Difference between revisions of "Harbinger"

From EVE University Wiki
Jump to: navigation, search
(Added quote introduced in the Revenant expansion (2024-11-12).)
 
(88 intermediate revisions by 39 users not shown)
Line 1: Line 1:
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
+
<!-----------------------------------------------------------
<!-----------------------------------------------------------
+
* SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
+
-------------------------------------------------------------
-------------------------------------------------------------
+
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
+
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
+
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
------------------------------------------------------------->
------------------------------------------------------------->
+
| shipid=24696
+
| shipimg=Harbinger.jpg
|shipid=24696
+
| shipname=Harbinger
|shipimg=Harbinger.jpg
+
| class=Combat Battlecruiser
|shipname=Harbinger
+
| grouping=Standard Battlecruisers
|caption=Harbinger
+
| hulltype=Harbinger Class
|class=Battlecruiser
+
| faction=Amarr Empire  
|grouping=Standard Battlecruisers
+
| variations={{Ship|Absolution}},{{Ship|Harbinger Navy Issue}}
|hulltype=Harbinger Class
+
| tech=  
|faction=Amarr Empire
+
| powergrid=1,550 MW
|race=Amarr
+
| cpu=375 tf
|roles=unspecified
+
| capacitor=3,500 GJ
|variations=none
+
| highs=7
+
| turrets=6
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| launchers=0
+
| mediums=4
|powergrid=1,500 MW
+
| lows=6
|cpu=375 tf
+
| mass=15,500,000 kg
|capacitor=3,125 GJ
+
| volume=234,000
|highs=8
+
| cargohold=375 m³
|turrets=7
+
| extrahold=
|launchers=0
+
| extraholdtype=
|mediums=4
+
| dronebay=75 m³
|lows=6
+
| bandwidth=50 Mbit/sec
+
| quote=We can not fail, for we have the Emperor to lead us and destiny to follow.
|mass=13,500,000 kg
+
| quote_attribution=The Scriptures, Second Letter of St. Junip of Aerui
|volume=234,000 m&#179;
+
| info=Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.
|cargohold=350 m&#179;
+
| bonuses=<b>Amarr Battlecruiser bonuses (per skill level):</b><br>10% reduction in Medium Energy Turret activation cost<br>10% bonus to Medium Energy Turret damage<br><b>Role Bonus:</b><br>•&nbsp;Can use one Command Burst module<br>25% bonus to Medium Energy Turret optimal range and falloff<br>50% bonus to Command Burst area of effect range<br>
+
| structurehp=4,500 HP
|dronebay=50 m&#179;
+
| shieldhp=3,000 HP
|bandwidth=50 Mbit/sec
+
| shieldem=0
+
| shieldexp=50
|info=Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.
+
| shieldkin=40
+
| shieldtherm=20
|bonuses=<b>Battlecruiser Skill Bonus: 10% reduction in laser capacitor need and 5% bonus to laser damage per level.</b><br>99% reduction in the CPU need of Warfare Link modules.
+
| armorhp=5,250 HP
+
| armorem=50
|structurehp=4,688 HP
+
| armorexp=20
|shieldhp=3,516 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| armorkin=25
|armorhp=5,469 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
+
| armortherm=35
+
| maxvelocity=175 m/sec
|maxvelocity=150 m/s
+
| inertia=0.57
|inertia=0.704
+
| warpspeed=3.5 AU/s
|warpspeed=3 AU/s
+
| warptime=12.25 s
|warptime=13.18 s
+
| targetrange=65.00 km
+
| sigradius=270 m
|targetrange=50 km
+
| maxlockedtargets=7
|sigradius=265 m
+
| sensortype=RADAR
|maxlockedtargets=6
+
| sensorvalue=17 points
|sensortype=RADAR
+
| scanres=210 mm
|sensorvalue=16 points
+
| reqskills=*{{RequiredSkill|Amarr Battlecruiser|I}}
|scanres=210 mm
+
** {{RequiredSkill|Spaceship Command|III}}
+
** {{RequiredSkill|Amarr Cruiser|III}}
|reqskills=*Amarr Cruiser III<small>22h 13m</small>
+
*** {{RequiredSkill|Spaceship Command|II}}
**Spaceship Command III<small>4h 26m</small>
+
*** {{RequiredSkill|Amarr Destroyer|III}}
**Amarr Frigate IV<small>2d 2h 17m</small>
+
**** {{RequiredSkill|Amarr Frigate|III}}
*Battlecruisers II<small>4h 43m</small>
+
***** {{RequiredSkill|Spaceship Command|I}}
**Spaceship Command IV<small>1d 1h 8m</small>
 
|totaltraintime=4d 10h 48m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Harbinger Harbinger on Eve Online Wiki]<br>
 
 
|highlights1=Warfare Link Bonus
 
|highlights2=High Amount of High Slots
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=1d 21h 16m 40s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=Can use Command Burst module
 +
| highlights2=High Amount of High Slots
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
Line 81: Line 78:
 
------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The Harbinger is the preferred Amarr battlecruiser, with considerably better performance than the [[Prophecy]]. The Harbinger is a well rounded battlecruiser; it doesn't have the legendary tank of the [[Drake]] or the firepower of the [[Hurricane]], but can be depended on to perform well in any role.
+
The '''Harbinger''' is a well rounded battlecruiser; it doesn't have the legendary tank of the [[Drake]] or the firepower of the [[Hurricane]], but can be depended on to perform well in any role.
  
==Skills==
+
This battlecruiser is a shield tanked cruiser's nightmare, with the ability to wield six heavy pulse lasers and still have the CPU and powergrid left over to fit a respectable tank allowing it to wreak havoc on the battlefield. The Harbinger, even with a large tank, ironically has the ability to be rather agile within engagements. Its large CPU and Powergrid gives it the ability to fit a 50MN Microwarpdrive and burn towards many targets that are out of range, while the 75 m<sup>3</sup> drone bay and bandwidth allows the Harbinger to field either a full flight of medium drones or a full flight of light drones, depending on circumstances.
''Further information about additional or recommended skills to pilot Harbinger for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
Like many Amarr ships the Harbinger is not the easiest ship to fit, and much will be gained by training fitting skills to at least IV, and V is recommended. This particular battlecruiser is a great incentive to train the Amarr Battlecruiser skill to at least IV. Lastly, the Harbinger has the ability to be fit either a full armor or shield tank.
{{Fittings
 
|name=Harbinger, Mission Basic
 
|low=
 
Heat Sink II<br>
 
Armor EM Hardener II<br>
 
Armor Thermic Hardener II<br>
 
Armor Thermic Hardener II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Medium Armor Repairer II<br>
 
|mid=
 
10MN Afterburner II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
|high=
 
Focused Medium Beam Laser I<br>
 
Focused Medium Beam Laser I<br>
 
Focused Medium Beam Laser I<br>
 
Focused Medium Beam Laser I<br>
 
Focused Medium Beam Laser I<br>
 
Focused Medium Beam Laser I<br>
 
Focused Medium Beam Laser I<br>
 
[empty high slot]<br>
 
  
|charges=
+
== Skills ==
Multifrequency M<br>
+
* '''{{sk|Amarr Battlecruiser}}''' to at least IV to get more DPS out of the Harbinger's lasers and keep it cap stable.
|rigs=
+
* '''{{sk|Gunnery|V}}''', '''{{sk|Medium Energy Turret|V}}''' and '''{{sk|Medium Pulse Laser Specialization}}''' trained to at least I to fit T2 guns, which do more damage and are ''substantially'' cheaper than the meta 4 variants, and give the pilot the ability to use Scorch ammo.
Medium Auxiliary Nano Pump I<br>
+
* While '''{{sk|Medium Beam Laser Specialization}}''' is not as common, there are a number of circumstances where the range of the Beam lasers is appreciated. As with Pulse lasers, the cost of the Tech II Beam Lasers is much lower than the Tech I meta 4.
Medium Capacitor Control Circuit I<br>
+
* '''{{sk|Controlled Bursts|IV}}''', '''{{sk|Capacitor Management|IV}}''', and '''{{sk|Capacitor Systems Operation|IV}}''' are all important for cap management.
Medium Capacitor Control Circuit I<br>
+
* '''{{sk|Rapid Firing|IV}}''', '''{{sk|Surgical Strike|IV}}''' are skills that increase DPS and are thus vital to all turret-based damage dealing ships.
|drones=
+
* Along with the obvious '''{{sk|Power Grid Management|V}}''' and '''{{sk|CPU Management|V}}''' fitting skills required for fitting most ships, '''{{sk|Weapon Upgrades|V}}''' should be trained to help with fitting. '''{{sk|Advanced Weapon Upgrades}}''' is also an important skill for pilots wishing to armor tank.
Hobgoblin II x5<br>
+
* '''{{sk|Sharpshooter|IV}}''' increases the already impressive optimal range associated with lasers and should be trained as such.
Warrior II x5<br>
+
* '''{{sk|Drones|V}}, {{sk|Light Drone Operation|IV}}, {{sk|Drone Interfacing|IV}}, and {{sk|Gallente Drone Specialization|II}}/{{sk|Minmatar Drone Specialization|II}}''' are all are important for getting as much DPS out of the 75 m<sup>3</sup> dronebay as possible.
 +
* '''{{sk|Drone Navigation|III}}''', '''{{sk|Drone Durability|III}}''' and '''{{sk|Drone Sharpshooting|III}}''' are also useful support skills.
 +
* The appropriate skills required for fitting a T2 '''[[Tanking#Armor tanking skills|Armour]]''' or '''[[Tanking#Shield skills|Shield Tank]]'''.
  
|recommended1=
+
== Notes ==
|recommended2=
+
A harbinger is a "Person or thing that announces or signals the approach of another," analogous to a medieval herald.
|recommended3=
 
  
|notes=
+
== Patch History ==
}} {{Fittings
+
{{expansion past|
|name=Harbinger, PvP Armor
+
'''October 2019 Release - 2019-10-15.1'''
|low=
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
Damage Control II<br>
 
Adaptive Nano Plating II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Heat Sink II<br>
 
Heat Sink II<br>
 
|mid=
 
Experimental 10MN MicroWarpdrive I<br>
 
Warp Scrambler II<br>
 
X5 Prototype I Engine Enervator<br>
 
Medium Capacitor Booster II<br>
 
|high=
 
Focused Medium Pulse Laser II<br>
 
Focused Medium Pulse Laser II<br>
 
Focused Medium Pulse Laser II<br>
 
Focused Medium Pulse Laser II<br>
 
Focused Medium Pulse Laser II<br>
 
Focused Medium Pulse Laser II<br>
 
Focused Medium Pulse Laser II<br>
 
[empty high slot]<br>
 
  
|charges=
+
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
Imperial Navy Multifrequency M<br>
 
Cap Booster 800<br>
 
|rigs=
 
Medium Trimark Armor Pump I<br>
 
Medium Trimark Armor Pump I<br>
 
Medium Trimark Armor Pump I<br>
 
|drones=
 
Hammerhead II x5<br>
 
  
|recommended1=
+
* Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s)
|recommended2=
 
|recommended3=
 
  
|notes=
+
'''APRIL 2019 RELEASE APRIL 9TH 2019'''
* Pilots with Engineering V and Advanced Weapons Upgrades IV can fit a Medium Energy Neutralizer II in the utility high slot.
+
*Powergrid increased to 1550 (was 1425)
}} {{Fittings
+
}}
|name=Harbinger, PvP Shield
 
|low=
 
F85 Peripheral Damage System I<br>
 
Heat Sink II<br>
 
Heat Sink II<br>
 
Tracking Enhancer II<br>
 
Nanofiber Internal Structure II<br>
 
Nanofiber Internal Structure II<br>
 
|mid=
 
Experimental 10MN MicroWarpdrive I<br>
 
Large Shield Extender II<br>
 
Large Shield Extender II<br>
 
Warp Disruptor II<br>
 
|high=
 
Heavy Pulse Laser II<br>
 
Heavy Pulse Laser II<br>
 
Heavy Pulse Laser II<br>
 
Heavy Pulse Laser II<br>
 
Heavy Pulse Laser II<br>
 
Heavy Pulse Laser II<br>
 
Heavy Pulse Laser II<br>
 
[empty high slot]<br>
 
  
|charges=
+
{{ShipsMatrix}}
Scorch M<br>
 
|rigs=
 
Medium Anti-EM Screen Reinforcer I<br>
 
Medium Core Defence Field Extender I<br>
 
Medium Core Defence Field Extender I<br>
 
|drones=
 
Valkyrie II x5<br>
 
 
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
 
 
|notes=
 
}} {{:Harbinger/Fittings/Incursion/Shield}} {{:Harbinger/Fittings/Incursion/Armor}}
 
 
 
==Tactics==
 
''No sub-article about Harbinger roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
[[Category:Ship Database]]
''You can write additional notes for Harbinger here.''
+
[[Category:Standard Battlecruisers]]
 
 
{{ShipsMatrix}}
 
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battlecruisers]]
 

Latest revision as of 20:09, 16 November 2024

EVE University Database
 
Ship Database
Harbinger
Harbinger
Amarr Empire
Amarr Empire
Standard Battlecruisers
Harbinger Class
Highlight
Can use Command Burst module
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
We can not fail, for we have the Emperor to lead us and destiny to follow.
– The Scriptures, Second Letter of St. Junip of Aerui


Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.

SHIP BONUSES

Amarr Battlecruiser bonuses (per skill level):
10% reduction in Medium Energy Turret activation cost
10% bonus to Medium Energy Turret damage
Role Bonus:
• Can use one Command Burst module
25% bonus to Medium Energy Turret optimal range and falloff
50% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Absolution
Absolution.jpg
CornerT2s.png
Absolution
Command Ships Harbinger Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon highlights.pngCan use Command Burst module
Icon hi slot.png7 (0/5) Icon mid slot.png3 Icon low slot.png7
Icon powergrid.png1,550 MW Icon cpu.png420 tf
Icon velocity.png158 m/sec
Icon capacity.png375 m³
,Harbinger Navy Issue
Harbinger Navy Issue.jpg
CornerTFs.png
Harbinger Navy Issue
Faction Battlecruisers Harbinger Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (0/6) Icon mid slot.png5 Icon low slot.png6
Icon powergrid.png1,550 MW Icon cpu.png410 tf
Icon velocity.png175 m/sec
Icon capacity.png375 m3

Ship Attributes

Fittings
Powergrid
powergrid
1,550 MW
CPU
cpu output
375 tf
Capacitor
capacitor
3,500 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
175 m/sec
Inertia Modifier
inertia modifier (agility)
0.57
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
12.25 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
17 points
Sig. Radius
signature radius
270 m
Scan Res.
scan resolution
210 mm
Structure
Structure Hitpoints
structure hitpoints
4,500 HP
Mass
ship mass
15,500,000 kg
Volume
ship volume
234,000 m³
Cargo Capacity
cargo capacity
375 m³
Armor
Armor Hitpoints
armor hitpoints
5,250 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
3,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Harbinger is a well rounded battlecruiser; it doesn't have the legendary tank of the Drake or the firepower of the Hurricane, but can be depended on to perform well in any role.

This battlecruiser is a shield tanked cruiser's nightmare, with the ability to wield six heavy pulse lasers and still have the CPU and powergrid left over to fit a respectable tank allowing it to wreak havoc on the battlefield. The Harbinger, even with a large tank, ironically has the ability to be rather agile within engagements. Its large CPU and Powergrid gives it the ability to fit a 50MN Microwarpdrive and burn towards many targets that are out of range, while the 75 m3 drone bay and bandwidth allows the Harbinger to field either a full flight of medium drones or a full flight of light drones, depending on circumstances.

Like many Amarr ships the Harbinger is not the easiest ship to fit, and much will be gained by training fitting skills to at least IV, and V is recommended. This particular battlecruiser is a great incentive to train the Amarr Battlecruiser skill to at least IV. Lastly, the Harbinger has the ability to be fit either a full armor or shield tank.

Skills

Notes

A harbinger is a "Person or thing that announces or signals the approach of another," analogous to a medieval herald.

Patch History