Difference between revisions of "Falcon"

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m (Changed the fitting templates to use new warsop values.)
(Added quote introduced in the Revenant expansion (2024-11-12). Removed manufacturer portion of info blurb that was taken out in the same expansion.)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=11957
+
| shipimg=Falcon.jpg
|shipid=11957
+
| shipname=Falcon
|shipimg=Falcon.jpg
+
| class=Force Recon Ship
|shipname=Falcon
+
| grouping=Recon Ships
|caption=Falcon
+
| hulltype=Blackbird Class
|class=Force Recon Ship
+
| faction=Caldari State
|grouping=Recon Ships
+
| variations={{Ship|Rook}},{{Ship|Blackbird}}
|hulltype=Blackbird Class
+
| tech=2  
|faction=Caldari State
+
| powergrid=700 MW
|race=Caldari
+
| cpu=500 tf
|roles=unspecified
+
| capacitor=1,190 GJ
|variations={{Ship|Blackbird}}, {{Ship|Rook}}
+
| highs=4
|tech=2
+
| turrets=3
+
| launchers=1
|ecmprio=4 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| mediums=7
+
| lows=3
|powergrid=700 MW
+
| mass=12,230,000 kg
|cpu=500 tf
+
| volume=96,000
|capacitor=1,093.8 GJ
+
| cargohold=315
|highs=4
+
| dronebay=10
|turrets=3
+
| bandwidth=10 Mbit/sec
|launchers=1
+
| quote=Let those without honor stay their blade.
|mediums=7
+
| quote_attribution=Raata dueling motto
|lows=3
+
| info=Force recon ships are the cruiser-class equivalent of covert ops frigates.  While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
+
| bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>10% reduction in ECM Target Jammer activation cost<br><b>Recon Ships bonuses (per skill level):</b><br>30% bonus to ECM Target Jammer strength<br>20% reduction in Cloaking Devices CPU requirement<br><b>Role Bonus:</b><br>80% reduction in Cynosural Field Generator liquid ozone consumption<br>50% reduction in Cynosural Field Generator duration<br>•&nbsp;Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>•&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
|mass=12,230,000 kg
+
| structurehp=945 HP
|volume=96,000 m&#179;
+
| shieldhp=1,750 HP
|cargohold=315 m&#179;
+
| shieldem=0
+
| shieldexp=50
|dronebay=10 m&#179;
+
| shieldkin=62.5
|bandwidth=10 Mbit/sec
+
| shieldtherm=70
+
| armorhp=940 HP
|info=Force recon ships are the cruiser-class equivalent of covert ops frigates.  While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.<br><br>Developer: Ishukone<br><br>Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
+
| armorem=50
+
| armorexp=10
|bonuses=<b>Caldari Cruiser Skill Bonus:</b><br>5% Bonus to Medium Hybrid Damage Per Level<br>10% Bonus to ECM Target Jammer capacitor use per level<br><b>Recon Ships Skill Bonus:</b><br>30% bonus to ECM Target Jammer strength per level and -96% to -100% reduced CPU need for cloaking device per level.<br><b>Role Bonus:</b><br>80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration.<br>Note: can fit covert cynosural field generators
+
| armorkin=53.125
+
| armortherm=79.375
|structurehp=872 HP
+
| maxvelocity=192 m/sec
|shieldhp=1,603 HP |shieldem=0 |shieldexp=50 |shieldkin=55 |shieldtherm=60
+
| inertia=0.64
|armorhp=956 HP |armorem=50 |armorexp=10 |armorkin=44 |armortherm=73
+
| warpspeed=4.5 AU/s
+
| warptime=10.85 s
|maxvelocity=159 m/s
+
| targetrange=120.00 km
|inertia=0.57
+
| sigradius=175 m
|warpspeed=3.8 AU/s
+
| maxlockedtargets=8
|warptime=9.66 s
+
| sensortype=Gravimetric
+
| sensorvalue=28 points
|targetrange=120 km
+
| scanres=220 mm
|sigradius=180 m
+
| reqskills=*{{RequiredSkill|Caldari Cruiser|V}}
|maxlockedtargets=7
+
** {{RequiredSkill|Spaceship Command|II}}
|sensortype=Gravimetric
+
** {{RequiredSkill|Caldari Destroyer|III}}
|sensorvalue=28 points
+
*** {{RequiredSkill|Caldari Frigate|III}}
|scanres=220 mm
+
**** {{RequiredSkill|Spaceship Command|I}}
+
* {{RequiredSkill|Recon Ships|I}}
|reqskills=*Caldari Cruiser V<small>29d 15h 6m</small>
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** {{RequiredSkill|Cloaking|IV}}
**Spaceship Command III<small>4h 26m</small>
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*** {{RequiredSkill|CPU Management|IV}}
**Caldari Frigate IV<small>2d 2h 17m</small>
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** {{RequiredSkill|Signature Analysis|V}}
*Recon Ships I<small>50m</small>
+
*** {{RequiredSkill|CPU Management|I}}
**Spaceship Command V<small>5d 22h 13m</small>
+
** {{RequiredSkill|Spaceship Command|V}}
**Signature Analysis V<small>5d 22h 13m</small>
+
** {{RequiredSkill|Electronics Upgrades|V}}
**Covert Ops IV<small>4d 4h 34m</small>
+
*** {{RequiredSkill|CPU Management|II}}
|totaltraintime=47d 23h 41m
+
*** {{RequiredSkill|Power Grid Management|II}}
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Falcon Falcon on Eve Online Wiki]<br>
 
 
|highlights1=Can use Covert Ops Cloak
 
|highlights2=High Amount of Medium Slots
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=61d 11h 23m 20s
 +
| externallinks=
 +
| highlights1=Can Use Covert Ops Cloak
 +
| highlights2=High Amount of Medium Slots
 +
| rigs_size=Medium
 +
| rigs_count=2
 +
| rigs_calibration=400
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
The Falcon is the caldari force recon, designed to fit a covert ops cloaking device and ECM jammers. It lacks the ECM range bonus of the blackbird, but has a superior jam strength bonus. While the Falcon has a medium hybrid damage bonus this is often completely ignored in favour of utility modules or anti-drone weapons in the high slots, since the falcon's damage is negligible at best.
+
The '''Falcon''' is the Caldari [[Recon Ships#Force Recon Ships|force recon]], designed to fit a covert ops cloaking device and ECM jammers.
  
The Falcon can support a shield or armor tank, usually a single plate or large shield extender. A falcon's primary defense is to pre-align and decloak at optimal jammer range, do its work and warp out and recloak if targeted by more than it can handle with its jammers.
+
The Falcon lacks the [[Blackbird]]'s ECM range bonus, but has a superior jam strength bonus. It also has a medium hybrid turret damage bonus, but this is often ignored in favour of utility modules or anti-drone weapons in the high slots, as the Falcon's DPS potential is low.
  
The ability for the Falcon to suddenly decloak and cause a big swing in small fights has led many to call it overpowered in small gang warfare.
+
Since force recons are the smallest ships which can light a normal (or "hard") [[Jump drives#Normal Cynosural Fields|cyno]], the Falcon is often used as a cyno ship. It can also light a covert cyno to move black ops ships and stealth bombers. On the flipside, because its presence on grid implicitly threatens a hard cyno and so invites serious fight escalation from opponents, fleets or gangs in need of a Tech 2 ECM ship often choose the [[Kitsune]] or [[Rook]] over the Falcon.
  
==Skills==
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== Skills ==
Train cloaking skill to lvl 5 to minimise sensor recalibration time before you can. See cloaking wiki for more information
 
[[Cloaking#Sensor_Recalibration_Delay]]
 
  
==Fitting==
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Like other Tech 2 ships, the Falcon benefits from excellent [[support skills]] and [[fitting skills]]. The skill {{sk|Cloaking}} reduces the targeting delay imposed on the ship after it breaks its cloak, and so level IV or even V in this skill helps a Falcon apply ECM quickly after decloaking.
  
{{ShipFitting|
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== Tactics ==
ship=Falcon|
 
shipTypeID=11957|
 
fitName=Armor Tank - Recon|
 
fitID=Armor-Tank---Recon|
 
high1name=Sisters Expanded Probe Launcher|
 
high1typeID=28756|
 
high2name=Covert Ops Cloaking Device II|
 
high2typeID=11578|
 
high3name=open|
 
high4name=open|
 
mid1name='Umbra' White Noise ECM|
 
mid1typeID=19952|
 
mid2name=BZ-5 Neutralizing Spatial Destabilizer ECM|
 
mid2typeID=19946|
 
mid3name=BZ-5 Neutralizing Spatial Destabilizer ECM|
 
mid3typeID=19946|
 
mid4name='Hypnos' Ion Field ECM I|
 
mid4typeID=19927|
 
mid5name='Hypnos' Ion Field ECM I|
 
mid5typeID=19927|
 
mid6name='Umbra' White Noise ECM|
 
mid6typeID=19952|
 
mid7name=Experimental 10MN Afterburner I|
 
mid7typeID=6005|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Rolled Tungsten Plates I|
 
low2typeID=11325|
 
low3name=Signal Distortion Amplifier II|
 
low3typeID=25563|
 
drone1name=Hobgoblin II x2|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Sisters Combat Scanner Probe x1|
 
charge1typeID=30486|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Particle Dispersion Augmentor I|
 
rig1typeID=31288|
 
rig2name=Medium Particle Dispersion Augmentor I|
 
rig2typeID=31288|
 
difficulty=1|
 
warsop=S|
 
warsopReason=Navy faction mods|
 
version=PRE-RET 1.0|
 
shipDNA=11957:11578;1:28756;1:6005;1:19927;2:19946;2:19952;2:2048;1:11325;1:25563;1:31288;2:2456;2:30486;1::|
 
skills=|
 
notes=Have two of each other ECM jammers in cargo to be able to refit on the run.</li><li>Dont bother fitting guns or missiles, you should be too far away to use them effectively.}}    {{ShipFitting|
 
ship=Falcon|
 
shipTypeID=11957|
 
fitName=Shield Tank - Recon|
 
fitID=Shield-Tank---Recon|
 
high1name=Sisters Expanded Probe Launcher|
 
high1typeID=28756|
 
high2name=Covert Ops Cloaking Device II|
 
high2typeID=11578|
 
high3name=open|
 
high4name=open|
 
mid1name=Large Ancillary Shield Booster|
 
mid1typeID=4391|
 
mid2name='Umbra' White Noise ECM|
 
mid2typeID=19952|
 
mid3name=BZ-5 Neutralizing Spatial Destabilizer ECM|
 
mid3typeID=19946|
 
mid4name='Hypnos' Ion Field ECM I|
 
mid4typeID=19927|
 
mid5name='Hypnos' Ion Field ECM I|
 
mid5typeID=19927|
 
mid6name=Enfeebling Phase Inversion ECM I|
 
mid6typeID=19939|
 
mid7name=Experimental 10MN Afterburner I|
 
mid7typeID=6005|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Signal Distortion Amplifier II|
 
low2typeID=25563|
 
low3name=Signal Distortion Amplifier II|
 
low3typeID=25563|
 
drone1name=Hobgoblin II x2|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Navy Cap Booster 200 x1|
 
charge1typeID=31998|
 
charge2name=Sisters Combat Scanner Probe x1|
 
charge2typeID=30486|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Particle Dispersion Augmentor I|
 
rig1typeID=31288|
 
rig2name=Medium Particle Dispersion Augmentor I|
 
rig2typeID=31288|
 
difficulty=1|
 
warsop=S|
 
warsopReason=Navy faction mods|
 
version=PRE-RET 1.0|
 
shipDNA=11957:11578;1:28756;1:4391;1:6005;1:19927;2:19939;1:19946;1:19952;1:2048;1:25563;2:31288;2:2456;2:30486;1:31998;1::|
 
skills=|
 
notes=Have two of each other ECM jammers in cargo to be able to refit on the run.</li><li>Dont bother fitting guns or missiles, you should be too far away to use them effectively.}}
 
  
==Tactics==
+
The Falcon can support a shield or armor tank, usually a single plate or large shield extender. The ship's primary defense is to pre-align and decloak at optimal jammer range, apply ECM, and then warp out when attacked.
''No sub-article about Falcon roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
== Notes ==
When something goes horribly wrong in fleet and/or you suffer a loss due to a terribly lopsided mechanic, it is customary to exclaim, "Because of Falcon!", regardless if there was any involvement of a Falcon, or any ECM ship, for that matter.
 
  
Example: "My dog ran away and my house burned down BECAUSE OF FALCON!"
+
In EVE's past, before normal cynos were restricted to just force recons and black ops battleships, the Falcon saw much use in fleet and gang PvP as an unpleasant surprise; over time, players began humorously blaming the a Falcon whenever something went wrong ("because of Falcon!"), even when no Falcon was involved.
  
{{ShipsMatrix}}
+
== Patch History ==
[[Category:Database]][[Category:Ship Database]][[Category:Recon Ships]]
+
{{Expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
 +
}}
 +
 
 +
{{ShipsMatrix|expgroup=cruisers}}
 +
 
 +
[[Category:Ship Database]]
 +
[[Category:Recon Ships]]

Latest revision as of 17:18, 16 November 2024

EVE University Database
 
Ship Database
Falcon
CornerT2h.png
Falcon
Caldari State
Caldari State
Recon Ships
Blackbird Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Let those without honor stay their blade.
– Raata dueling motto


Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

SHIP BONUSES

Caldari Cruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
10% reduction in ECM Target Jammer activation cost
Recon Ships bonuses (per skill level):
30% bonus to ECM Target Jammer strength
20% reduction in Cloaking Devices CPU requirement
Role Bonus:
80% reduction in Cynosural Field Generator liquid ozone consumption
50% reduction in Cynosural Field Generator duration
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds

Required Skills
Training Time what's this?
61d 11h 23m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Rook
Rook.jpg
CornerT2s.png
Rook
Recon Ships Blackbird Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png5 (5/2) Icon mid slot.png7 Icon low slot.png3
Icon powergrid.png680 MW Icon cpu.png600 tf
Icon velocity.png194 m/sec
Icon capacity.png305 m³
,Blackbird
Blackbird.jpg
Blackbird
Standard Cruisers Blackbird Class
Icon hi slot.png4 (3/3) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png525 MW Icon cpu.png425 tf
Icon velocity.png190 m/sec
Icon capacity.png305 m³

Ship Attributes

Fittings
Powergrid
powergrid
700 MW
CPU
cpu output
500 tf
Capacitor
capacitor
1,190 GJ
High
high slots
4
Launchers
launcher slots
1
Turrets
turret slots
3
Medium
medium slots
7
Low
low slots
3
Rig
rigs
2
 
Medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
192 m/sec
Inertia Modifier
inertia modifier (agility)
0.64
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
10.85 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
10 m³
Drone Bandwidth
drone bandwidth
10 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
120.00 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
28 points
Sig. Radius
signature radius
175 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
945 HP
Mass
ship mass
12,230,000 kg
Volume
ship volume
96,000 m³
Cargo Capacity
cargo capacity
315 m³
Armor
Armor Hitpoints
armor hitpoints
940 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
79.375
KIN
kinetic resistance
53.125
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,750 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
70
KIN
kinetic resistance
62.5
EXP
explosive resistance
50


Summary

The Falcon is the Caldari force recon, designed to fit a covert ops cloaking device and ECM jammers.

The Falcon lacks the Blackbird's ECM range bonus, but has a superior jam strength bonus. It also has a medium hybrid turret damage bonus, but this is often ignored in favour of utility modules or anti-drone weapons in the high slots, as the Falcon's DPS potential is low.

Since force recons are the smallest ships which can light a normal (or "hard") cyno, the Falcon is often used as a cyno ship. It can also light a covert cyno to move black ops ships and stealth bombers. On the flipside, because its presence on grid implicitly threatens a hard cyno and so invites serious fight escalation from opponents, fleets or gangs in need of a Tech 2 ECM ship often choose the Kitsune or Rook over the Falcon.

Skills

Like other Tech 2 ships, the Falcon benefits from excellent support skills and fitting skills. The skill Cloaking reduces the targeting delay imposed on the ship after it breaks its cloak, and so level IV or even V in this skill helps a Falcon apply ECM quickly after decloaking.

Tactics

The Falcon can support a shield or armor tank, usually a single plate or large shield extender. The ship's primary defense is to pre-align and decloak at optimal jammer range, apply ECM, and then warp out when attacked.

Notes

In EVE's past, before normal cynos were restricted to just force recons and black ops battleships, the Falcon saw much use in fleet and gang PvP as an unpleasant surprise; over time, players began humorously blaming the a Falcon whenever something went wrong ("because of Falcon!"), even when no Falcon was involved.

Patch History