shieldhp=5,312 HP
 
  | shieldhp=5,312 HP
Line 64: Line 69:
 
  | warptime=14.24 s
 
  | warptime=14.24 s
 
  | targetrange=93.60 km
 
  | targetrange=93.60 km
  | sigradius=432 m
+
  | sigradius= 405 m
 
  | maxlockedtargets=7
 
  | maxlockedtargets=7
 
  | sensortype=Gravimetric
 
  | sensortype=Gravimetric
Line 115: Line 120:
 
==Patch History==
 
==Patch History==
 
{{Expansion past|
 
{{Expansion past|
 +
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
 +
 +
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
 +
 +
* 50% bonus to HP from all Armor Plates
 +
* 100% bonus to HP from all Shield Extenders
 +
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
 +
 
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])
 
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])
  

Revision as of 15:02, 10 March 2022

EVE University Database
 
Ship Database
Widow
CornerT2h.png
Widow
Caldari State
Caldari State
Black Ops
Scorpion Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.

SHIP BONUSES

Caldari Battleship bonuses (per skill level):
7.5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
10% bonus to Cruise Missile and Torpedo max velocity
Black Ops bonuses (per skill level):
40% bonus to ECM Target Jammer strength
4% bonus to all shield resistances
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
120d 8h 6m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Scorpion
Scorpion.jpg
Scorpion
Standard Battleships Scorpion Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png5 (4/4) Icon mid slot.png8 Icon low slot.png5
Icon powergrid.png9,500 MW Icon cpu.png750 tf
Icon velocity.png94 m/sec
Icon capacity.png690 m³
,
Scorpion Navy Issue
Scorpion Navy Issue.jpg
CornerTFs.png
Scorpion Navy Issue
Faction Battleships Scorpion Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png7 (6/4) Icon mid slot.png8 Icon low slot.png5
Icon powergrid.png11,000 MW Icon cpu.png780 tf
Icon velocity.png103 m/sec
Icon capacity.png815 m³
,
Rattlesnake
Rattlesnake.jpg
CornerTFs.png
Rattlesnake
Pirate Faction Battleships Scorpion Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png6 (5/0) Icon mid slot.png7 Icon low slot.png6
Icon powergrid.png10,000 MW Icon cpu.png710 tf
Icon velocity.png94 m/sec
Icon capacity.png815 m³

Ship Attributes

Fittings
Powergrid
powergrid
9,800 MW
CPU
cpu output
800 tf
Capacitor
capacitor
5,312.5 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
0
Medium
medium slots
8
Low
low slots
4
Rig
rigs
2
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
106 m/sec
Inertia Modifier
inertia modifier (agility)
0.068
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
14.24 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
93.60 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
24 points
Sig. Radius
signature radius
405 m
Scan Res.
scan resolution
150 mm
Structure
Structure Hitpoints
structure hitpoints
4,375 HP
Mass
ship mass
151,100,000 kg
Volume
ship volume
468,000 m³
Cargo Capacity
cargo capacity
750 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Fuel Capacity
capacity
2,150 m³
Armor
Armor Hitpoints
armor hitpoints
4,375 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
67
KIN
kinetic resistance
39
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
5,312 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
50
KIN
kinetic resistance
51
EXP
explosive resistance
50


Summary

The Widow is unique among the other blops in that it receives bonuses to both ECM modules, as well as ECM burst modules. For this reason, along with its lack of tank (if fitted with armor), the Widow is often used in a supporting role in fleets, with other blops being preferred as mainline DPS platforms.

With 7 mid and 4 low slots, the Widow can be fitted with a strong active shield tank, for which it sacrifices ECM capabilities, or a weak armour buffer tank if fitted for ECM. This tradeoff, combined with the change to ECM that makes it possible for opponents to target the ship jamming them, means the Widow isn't as desired in blops fleets. Notably, the widow also has the lowest scan resolution of the blops battleships.

Skills

Further information about additional or recommended skills to pilot Widow for a specific or it's common role(s) can be written here.

Tactics

No sub-article about Widow roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Widow here.

Patch History