Difference between revisions of "Imperial Navy Slicer"
m (1 revision: Faction Frigates) |
Drebin 679 (talk | contribs) (Added quote introduced in the Revenant expansion (2024-11-12).) |
||
(44 intermediate revisions by 25 users not shown) | |||
Line 1: | Line 1: | ||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 5/30/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=17703 | |
− | + | | shipimg=Imperial Navy Slicer.jpg | |
− | + | | shipname=Imperial Navy Slicer | |
− | + | | class=Frigate | |
− | + | | grouping=Faction Frigates | |
− | + | | hulltype=Imperial Navy Slicer Class | |
− | + | | faction=Amarr Empire | |
− | + | | variations=<i>none</i> | |
− | + | | tech=F | |
− | + | | powergrid=50 MW | |
− | + | | cpu=125 tf | |
− | + | | capacitor=500 GJ | |
− | + | | highs=3 | |
− | + | | turrets=2 | |
− | + | | launchers=0 | |
− | + | | mediums=2 | |
− | + | | lows=5 | |
− | + | | mass=1,003,000 kg | |
− | + | | volume=16,500 m³ | |
− | + | | cargohold=130 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay= | |
− | + | | bandwidth= | |
− | + | | quote=None are beyond the reach of divine judgement. | |
− | + | | quote_attribution=Captain Marshal Sirdan xer Qosh | |
− | + | | info=The Slicer is the Imperial Navy's pride and joy, and one of its biggest weapons in the continual fight against Matari insurgents. Boasting tremendous range and versatility in equipment fittings, a great deal of armor strength and a powerful capacitor, the skilled Slicer pilot is able to take out most frigates with ease. | |
− | + | | bonuses= | |
− | + | '''Amarr Frigate bonuses (per skill level):'''<br> | |
− | + | 10% bonus to Small Energy Turret optimal range<br> | |
− | + | 25% bonus to Small Energy Turret damage | |
− | + | | structurehp=600 HP | |
− | + | | shieldhp=550 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=725 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=20 | |
− | + | | armorkin=25 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=350 m/sec | |
− | + | | inertia=3.3 | |
− | + | | warpspeed=5 AU/s | |
− | + | | warptime=4.59 s | |
− | + | | targetrange=40.00 km | |
− | + | | sigradius=38 m | |
− | + | | maxlockedtargets=5 | |
− | + | | sensortype=RADAR | |
− | + | | sensorvalue=11 points | |
− | + | | scanres=675 mm | |
− | + | | reqskills=*{{RequiredSkill|Amarr Frigate|II}} | |
− | **Spaceship Command I | + | ** {{RequiredSkill|Spaceship Command|I}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | | totaltraintime=1h 42m 40s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
Line 78: | Line 76: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | + | The Imperial Navy Slicer is a ship with a distinctive role - that of a fast frigate sized kiter/sniper. Its impressive optimal range bonus allows it to snipe at long range with beam lasers, or to kite very effectively with pulse lasers loaded with scorch. It only has 2 turret slots, but its ship bonus can give them the damage of more than 4, while only needing the fitting and cap for two. Finally, the ship has a fast base speed and low mass, making it very quick and agile. | |
− | ==Skills== | + | == Skills == |
− | ' | + | * {{Sk|Amarr Frigate}} to at least IV to take advantage of the Slicer's 10% bonus to Small Energy Turret optimal range and 25% bonus to Small Energy Turret damage that comes with every extra level in the skill. |
+ | * With the massive bonus to small energy turret damage and only 2 slots it is highly recommended to have T2 [[Turrets|Small Energy Turret]] with supporting [[Gunnery Guide|Gunnery]] skills to maximize the benefit. | ||
+ | Prerequisite Skills: | ||
+ | * {{Sk|Propulsion Jamming}} Level II is necessary for Tech 2 points, and level 4 allows T2 webs. | ||
+ | * {{Sk|High Speed Maneuvering}} Level III for T2 MWDs. Level 4 is recommended. | ||
+ | * {{Sk|Hull Upgrades}} Level 2 is required for T2 Nanofiber Internal Structures and Overdrive Injectors and also increases your armor HP. | ||
+ | Helpful Skills: | ||
+ | * {{Sk|Hull Upgrades}}, {{Sk|CPU Management}} and {{Sk|Power Grid Management}} should be at level V (they are important for any ship you fly). | ||
+ | * {{Sk|Navigation}} 5% bonus to sub-warp speed per level. Level V is recommended. | ||
+ | * {{Sk|Acceleration Control}} 5% bonus to afterburner and MWD speed per level. Level IV is recommended. | ||
+ | * {{Sk|Evasive Maneuvering}} 4% to ship agility per level. Level V is recommended. | ||
+ | * {{Sk|Signature Analysis}} 5% scan resolution per level; getting this to level V will greatly boost your target locking speed. | ||
− | |||
− | |||
− | ==Tactics== | + | == Tactics == |
''No sub-article about Imperial Navy Slicer roles or piloting tactics. You can write them here.'' | ''No sub-article about Imperial Navy Slicer roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
''You can write additional notes for Imperial Navy Slicer here.'' | ''You can write additional notes for Imperial Navy Slicer here.'' | ||
− | {{ShipsMatrix}} | + | {{ShipsMatrix|expgroup=frigates}} |
− | + | ||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Faction Frigates]] |
Latest revision as of 21:23, 16 November 2024
RELATED UNI-WIKI REFERENCES
|
None are beyond the reach of divine judgement.
SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
|
Summary
The Imperial Navy Slicer is a ship with a distinctive role - that of a fast frigate sized kiter/sniper. Its impressive optimal range bonus allows it to snipe at long range with beam lasers, or to kite very effectively with pulse lasers loaded with scorch. It only has 2 turret slots, but its ship bonus can give them the damage of more than 4, while only needing the fitting and cap for two. Finally, the ship has a fast base speed and low mass, making it very quick and agile.
Skills
- Amarr Frigate to at least IV to take advantage of the Slicer's 10% bonus to Small Energy Turret optimal range and 25% bonus to Small Energy Turret damage that comes with every extra level in the skill.
- With the massive bonus to small energy turret damage and only 2 slots it is highly recommended to have T2 Small Energy Turret with supporting Gunnery skills to maximize the benefit.
Prerequisite Skills:
- Propulsion Jamming Level II is necessary for Tech 2 points, and level 4 allows T2 webs.
- High Speed Maneuvering Level III for T2 MWDs. Level 4 is recommended.
- Hull Upgrades Level 2 is required for T2 Nanofiber Internal Structures and Overdrive Injectors and also increases your armor HP.
Helpful Skills:
- Hull Upgrades, CPU Management and Power Grid Management should be at level V (they are important for any ship you fly).
- Navigation 5% bonus to sub-warp speed per level. Level V is recommended.
- Acceleration Control 5% bonus to afterburner and MWD speed per level. Level IV is recommended.
- Evasive Maneuvering 4% to ship agility per level. Level V is recommended.
- Signature Analysis 5% scan resolution per level; getting this to level V will greatly boost your target locking speed.
Tactics
No sub-article about Imperial Navy Slicer roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Imperial Navy Slicer here.