Difference between revisions of "Arbitrator"

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* SHIP ATTRIBUTES SECTION (last update : 2024-11-14)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=628
+
| shipimg=Arbitrator.jpg
|shipid=628
+
| shipname=Arbitrator
|shipimg=Arbitrator.jpg
+
| class=Cruiser
|shipname=Arbitrator
+
| grouping=Standard Cruisers
|caption=Arbitrator
+
| hulltype=Arbitrator Class
|class=Cruiser
+
| faction=Amarr Empire  
|grouping=Standard Cruisers
+
| variations={{Ship|Pilgrim}},{{Ship|Curse}}
|hulltype=Arbitrator Class
+
| tech=  
|faction=Amarr Empire
+
| powergrid=695 MW
|race=Amarr
+
| cpu=370 tf
|roles=unspecified
+
| capacitor=1,375 GJ
|variations={{Ship|Pilgrim}}, {{Ship|Curse}}
+
| highs=4
+
| turrets=2
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| launchers=3
+
| mediums=4
|powergrid=575 MW
+
| lows=5
|cpu=300 tf
+
| mass=11,200,000 kg
|capacitor=1,062.5 GJ
+
| volume=120,000
|highs=4
+
| cargohold=345
|turrets=2
+
| extrahold=
|launchers=1
+
| extraholdtype=
|mediums=4
+
| dronebay=150
|lows=4
+
| bandwidth=50 Mbit/sec
 
|mass=11,200,000 kg
 
|volume=120,000 m&#179;
 
|cargohold=345 m&#179;
 
 
|dronebay=150 m&#179;
 
|bandwidth=50 Mbit/sec
 
 
|info=The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.
 
 
|bonuses=<b>Amarr Cruiser Skill Bonus: 5% bonus to Tracking Disruptor effectiveness per skill level and 10% bonus to drone hitpoints, damage and mining yield per skill level.</b>
 
 
|structurehp=1,368 HP
 
|shieldhp=1,016 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=1,368 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
 
 
|maxvelocity=159 m/s
 
|inertia=0.61
 
|warpspeed=3 AU/s
 
|warptime=9.47 s
 
 
|targetrange=50 km
 
|sigradius=130 m
 
|maxlockedtargets=6
 
|sensortype=RADAR
 
|sensorvalue=12 points
 
|scanres=282 mm
 
 
|reqskills=*Amarr Cruiser II<small>3h 55m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Amarr Frigate IV<small>2d 2h 17m</small>
 
|totaltraintime=2d 10h 39m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Arbitrator Arbitrator on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| quote= Without the truth of the soul, the faithless stumble blind.
 +
| quote_attribution= Emperor Doriam Kor-Azor II
 +
| info=The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.
 +
| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>7.5% bonus to Weapon Disruptor effectiveness<br>10% bonus to Drone hitpoints, damage and mining yield<br>
 +
| structurehp=1,600 HP
 +
| shieldhp=1,100 HP
 +
| shieldem=0
 +
| shieldexp=50
 +
| shieldkin=40
 +
| shieldtherm=20
 +
| armorhp=1,500 HP
 +
| armorem=50
 +
| armorexp=20
 +
| armorkin=25
 +
| armortherm=35
 +
| maxvelocity=200 m/sec
 +
| inertia=0.56
 +
| warpspeed=4 AU/s
 +
| warptime=8.69 s
 +
| targetrange=70.00 km
 +
| sigradius=130 m
 +
| maxlockedtargets=7
 +
| sensortype=RADAR
 +
| sensorvalue=15 points
 +
| scanres=285 mm
 +
| reqskills=*{{RequiredSkill|Amarr Cruiser|I}}
 +
** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Amarr Destroyer|III}}
 +
*** {{RequiredSkill|Amarr Frigate|III}}
 +
**** {{RequiredSkill|Spaceship Command|I}}
 +
 +
| totaltraintime=19h 15m 30s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
The Arbitrator is a ship of many roles: it can deal damage as a drone boat, it is an EWAR platform and it is the Amarr mining cruiser, all rolled in to one. If you buy one Amarr cruiser, make it the Arbitrator. It has the largest drone bay of any t1 cruiser, beating even the gallente [[Vexor]], though it has less drone bandwidth than the Vexor. It can still field a full flight of medium drones at a time however, and has the bay to carry 3 flights of medium drones or 6 flights of light drones (or a mix), giving it unparalleled flexibility in its class. As well as its drones the Arbitrator also has bonuses to the Amarr racial EWAR, Tracking Disruption.
+
The '''Arbitrator''' (or "Arby") is the Tech 1 Amarr [[electronic warfare]] cruiser, with a bonus to [[Electronic warfare#Weapon Disruption|weapon disruption]]. As it also has a bonus to drone damage and durability, the Arbitrator can contribute some DPS to a [[PvP]] group, or even function on its own as an unusual solo PvP ship. Although the selectable damage of drones gives it some greater [[PvE]] flexibility than the [[Omen]] and [[Maller]], the Arbitrator is not typically used for PvE combat.
 
 
The Arbitrator has a balanced slot layout of mids and lows, but is normally armor tanked to allow the mids to be used for tracking disruptors or tackle. The arbitrator has no bonuses to any weapon type, so can use any turret it likes, but given the split turret and launcher slots and lack of bonuses many pilots forego weapons entirely in favor of Drone Link Augmentors and/or [[nosferatu]] or [[neutraliser]] arrays.
 
 
 
==Skills==
 
''Further information about additional or recommended skills to pilot Arbitrator for a specific or it's common role(s) can be written here.''
 
 
 
==Fitting==
 
{{Fittings
 
|name=Arbitrator, PvE Mission Basic
 
 
 
|low=
 
Damage Control I<br>
 
N-Type EM Hardener I<br>
 
N-Type Thermic Hardener I<br>
 
Medium Inefficient Armor Repair Unit<br>
 
|mid=
 
Y-S8 Hydrocarbon I Afterburners<br>
 
F-b10 Nominal Capacitor Regenerator<br>
 
F-b10 Nominal Capacitor Regenerator<br>
 
Large Peroxide I Capacitor Power Cell<br>
 
|high=
 
Civilian Gatling Pulse Laser<br>
 
Small Tractor Beam I<br>
 
Salvager I<br>
 
Drone Link Augmentor I<br>
 
 
 
|charges=
 
|drones=
 
Hammerhead I x5<br>
 
Hobgoblin I x5<br>
 
Valkyrie I x5<br>
 
Warrior I x5<br>
 
|rigs=
 
[empty rig slot]<br>
 
[empty rig slot]<br>
 
[empty rig slot]<br>
 
  
|recommended1=
+
As weapon disruption is ineffective against drones or other EWAR ships, doesn't affect [[logistics]] ships, and works only on either turrets or missiles depending on the module used, it lacks some of the power of ECM and sensor dampening. However, one or two bonused weapon disruptors can still remove a ship's ability to apply its damage.
|recommended2=
 
|recommended3=
 
  
|notes=
+
Moreover, while the Arbitrator cannot deal the full DPS of a dedicated damage-dealing cruiser, it has significant flexibility thanks to its very large drone bay, the largest drone bay of any Tech 1 cruiser (though the [[Vexor]] has more drone bandwidth). The Arbitrator can field a full flight of medium drones for reasonable DPS or a flight of light drones as a serious threat to small targets, and it can have several flights in reserve to cover other damage types and to replace losses.
* The example fitting has drones and hardeners fitted for Blood Raider and Sansha rats.
 
* Drones IV is the minimum amount of drones recommended to start running level 2 missions in an Arbitrator.
 
* This fit uses a large battery instead of a second cap recharger; with cruiser fits that are not cap stable, the large battery adds a significant amount to capacitor duration for low skill point pilots.
 
* The civilian gun is used to grab aggro.
 
}}
 
  
{{Fittings
+
== Skills ==
|name=Arbitrator, PvE Mission T2
 
  
|low=
+
The Arbitrator is slightly more SP-intensive than some other Tech 1 cruisers, as it really deserves {{sk|Drones}} level V to take advantage of its ample drone bay. General [[support skills]] and [[fitting skills]] help. In particular, [[Support skills#Drones|drone support skills]] boost the ship's DPS potential, and pilots planning to fit energy neutralizers or nosferatus will also want to prioritize [[Support skills#Capacitor|capacitor support skills]]. In the longer term, Tech 2 drones further improve the Arbitrator's power.
Medium Armor Repairer II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Armor Thermic Hardener II<br>
 
Armor EM Hardener II<br>
 
|mid=
 
10MN Afterburner II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
|high=
 
Heavy Pulse Laser II<br>
 
Heavy Pulse Laser II<br>
 
'Arbalest' Assault Missile Launcher<br>
 
Small Tractor Beam I<br>
 
  
|charges=
+
== Tactics ==
Multifrequency M<br>
 
Bloodclaw Light Missile<br>
 
|drones=
 
Hammerhead II x5<br>
 
Hobgoblin II x5<br>
 
Warrior II x5<br>
 
Valkyrie II x5<br>
 
|rigs=
 
Medium Auxiliary Nano Pump I<br>
 
Medium Capacitor Control Circuit I<br>
 
Medium Capacitor Control Circuit I<br>
 
  
|recommended1=
+
'''EWAR'''
|recommended2=
 
|recommended3=
 
  
|notes=
+
Tracking disruptors cut the enemy's optimal range and fall off by the same percent. They also reduce enemy tracking. Both can be scripted to increase the effect and to reduce the stacking penalties when using more than one. Tracking disruptors are ineffective against missile and drone damage.
  
}}
+
Missile disruptors make enemy missile launchers less effective by cutting missile range and precision. You can load scripts into them, giving them twice the effectiveness against either range or precision while losing the other effect entirely. Disrupting precision will make it difficult for a missile ship to hit small targets such as frigates. Missile disruptors are ineffective against turret and drone damage.
  
 +
Both types of weapon disruption are subject to [[stacking penalties]]. In a fleet situation, weapon disruptors should be applied to enemy damage-dealing ships which are ''not'' the primary target (as that will, with luck, be dying shortly anyway).
  
{{Fittings
+
'''PvP'''
|name=Arbitrator, PvP Electronic Warfare Basic
 
  
|low=
+
The Arbitrator has a balanced slot layout of mid slots and low slots and can be fitted in a variety of ways. For electronic warfare use, it is often armor-tanked to allow the mids to be used for tracking disruptors and/or guidance disruptors.
Damage Control I<br>
 
1600mm Reinforced Steel Plates I<br>
 
Energized Adaptive Nano Membrane I<br>
 
Signal Amplifier I<br>
 
|mid=
 
10MN MicroWarpdrive I<br>
 
Tracking Disruptor I<br>
 
Tracking Disruptor I<br>
 
Tracking Disruptor I<br>
 
|high=
 
Small Energy Neutralizer I<br>
 
Small Energy Neutralizer I<br>
 
Small Nosferatu I<br>
 
Small Nosferatu I<br>
 
  
|charges=
+
For the high slots, the Arbitrator has no bonuses to any hull-mounted weapon type, and so can use any weapons. Projectile turrets and missile launchers have the advantage of not draining the [[capacitor]]. The ship can also forego weapons entirely in favor of energy neutralizers and/or nosferatus for [[capacitor warfare]]. As the Arbitrator has no bonuses to energy neutralizers, a capacitor booster can really help a neutralizer fit, and the neutralizers will only have their normal, short range.
Optimal Range Disruption<br>
 
Tracking Speed Disruption<br>
 
|drones=
 
Hammerhead I x5<br>
 
Warrior I x10<br>
 
Vespa EC-600 x5<br>
 
|rigs=
 
[empty rig slot]<br>
 
[empty rig slot]<br>
 
[empty rig slot]<br>
 
  
|recommended1=
+
== Notes ==
|recommended2=
+
''You can add notes here.''
|recommended3=
 
  
|notes=
+
== Patch History ==
*The neuts on this version are purely defensive if some small ship decides to tackle the Arbitrator and orbits close.
+
{{expansion past|
}}
+
'''October 2019 Release - 2019-10-15.1'''
  
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
  
{{Fittings
+
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
|name=Arbitrator, PvP Electronic Warfare T2
 
  
|low=
+
'''Lifeblood v. 1.0 - Build: 1203953 - 24.10.17'''
Damage Control II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
|mid=
 
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
 
Tracking Disruptor II<br>
 
Tracking Disruptor II<br>
 
Tracking Disruptor II<br>
 
|high=
 
Small Energy Neutralizer II<br>
 
Small Energy Neutralizer II<br>
 
Small Nosferatu II<br>
 
Small Nosferatu II<br>
 
  
|charges=
+
* Powergrid increased from 575 MW to 695 MW (+120 MW)
Optimal Range Disruption<br>
+
* CPU increased from 325 tf to 370 tf (+45 tf)
Tracking Speed Disruption<br>
+
* Number of launcher slots increased from 2 to 3 (+1)
 +
* Maximum Target Range increased from 50km to 70km (+20 km)
  
|drones=
+
'''Retribution v. 1.0 - Build: 476047 - 04.12.12'''
Hammerhead II x5<br>
 
Vespa EC-600 x5<br>
 
Warrior II x5<br>
 
Hobgoblin II x5<br>
 
|rigs=
 
Medium Trimark Armor Pump I<br>
 
Medium Trimark Armor Pump I<br>
 
Medium Trimark Armor Pump I<br>
 
  
|recommended1=
+
''The Arbitrator already had an effective role as a hybrid of a Tracking Disruptor bonused electronic warfare cruiser and drone combat cruiser. We improved it via an extra low slot, stronger TD bonus and the ability to choose between turrets or launchers for added damage.''
|recommended2=
 
|recommended3=
 
  
|notes=
+
* Cruiser skill bonuses (per level):
*The neuts on this version are purely defensive if some small ship decides to tackle the Arbitrator and orbits close.
+
* 7.5% bonus to Tracking Disruptor effectiveness
*The MWD can be changed to an AB for speed tanking, depending on how the pilot wants to fly the ship.
+
* 10% bonus to drone hitpoints, damage and mining yield
 +
* Slot layout: 4 H, 4 M, 5 L (+1), 2 turrets, 2 launchers (+1)
 +
* Fittings: 575 PWG, 325 CPU (+25)
 +
* Defense (shields / armor / hull) : 1100(+84) / 1500(+132) / 1600(+232)
 +
* Capacitor (amount / recharge rate / average cap per second): 1375(+313) / 490s(+108.75s) / 2.8 (+0.02)
 +
* Mobility (max velocity / agility / mass / align time): 200(+41) / 0.56(-0.05) / 11200000 / 5.9s (-0.5)
 +
* Drones (bandwidth / bay): 50 / 150
 +
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 285(+3) / 7(+1)
 +
* Sensor strength: 15 Radar (+3)
 +
* Signature radius: 130
 +
* Cargo capacity: 345
 
}}
 
}}
  
==Tactics==
+
{{ShipsMatrix}}
''No sub-article about Arbitrator roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
[[Category:Ship Database]]
''You can write additional notes for Arbitrator here.''
+
[[Category:Standard Cruisers]]
 
 
{{ShipsMatrix}}
 
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]
 

Latest revision as of 17:17, 14 November 2024

EVE University Database
 
Ship Database
Arbitrator
Arbitrator
Amarr Empire
Amarr Empire
Standard Cruisers
Arbitrator Class
RELATED UNI-WIKI REFERENCES
Without the truth of the soul, the faithless stumble blind.
– Emperor Doriam Kor-Azor II


The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.

SHIP BONUSES

Amarr Cruiser bonuses (per skill level):
7.5% bonus to Weapon Disruptor effectiveness
10% bonus to Drone hitpoints, damage and mining yield

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Pilgrim
Pilgrim.jpg
CornerT2s.png
Pilgrim
Recon Ships Arbitrator Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png4 (0/3) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,000 MW Icon cpu.png370 tf
Icon velocity.png198 m/sec
Icon capacity.png315 m³
,Curse
Curse.jpg
CornerT2s.png
Curse
Recon Ships Arbitrator Class
Icon hi slot.png5 (4/2) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png900 MW Icon cpu.png380 tf
Icon velocity.png205 m/sec
Icon capacity.png345 m³

Ship Attributes

Fittings
Powergrid
powergrid
695 MW
CPU
cpu output
370 tf
Capacitor
capacitor
1,375 GJ
High
high slots
4
Launchers
launcher slots
3
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
200 m/sec
Inertia Modifier
inertia modifier (agility)
0.56
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
8.69 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
150 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
15 points
Sig. Radius
signature radius
130 m
Scan Res.
scan resolution
285 mm
Structure
Structure Hitpoints
structure hitpoints
1,600 HP
Mass
ship mass
11,200,000 kg
Volume
ship volume
120,000 m³
Cargo Capacity
cargo capacity
345 m³
Armor
Armor Hitpoints
armor hitpoints
1,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Arbitrator (or "Arby") is the Tech 1 Amarr electronic warfare cruiser, with a bonus to weapon disruption. As it also has a bonus to drone damage and durability, the Arbitrator can contribute some DPS to a PvP group, or even function on its own as an unusual solo PvP ship. Although the selectable damage of drones gives it some greater PvE flexibility than the Omen and Maller, the Arbitrator is not typically used for PvE combat.

As weapon disruption is ineffective against drones or other EWAR ships, doesn't affect logistics ships, and works only on either turrets or missiles depending on the module used, it lacks some of the power of ECM and sensor dampening. However, one or two bonused weapon disruptors can still remove a ship's ability to apply its damage.

Moreover, while the Arbitrator cannot deal the full DPS of a dedicated damage-dealing cruiser, it has significant flexibility thanks to its very large drone bay, the largest drone bay of any Tech 1 cruiser (though the Vexor has more drone bandwidth). The Arbitrator can field a full flight of medium drones for reasonable DPS or a flight of light drones as a serious threat to small targets, and it can have several flights in reserve to cover other damage types and to replace losses.

Skills

The Arbitrator is slightly more SP-intensive than some other Tech 1 cruisers, as it really deserves Drones level V to take advantage of its ample drone bay. General support skills and fitting skills help. In particular, drone support skills boost the ship's DPS potential, and pilots planning to fit energy neutralizers or nosferatus will also want to prioritize capacitor support skills. In the longer term, Tech 2 drones further improve the Arbitrator's power.

Tactics

EWAR

Tracking disruptors cut the enemy's optimal range and fall off by the same percent. They also reduce enemy tracking. Both can be scripted to increase the effect and to reduce the stacking penalties when using more than one. Tracking disruptors are ineffective against missile and drone damage.

Missile disruptors make enemy missile launchers less effective by cutting missile range and precision. You can load scripts into them, giving them twice the effectiveness against either range or precision while losing the other effect entirely. Disrupting precision will make it difficult for a missile ship to hit small targets such as frigates. Missile disruptors are ineffective against turret and drone damage.

Both types of weapon disruption are subject to stacking penalties. In a fleet situation, weapon disruptors should be applied to enemy damage-dealing ships which are not the primary target (as that will, with luck, be dying shortly anyway).

PvP

The Arbitrator has a balanced slot layout of mid slots and low slots and can be fitted in a variety of ways. For electronic warfare use, it is often armor-tanked to allow the mids to be used for tracking disruptors and/or guidance disruptors.

For the high slots, the Arbitrator has no bonuses to any hull-mounted weapon type, and so can use any weapons. Projectile turrets and missile launchers have the advantage of not draining the capacitor. The ship can also forego weapons entirely in favor of energy neutralizers and/or nosferatus for capacitor warfare. As the Arbitrator has no bonuses to energy neutralizers, a capacitor booster can really help a neutralizer fit, and the neutralizers will only have their normal, short range.

Notes

You can add notes here.

Patch History