Difference between revisions of "Ares"

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  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 10/1/2014)
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  * SHIP ATTRIBUTES SECTION (last update : 2024-11-14)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
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  | shipimg=Ares.jpg
 
  | shipimg=Ares.jpg
 
  | shipname=Ares
 
  | shipname=Ares
| caption=Ares
 
 
  | class=Interceptor
 
  | class=Interceptor
 
  | grouping=Interceptors
 
  | grouping=Interceptors
 
  | hulltype=Atron Class
 
  | hulltype=Atron Class
  | faction=Gallente Federation
+
  | faction=Gallente Federation  
| race=Gallente
+
  | variations={{Ship|Taranis}}, {{Ship|Atron}}
| roles=Fleet Interceptor
+
  | tech=2  
  | variations={{Ship|Taranis}},{{Ship|Atron}}
+
 
  | tech=2
 
| ecmprio=1
 
 
  | powergrid=33 MW
 
  | powergrid=33 MW
 
  | cpu=145 tf
 
  | cpu=145 tf
 
  | capacitor=355 GJ
 
  | capacitor=355 GJ
 +
 
  | highs=3
 
  | highs=3
 
  | turrets=3
 
  | turrets=3
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  | mediums=3
 
  | mediums=3
 
  | lows=4
 
  | lows=4
 +
 
  | mass=950,000 kg
 
  | mass=950,000 kg
  | volume=22,500 m&#179;
+
  | volume=22,500
  | cargohold=96 m&#179;
+
 
 +
  | cargohold=96
 +
 
 
  | dronebay=
 
  | dronebay=
 
  | bandwidth=
 
  | bandwidth=
  | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Roden Shipyards <br><br>Unlike most Gallente ship manufacturers, Roden Shipyards tends to favor missiles over drones and their ships are generally faster than other Gallente ships in their class. They generally have a substantial amount of hull modification options but limited electronic systems. <br><br>
+
 
  | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret optimal range<br>10% bonus to Small Hybrid Turret tracking speed<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>5% bonus to Warp Scrambler and Warp Disruptor optimal range<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty<br>100% bonus to Interdiction Nullifier duration<br>
+
| quote= Speed and power; you need the first to land a hit, and the second to make it count.
 +
| quote_attribution= CEO Miloise Roden
 +
  | info= Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.  
 +
 
 +
Developer: Roden Shipyards
 +
 
 +
Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
 +
  | bonuses= <b>Interceptors bonuses (per skill level):</b><br>
 +
15% reduction in Microwarpdrive signature radius penalty<br>
 +
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>
 +
'''Gallente Frigate bonuses (per skill level):'''<br>
 +
10% bonus to Small Hybrid Turret optimal range<br>
 +
10% bonus to Small Hybrid Turret tracking speed<br>
 +
'''Role Bonus:'''<br>
 +
80% reduction in Propulsion Jamming systems activation cost<br>
 +
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br>
 +
100% bonus to Interdiction Nullifier duration
 +
 
 
  | structurehp=625 HP
 
  | structurehp=625 HP
 +
 +
| armorhp=400 HP
 +
| armorem=50
 +
| armortherm=35
 +
| armorkin=45
 +
| armorexp=10
 +
 
  | shieldhp=300 HP
 
  | shieldhp=300 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=50
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=50
+
 
| shieldtherm=20
 
| armorhp=400 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=45
 
| armortherm=35
 
 
  | maxvelocity=425 m/sec
 
  | maxvelocity=425 m/sec
 
  | inertia=3.45
 
  | inertia=3.45
 
  | warpspeed=8 AU/s
 
  | warpspeed=8 AU/s
 
  | warptime=4.54 s
 
  | warptime=4.54 s
  | targetrange=30.50 km
+
 
 +
  | targetrange=30.5 km
 +
| maxlockedtargets=5
 
  | sigradius=35 m
 
  | sigradius=35 m
  | maxlockedtargets=5
+
  | scanres=955 mm
 
  | sensortype=Magnetometric
 
  | sensortype=Magnetometric
 
  | sensorvalue=11 points
 
  | sensorvalue=11 points
| scanres=955 mm
+
 
 
  | reqskills=*{{RequiredSkill|Gallente Frigate|V}}
 
  | reqskills=*{{RequiredSkill|Gallente Frigate|V}}
**{{RequiredSkill|Spaceship Command|I}}
+
** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Interceptors|I}}
+
* {{RequiredSkill|Interceptors|I}}
**{{RequiredSkill|Spaceship Command|III}}
+
** {{RequiredSkill|Evasive Maneuvering|V}}
**{{RequiredSkill|Evasive Maneuvering|V}}
+
*** {{RequiredSkill|Navigation|II}}
***{{RequiredSkill|Navigation|II}}
+
** {{RequiredSkill|Spaceship Command|III}}
 +
| totaltraintime=23d 22h 40m 30s
  
| totaltraintime=23d 22h 40m 30s
 
 
  | externallinks=
 
  | externallinks=
 
  | highlights1=Fast Target Locking Time
 
  | highlights1=Fast Target Locking Time
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------------------------------------------------------------------------------------------->
 
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==Summary==
+
== Summary ==
 
The Ares previously held the title of Fastest Fleet Inty, but post-Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the [[Malediction]], allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.
 
The Ares previously held the title of Fastest Fleet Inty, but post-Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the [[Malediction]], allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.
  
The Ares is competent at its role, but has no really distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.
+
The Ares is competent at its role but has no real distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.
 
 
==Skills==
 
''Required Skills
 
*'''[[Skills:Spaceship Command#Gallente Frigate|Gallente Frigate]]''' V
 
*'''[[Skills:Spaceship Command#Spaceship Command|Spaceship Command]]''' III
 
*'''[[Skills:Spaceship Command#Interceptors|Interceptors]]''' I
 
*'''[[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]]''' V
 
*'''[[Skills:Navigation#Navigation|Navigation]]''' II
 
 
 
  
 +
== Skills ==
 
''Recommended skills: (Medium)
 
''Recommended skills: (Medium)
 +
* {{Sk|Interceptors|IV}} '''*** It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least IV ***'''
  
* [[Skills:Spaceship Command#Interceptors|Interceptors]] IV  '''***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***'''
 
  
 +
* {{Sk|Power Grid Management|V}}
 +
* {{Sk|Capacitor Management|IV}} (important for capacitor stability)
 +
* {{Sk|Capacitor Systems Operation|V}} (important for capacitor stability)
 +
* {{Sk|Thermodynamics|IV}} (important for sustained overheating of MWD or Point)
  
* [[Skills:Engineering#Power_Grid_Management|Power Grid Management]] V
 
  
* [[Skills:Engineering#Capacitor_Management|Capacitor Management]] IV (important for capacitor stability)
+
* {{Sk|Shield Operation|III}}
 +
* {{Sk|Shield Management|III}}
 +
* {{Sk|Shield Upgrades|IV}}
  
* [[Skills:Engineering#Capacitor_Systems_Operation|Capacitor Systems Operation]] V (important for capacitor stability)
 
  
* [[Skills:Engineering#Thermodynamics|Thermodynamics]] IV (important for sustained overheating of MWD or Point)
+
* {{Sk|CPU Management|IV}}
 +
* {{Sk|Propulsion Jamming|III}}
 +
* {{Sk|Signature Analysis|V}}
  
  
* [[Skills:Shields#Shield_Operation|Shield Operation]] III
+
* {{Sk|Long Range Targeting|IV}}
  
* [[Skills:Shields#Shield_Management|Shield Management]] III
 
  
* [[Skills:Shields#Shield_Upgrades|Shield Upgrades]] IV  
+
* {{Sk|Mechanics|IV}}
 +
* {{Sk|Hull Upgrades|IV}}
  
  
* [[Skills:Engineering#CPU_Management|CPU Management]] IV
+
* {{Sk|Jury Rigging|III}}
 +
* {{Sk|Astronautics Rigging|III}}
 +
* {{Sk|Electronic Superiority Rigging|III}}
  
* [[Skills:Electronic Systems#Propulsion_Jamming|Propulsion Jamming]] III
 
  
* [[Skills:Targeting#Signature_Analysis|Signature Analysis]] V
+
* {{Sk|Navigation|V}}
 
+
* {{Sk|High Speed Maneuvering|IV}} (important for capacitor stability)
 
+
* {{Sk|Acceleration Control|IV}}
* [[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] IV  
+
* {{Sk|Warp Drive Operation|IV}}
 
 
 
 
* [[Skills:Armor#Mechanics|Mechanics]] IV
 
 
 
* [[Skills:Armor#Hull_Upgrades|Hull Upgrades]] IV
 
 
 
 
 
* [[Skills:Rigging#Jury_Rigging|Jury Rigging]] III
 
 
 
* [[Skills:Rigging#Astronautics_Rigging|Astronautics Rigging]] III
 
 
 
* [[Skills:Rigging#Electronic_Superiority_Rigging|Electronic Superiority Rigging]] III
 
  
 +
== Tactics ==
 +
''No sub-article about Ares roles or piloting tactics. You can write them here.''
  
* [[Skills:Navigation#Navigation|Navigation]] V
+
== Notes ==
 +
In ancient Greek mythology, Ares was the primary god of war and bravery, though he was also associated with slaughter and bloodlust.
  
* [[Skills:Navigation#High_Speed_Maneuvering|High Speed Maneuvering]] IV (important for capacitor stability)
+
In many languages ''Ares'' and ''[[Eris]]'' sound quite similar, and pilots should take care when reporting either ship over voice comms.
  
* [[Skills:Navigation#Acceleration_Control|Acceleration Control]] IV
+
== Patch History ==
 +
{{Expansion past|
 +
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes]
  
* [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation]] IV
+
''Ship balance:''
 
+
* Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now:
==Tactics==
+
** 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty.
''No sub-article about Ares roles or piloting tactics. You can write them here.''
+
}}
  
==Notes==
+
{{ShipsMatrix|expgroup= frigates}}
  
{{ShipsMatrix|expgroup=frigates}}
+
[[Category:Ship Database]]
[[Category:Ship Database]][[Category:Interceptors]]
+
[[Category:Interceptors]]

Latest revision as of 17:20, 14 November 2024

EVE University Database
 
Ship Database
Ares
CornerT2h.png
Ares
Gallente Federation
Gallente Federation
Interceptors
Atron Class
Highlight
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Speed and power; you need the first to land a hit, and the second to make it count.
– CEO Miloise Roden


Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Roden Shipyards

Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.

SHIP BONUSES

Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range
Gallente Frigate bonuses (per skill level):
10% bonus to Small Hybrid Turret optimal range
10% bonus to Small Hybrid Turret tracking speed
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty
100% bonus to Interdiction Nullifier duration

Required Skills
Training Time what's this?
23d 22h 40m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Taranis
Taranis.jpg
CornerT2s.png
Taranis
Interceptors Atron Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png35 MW Icon cpu.png160 tf
Icon velocity.png420 m/sec
Icon capacity.png92 m³
, Atron
Atron.jpg
Atron
Standard Frigates Atron Class
Icon highlights.pngEntry-Level Tackle Frigate
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png37 MW Icon cpu.png147 tf
Icon velocity.png420 m/sec
Icon capacity.png145 m³

Ship Attributes

Fittings
Powergrid
powergrid
33 MW
CPU
cpu output
145 tf
Capacitor
capacitor
355 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
425 m/sec
Inertia Modifier
inertia modifier (agility)
3.45
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
4.54 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
30.5 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
11 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
955 mm
Structure
Structure Hitpoints
structure hitpoints
625 HP
Mass
ship mass
950,000 kg
Volume
ship volume
22,500 m³
Cargo Capacity
cargo capacity
96 m³
Armor
Armor Hitpoints
armor hitpoints
400 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
45
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
50
EXP
explosive resistance
50


Summary

The Ares previously held the title of Fastest Fleet Inty, but post-Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the Malediction, allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.

The Ares is competent at its role but has no real distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.

Skills

Recommended skills: (Medium)

  • Interceptors IV *** It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least IV ***








Tactics

No sub-article about Ares roles or piloting tactics. You can write them here.

Notes

In ancient Greek mythology, Ares was the primary god of war and bravery, though he was also associated with slaughter and bloodlust.

In many languages Ares and Eris sound quite similar, and pilots should take care when reporting either ship over voice comms.

Patch History