Difference between revisions of "Deimos"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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* SHIP ATTRIBUTES SECTION (last update : 2024-11-15)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=12023
+
| shipimg=Deimos.jpg
|shipid=12023
+
| shipname=Deimos
|shipimg=Deimos.jpg
+
| class=Heavy Assault Cruiser
|shipname=Deimos
+
| grouping=Heavy Assault Cruisers
|caption=Deimos
+
| hulltype=Thorax Class
|class=Heavy Assault Ship
+
| faction=Gallente Federation
|grouping=Heavy Assault Ships
+
| variations={{Ship|Phobos}},{{Ship|Vigilant}},{{Ship|Thorax}}
|hulltype=Thorax Class
+
| tech=2  
|faction=Gallente Federation
+
| powergrid=1,100 MW
|race=Gallente
+
| cpu=380 tf
|roles=unspecified
+
| capacitor=1,400 GJ
|variations={{Ship|Thorax}}, {{Ship|Phobos}}
+
| highs=5
+
| turrets=5
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| launchers=0
+
| mediums=4
|powergrid=990 MW
+
| lows=6
|cpu=350 tf
+
| mass=11,460,000 kg
|capacitor=1,375 GJ
+
| volume=112,000
|highs=6
+
| cargohold=415 m³
|turrets=5
+
| dronebay=50
|launchers=0
+
| bandwidth=50 Mbit/sec
|mediums=3
 
|lows=6
 
 
|mass=11,460,000 kg
 
|volume=112,000 m&#179;
 
|cargohold=315 m&#179;
 
 
|dronebay=50 m&#179;
 
|bandwidth=50 Mbit/sec
 
 
|info=Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat.  Venture too close to this one, and swift death is your only guarantee.<br><br>Developer: Duvolle Labs<br><br>Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser.  In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.
 
 
|bonuses=<b>Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 5% increase to MicroWarpdrive capacitor bonus per level</b><br><b>Heavy Assault Ship Skill Bonus: 10% bonus to Medium Hybrid Turret falloff and 5% bonus to Medium Hybrid Turret damage per level</b>
 
 
|structurehp=2,531 HP
 
|shieldhp=1,160 HP |shieldem=0 |shieldexp=50 |shieldkin=85 |shieldtherm=60
 
|armorhp=2,040 HP |armorem=50 |armorexp=10 |armorkin=84 |armortherm=68
 
 
|maxvelocity=198 m/s
 
|inertia=0.558
 
|warpspeed=3.8 AU/s
 
|warptime=8.86 s
 
 
|targetrange=65 km
 
|sigradius=160 m
 
|maxlockedtargets=6
 
|sensortype=Magnetometric
 
|sensorvalue=15 points
 
|scanres=270 mm
 
 
|reqskills=*Gallente Cruiser V<small>29d 15h 6m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Gallente Frigate IV<small>2d 2h 17m</small>
 
*Heavy Assault Ships I<small>50m</small>
 
**Weapon Upgrades V<small>11d 20h 26m</small>
 
**Spaceship Command V<small>5d 22h 13m</small>
 
**Assault Ships IV<small>4d 4h 34m</small>
 
|totaltraintime=53d 21h 54m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Deimos Deimos on Eve Online Wiki]<br>[http://www.google.com/search?sclient=psy-ab&hl=en&site=&source=hp&q=%22Deimos%22+site%3Aeve.battleclinic.com Battleclinic Deimos Fittings]
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| quote= Let them know fear.
 +
| quote_attribution= Unknown patron
 +
| info=Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee. <br><br>Developer: Duvolle Labs <br>Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.
 +
| bonuses= <b>Heavy Assault Cruisers bonuses (per skill level):</b><br>
 +
10% bonus to Medium Hybrid Turret falloff<br>
 +
7.5% bonus to Medium Hybrid Turret damage<br>
 +
'''Gallente Cruiser bonuses (per skill level):'''<br>
 +
5% bonus to Medium Hybrid Turret damage<br>
 +
7.5% bonus to Armor Repairer amount<br>
 +
'''Role Bonus:'''<br>
 +
•&nbsp;Can fit Assault Damage Controls
 +
| structurehp=2,550 HP
 +
| shieldhp=1,200 HP
 +
| shieldem=0
 +
| shieldexp=50
 +
| shieldkin=85
 +
| shieldtherm=60
 +
| armorhp=2,100 HP
 +
| armorem=50
 +
| armorexp=10
 +
| armorkin=83.75
 +
| armortherm=67.5
 +
| maxvelocity=230 m/sec
 +
| inertia=0.475
 +
| warpspeed=4.5 AU/s
 +
| warptime=7.55 s
 +
| targetrange= 60 km
 +
| sigradius=150 m
 +
| maxlockedtargets=6
 +
| sensortype=Magnetometric
 +
| sensorvalue=22 points
 +
| scanres=270 mm
 +
| reqskills=*{{RequiredSkill|Gallente Cruiser|V}}
 +
** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Gallente Destroyer|III}}
 +
*** {{RequiredSkill|Gallente Frigate|III}}
 +
**** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Heavy Assault Cruisers|I}}
 +
** {{RequiredSkill|Energy Grid Upgrades|V}}
 +
*** {{RequiredSkill|Power Grid Management|II}}
 +
*** {{RequiredSkill|Science|I}}
 +
** {{RequiredSkill|Weapon Upgrades|V}}
 +
*** {{RequiredSkill|Gunnery|II}}
 +
** {{RequiredSkill|Spaceship Command|V}}
 +
** {{RequiredSkill|Capacitor Management|IV}}
 +
*** {{RequiredSkill|Power Grid Management|III}}
 +
 +
| totaltraintime=63d 9h 37m 40s
 +
| externallinks=
 
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}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
+
== Summary ==
''You can write a summary for Deimos here.''
+
A logical progression of the [[Thorax]], the '''Deimos''' is designed as a platform for hybrid turrets (blasters and railguns). It can fit a microwarpdrive and burn towards the enemy to melt them at close range, or it can try to kite enemies.
 +
 
 +
== Skills ==
 +
''Further information about additional or recommended skills to pilot Deimos for a specific or its common role(s) can be written here.''
 +
 
 +
== Tactics ==
 +
The Deimos can deliver very high on-paper DPS with blasters, or respectable DPS at railgun ranges. Its bonus for armor repairers helps it mount active armor tanks, and lets it burst tank using an ancillary armor repairer especially effectively, which might make it more suited to solo and small-gang fights. The Deimos has some typically tough T2 damage resistances, especially against kinetic damage, but the other hybrid turret HAC, the [[Eagle]], can mount a larger buffer tank and fight at longer ranges, and might be more suited to large-scale fleet contexts.
 +
 
 +
== Notes ==
 +
In ancient Greek mythology Deimos was the son of [[Ares]] and Aphrodite, and twin brother of [[Phobos]]. He represented or personified terror and dread. The two moons of the planet Mars are named after Phobos and Deimos; [[Wikipedia:Deimos_(moon)|Deimos]] is the smaller of the two.
 +
 
 +
== Patch History ==
 +
{{Expansion past
 +
|'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
 +
* Heavy Assault Cruiser rebalance
 +
*# Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.
 +
*# Make room for other ship types to step into the spotlight, such as battleships.
 +
*# Not nerf HACs into oblivion - find and retain healthy use-cases.
 +
*# Maintain HAC identity as a high-damage / heavy tank ship option.
 +
 
 +
'''19.01 Release - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes])
 +
* MWD bloom bonus removed from heavy assault cruisers.
 +
 
 +
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
 +
* Heavy Assault Cruiser Medium Hybrid Turret damage bonus increased from 5%/level to 7.5%/level (+2.5%/level)
 +
* Powergrid increased from 1,050 MW to 1,100 MW (+50 MW)
 +
* CPU increased from 360 tf to 380 tf (+20 tf)
  
==Skills==
+
'''October 2019 Release - 2019-10-15.1'''
''Further information about additional or recommended skills to pilot Deimos for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
''No tagged fittings for Deimos.''
 
  
==Tactics==
+
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
''No sub-article about Deimos roles or piloting tactics. You can write them here.''
+
}}
  
==Notes==
+
{{ShipsMatrix|expgroup=cruisers}}
''You can write additional notes for Deimos here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Heavy Assault Ships]]
+
[[Category:Heavy Assault Cruisers]]

Latest revision as of 18:57, 15 November 2024

EVE University Database
 
Ship Database
Deimos
CornerT2h.png
Deimos
Gallente Federation
Gallente Federation
Heavy Assault Cruisers
Thorax Class
RELATED UNI-WIKI REFERENCES
Let them know fear.
– Unknown patron


Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee.

Developer: Duvolle Labs
Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.

SHIP BONUSES

Heavy Assault Cruisers bonuses (per skill level):
10% bonus to Medium Hybrid Turret falloff
7.5% bonus to Medium Hybrid Turret damage
Gallente Cruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
7.5% bonus to Armor Repairer amount
Role Bonus:
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Phobos
Phobos.jpg
CornerT2s.png
Phobos
Heavy Interdiction Cruisers Thorax Class
Icon hi slot.png6 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,165 MW Icon cpu.png375 tf
Icon velocity.png205 m/sec
Icon capacity.png400 m³
,Vigilant
Vigilant.jpg
CornerTFs.png
Vigilant
Pirate Faction Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,050 MW Icon cpu.png360 tf
Icon velocity.png242 m/sec
Icon capacity.png450 m³
,Thorax
Thorax.jpg
Thorax
Standard Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png820 MW Icon cpu.png330 tf
Icon velocity.png240 m/sec
Icon capacity.png465 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,100 MW
CPU
cpu output
380 tf
Capacitor
capacitor
1,400 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
6
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
230 m/sec
Inertia Modifier
inertia modifier (agility)
0.475
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
7.55 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
22 points
Sig. Radius
signature radius
150 m
Scan Res.
scan resolution
270 mm
Structure
Structure Hitpoints
structure hitpoints
2,550 HP
Mass
ship mass
11,460,000 kg
Volume
ship volume
112,000 m³
Cargo Capacity
cargo capacity
415 m³
Armor
Armor Hitpoints
armor hitpoints
2,100 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
67.5
KIN
kinetic resistance
83.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,200 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
85
EXP
explosive resistance
50


Summary

A logical progression of the Thorax, the Deimos is designed as a platform for hybrid turrets (blasters and railguns). It can fit a microwarpdrive and burn towards the enemy to melt them at close range, or it can try to kite enemies.

Skills

Further information about additional or recommended skills to pilot Deimos for a specific or its common role(s) can be written here.

Tactics

The Deimos can deliver very high on-paper DPS with blasters, or respectable DPS at railgun ranges. Its bonus for armor repairers helps it mount active armor tanks, and lets it burst tank using an ancillary armor repairer especially effectively, which might make it more suited to solo and small-gang fights. The Deimos has some typically tough T2 damage resistances, especially against kinetic damage, but the other hybrid turret HAC, the Eagle, can mount a larger buffer tank and fight at longer ranges, and might be more suited to large-scale fleet contexts.

Notes

In ancient Greek mythology Deimos was the son of Ares and Aphrodite, and twin brother of Phobos. He represented or personified terror and dread. The two moons of the planet Mars are named after Phobos and Deimos; Deimos is the smaller of the two.

Patch History