Difference between revisions of "Hyperion"
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| grouping=Standard Battleships | | grouping=Standard Battleships | ||
| hulltype=Hyperion Class | | hulltype=Hyperion Class | ||
− | | faction=Gallente Federation | + | | faction=Gallente Federation |
− | |||
| variations=<i>none</i> | | variations=<i>none</i> | ||
− | | tech= | + | | tech= |
− | |||
| powergrid=16,000 MW | | powergrid=16,000 MW | ||
| cpu=600 tf | | cpu=600 tf | ||
Line 33: | Line 31: | ||
| dronebay=175 m³ | | dronebay=175 m³ | ||
| bandwidth=125 Mbit/sec | | bandwidth=125 Mbit/sec | ||
+ | | quote=Point-blank devastation. | ||
+ | | quote_attribution=Duvolle Laboratories LFTE | ||
| info=Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies. | | info=Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies. | ||
| bonuses= <b>Gallente Battleship bonuses (per skill level):</b><br> | | bonuses= <b>Gallente Battleship bonuses (per skill level):</b><br> | ||
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== Summary == | == Summary == | ||
− | The '''Hyperion''' is a Tech 1 Gallente battleship. It is commonly used as a blaster brawler. The already good DPS of blasters combined with the Hyperion's damage bonus and big drone bay lead to impressive DPS at point blank range. The Hyperion has an armor repairer bonus and a lot of hull hitpoints. This means the Hyperion is often active armor tanked or hull buffer tanked or a mix of those. In the case of a mix, ancillary repairers are a popular choice. | + | The '''Hyperion''' is a Tech 1 Gallente battleship. It is the [[battleship]] entry in the Gallente's long line of active armor tanked blaster brawlers, including the [[Incursus]] and [[Brutix]]. It is commonly used as a blaster brawler. The already good DPS of blasters combined with the Hyperion's damage bonus and big drone bay lead to impressive DPS at point blank range. The Hyperion has an armor repairer bonus and a lot of hull hitpoints. This means the Hyperion is often active armor tanked or hull buffer tanked or a mix of those. In the case of a mix, ancillary repairers are a popular choice. |
− | Many incursion groups suggest the Hyperion as an entry ship to | + | Many incursion groups suggest the Hyperion as an entry ship to progress into a [[Vindicator]]. |
== Skills == | == Skills == | ||
− | ' | + | Due to the Hyperion's abysmal tracking, it is recommended to train {{Sk|Motion Prediction}} to 5 in the long term in order to have any chance of hitting small, evasive ships. Additionally it is a good idea to brush up on drone skills to gain an alternate method of dealing with frigates. |
+ | While meta modules can work om the Hyperion it is highly recommended that you train for a Tech 2 armor tank; combined with the rep bonus this can make for a very tanky battleship. | ||
== Tactics == | == Tactics == | ||
Blaster-fitted Hyperions must face the challenge of all blaster ships: getting into ranges where they can apply blasters' tremendous potential DPS. As it is a battleship and, unlike the Megathron, has no bonus to tracking, the Hyperion pilot must also pay attention to their ability to track smaller targets. Assistance from smaller [[tackling]] ships able to web targets and turn targets' MWDs off makes a big difference. | Blaster-fitted Hyperions must face the challenge of all blaster ships: getting into ranges where they can apply blasters' tremendous potential DPS. As it is a battleship and, unlike the Megathron, has no bonus to tracking, the Hyperion pilot must also pay attention to their ability to track smaller targets. Assistance from smaller [[tackling]] ships able to web targets and turn targets' MWDs off makes a big difference. | ||
− | Pilots mounting a local active tank to take advantage of the hull bonus must prepare for the extra cognitive load of managing the tank directly during combat | + | Pilots mounting a local active tank to take advantage of the hull bonus must prepare for the extra cognitive load of managing the tank directly during combat and should remember that they can [[Overheating|overheat]] their tank to improve its performance in a tight spot. |
== Notes == | == Notes == | ||
In ancient Greek mythology, Hyperion was a mythological precursor deity associated with the Sun. Some writers considered him the father of [[Helios]], while others treated "Helios" and "Hyperion" as names for the same figure. | In ancient Greek mythology, Hyperion was a mythological precursor deity associated with the Sun. Some writers considered him the father of [[Helios]], while others treated "Helios" and "Hyperion" as names for the same figure. | ||
− | Like the [[Tempest]], the Hyperion shares its name with a major literary work, in this case an unfinished epic poem by John Keats. | + | Like the [[Tempest]], the Hyperion shares its name with a major literary work, in this case, an unfinished epic poem by John Keats. |
== Patch History == | == Patch History == |
Latest revision as of 21:10, 16 November 2024
RELATED UNI-WIKI REFERENCES
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Point-blank devastation.
SHIP BONUSES
Gallente Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Hyperion is a Tech 1 Gallente battleship. It is the battleship entry in the Gallente's long line of active armor tanked blaster brawlers, including the Incursus and Brutix. It is commonly used as a blaster brawler. The already good DPS of blasters combined with the Hyperion's damage bonus and big drone bay lead to impressive DPS at point blank range. The Hyperion has an armor repairer bonus and a lot of hull hitpoints. This means the Hyperion is often active armor tanked or hull buffer tanked or a mix of those. In the case of a mix, ancillary repairers are a popular choice. Many incursion groups suggest the Hyperion as an entry ship to progress into a Vindicator.
Skills
Due to the Hyperion's abysmal tracking, it is recommended to train Motion Prediction to 5 in the long term in order to have any chance of hitting small, evasive ships. Additionally it is a good idea to brush up on drone skills to gain an alternate method of dealing with frigates. While meta modules can work om the Hyperion it is highly recommended that you train for a Tech 2 armor tank; combined with the rep bonus this can make for a very tanky battleship.
Tactics
Blaster-fitted Hyperions must face the challenge of all blaster ships: getting into ranges where they can apply blasters' tremendous potential DPS. As it is a battleship and, unlike the Megathron, has no bonus to tracking, the Hyperion pilot must also pay attention to their ability to track smaller targets. Assistance from smaller tackling ships able to web targets and turn targets' MWDs off makes a big difference.
Pilots mounting a local active tank to take advantage of the hull bonus must prepare for the extra cognitive load of managing the tank directly during combat and should remember that they can overheat their tank to improve its performance in a tight spot.
Notes
In ancient Greek mythology, Hyperion was a mythological precursor deity associated with the Sun. Some writers considered him the father of Helios, while others treated "Helios" and "Hyperion" as names for the same figure.
Like the Tempest, the Hyperion shares its name with a major literary work, in this case, an unfinished epic poem by John Keats.
Patch History
A long, long time ago... |
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Version 20.09 Version 2022-10-11.1 Patch notes
20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes) Brand new Role bonuses have been added to all battleships (excluding the Praxis).
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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