The '''Panther''' is the Minmatar [[Black Ops]]. It has extensive bonuses to projectile turrets. Further it has the highest base speed of all battleships. But as it has a high mass of nearly 150 kt, its [[Propulsion_equipment#Sizes_and_mass_effects|speed with a propulsion module]] isn’t as impressive.
The '''Panther''' is the Minmatar [[Black Ops]]. It has four bonuses for projectile turrets and, furthermore, the highest base speed of all battleship hulls. However, because it has a high mass (nearly 150 kt), its [[Propulsion_equipment#Sizes_and_mass_effects|speed with a propulsion module]] isn’t as impressive.
Panthers are commonly armor buffer tanked and fill a DPS role. Despite the Panther’s DPS bonuses which make the five turret hardpoints correspond to ten unbonused turrets it cannot reach the [[Redeemer]]’s DPS which corresponds to twelve unbonused turrets and usually also fits a damage mod more. The Panther’s additional mid (for a web) and high (for another neut) don’t compensate for the lower DPS.
Panthers commonly use armor buffer tanks and fill a DPS role. Despite the Panther’s DPS bonuses, which make the five turret hardpoints correspond to ten unbonused turrets, it cannot match the DPS of the [[Redeemer]], which can mount a battery corresponding to twelve unbonused turrets and also usually fits one more damage-bonus module. The Panther’s additional mid (for a web) and high (for another neut) don’t compensate for the lower DPS.
Due to the Panther’s high speed, it’s also sometimes fitted for a kiting approach with nanos. The idea is to pull range with a heated MWD cycle while being cloaked.
Due to the Panther’s high base speed, it’s also sometimes fitted for kiting with nanofiber modules. In this configuration, the pilot can pull range with a residual heated MWD cycle while cloaked.
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
Developer: Thukker Mix
The Thukkers generally favor speed and offensive power over defensive capability. While many of them could be said to lack technological innovation, Thukker Mix vessels are invariably the swiftest and most agile of their kind.
SHIP BONUSES
Minmatar Battleship bonuses (per skill level):
5% bonus to Large Projectile Turret rate of fire
10% bonus to Large Projectile Turret damage Black Ops bonuses (per skill level):
7.5% bonus to Large Projectile Turret tracking
7.5% bonus to Large Projectile Turret falloff Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
175 m³
Drone Bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
66.40 km
Max Locked Targets
7
LADAR Sensor
18 points
Sig. Radius
288 m
Scan Res.
200 mm
Structure
Structure Hitpoints
4,968 HP
Mass
148,800,000 kg
Volume
414,000 m³
Cargo Capacity
825 m³
Frigate Escape Bay
1 Frigate
Fuel Capacity
2,150 m³
Armor
Armor Hitpoints
4,375 HP
Armor Resistances
EM
75
THR
49
KIN
25
EXP
10
Shields
Shield Capacity
4,968 HP
Shield Resistances
EM
36
THR
37
KIN
40
EXP
50
Summary
The Panther is the Minmatar Black Ops. It has four bonuses for projectile turrets and, furthermore, the highest base speed of all battleship hulls. However, because it has a high mass (nearly 150 kt), its speed with a propulsion module isn’t as impressive.
Panthers commonly use armor buffer tanks and fill a DPS role. Despite the Panther’s DPS bonuses, which make the five turret hardpoints correspond to ten unbonused turrets, it cannot match the DPS of the Redeemer, which can mount a battery corresponding to twelve unbonused turrets and also usually fits one more damage-bonus module. The Panther’s additional mid (for a web) and high (for another neut) don’t compensate for the lower DPS.
Due to the Panther’s high base speed, it’s also sometimes fitted for kiting with nanofiber modules. In this configuration, the pilot can pull range with a residual heated MWD cycle while cloaked.
Skills
Further information about additional or recommended skills to pilot Panther for a specific or its common role(s) can be written here.
Tactics
No sub-article about Panther roles or piloting tactics. You can write them here.
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
50% bonus to HP from all Armor Plates
100% bonus to HP from all Shield Extenders
5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
Version 19.05 - Build: 1913030 - 2021-06-22.1 - Enter the Portal (Patch Notes)
Increased the cargo capacity by 100m3.
Increased maximum target range by 30%.
New Role Bonus: 50% reduction in Covert Cynosural Generator duration
New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus).
Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue.
Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships. - CCP Dopamine, Rolling Thunder News Post
Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%)
Resistances increased:
Shield Resistances
EM - From 10% to 37%
Therm - From 24% to 37%
Armor Resistances
EM - From 64% to 75%
Therm - From 38% to 49%
(stats correspond to a T2 hull resist bonus increase from +10%/+5% EM/Th resists to +37.0%/+21.25% for shield, and +37.5%/+21.54% for armor.)