Difference between revisions of "Jaguar"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2020-01-17)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=11400
+
| shipimg=Jaguar.jpg
|shipid=11400
+
| shipname=Jaguar
|shipimg=Jaguar.jpg
+
| class=Assault Frigate
|shipname=Jaguar
+
| grouping=Assault Frigates
|caption=Jaguar
+
| hulltype=Rifter Class
|class=Assault Frigate
+
| faction=Minmatar Republic  
|grouping=Assault Frigates
+
| variations={{Ship|Wolf}},{{Ship|Rifter}}
|hulltype=Rifter Class
+
| tech=2  
|faction=Minmatar Republic
+
| powergrid=39 MW
|race=Minmatar
+
| cpu=180 tf
|roles=unspecified
+
| capacitor=325 GJ
|variations={{Ship|Rifter}}, {{Ship|Wolf}}
+
| highs=4
|tech=2
+
| turrets=1
+
| launchers=3
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| mediums=5
+
| lows=3
|powergrid=43 MW
+
| mass=1,229,400 kg
|cpu=170 tf
+
| volume=27,289
|capacitor=250 GJ
+
| cargohold=130
|highs=4
+
| extrahold=
|turrets=3
+
| extraholdtype=
|launchers=1
+
| dronebay=20 m³
|mediums=4
+
| bandwidth=10 MBit/sec
|lows=4
+
| quote=The key to a strong defense is decisive action.
+
| quote_attribution=Sebiestor Chief Acassa Midular
|mass=1,366,000 kg
+
| info=The Jaguar is a fast and versatile missile platform boasting strong shield systems and substantial utility. It follows in the footsteps of the more affordable Breacher frigate, which has become a reliable staple in the Minmatar arsenal.
|volume=27,289 m&#179;
 
|cargohold=130 m&#179;
 
 
|dronebay=0 m&#179;
 
|bandwidth=0 Mbit/sec
 
 
|info=The Jaguar is a versatile ship capable of reaching speeds unmatched by any other assault-class vessel. While comparatively weak on the defensive front it sports great flexibility, allowing pilots considerable latitude in configuring their loadouts for whatever circumstances they find themselves in.<br><br>Developer:  Thukker Mix<br><br>Being the brain-child of the nomadic Thukkers, it is no surprise the Jaguar is as fast as it is.  Initially conceived as a way for the tribe to pack some added punch to their organized detachments, they've found it to be equally useful as messenger, scout and escort, and it is likely to become one of the most commonly-seen ships in the Thukkers' stomping grounds.
 
 
|bonuses=<b>Minmatar Frigate Skill Bonus:</b><br>5% bonus to Small Projectile Turret Damage per level<br>7.5% bonus to Small Projectile
 
Turret Tracking per level<br><b>Assault Frigates Skill Bonus:</b><br>10% bonus to Small Projectile Turret Optimal Range per level<br>5% bonus to Small Projectile Damage per level<br><b>Role bonus:</b><br>50% reduction in MicroWarpdrive signature radius penalty
 
 
|structurehp=605 HP
 
|shieldhp=833 HP |shieldem=75 |shieldexp=50 |shieldkin=40 |shieldtherm=60
 
|armorhp=457 HP |armorem=90 |armorexp=10 |armorkin=25 |armortherm=68
 
 
|maxvelocity=357 m/s
 
|inertia=3.176
 
|warpspeed=6 AU/s
 
|warptime=6.01 s
 
 
|targetrange=37 km
 
|sigradius=34 m
 
|maxlockedtargets=6
 
|sensortype=LADAR
 
|sensorvalue=11 points
 
|scanres=750 mm
 
 
|reqskills=*Minmatar Frigate V<small>11d 20h 26m</small>
 
**Spaceship Command I<small>8m</small>
 
*Assault Frigates I<small>33m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Mechanics V<small>5d 22h 13m</small>
 
**Power Grid Management V<small>5d 22h 13m</small>
 
|totaltraintime=23d 21h 53m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Jaguar Jaguar on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
The Jaguar was originally developed by Thukker Mix as a skirmish platform but improvements to engine efficiency in assault craft brought the competing Wolf assault frigate up to parity in speed. The Thukker considered an even faster propulsion system for the Jaguar, but ultimately chose to sell the design to Core Complexion Inc. Eager to make an impression in this market, Core Complexion have revised the Jaguar's role, replacing its hardpoints and shifting focus from speed to shields.
 +
| bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>5% bonus to Light Missile and Rocket Launcher rate of fire<br>7.5% bonus to Shield Booster amount<br><b>Assault Frigates bonuses (per skill level):</b><br>5% bonus to Light Missile and Rocket explosion velocity<br>5% bonus to Light Missile and Rocket damage<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>•&nbsp;Can fit Assault Damage Controls<br>
 +
| structurehp=605 HP
 +
| shieldhp=833 HP
 +
| shieldem=75
 +
| shieldexp=50
 +
| shieldkin=40
 +
| shieldtherm=60
 +
| armorhp=457 HP
 +
| armorem=90
 +
| armorexp=10
 +
| armorkin=25
 +
| armortherm=67.5
 +
| maxvelocity=368 m/sec
 +
| inertia=3.176
 +
| warpspeed=5.5 AU/s
 +
| warptime=6.01 s
 +
| targetrange=37.50 km
 +
| sigradius=34 m
 +
| maxlockedtargets=6
 +
| sensortype=LADAR
 +
| sensorvalue=11 points
 +
| scanres=750 mm
 +
| reqskills=*{{RequiredSkill|Minmatar Frigate|V}}
 +
** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Assault Frigates|I}}
 +
** {{RequiredSkill|Spaceship Command|III}}
 +
** {{RequiredSkill|Power Grid Management|V}}
 +
** {{RequiredSkill|Mechanics|V}}
 +
 +
| totaltraintime=23d 21h 53m 20s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
 
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***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************
 
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************
 
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==Summary==
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== Summary ==
The Jaguar is known for being the assault frigate with the fastest base speed. It has a 4 mid slots, allowing it to fit multiple tackle modules and a shield tank module to give tank without compromising speed. These factors combined make it arguably the best frigate-sized heavy tackler around. While the Jaguar has a bonus to optimal range suggesting the use of artillery, it is more often fit as a close ranger brawler with autocannons.
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The '''Jaguar''' is known an assault frigate with the ability to fit an exceptional tank. It has a remarkable 5 mid slots, allowing it to fit multiple tackle modules and a shield tank module to give tank without compromising speed. It has strong shield damage resistances and can fit the Assault Damage Control for brief spells of near-invulnerability. These factors combined make it one of the best frigate-sized heavy tacklers.
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 +
The Jaguar can also be flown as a solo PvP ship, a kind of super-[[Breacher]], taking advantage of its many mid slots to fit utility modules. It can be given a balanced fit for a DPS/tackle role in a small gang, but in that context a balanced fit should be weighed up against the value of either a specialized tackling Jaguar or a heavier-DPS [[Wolf]].
 +
 
 +
The Jaguar's damage is augmented by a small drone bay.
 +
 
 +
== Skills ==
 +
 
 +
The Jaguar is generally flown as an extremely tanky frigate, relying on both an active tank and its small signature radius to mitigate incoming damage. Because of this, navigation skills like {{sk|Acceleration Control}}, {{sk|Evasive Maneuvering}}, and {{sk|Navigation}} are all very useful. Additionally, the {{sk|Shield Rigging}} skill will be useful to allow you to add shield rigs without significantly hurting your signature radius. Shield skills might be less important, because Jaguars are generally fit with medium ancillary shield boosters, which do not require any skills to use well. For solo or very smallgang Jaguar fits, where the Jaguar is doing damage in addition to getting tackle, Tech 2 rockets are useful.
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 +
== Tactics ==
 +
Jaguars are most commonly fitted and flown to get fast-yet-sticky tackle on kiting ships. Typical tackling fits include one or more Medium Ancillary Shield Boosters for burst tanking, an Assault Damage Control, a nosferatu module in the high slots to sustain the capacitor by taking energy from a tackled target, and (very often) no weapons at all.
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 +
Depending on the exact fit, and the type of enemy ship, tactics can vary, but generally the goal is to establish a very close orbit around the target, and then tank until backup arrives. Against non-missile ships, make sure to [[Manual piloting#Spiral Maneuver|approach at an angle]] until you are very close, in order to maintain transversal velocity and make it hard for their weapons to track you. Against missile ships, transversal is not a concern, so just get into warp scrambler range as soon as possible.
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 +
Once you are in close, warp-scramble the target, and then orbit at 500. With a [[Propulsion equipment#Dualprop Fitting|dualprop]] fit, switch from MWD to afterburner at this point. In a MWD-only fit, if you have sufficient capacitor strength to keep the MWD on after tackling, do so: the MWD signature bloom reduction bonus on the Jaguar hull will reduce the impact of your MWD on your vulnerability to missile damage and turret tracking.
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 +
Dualprop Jaguar fits work best against enemies that use long-range turrets (artillery, beam lasers, and railguns), especially if the enemy is fitted with a warp scrambler and a stasis webifier: their scram will shut down your MWD, but with an afterburner you can maintain some speed and hopefully escape their guns' tracking.
  
When compared to its brother the [[Wolf]], the Wolf has more firepower but less speed and is less suited to tackling and more for damage dealing.
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However, against missile-based ships, or ships with short-range turrets, signature-tanking the incoming DPS is not always possible. In this case, a fit which sacrifices the afterburner for another shield booster is useful, since the Jaguar's bonuses allow it to sustain startling amounts of damage with several Medium Ancillary Shield Boosters. For example, against a autocannon [[Cynabal]], a dualprop Jaguar would be able to mitigate a significant amount of damage with its afterburner. However, against an [[Orthrus]], the afterburner will be less helpful, and working through 3 shield boosters in a row would buy reinforcements a significant amount of time to arrive.
  
==Skills==
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== Patch History ==
''Further information about additional or recommended skills to pilot Jaguar for a specific or it's common role(s) can be written here.''
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{{expansion past|
  
==Fitting==
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'''October 2019 Release - 2019-10-30.1''' - ''"Howling Interceptors" Update''
  
{{ShipFitting|
+
''The maximum velocity attribute has been decreased by 10% for all Assault Frigates''
ship=Jaguar|
 
shipTypeID=11400|
 
fitName=PvP Active MWD|
 
fitID=PvP-Active-MWD|
 
high1name=150mm Light AutoCannon II|
 
high1typeID=2881|
 
high2name=150mm Light AutoCannon II|
 
high2typeID=2881|
 
high3name=150mm Light AutoCannon II|
 
high3typeID=2881|
 
high4name=open|
 
mid1name=1MN Microwarpdrive II|
 
mid1typeID=440|
 
mid2name=Fleeting Progressive Warp Scrambler I|
 
mid2typeID=5441|
 
mid3name=Medium Ancillary Shield Booster|
 
mid3typeID=32772|
 
mid4name=Medium Shield Extender II|
 
mid4typeID=3831|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Micro 'Vigor' Core Augmentation|
 
low2typeID=16543|
 
low3name=Nanofiber Internal Structure II|
 
low3typeID=2605|
 
low4name=Fourier Transform Tracking Program|
 
low4typeID=6325|
 
charge1name=Cap Booster 50 x1|
 
charge1typeID=264|
 
charge2name=Hail S x1|
 
charge2typeID=12608|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-Thermal Screen Reinforcer I|
 
rig1typeID=31752|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=11400:2881;3:440;1:3831;1:5441;1:32772;1:2048;1:2605;1:6325;1:16543;1:31752;1:31788;1:264;1:12608;1::|
 
skills=Power Grid Management V</li><li>CPU Management V</li><li>Weapon Upgrades V</li><li>Advanced Weapon Upgrades III</li><li>|
 
notes=This setup is designed to be used in small to medium sized fleets, without logistical support. Hence the active shield tank.</li><li>The trick here is to get closer to the target, orbit as close as possible. Your tank will let you get close and from there your tight orbit will increase your survivability.</li><li>It is possible to swap out the resist rig for an projectile weapons rig. The most effective would be a +tracking or a +damage. Tracking gets priority because that gives you higher sustained damage (you can hit your target every time!). It's better to hit 3x for 200 damage then once for 500 damage.</li><li>As fitted, with all skills at V and before boosts, this ship has 10.4 K EHP, flies at 2941 m/s (4167 m/s with MWD overheated) and align in 4.7 s (3.4 s with MWD off).</li><li>Damage is 109 dps at 1.1 + 6.4 km with EMP ammo.</li><li>The shield will regenerate at 177 EHP/s and the capacitor is stable. }}   
 
  
{{ShipFitting|
+
* Max Velocity reduced from 405 m/s to 368 m/s (-37 m/s)
ship=Jaguar|
+
* CPU reduced from 185 tf to 180 tf (-5 tf)
shipTypeID=11400|
+
* Powergrid reduced from 43 MW to 39 MW (-4 MW)
fitName=Heavy Fleet Tackle|
 
fitID=Heavy-Fleet-Tackle|
 
high1name=150mm Light AutoCannon II|
 
high1typeID=2881|
 
high2name=150mm Light AutoCannon II|
 
high2typeID=2881|
 
high3name=150mm Light AutoCannon II|
 
high3typeID=2881|
 
high4name=open|
 
mid1name=1MN Microwarpdrive II|
 
mid1typeID=440|
 
mid2name=Fleeting Progressive Warp Scrambler I|
 
mid2typeID=5441|
 
mid3name=Stasis Webifier II|
 
mid3typeID=527|
 
mid4name=Medium Ancillary Shield Booster|
 
mid4typeID=32772|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Type-D Attenuation Signal Augmentation|
 
low2typeID=6295|
 
low3name=Nanofiber Internal Structure II|
 
low3typeID=2605|
 
low4name=Overdrive Injector System II|
 
low4typeID=1236|
 
charge1name=Cap Booster 50 x1|
 
charge1typeID=264|
 
charge2name=Barrage S x1|
 
charge2typeID=12625|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Core Defense Field Extender I|
 
rig1typeID=31788|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=11400:2881;3:440;1:527;1:5441;1:32772;1:1236;1:2048;1:2605;1:6295;1:31788;2:264;1:12625;1::|
 
skills=|
 
notes=This is a sample heavy tackle fit. It works "as is" but feel free to transform it to the needs of the fleet.</li><li>As fitted, with all skills at V and before boosts, this ship has 6.4 K EHP, flies at 3271 m/s (4636 m/s with MWD overheated) and align in 4.7 s (3.4 s with MWD off).</li><li>Damage is 109 dps at 1 + 5.9 km with EMP ammo.</li><li>The shield will regenerate at 146 EHP/s and the capacitor will last for 2 min 58.}}
 
  
{{ShipFitting|
+
'''February Balance Update - 29.01.18'''
ship=Jaguar|
 
shipTypeID=11400|
 
fitName=Fast Scram/Web|
 
fitID=Fast-Scram-Web|
 
high1name=125mm Gatling AutoCannon II|
 
high1typeID=2873|
 
high2name=125mm Gatling AutoCannon II|
 
high2typeID=2873|
 
high3name=125mm Gatling AutoCannon II|
 
high3typeID=2873|
 
high4name=Small Diminishing Power System Drain I|
 
high4typeID=5139|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=X5 Prototype Engine Enervator|
 
mid3typeID=4025|
 
mid4name=Medium Shield Extender II|
 
mid4typeID=3831|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Overdrive Injector System II|
 
low2typeID=1236|
 
low3name=Overdrive Injector System II|
 
low3typeID=1236|
 
low4name=Nanofiber Internal Structure II|
 
low4typeID=2605|
 
charge1name=Hail S x1|
 
charge1typeID=12608|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-Kinetic Screen Reinforcer I|
 
rig1typeID=31740|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=11400:2873;3:5139;1:3831;1:4025;1:5443;1:5973;1:1236;2:2048;1:2605;1:31740;1:31788;1:12608;1::|
 
skills=|
 
notes=As fitted, with all skills at V and before boosts, this ship has 10.7 K EHP, flies at 3533 m/s (5006 m/s with MWD overheated) and align in 4.7 s (3.4 s with MWD off).</li><li>Damage is 102 dps at 0.9 + 5 km with EMP ammo.</li><li>The shield will regenerate at 42 EHP/s and the capacitor is stable }}
 
  
 +
''We are giving Assault Frigates a substantial balance pass. Every AF is getting a speed boost in the form of increased max velocity and lowered mass. Every AF is also getting base capacitor numbers increased by approximately 30%. Also, we have more significant changes for the Ishkur, Retribution, and Jaguar.''
  
{{ShipFitting|
+
* All Assault Frigates:
ship=Jaguar|
+
* +18% max velocity
shipTypeID=11400|
+
* -10% mass
fitName=Armor Fastlock|
+
* +30% capacitor Capacity
fitID=Armor-Fastlock|
 
high1name=125mm Gatling AutoCannon II|
 
high1typeID=2873|
 
high2name=125mm Gatling AutoCannon II|
 
high2typeID=2873|
 
high3name=125mm Gatling AutoCannon II|
 
high3typeID=2873|
 
high4name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Warp Disruptor II|
 
mid2typeID=3244|
 
mid3name=Sensor Booster II|
 
mid3typeID=1952|
 
mid4name=X5 Prototype Engine Enervator|
 
mid4typeID=4025|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=400mm Reinforced Rolled Tungsten Plates I|
 
low2typeID=11309|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Adaptive Nano Plating II|
 
low4typeID=1306|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Republic Fleet Phased Plasma S x600|
 
charge2typeID=21924|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Trimark Armor Pump I|
 
rig1typeID=30987|
 
rig2name=Small Trimark Armor Pump I|
 
rig2typeID=30987|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=11400:2873;3:1952;1:3244;1:4025;1:5973;1:1306;1:2048;1:11269;1:11309;1:30987;2:21924;600:29011;1::|
 
skills=|
 
notes=Good for going suspect on gates if you have Logi.</li><li>As fitted, with all skills at V and before boosts, this ship has 13.7 K EHP, flies at 2240 m/s (3157 m/s with MWD overheated) and align in 6.2 s (4.7 s with MWD off).</li><li>Damage is 102 dps at 0.9 + 5 km with EMP ammo.</li><li>The shield will regenerate at 15 EHP/s (this is an armor fit) and the capacitor last 52 s.}}
 
  
{{ShipFitting|
+
* Jaguar:
ship=Jaguar|
+
* New Minmatar Frigate Bonus per skill level:
shipTypeID=11400|
+
* 5% bonus to Rocket and Light Missile rate of fire (was 5% bonus to Small Projectile Turret damage)
fitName=Armor Fastlock 2|
+
* 7.5% bonus to shield boost amount (was 7.5% bonus to Small Projectile Turret tracking speed)
fitID=Armor-Fastlock-2|
+
* New Assault Frigate Bonus per skill level:
high1name=125mm Gatling AutoCannon II|
+
* 5% bonus to Rocket and Light Missile damage (was 10% bonus to small Projectile Turret optimal range)
high1typeID=2873|
+
* 5% bonus to Rocket and Light Missile explosion radius (5% bonus to Small Projectile Turret damage)
high2name=125mm Gatling AutoCannon II|
+
* CPU increased to 185 (was 170)
high2typeID=2873|
+
* Mid slot increased to 5 (was 4)
high3name=125mm Gatling AutoCannon II|
+
* Low slot reduced to 3 (was 4)
high3typeID=2873|
+
* Launcher slot increased to 3 (was 1)
high4name=open|
+
* Turret slot reduced to 1 (was 3)
mid1name=Limited 1MN Microwarpdrive I|
+
* Drone Bandwidth increased to 10 (was 0)
mid1typeID=5973|
+
* Drone Bay increased to 20 (was 0)
mid2name=Warp Disruptor II|
+
}}
mid2typeID=3244|
 
mid3name=Sensor Booster II|
 
mid3typeID=1952|
 
mid4name=X5 Prototype Engine Enervator|
 
mid4typeID=4025|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=400mm Reinforced Steel Plates II|
 
low2typeID=20349|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Adaptive Nano Plating II|
 
low4typeID=1306|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=EMP S x1|
 
charge2typeID=185|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Ancillary Current Router I|
 
rig1typeID=31358|
 
rig2name=Small Semiconductor Memory Cell I|
 
rig2typeID=31406|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=11400:2873;3:1952;1:3244;1:4025;1:5973;1:1306;1:2048;1:11269;1:20349;1:31358;1:31406;1:185;1:29011;1::|
 
skills=|
 
notes=A variation on the fit above, sacrifying some armor but faster and with a bit more cap.</li><li>As fitted, with all skills at V and before boosts, this ship has 12.1 K EHP, flies at 2395 m/s (3369 m/s with MWD overheated) and align in 6.4 s (4.9 s with MWD off).</li><li>Damage is 102 dps at 0.9 + 5 km with EMP ammo.</li><li>The shield will regenerate at 15 EHP/s (this is an armor fit) and the capacitor last 1 min 7 s.}}
 
  
{{ShipFitting|
 
ship=Jaguar|
 
shipTypeID=11400|
 
fitName=Frood's Chaser Buffer|
 
fitID=Frood-s-Chaser-Buffer|
 
high1name=125mm Gatling AutoCannon II|
 
high1typeID=2873|
 
high2name=125mm Gatling AutoCannon II|
 
high2typeID=2873|
 
high3name=125mm Gatling AutoCannon II|
 
high3typeID=2873|
 
high4name=Small 'Knave' Energy Drain|
 
high4typeID=5137|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Warp Scrambler II|
 
mid2typeID=448|
 
mid3name=Medium Shield Extender II|
 
mid3typeID=3831|
 
mid4name=Medium Shield Extender II|
 
mid4typeID=3831|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Nanofiber Internal Structure II|
 
low2typeID=2605|
 
low3name=Overdrive Injector System II|
 
low3typeID=1236|
 
low4name=Micro Auxiliary Power Core II|
 
low4typeID=4254|
 
charge1name=Barrage S x1|
 
charge1typeID=12625|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Ancillary Current Router I|
 
rig1typeID=31358|
 
rig2name=Small Anti-Kinetic Screen Reinforcer I|
 
rig2typeID=31740|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=11400:2873;3:5137;1:448;1:3831;2:5973;1:1236;1:2048;1:2605;1:4254;1:31358;1:31740;1:12625;1::|
 
skills=|
 
notes=With all skills at V and before boosts, this Jag has 13.5 K EHP, flies at 3271 m/s (4636 with MWD overheated), and aligns in 4.7 s (3.4 s with MWD off).</li><li>Damage is 93 DPS with Barrage.}}
 
  
==Tactics==
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== Notes ==
''No sub-article about Jaguar roles or piloting tactics. You can write them here.''
 
  
==Notes==
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{{ShipsMatrix|expgroup=frigates}}
''You can write additional notes for Jaguar here.''
 
  
{{ShipsMatrix}}
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[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Assault Frigates]]
+
[[Category:Assault Frigates]]

Latest revision as of 22:05, 16 November 2024

EVE University Database
 
Ship Database
Jaguar
CornerT2h.png
Jaguar
Minmatar Republic
Minmatar Republic
Assault Frigates
Rifter Class
RELATED UNI-WIKI REFERENCES
The key to a strong defense is decisive action.
– Sebiestor Chief Acassa Midular


The Jaguar is a fast and versatile missile platform boasting strong shield systems and substantial utility. It follows in the footsteps of the more affordable Breacher frigate, which has become a reliable staple in the Minmatar arsenal.

The Jaguar was originally developed by Thukker Mix as a skirmish platform but improvements to engine efficiency in assault craft brought the competing Wolf assault frigate up to parity in speed. The Thukker considered an even faster propulsion system for the Jaguar, but ultimately chose to sell the design to Core Complexion Inc. Eager to make an impression in this market, Core Complexion have revised the Jaguar's role, replacing its hardpoints and shifting focus from speed to shields.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
5% bonus to Light Missile and Rocket Launcher rate of fire
7.5% bonus to Shield Booster amount
Assault Frigates bonuses (per skill level):
5% bonus to Light Missile and Rocket explosion velocity
5% bonus to Light Missile and Rocket damage
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
23d 21h 53m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Wolf
Wolf.jpg
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Wolf
Assault Frigates Rifter Class
Icon hi slot.png5 (1/4) Icon mid slot.png2 Icon low slot.png5
Icon powergrid.png48 MW Icon cpu.png135 tf
Icon velocity.png375 m/sec
Icon capacity.png165 m³
,Rifter
Rifter.jpg
Rifter
Standard Frigates Rifter Class
Icon hi slot.png3 (2/3) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png41 MW Icon cpu.png130 tf
Icon velocity.png365 m/sec
Icon capacity.png140 m³

Ship Attributes

Fittings
Powergrid
powergrid
39 MW
CPU
cpu output
180 tf
Capacitor
capacitor
325 GJ
High
high slots
4
Launchers
launcher slots
3
Turrets
turret slots
1
Medium
medium slots
5
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
368 m/sec
Inertia Modifier
inertia modifier (agility)
3.176
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
6.01 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
20 m³
Drone Bandwidth
drone bandwidth
10 MBit/sec
Targeting
Max Tgt. Range
max. targeting range
37.50 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
11 points
Sig. Radius
signature radius
34 m
Scan Res.
scan resolution
750 mm
Structure
Structure Hitpoints
structure hitpoints
605 HP
Mass
ship mass
1,229,400 kg
Volume
ship volume
27,289 m³
Cargo Capacity
cargo capacity
130 m³
Armor
Armor Hitpoints
armor hitpoints
457 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.5
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
833 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Jaguar is known an assault frigate with the ability to fit an exceptional tank. It has a remarkable 5 mid slots, allowing it to fit multiple tackle modules and a shield tank module to give tank without compromising speed. It has strong shield damage resistances and can fit the Assault Damage Control for brief spells of near-invulnerability. These factors combined make it one of the best frigate-sized heavy tacklers.

The Jaguar can also be flown as a solo PvP ship, a kind of super-Breacher, taking advantage of its many mid slots to fit utility modules. It can be given a balanced fit for a DPS/tackle role in a small gang, but in that context a balanced fit should be weighed up against the value of either a specialized tackling Jaguar or a heavier-DPS Wolf.

The Jaguar's damage is augmented by a small drone bay.

Skills

The Jaguar is generally flown as an extremely tanky frigate, relying on both an active tank and its small signature radius to mitigate incoming damage. Because of this, navigation skills like Acceleration Control, Evasive Maneuvering, and Navigation are all very useful. Additionally, the Shield Rigging skill will be useful to allow you to add shield rigs without significantly hurting your signature radius. Shield skills might be less important, because Jaguars are generally fit with medium ancillary shield boosters, which do not require any skills to use well. For solo or very smallgang Jaguar fits, where the Jaguar is doing damage in addition to getting tackle, Tech 2 rockets are useful.

Tactics

Jaguars are most commonly fitted and flown to get fast-yet-sticky tackle on kiting ships. Typical tackling fits include one or more Medium Ancillary Shield Boosters for burst tanking, an Assault Damage Control, a nosferatu module in the high slots to sustain the capacitor by taking energy from a tackled target, and (very often) no weapons at all.

Depending on the exact fit, and the type of enemy ship, tactics can vary, but generally the goal is to establish a very close orbit around the target, and then tank until backup arrives. Against non-missile ships, make sure to approach at an angle until you are very close, in order to maintain transversal velocity and make it hard for their weapons to track you. Against missile ships, transversal is not a concern, so just get into warp scrambler range as soon as possible.

Once you are in close, warp-scramble the target, and then orbit at 500. With a dualprop fit, switch from MWD to afterburner at this point. In a MWD-only fit, if you have sufficient capacitor strength to keep the MWD on after tackling, do so: the MWD signature bloom reduction bonus on the Jaguar hull will reduce the impact of your MWD on your vulnerability to missile damage and turret tracking.

Dualprop Jaguar fits work best against enemies that use long-range turrets (artillery, beam lasers, and railguns), especially if the enemy is fitted with a warp scrambler and a stasis webifier: their scram will shut down your MWD, but with an afterburner you can maintain some speed and hopefully escape their guns' tracking.

However, against missile-based ships, or ships with short-range turrets, signature-tanking the incoming DPS is not always possible. In this case, a fit which sacrifices the afterburner for another shield booster is useful, since the Jaguar's bonuses allow it to sustain startling amounts of damage with several Medium Ancillary Shield Boosters. For example, against a autocannon Cynabal, a dualprop Jaguar would be able to mitigate a significant amount of damage with its afterburner. However, against an Orthrus, the afterburner will be less helpful, and working through 3 shield boosters in a row would buy reinforcements a significant amount of time to arrive.

Patch History


Notes