Difference between revisions of "Hurricane Fleet Issue"
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==Skills== | ==Skills== | ||
− | *''' | + | *'''{{sk|Minmatar Battlecruiser}}''' to V to properly take advantage of the Hurricane Fleet Issue's ''massive'' DPS buff that comes with every extra level in the skill. |
− | *''' | + | *'''{{sk|Gunnery|V}}''', '''{{sk|Medium Projectile Turret|V}}''' and '''{{sk|Medium Autocannon Specialization}}'''/'''{{sk|Medium Artillery Specialization}}''' trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types. |
− | *''' | + | *'''{{sk|Rapid Firing}}''', '''{{sk|Surgical Strike}}''', skills that increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV. |
− | *Along with the obvious '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronic Systems|Electronic Systems]]''' fitting skills required for fitting most ships, ''' | + | *Along with the obvious '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronic Systems|Electronic Systems]]''' fitting skills required for fitting most ships, '''{{sk|Weapon Upgrades}}''' and '''{{sk|Advanced Weapon Upgrades}}''' should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid. |
− | *''' | + | *'''{{sk|Sharpshooter}}''' is important for artillery fitted Hurricanes, though due to autocannons' small optimal range it isn't as important for autocannon fits. |
− | *''' | + | *'''{{sk|Drones|V}}, {{sk|Light Drone Operation|V}}, {{sk|Medium Drone Operation|V}}, {{sk|Drone Interfacing|IV}}, and {{sk|Gallente Drone Specialization|I}}/{{sk|Minmatar Drone Specialization|I}}''' are all are important for getting as much DPS out of the 50m<sup>3</sup> bandwidth as possible. |
− | *The appropriate skills required for fitting a '''[[ | + | *The appropriate skills required for fitting a '''[[Tanking#Armor tanking|Full T2 Armour]]''' or '''[[Tanking#Shield tanking|Shield Tank]]'''. |
==Tactics== | ==Tactics== |
Revision as of 02:02, 25 April 2022
RELATED UNI-WIKI REFERENCES
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In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be. SHIP BONUSES
Minmatar Battlecruiser bonuses (per skill level):
Ship Attributes
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Summary
The Hurricane Fleet Issue is a faction battlecruiser. It has been likened to the old Hurricane before the Retribution nerfs, with 8 high slots, 6 turrets and sufficient powergrid for two medium energy neutralizers. With some extra EHP to boot, it's a nice upgrade over the standard Hurricane, though the high price means older characters may be wanting to look into the higher DPS Sleipnir instead.
Skills
- Minmatar Battlecruiser to V to properly take advantage of the Hurricane Fleet Issue's massive DPS buff that comes with every extra level in the skill.
- Gunnery V, Medium Projectile Turret V and Medium Autocannon Specialization/Medium Artillery Specialization trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.
- Rapid Firing, Surgical Strike, skills that increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.
- Along with the obvious Engineering and Electronic Systems fitting skills required for fitting most ships, Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.
- Sharpshooter is important for artillery fitted Hurricanes, though due to autocannons' small optimal range it isn't as important for autocannon fits.
- Drones V, Light Drone Operation V, Medium Drone Operation V, Drone Interfacing IV, and Gallente Drone Specialization I/Minmatar Drone Specialization I are all are important for getting as much DPS out of the 50m3 bandwidth as possible.
- The appropriate skills required for fitting a Full T2 Armour or Shield Tank.
Tactics
No sub-article about Hurricane Fleet Issue roles or piloting tactics. You can write them here.
Notes
No notes for the Hurricane Fleet Issue.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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