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Dragoon: Difference between revisions

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Chris Halsky (talk | contribs)
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  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 5/30/2014)
  * SHIP ATTRIBUTES SECTION (last update : 2024-11-15)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
  * leave/mistype any tags required. please follow the same
  * format below and edit only the values (after the = sign).
  * format below and edit only the values (after the = sign).
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  | shipimg=Dragoon.jpg
  | shipimg=Dragoon.jpg
  | shipname=Dragoon
  | shipname=Dragoon
| caption=Dragoon
  | class=Destroyer
  | class=Destroyer
  | grouping=Standard Destroyers
  | grouping=Standard Destroyers
  | hulltype=Dragoon Class
  | hulltype=Dragoon Class
  | faction=Amarr Empire
  | faction=Amarr Empire  
| race=Amarr
  | variations=<i>{{Ship|Pontifex}}</i>
| roles=Droneboat
  | tech=  
  | variations=<i>none</i>
  | tech=
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=58 MW
  | powergrid=58 MW
  | cpu=150 tf
  | cpu=155 tf
  | capacitor=600 GJ
  | capacitor=600 GJ
  | highs=6
  | highs=5
  | turrets=3
  | turrets=3
  | launchers=3
  | launchers=3
  | mediums=2
  | mediums=3
  | lows=4
  | lows=4
  | mass=1,700,000 kg
  | mass=1,700,000 kg
  | volume=47,000 m&#179;
  | volume=47,000
  | cargohold=300 m&#179;
  | cargohold=300
  | extrahold=
  | extrahold=
  | extraholdtype=
  | extraholdtype=
  | dronebay=75 m&#179;
  | dronebay=75
  | bandwidth=25 Mbit/sec
  | bandwidth=25 Mbit/sec
  | info=<b>Development</b><br>The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others.<br><br>As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk.
 
  | bonuses=<b>Amarr Destroyer bonuses (per skill level):</b><br>10% bonus to Drone hitpoints and damage<br>20% bonus to Energy Vampire and Energy Neutralizer transfer range<br><b>Role Bonus:</b><br>25% bonus to Drone max velocity<br>
| quote= Waste neither energy nor effort on unworthy labor.
| quote_attribution= Royal Heir Arim Ardishapur
  | info=The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others.<br><br>As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk.
  | bonuses=<b>Amarr Destroyer bonuses (per skill level):</b><br>10% bonus to Drone hitpoints and damage<br>20% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br>10% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br><b>Role Bonus:</b><br>25% bonus to Drone max velocity<br>
  | structurehp=850 HP
  | structurehp=850 HP
  | shieldhp=750 HP
  | shieldhp=750 HP
Line 59: Line 58:
  | scanres=525 mm
  | scanres=525 mm
  | reqskills=*{{RequiredSkill|Amarr Destroyer|I}}
  | reqskills=*{{RequiredSkill|Amarr Destroyer|I}}
**{{RequiredSkill|Amarr Frigate|III}}
** {{RequiredSkill|Amarr Frigate|III}}
***{{RequiredSkill|Spaceship Command|I}}
*** {{RequiredSkill|Spaceship Command|I}}


  | totaltraintime=9h 18m 20s
  | totaltraintime=9h 18m 20s
  | forumlinks=
  | forumlinks=
  | wikireferences=
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Dragoon Dragoon on Eve Online Wiki]
  | externallinks=
  | highlights1=
  | highlights1=
  | highlights2=
  | highlights2=
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==Summary==
== Summary ==
The Dragoon is an [[Amarr]] destroyer with bonuses towards drones and energy neutralizer range. Like its cousins, the [[Sentinel]] and [[Curse]], the Dragoon is designed to cap out the enemy, rendering them helpless while the drones do the work.
The Dragoon is an [[Amarr Empire|Amarr]] destroyer with bonuses towards drones and energy neutralizer range. Like its cousins, the [[Sentinel]] and [[Curse]], the Dragoon is designed to cap out the enemy, rendering them helpless while its drones do the hard work of dealing damage.
 
Although drones offer fully-selectable damage, the Dragoon is not typically used for PvE combat, because its hull bonus to energy neutralizers is useless against NPCs. However, the Dragoon's 5 high slots, makes it a good potential PVE ship with salvage capability while keeping its full complement of launchers or turrets.
 
== Skills ==


==Skills==
The Dragoon can field a full flight of drones, which makes {{sk|Drones|V}} an immediately desirable skill for piloting it; Amarr pilots will want to have Drones trained to V as they move up to cruiser hulls in any case, so it's worth getting this core skill out of the way. Drone support skills make a big difference to the Dragoon's potential DPS, and for serious PvP work T2 light drones are strongly desirable.
Minimum skills to be an effective energy neutralization platform.
* Drones V
* Advanced Drone Avionics I
* Capacitor Emission Systems III
* Capacitor Management IV
* Capacitor Systems Operation IV


Minimum skills to be an effective drone platform.
Like other Amarr ships, the Dragoon lives by its capacitor, and capacitor skills—notably {{sk|Capacitor Management}} and {{sk|Capacitor Systems Operation}}—really help it, as does the skill which reduces the capacitor burden of energy neutralizers, {{sk|Capacitor Emission Systems}}. It's good to have these trained to at least IV.
* Drones V
* Light Drone Operation IV
* Drone Avionics V
* Drone Interfacing V
* Advanced Drone Interfacing IV
* Minmatar Drone Specialization I
* Gallente Drone Specialization I


==Fitting==
== Tactics ==
{{ShipFitting|
ship=Dragoon|
shipTypeID=32874|
fitName=T2 EWAR|
fitID=T2-EWAR|
high1name=Gatling Pulse Laser II|
high1typeID=3017|
high2name=Gatling Pulse Laser II|
high2typeID=3017|
high3name=Gatling Pulse Laser II|
high3typeID=3017|
high4name=Small Unstable Power Fluctuator I|
high4typeID=4475|
high5name=Small Unstable Power Fluctuator I|
high5typeID=4475|
high6name=Small Unstable Power Fluctuator I|
high6typeID=4475|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=Faint Epsilon Warp Scrambler I|
mid2typeID=5443|
low1name=Damage Control II|
low1typeID=2048|
low2name=Adaptive Nano Plating I|
low2typeID=1304|
low3name=200mm Reinforced Steel Plates II|
low3typeID=20347|
low4name=Drone Damage Amplifier II|
low4typeID=4405|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Warrior II x5|
drone2typeID=2488|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scorch S x3|
charge1typeID=12563|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Trimark Armor Pump I|
rig1typeID=30987|
rig2name=Small Trimark Armor Pump I|
rig2typeID=30987|
rig3name=Small Ancillary Current Router I|
rig3typeID=31358|
difficulty=2|
warsop=A|
warsopReason=|
version=RET 1.0|
shipDNA=32874:3017;3:4475;3:5443;1:5973;1:1304;1:2048;1:4405;1:20347;1:30987;2:31358;1:2456;5:2488;5:12563;3::|
skills=|
notes=This fit can be downgraded to meta modules accordingly.</li><li>Meta 4 neuts are just as effective as Small Energy Neutralizer IIs and use less powergrid, but they are far more expensive.}}


{{ShipFitting
Range-bonused energy neutralizers from the Dragoon can present a serious threat to frigates. Note that the ''amount'' of energy drained is not bonused, and that the Dragoon's capacitor must sustain the burden of running energy neutralizers. Several things can help with this. One is remembering that once a capacitor is drained past its point of peak recharge (c. 25% to 33% capacitor left), its recharge rate collapses, and so a single neut can keep a target at nearly zero capacitor once several neuts have "broken" its capacitor recharge.
| ship=Dragoon
 
| shipTypeID=32874
Another is using nosferatu modules to recharge energy from any larger enemy ships nearby. Since a nosferatu transfers capacitor to your capacitor if you have less raw capacitor than your target, not if your percentage of capacitor is lower, the Dragoon can run its own capacitor off the energy of an opposing cruiser or battleship for some time. A third help can be giving up one of the Dragoon's sparse mid slots for a capacitor booster. Advanced pilots can also consider the Mindflood [[Medical boosters|combat drug]]: none of this drug's potential side-effects inconvenience the Dragoon. If its own capacitor can be sustained, the Dragoon can "cap out" other destroyers and cruisers.
| fitName=Cruiser Nuet
 
| fitID=Cruiser-Nuet
With T2 drones and decent support skills, the Dragoon's drones can make short work of most frigates too slow to outrun them, and can add DPS to a gang's efforts against larger targets.
| low1name=200mm Reinforced Rolled Tungsten Plates I
 
| low1typeID=11349
In PVE, the Dragoon's relatively low tank limits its ability to take on particularly large targets or large [[combat sites]], but a capsuleer can with relative ease take on level 3 combat sites by taking advantage of the drones and extending their control range letting you kite out of range of missile batteries and other defence platforms. The extra 2 high slots lets you use these for quicker salvage instead of capacitor warfare.
| low2name=Damage Control II
 
| low2typeID=2048
== Notes ==
| low3name=Energized Adaptive Nano Membrane II
 
| low3typeID=11269
The word ''dragoon'' was initially used to refer to some early firearms, by analogy to fire-breathing dragons. Through transference from weapon to user (a kind of metonymy), it became associated with mounted infantry who used horses for mobility but dismounted to fire, and then later came to be used to mean some types of cavalry soldier.
| low4name=Adaptive Nano Plating II
 
| low4typeID=1306
== Patch History ==
| mid1name=Rudimentary Ship Scanner I
{{expansion past|
| mid1typeID=6527
'''Lifeblood v. 1.0 - Build: 1203953 - 24.10.17'''
| mid2name=1MN Microwarpdrive I
 
| mid2typeID=434
* High slots reduced from 6 to 5 (-1)
| high1name=Small Diminishing Power System Drain I
* Mid slots increased from 2 to 3 (+1)
| high1typeID=5139
* CPU increased from 150 tf to 155 tf (+5 tf)
| high2name=Small Diminishing Power System Drain I
| high2typeID=5139
| high3name=Small 'Knave' Energy Drain
| high3typeID=5137
| high4name=5W Infectious Power System Malfunction
| high4typeID=4471
| high5name=5W Infectious Power System Malfunction
| high5typeID=4471
| high6name=5W Infectious Power System Malfunction
| high6typeID=4471
| rig1name=Small Ancillary Current Router I
| rig1typeID=31358
| rig2name=Small Trimark Armor Pump I
| rig2typeID=30987
| rig3name=Small Trimark Armor Pump I
| rig3typeID=30987
| drone1name=Warrior II x5
| drone1typeID=2488
| drone2name=Hobgoblin II x5
| drone2typeID=2456
| drone3name=Acolyte EV-300 x5
| drone3typeID=23659
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=This fit is intended for neuting cruiser sized ships. By using a destroyer and fitting an MWD, we intentionally end up with a ship that has a much smaller battery than any cruiser. This means that the nosferatu will continue to work until your target is almost completely drained of capacitor.</li><li>M3 neutralizers are used for the lower cost. Feel free to switch to M4 neuts if you would like.</li><li>You can swap the Knave for an additional neutralizer, but it is more difficult to manage cap.</li><li>A meta 1 MWD is preferred because the higher cap penalty is actually helpful for this fit.
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=KRON 1.0
| showTOC=Y
| shipDNA=32874:11349;1:2048;1:11269;1:1306;1:6527;1:434;1:5139;2:5137;1:4471;3:31358;1:30987;2:2488;5:2456;5:23659;5::
}}


==Tactics==
'''Retribution v. 1.0 - Build: 476047 - 04.12.12'''
''No sub-article about Dragoon roles or piloting tactics. You can write them here.''


==Notes==
* Ship introduced.
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS Ship Production|PYOS]], and [[BYOM Ship Production|BYOM]].
}}


{{ShipsMatrix}}
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Destroyers]]
 
[[Category:Ship Database]]
[[Category:Standard Destroyers]]