Difference between revisions of "Leshak"

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(Added quote introduced in the Revenant expansion (2024-11-12).)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 29/5/2018)
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  * SHIP ATTRIBUTES SECTION (last update : 2022-10-11)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
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  | shipimg=Leshak.jpg
 
  | shipimg=Leshak.jpg
 
  | shipname=Leshak
 
  | shipname=Leshak
| caption=Leshak
 
 
  | class=Battleship
 
  | class=Battleship
 
  | grouping=Precursor Battleships
 
  | grouping=Precursor Battleships
 
  | hulltype=Leshak Class
 
  | hulltype=Leshak Class
  | faction=Triglavian Collective
+
  | faction=Triglavian Collective  
| race=Triglavian
 
| roles=unspecified
 
 
  | variations=
 
  | variations=
  | tech=
+
  | tech=  
  | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
  | powergrid=17,000 MW
| powergrid=17000 MW
 
 
  | cpu=625 tf
 
  | cpu=625 tf
  | capacitor=6600 GJ
+
  | capacitor=6,600 GJ
 
  | highs=5
 
  | highs=5
 
  | turrets=1
 
  | turrets=1
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  | mediums=4
 
  | mediums=4
 
  | lows=8
 
  | lows=8
  | mass=63,000,000kg
+
  | mass=78,000,000kg
  | volume=495,000m&#179;
+
  | volume= 470,000m³
  | cargohold=933 m&#179;
+
  | cargohold=933
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=250 m&#179;
+
  | dronebay=250
  | bandwidth=100 MBit/sec
+
  | bandwidth=100 Mbit/sec
 +
| quote=Glorification for the fit and mortification for the unfit.
 +
| quote_attribution=Zorya Triglav
 
  | info=A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace.<br><br>
 
  | info=A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace.<br><br>
 
The Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.<br><br>
 
The Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.<br><br>
 
''Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika.'' – partial translation of data included in recovered design schematics of the Leshak
 
''Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika.'' – partial translation of data included in recovered design schematics of the Leshak
  | bonuses=<b>Precursor Battleship bonuses (per skill level):</b><br>5% bonus to Supratidal Entropic Disintegrator damage<br>5% bonus to Supratidal Entropic Disintegrator damage<br><b>Role Bonus:</b><br>100% bonus to Remote Armor Repairer range<br>50% bonus to Energy Neutralizer capacitor need<br>50% bonus to Remote Armor Repairer capacitor need<br>50% bonus to Smart Bomb capacitor need<br>
+
  | bonuses= <b>Precursor Battleship bonuses (per skill level):</b><br>
  | structurehp=8,000 HP
+
5% bonus to Supratidal Entropic Disintegrator damage<br>
  | shieldhp=3,500 HP
+
5% bonus to Supratidal Entropic Disintegrator rate of fire<br>
 +
'''Role Bonus:'''<br>100% bonus to Remote Armor Repairer range<br>
 +
50% reduced Energy Neutralizer capacitor need<br>
 +
50% reduced Remote Armor Repairer capacitor need<br>
 +
50% reduced Smart Bomb capacitor need<br>
 +
100% bonus to Shield Extender hitpoints<br>
 +
50% bonus to Armor Plate hitpoints<br>
 +
5% Additional bonus to Reinforced Bulkhead hitpoints
 +
  | structurehp=8,800 HP
 +
  | shieldhp=3,850 HP
 
  | shieldem=0
 
  | shieldem=0
 
  | shieldexp=50
 
  | shieldexp=50
 
  | shieldkin=40
 
  | shieldkin=40
 
  | shieldtherm=20
 
  | shieldtherm=20
  | armorhp=10,500 HP
+
  | armorhp=11,550 HP
 
  | armorem=50
 
  | armorem=50
  | armorexp=0
+
  | armorexp=20
 
  | armorkin=25
 
  | armorkin=25
 
  | armortherm=35
 
  | armortherm=35
  | maxvelocity=113 m/sec
+
  | maxvelocity=125 m/sec
 
  | inertia=0.163
 
  | inertia=0.163
  | warpspeed=2 AU/s
+
  | warpspeed=3 AU/s
  | warptime=14.24 s
+
  | warptime=17.63 s
 
  | targetrange=87.00 km
 
  | targetrange=87.00 km
 
  | sigradius=370 m
 
  | sigradius=370 m
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  | sensortype=Radar
 
  | sensortype=Radar
 
  | sensorvalue=28 points
 
  | sensorvalue=28 points
  | scanres=100 mm
+
  | scanres=130 mm
 
  | reqskills=*{{RequiredSkill|Precursor Battleship|I}}
 
  | reqskills=*{{RequiredSkill|Precursor Battleship|I}}
**{{RequiredSkill|Precursor Cruiser|III}}
+
** {{RequiredSkill|Precursor Battlecruiser|III}}
***{{RequiredSkill|Precursor Frigate|III}}
+
*** {{RequiredSkill|Precursor Cruiser|III}}
****{{RequiredSkill|Spaceship Command|I}}
+
**** {{RequiredSkill|Precursor Destroyer|III}}
***{{RequiredSkill|Spaceship Command|IV}}
+
***** {{RequiredSkill|Precursor Frigate|III}}
**{{RequiredSkill|Spaceship Command|V}}
+
****** {{RequiredSkill|Spaceship Command|I}}
 +
**** {{RequiredSkill|Spaceship Command|IV}}
 +
*** {{RequiredSkill|Spaceship Command|IV}}
 +
** {{RequiredSkill|Spaceship Command|V}}
  
  | totaltraintime=8d 7h  41m
+
  | totaltraintime=8d 18h 18m
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
 
  | externallinks=
 
  | externallinks=
  | highlights1=
+
  | highlights1=High amount of low slots
 
  | highlights2=
 
  | highlights2=
 
  | highlights3=
 
  | highlights3=
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------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The Leshak is a precursor ship from the [[Triglavian Collective]]. It was released in the [[Expansions|Into The Abyss]] expansion on May the 29th 2018, alongside its unique weapon system and two other precursor ships, the [[Vedmak]] and the [[Damavik]].
+
The '''Leshak''' is the [[Triglavian Collective]]'s battleship. From its introduction in 2018 through the [[Marauders|Marauder]] improvements in 2021, the Leshak was ''the'' highest damage battleship in New Eden, while also featuring very thick armor, four utility High slots, Blaster-grade Tracking out to Mega Pulse Laser ranges, and a mass low enough to make it surprisingly fast but also bad at accelerating to that speed.
  
Precursor ships can fit a single [[Turrets#Precursor_turrets|Supratidal Entropic Disintegrator weapon]], a DPS-ramping turret with no falloff. Their slot layouts are suited to armor tanking, and they are are bonused for remote repping, energy neutralization and smarbombing.
+
In the time since the 2021 Industry overhaul and Marauder changes, the Leshak has fallen in popularity, due to the new supremacy of Marauders as the uncontested highest-damage battleships, and the surge in hull prices. Prior to these changes however, the Leshak was one of the kings of Wormhole Space fighting (with its low mass and high armor, damage, and utilities), and one of the kings of high-end PVE (Triglavian Invasion, Sansha [[Incursions]], high-class Wormhole sites,).
  
==Skills==
+
Like all Triglavian combat ships, the Leshak uses the unique Entropic Disintegrator weapon, a single turret with high damage and tracking, whose damage increases the longer it remains focused on a single target. Maximum damage is reached after 30 shots, or about two minutes. However, if the Disintegrator stops firing for any reason (manual deactivation, target lock broken, capacitor depletion, target out of range), the damage bonus is reset. Fortunately, due to its size, the Leshak is the most resistant of all Triglavian ships to having its Disintegrator deactivated.
Further information about additional or recommended skills to pilot Maelstrom for a specific or it's common role(s) can be written here.
 
  
==Fitting==
+
== Skills ==
For more info on fittings, please go [[Leshak/Fittings|here]]
+
''Further information about additional or recommended skills to pilot Maelstrom for a specific or its common role(s) can be written here.''
  
==Tactics==
+
== Tactics ==
Spider-tanking with other Traglavian ships or logi can be effective, and bonuses to [[Capacitor_warfare#Energy_Neutralizers|energy neutralizers]] and [[Smartbombs#Characteristics|smartbombs]] make them attractive utility highs.
+
Spider-tanking with other Triglavian ships or logi can be effective, and bonuses to [[Capacitor warfare#Energy Neutralizers|energy neutralizers]] and [[Smartbombs#Characteristics|smartbombs]] make them attractive uses of the ship's utility highs.
  
 
Due to the damage-ramping mechanic of Entropic Disintegrators, it is advisable to focus fire on a single target without stopping. Damage halts and the damage ramp resets if a target leaves optimal range, so range control is vital in any engagement.
 
Due to the damage-ramping mechanic of Entropic Disintegrators, it is advisable to focus fire on a single target without stopping. Damage halts and the damage ramp resets if a target leaves optimal range, so range control is vital in any engagement.
  
==Patch History==
+
== Patch History ==
 
{{expansion past|
 
{{expansion past|
'''Into The Abyss- 29.05.18'''
+
'''Version 20.09 Version 2022-10-11.1'''  [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes]
* Initial release
+
* 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.
 +
 
 +
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
 +
 
 +
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
 +
* 50% bonus to HP from all Armor Plates
 +
* 100% bonus to HP from all Shield Extenders
 +
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
 +
 
 +
 
 +
'''Version 18.08 - Build: 1792574 - Released 2020-08-25''' - ''"Dreaded Collective" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-08 Patch Notes])
 +
* Mass increased from 63,000,000 kg to 78,000,000 kg (+15,000,000 kg, +23.8%)
 +
** Base align time increased from 14.24 s to 17.63 s (+3.39 s)
 +
* Maximum Velocity increased from 113 m/sec to 125 m/sec (+12 m/s)
 +
 
 +
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
 +
* T1, Faction and Pirate Battleship base hp increased by 10%
 +
* T1, Faction and Pirate Battleship base scan resolution increased 30%
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
 +
 
 +
'''Onslaught 1.1 - Released 11.14.18''' ''(Indirect)''
 +
 
 +
* For those players attempting to train Precursor Battleship or Precursor Cruiser before the new prerequisites were introduced, 1 skillpoint has been granted in these skills to allow for continued training without the Prerequisite skills, akin to the Grandfathered skills method in previous releases with these kinds of skill changes.
 +
 
 +
'''Onslaught 1.0 - Released 11.14.18''' ''(Unlisted, Indirect)''
 +
 
 +
* Precursor Battleship skill changed to require the newly introduced Precursor Battlecruiser at III instead of Precursor Cruiser III.
 +
* Precursor Cruiser skill changed to require the newly introduced Precursor Destroyer at III instead of Precursor Frigate III.
 +
 
 +
'''Into The Abyss - Released 29.05.18'''
 +
* Initial release, with the following stats:
 +
 
 +
  {{Color box|
 +
  '''Precursor Battleship bonuses per skill level:'''
 +
  *5% bonus to Supratidal Entropic Disintegrator damage
 +
  *5% bonus to Supratidal Entropic Disintegrator rate of fire
 +
 
 +
  '''Role Bonus:'''
 +
  *100% bonus to Remote Armor Repairer range
 +
  *50% reduced Energy Neutralizer capacitor need
 +
  *50% reduced Remote Armor Repairer capacitor need
 +
  *50% reduced Smart Bomb capacitor need
 +
 
 +
  '''Slot layout:'''
 +
  *5 High Slots
 +
  *4 Mid Slots
 +
  *8 Low Slots
 +
  *1 turret hardpoint
 +
  *0 launcher hardpoints
 +
  *3 Rig Slots
 +
  *400 Calibration
 +
 
 +
  '''Fittings:'''
 +
  *17,000 PWG, 625 CPU
 +
  *Defense (shields / armor / hull) : 3,500 / 10,500 / 8,000
 +
  *Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
 +
  *Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
 +
  *Capacitor (amount / recharge rate) : 6,600 / 1,000s
 +
  *Mobility (max velocity / agility / mass): 113 / .163 / 63,000,000
 +
  *Warp Speed: 2 au/s
 +
  *Drones (bandwidth / bay): 100 / 250
 +
  *Targeting (max targeting range / Scan Resolution / Max Locked targets): 87km / 100 / 7
 +
  *Sensor strength: 28 Radar
 +
  *Signature radius: 370m
 +
  *Cargo capacity: 933m3
 +
  }}
 
}}
 
}}
  
 +
== Notes ==
 +
Like all Tech 1 Triglavian subcapital ships, the Clade that designed the Leshak, Veles, has their name engraved atop the ship in Triglavian font ({{triglavian|VELES}}).
  
==Notes==
+
{{ShipsMatrix|expgroup=other}}
''Notes can be added here''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Ship Database]][[Category:Precursor Battleships]]
+
[[Category:Precursor Battleships]]

Latest revision as of 22:35, 16 November 2024

EVE University Database
 
Ship Database
Leshak
Leshak
Triglavian Collective
Triglavian Collective
Precursor Battleships
Leshak Class
Highlight
High amount of low slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Glorification for the fit and mortification for the unfit.
– Zorya Triglav


A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace.

The Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak

SHIP BONUSES

Precursor Battleship bonuses (per skill level):
5% bonus to Supratidal Entropic Disintegrator damage
5% bonus to Supratidal Entropic Disintegrator rate of fire
Role Bonus:
100% bonus to Remote Armor Repairer range
50% reduced Energy Neutralizer capacitor need
50% reduced Remote Armor Repairer capacitor need
50% reduced Smart Bomb capacitor need
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
8d 18h 18m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
17,000 MW
CPU
cpu output
625 tf
Capacitor
capacitor
6,600 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
1
Medium
medium slots
4
Low
low slots
8
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
125 m/sec
Inertia Modifier
inertia modifier (agility)
0.163
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
17.63 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
250 m³
Drone Bandwidth
drone bandwidth
100 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
87.00 km
Max Locked Targets
max. locked targets
7
Radar Sensor
RADAR sensor strength
28 points
Sig. Radius
signature radius
370 m
Scan Res.
scan resolution
130 mm
Structure
Structure Hitpoints
structure hitpoints
8,800 HP
Mass
ship mass
78,000,000kg
Volume
ship volume
470,000m³
Cargo Capacity
cargo capacity
933 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
11,550 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
3,850 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Leshak is the Triglavian Collective's battleship. From its introduction in 2018 through the Marauder improvements in 2021, the Leshak was the highest damage battleship in New Eden, while also featuring very thick armor, four utility High slots, Blaster-grade Tracking out to Mega Pulse Laser ranges, and a mass low enough to make it surprisingly fast but also bad at accelerating to that speed.

In the time since the 2021 Industry overhaul and Marauder changes, the Leshak has fallen in popularity, due to the new supremacy of Marauders as the uncontested highest-damage battleships, and the surge in hull prices. Prior to these changes however, the Leshak was one of the kings of Wormhole Space fighting (with its low mass and high armor, damage, and utilities), and one of the kings of high-end PVE (Triglavian Invasion, Sansha Incursions, high-class Wormhole sites,).

Like all Triglavian combat ships, the Leshak uses the unique Entropic Disintegrator weapon, a single turret with high damage and tracking, whose damage increases the longer it remains focused on a single target. Maximum damage is reached after 30 shots, or about two minutes. However, if the Disintegrator stops firing for any reason (manual deactivation, target lock broken, capacitor depletion, target out of range), the damage bonus is reset. Fortunately, due to its size, the Leshak is the most resistant of all Triglavian ships to having its Disintegrator deactivated.

Skills

Further information about additional or recommended skills to pilot Maelstrom for a specific or its common role(s) can be written here.

Tactics

Spider-tanking with other Triglavian ships or logi can be effective, and bonuses to energy neutralizers and smartbombs make them attractive uses of the ship's utility highs.

Due to the damage-ramping mechanic of Entropic Disintegrators, it is advisable to focus fire on a single target without stopping. Damage halts and the damage ramp resets if a target leaves optimal range, so range control is vital in any engagement.

Patch History

Notes

Like all Tech 1 Triglavian subcapital ships, the Clade that designed the Leshak, Veles, has their name engraved atop the ship in Triglavian font (VELES).