Difference between revisions of "Ares"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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* SHIP ATTRIBUTES SECTION (last update : 2024-11-14)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=11202
+
| shipimg=Ares.jpg
|shipid=11202
+
| shipname=Ares
|shipimg=Ares.jpg
+
| class=Interceptor
|shipname=Ares
+
| grouping=Interceptors
|caption=Ares
+
| hulltype=Atron Class
|class=Interceptor
+
| faction=Gallente Federation  
|grouping=Interceptors
+
| variations={{Ship|Taranis}}, {{Ship|Atron}}
|hulltype=Atron Class
+
| tech=2  
|faction=Gallente Federation
 
|race=Gallente
 
|roles=Fleet Interceptor
 
|variations={{Ship|Atron}}, {{Ship|Taranis}}
 
|tech=2
 
 
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=33 MW
 
|cpu=145 tf
 
|capacitor=315 GJ
 
|highs=3
 
|turrets=3
 
|launchers=1
 
|mediums=3
 
|lows=4
 
 
|mass=990,000 kg
 
|volume=22,500 m&#179;
 
|cargohold=96 m&#179;
 
 
|dronebay=0 m&#179;
 
|bandwidth=0 Mbit/sec
 
 
|info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Roden Shipyards <br><br>Unlike most Gallente ship manufacturers, Roden Shipyards tends to favor missiles over drones and their ships are generally faster than other Gallente ships in their class. They generally have a substantial amount of hull modification options but limited electronic systems.
 
 
|bonuses=<b>Gallente Frigate Skill Bonus:</b><br>5% bonus to Small Hybrid Turret damage per level<br>7.5% bonus to Small Hybrid Turret tracking speed per level<br><b>Interceptor Skill Bonus:</b><br>15% reduction in MicroWarpdrive signature radius penalty per level<br>5% bonus to Warp Scrambler and Warp Disruptor range per level<b><br>Role bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost, immunity to non-targeted interdiction
 
 
|structurehp=625 HP
 
|shieldhp=300 HP |shieldem=0 |shieldexp=50 |shieldkin=50 |shieldtherm=20
 
|armorhp=400 HP |armorem=50 |armorexp=10 |armorkin=45 |armortherm=35
 
 
|maxvelocity=425 m/s
 
|inertia=3.1
 
|warpspeed=13.5 AU/s
 
|warptime=4.73 s
 
 
|targetrange=30.5 km
 
|sigradius=35 m
 
|maxlockedtargets=5
 
|sensortype=Magnetometric
 
|sensorvalue=10 points
 
|scanres=955 mm
 
 
|reqskills=*Gallente Frigate V<small>11d 20h 26m</small>
 
**Spaceship Command I<small>8m</small>
 
*Interceptors I<small>33m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Evasive Maneuvering V<small>11d 20h 26m</small>
 
***Navigation II<small>47m</small>
 
|totaltraintime=23d 22h 40m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Ares Ares on Eve Online Wiki]<br>
 
 
|highlights1=Fast Target Locking Time
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
+
| powergrid=33 MW
 +
| cpu=145 tf
 +
| capacitor=355 GJ
  
<!-----------------------------------------------------------------------------------------
+
| highs=3
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************
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| turrets=3
------------------------------------------------------------------------------------------->
+
| launchers=1
 +
| mediums=3
 +
| lows=4
  
==Summary==
+
| mass=950,000 kg
The Ares is unique among interceptors for having 4 low slots.
+
| volume=22,500 m³
  
With its 4 low slots, the Ares is the fastest Interceptor once fit. It also features high structure HP, so when fit with a Damage Control II and a Medium Shield Extender II, the Ares is also the "tankiest" of the Interceptor group.
+
| cargohold=96 m³
  
Its main competition comes from the Minmatar [[Stiletto]] with its 4 mid slots.
+
| dronebay=
 +
| bandwidth=
  
==Skills==
+
| quote= Speed and power; you need the first to land a hit, and the second to make it count.
''Required Skills
+
| quote_attribution= CEO Miloise Roden
*'''[[Skills:Spaceship Command#Gallente Frigate|Gallente Frigate]]''' V
+
| info= Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
*'''[[Skills:Spaceship Command#Spaceship Command|Spaceship Command]]''' III
 
*'''[[Skills:Spaceship Command#Interceptors|Interceptors]]''' I
 
*'''[[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]]''' V
 
*'''[[Skills:Navigation#Navigation|Navigation]]''' II
 
  
 +
Developer: Roden Shipyards
  
''Recommended skills: (Medium)
+
Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
 +
| bonuses= <b>Interceptors bonuses (per skill level):</b><br>
 +
15% reduction in Microwarpdrive signature radius penalty<br>
 +
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>
 +
'''Gallente Frigate bonuses (per skill level):'''<br>
 +
10% bonus to Small Hybrid Turret optimal range<br>
 +
10% bonus to Small Hybrid Turret tracking speed<br>
 +
'''Role Bonus:'''<br>
 +
80% reduction in Propulsion Jamming systems activation cost<br>
 +
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br>
 +
100% bonus to Interdiction Nullifier duration
  
* [[Skills:Spaceship Command#Interceptors|Interceptors]] IV  '''[[***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***]]'''
+
| structurehp=625 HP
  
 +
| armorhp=400 HP
 +
| armorem=50
 +
| armortherm=35
 +
| armorkin=45
 +
| armorexp=10
  
* [[Skills:Engineering#Power_Grid_Management|Power Grid Management]] V
+
| shieldhp=300 HP
 +
| shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=50
 +
| shieldexp=50
  
* [[Skills:Engineering#Capacitor_Management|Capacitor Management]] IV (important for capacitor stability)
+
| maxvelocity=425 m/sec
 +
| inertia=3.45
 +
| warpspeed=8 AU/s
 +
| warptime=4.54 s
  
* [[Skills:Engineering#Capacitor_Systems_Operation|Capacitor Systems Operations]] V (important for capacitor stability)
+
| targetrange=30.5 km
 +
| maxlockedtargets=5
 +
| sigradius=35 m
 +
| scanres=955 mm
 +
| sensortype=Magnetometric
 +
| sensorvalue=11 points
  
* [[Skills:Engineering#Thermodynamics|Thermodynamics]] IV (important for sustained overheating of MWD or Point)
+
| reqskills=*{{RequiredSkill|Gallente Frigate|V}}
 +
** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Interceptors|I}}
 +
** {{RequiredSkill|Evasive Maneuvering|V}}
 +
*** {{RequiredSkill|Navigation|II}}
 +
** {{RequiredSkill|Spaceship Command|III}}
 +
| totaltraintime=23d 22h 40m 30s
  
 +
| externallinks=
 +
| highlights1=Fast Target Locking Time
 +
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
* [[Skills:Shields#Shield_Operation|Shield Operation]] III
+
<!-----------------------------------------------------------------------------------------
 +
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************
 +
------------------------------------------------------------------------------------------->
  
* [[Skills:Shields#Shield_Management|Shield Management]] III
+
== Summary ==
 +
The Ares previously held the title of Fastest Fleet Inty, but post-Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the [[Malediction]], allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.
  
* [[Skills:Shields#Shield_Upgrades|Shield Upgrades]] IV
+
The Ares is competent at its role but has no real distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.
  
 +
== Skills ==
 +
''Recommended skills: (Medium)
 +
* {{Sk|Interceptors|IV}} '''*** It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least IV ***'''
  
* [[Skills:Engineering#CPU_Management|CPU Management]] IV
 
  
* [[Skills:Electronics#Propulsion_Jamming|Propulsion Jamming]] III
+
* {{Sk|Power Grid Management|V}}
 +
* {{Sk|Capacitor Management|IV}} (important for capacitor stability)
 +
* {{Sk|Capacitor Systems Operation|V}} (important for capacitor stability)
 +
* {{Sk|Thermodynamics|IV}} (important for sustained overheating of MWD or Point)
  
* [[Skills:Targeting#Signature_Analysis|Signature Analysis]] V
 
  
 +
* {{Sk|Shield Operation|III}}
 +
* {{Sk|Shield Management|III}}
 +
* {{Sk|Shield Upgrades|IV}}
  
* [[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] IV
 
  
 +
* {{Sk|CPU Management|IV}}
 +
* {{Sk|Propulsion Jamming|III}}
 +
* {{Sk|Signature Analysis|V}}
  
* [[Skills:Armor#Mechanics|Mechanics]] IV
 
  
* [[Skills:Armor#Hull_Upgrades|Hull Upgrades]] IV
+
* {{Sk|Long Range Targeting|IV}}
  
  
* [[Skills:Rigging#Jury_Rigging|Jury Rigging]] III
+
* {{Sk|Mechanics|IV}}
 +
* {{Sk|Hull Upgrades|IV}}
  
* [[Skills:Rigging#Astronautics_Rigging|Astronautics Rigging]] III
 
  
* [[Skills:Rigging#Electronic_Superiority_Rigging|Electronic Superiority Rigging]] III
+
* {{Sk|Jury Rigging|III}}
 +
* {{Sk|Astronautics Rigging|III}}
 +
* {{Sk|Electronic Superiority Rigging|III}}
  
  
* [[Skills:Navigation#Navigation|Navigation]] V
+
* {{Sk|Navigation|V}}
 +
* {{Sk|High Speed Maneuvering|IV}} (important for capacitor stability)
 +
* {{Sk|Acceleration Control|IV}}
 +
* {{Sk|Warp Drive Operation|IV}}
  
* [[Skills:Navigation#High_Speed_Maneuvering|High Speed Maneuvering]] IV (important for capacitor stability)
+
== Tactics ==
 +
''No sub-article about Ares roles or piloting tactics. You can write them here.''
  
* [[Skills:Navigation#Acceleration_Control|Acceleration Control]] IV
+
== Notes ==
 +
In ancient Greek mythology, Ares was the primary god of war and bravery, though he was also associated with slaughter and bloodlust.
  
* [[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] V
+
In many languages ''Ares'' and ''[[Eris]]'' sound quite similar, and pilots should take care when reporting either ship over voice comms.
  
* [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation]] IV
+
== Patch History ==
 +
{{Expansion past|
 +
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes]
  
==Fitting==
+
''Ship balance:''
{{ShipFitting|
+
* Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now:
ship=Ares|
+
** 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty.
shipTypeID=11202|
+
}}
fitName=Standard|
 
fitID=Standard|
 
high1name=75mm Gatling Rail II|
 
high1typeID=3098|
 
high2name=75mm Gatling Rail II|
 
high2typeID=3098|
 
high3name=OE-5200 Rocket Launcher|
 
high3typeID=16525|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Warp Disruptor II|
 
mid2typeID=3244|
 
mid3name=Medium Shield Extender II|
 
mid3typeID=3831|
 
low1name=Signal Amplifier II|
 
low1typeID=1987|
 
low2name=Micro Auxiliary Power Core I|
 
low2typeID=11563|
 
low3name=Overdrive Injector System II|
 
low3typeID=1236|
 
low4name=Damage Control II|
 
low4typeID=2048|
 
charge1name=Caldari Navy Antimatter Charge S x1|
 
charge1typeID=23009|
 
charge2name=Caldari Navy Scourge Rocket x1|
 
charge2typeID=27333|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Polycarbon Engine Housing I|
 
rig1typeID=31177|
 
rig2name=Small Polycarbon Engine Housing I|
 
rig2typeID=31177|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=11202:3098;2:16525;1:3244;1:3831;1:5973;1:1987;1:2048;1:2605;1:11563;1:31177;2:23009;1:27333;1::|
 
skills=|
 
notes=Very tight on CPU. Downgrade to Meta 4 or similar if you can't fit everything. Has a great tank, can last a long time against targets.}}
 
 
 
 
 
{{ShipFitting|
 
ship=Ares|
 
shipTypeID=11202|
 
fitName=Skrimisher|
 
fitID=Skrimisher|
 
high1name=150mm Light Gallium Machine Gun|
 
high1typeID=8819|
 
high2name='Malkuth' Rocket Launcher I|
 
high2typeID=16521|
 
high3name=150mm Light Gallium Machine Gun|
 
high3typeID=8819|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Medium Shield Extender II|
 
mid2typeID=3831|
 
mid3name=Warp Disruptor II|
 
mid3typeID=3244|
 
low1name=Micro Auxiliary Power Core I|
 
low1typeID=11563|
 
low2name=Overdrive Injector System II|
 
low2typeID=1236|
 
low3name=Overdrive Injector System II|
 
low3typeID=1236|
 
low4name=Damage Control II|
 
low4typeID=2048|
 
charge1name=EMP S x1|
 
charge1typeID=185|
 
charge2name=Mjolnir Rocket x1|
 
charge2typeID=2512|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Ionic Field Projector I|
 
rig1typeID=31274|
 
rig2name=Small Polycarbon Engine Housing I|
 
rig2typeID=31177|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=11202:8819;2:16521;1:3244;1:3831;1:5973;1:1236;2:2048;1:11563;1:31177;1:31274;1:185;1:2512;1::|
 
skills=|
 
notes=Less than two months of training for very effective, very educational ship.</li><li>With the recommended skills in the section above, this fit runs for a little over eight minutes.</li><li>AutoCannons require no cap to fire, have longer range than blasters and are easier to fit.</li><li>Feel free to replace the rocket launcher, it is only used for extra anti-drone DPS.</li>}}
 
 
 
==Tactics==
 
''No sub-article about Ares roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
{{ShipsMatrix|expgroup= frigates}}
'''About Nanofiber Hull:''' While the added agility bonus is nice, Interceptors are naturally some of the most agile ships in EVE and in the hands of a skilled pilot, an Interceptor does not really require extra agility to catch and stay on their target. The high structure HP that the Ares has means its tank suffers disproportionately from the structure HP penalty of nanofibers. You will find yourself counting your lucky stars when you escape a fight with 12% Hull: [http://i.imgur.com/mqF9fSx.png *** Example... ***]
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Interceptors]]
+
[[Category:Interceptors]]

Latest revision as of 17:20, 14 November 2024

EVE University Database
 
Ship Database
Ares
CornerT2h.png
Ares
Gallente Federation
Gallente Federation
Interceptors
Atron Class
Highlight
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Speed and power; you need the first to land a hit, and the second to make it count.
– CEO Miloise Roden


Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Roden Shipyards

Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.

SHIP BONUSES

Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range
Gallente Frigate bonuses (per skill level):
10% bonus to Small Hybrid Turret optimal range
10% bonus to Small Hybrid Turret tracking speed
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty
100% bonus to Interdiction Nullifier duration

Required Skills
Training Time what's this?
23d 22h 40m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Taranis
Taranis.jpg
CornerT2s.png
Taranis
Interceptors Atron Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png35 MW Icon cpu.png160 tf
Icon velocity.png420 m/sec
Icon capacity.png92 m³
, Atron
Atron.jpg
Atron
Standard Frigates Atron Class
Icon highlights.pngEntry-Level Tackle Frigate
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png37 MW Icon cpu.png147 tf
Icon velocity.png420 m/sec
Icon capacity.png145 m³

Ship Attributes

Fittings
Powergrid
powergrid
33 MW
CPU
cpu output
145 tf
Capacitor
capacitor
355 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
425 m/sec
Inertia Modifier
inertia modifier (agility)
3.45
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
4.54 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
30.5 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
11 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
955 mm
Structure
Structure Hitpoints
structure hitpoints
625 HP
Mass
ship mass
950,000 kg
Volume
ship volume
22,500 m³
Cargo Capacity
cargo capacity
96 m³
Armor
Armor Hitpoints
armor hitpoints
400 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
45
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
50
EXP
explosive resistance
50


Summary

The Ares previously held the title of Fastest Fleet Inty, but post-Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the Malediction, allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.

The Ares is competent at its role but has no real distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.

Skills

Recommended skills: (Medium)

  • Interceptors IV *** It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least IV ***








Tactics

No sub-article about Ares roles or piloting tactics. You can write them here.

Notes

In ancient Greek mythology, Ares was the primary god of war and bravery, though he was also associated with slaughter and bloodlust.

In many languages Ares and Eris sound quite similar, and pilots should take care when reporting either ship over voice comms.

Patch History