Difference between revisions of "Cheetah"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 9/9/2022)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=11182
+
| shipimg=Cheetah.jpg
|shipid=11182
+
| shipname=Cheetah
|shipimg=Cheetah.jpg
+
| class=Covert Ops
|shipname=Cheetah
+
| grouping=Covert Ops
|caption=Cheetah
+
| hulltype=Probe Class
|class=Covert Ops
+
| faction=Minmatar Republic  
|grouping=Covert Ops
+
| variations= {{Ship|Probe}}, {{Ship|Probe Fleet Issue}}
|hulltype=Probe Class
+
| tech=2  
|faction=Minmatar Republic
+
| powergrid=15 MW
|race=Minmatar
+
| cpu=275 tf
|roles=Scout
+
| capacitor=187.5 GJ
|variations={{Ship|Probe}}
+
| highs=3
|tech=2
+
| turrets=2
+
| launchers=1
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| mediums=4
+
| lows=4
|powergrid=15 MW
+
| mass=1,430,000 kg
|cpu=275 tf
+
| volume=17,400
|capacitor=187.5 GJ
+
| cargohold=200
|highs=3
+
| extrahold=
|turrets=2
+
| extraholdtype=
|launchers=1
+
| dronebay=
|mediums=4
+
| bandwidth=
|lows=3
 
 
|mass=1,430,000 kg
 
|volume=17,400 m&#179;
 
|cargohold=200 m&#179;
 
 
|dronebay=0 m&#179;
 
|bandwidth=0 Mbit/sec
 
 
|info=Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.<br><br>Developer: Thukker Mix<br><br>It is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of R&D, the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers aquired the technology from prototypes stolen by the Guristas.
 
 
|bonuses=<b>Role Bonus:</b><br>+10 Virus strength to Relic and Data Analyzers<br><b>Minmitar Frigate Skill Bonus:</b><br>5% bonus to Small Projectile Turret Damage per level<br>10% bonus to Small Projectile Turret Optimal Range per level<br><b>Covert Ops Skill Bonus:</b><br>20% reduced CPU need for Cloaking Devices per level<br>10% increase to scan strength of probes per level<br>10% reduction to survey probe flight time per level<br><b>Notes:</b> Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds
 
 
|structurehp=528 HP
 
|shieldhp=281 HP |shieldem=10 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=387 HP |armorem=70 |armorexp=10 |armorkin=25 |armortherm=35
 
 
|maxvelocity=381 m/s
 
|inertia=3.77
 
|warpspeed=8 AU/s
 
|warptime=7.47 s
 
 
|targetrange=37 km
 
|sigradius=46 m
 
|maxlockedtargets=6
 
|sensortype=LADAR
 
|sensorvalue=20 points
 
|scanres=450 mm
 
 
|reqskills=*Minmatar Frigate V<small>11d 20h 26m</small>
 
**Spaceship Command I<small>8m</small>
 
*Covert Ops I<small>33m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Electronics Upgrades V<small>11d 20h 26m</small>
 
***CPU Management II<small>47m</small>
 
***Power Grid Management II<small>47m</small>
 
|totaltraintime=23d 23h 27m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Cheetah Cheetah on Eve Online Wiki]<br>
 
 
|highlights1=Can use Covert Ops Cloak
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| quote= Faster than the wind, and harder to catch
 +
| quote_attribution= Unknown RSS agent
 +
| info=Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.<br><br>Developer: Thukker Mix<br><br>It is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of R&D, the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers acquired the technology from prototypes stolen by the Guristas.
 +
| bonuses=<b>Minmatar Frigate bonuses (per skill level):</b>
 +
<br>5% bonus to ship max velocity when using Cloaking Devices
 +
<br>15% reduction in warp drive capacitor need
 +
<br>'''Covert Ops bonuses (per skill level):'''
 +
<br>20% reduction in Cloaking Devices CPU requirement
 +
<br>10% bonus to Core and Combat Scanner Probe strength
 +
<br>10% reduction in Survey Probe flight time
 +
<br>'''Role Bonus:'''
 +
<br>10+ bonus to Relic and Data Analyzer virus strength
 +
<br>•&nbsp;Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
 +
<br>•&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
 +
| structurehp=528 HP
 +
| shieldhp=281 HP
 +
| shieldem=10
 +
| shieldexp=50
 +
| shieldkin=40
 +
| shieldtherm=20
 +
| armorhp=387 HP
 +
| armorem=70
 +
| armorexp=10
 +
| armorkin=25
 +
| armortherm=35
 +
| maxvelocity=381 m/sec
 +
| inertia=3.77
 +
| warpspeed=8 AU/s
 +
| warptime=7.47 s
 +
| targetrange=37.50 km
 +
| sigradius=46 m
 +
| maxlockedtargets=6
 +
| sensortype=LADAR
 +
| sensorvalue=20 points
 +
| scanres=450 mm
 +
| reqskills=*{{RequiredSkill|Minmatar Frigate|V}}
 +
** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Covert Ops|I}}
 +
** {{RequiredSkill|Spaceship Command|III}}
 +
** {{RequiredSkill|Electronics Upgrades|V}}
 +
*** {{RequiredSkill|CPU Management|II}}
 +
*** {{RequiredSkill|Power Grid Management|II}}
 +
 +
| totaltraintime=23d 23h 27m 40s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=Can Use Covert Ops Cloak
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
+
== Summary ==
The covert ops frigates have few differences, but the cheetah is slightly faster and more maneuverable than the rest, while having a below par capacitor. Its speed makes it the ideal covert ops frigate for creating tactical bookmarks and maneuvering behind enemies on grid for fleet warps and hotdrops. But the speed comes at a price. Its powergrid is lesser than that of the Anathema and Helios, its CPU and capacitor is the lowest of all four covert ops frigates, and it possesses four, instead of five, mid-slots. Consequently, a Cheetah needs more advanced fitting skills or an extra fitting module to achieve the same versatility as the other covert ops frigates.
+
The covert ops frigates have few differences, but the Cheetah is slightly faster and more maneuverable than the rest, while having a below par capacitor. Its speed makes it the ideal covert ops frigate for creating tactical bookmarks and maneuvering behind enemies on grid for fleet warps and hotdrops. But the speed comes at a price. Its powergrid is lesser than that of the Anathema and Helios, its CPU and capacitor is the lowest of all four covert ops frigates, and it possesses four, instead of five, mid-slots. Consequently, a Cheetah needs more advanced fitting skills or an extra fitting module to achieve the same versatility as the other covert ops frigates.
 +
 
 +
== Skills ==
 +
* It is essential to train {{Sk|Cloaking}} to IV in order to use the Covert Ops Cloaking Device II.
 +
* {{Sk|Astrometrics|IV}}, {{Sk|Astrometric Acquisition|III}}, {{Sk|Astrometric Pinpointing|III}} and {{Sk|Astrometric Rangefinding|III}} make a good skills base for scanning.
 +
 
 +
== Tactics ==
 +
''No sub-article about Cheetah roles or piloting tactics. You can write them here.''
 +
 
 +
== Notes ==
 +
The Cheetah (much like any covops) is cloak tanked. So despite rumors to the contrary, use of shields, or armor tank mods isn't needed. Rule #1: If you've been pointed in a Cheetah, you've done something very wrong.
 +
 
 +
== Patch History ==
 +
{{expansion past|width= 50%
 +
|
 +
'''Version 20.07 - Build: 2086561 - 2022-08-09'''
 +
* Aquired -> Acquired in ship description
  
==Skills==
+
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])
*It is essential to train [[Cloaking]] to IV in order to use the Covert Ops Cloaking Device II.
 
*[[Astrometrics]] IV, [[Astrometric Acquisition]] III, [[Astrometric Pinpointing]] III and [[Astrometric Rangefinding]] III make a good skills base for scanning.
 
  
==Fitting==
+
* Added 1 Low Slot (current total: 4)
{{ShipFitting|
+
* Changed the 5% bonus to Small Projectile Turret damage to -15% capacitor need to initiate warp per level
ship=Cheetah|
+
* Changed the 10% bonus to Small Projectile Turret optimal range to 5% bonus to cloaked velocity per level
shipTypeID=11182|
 
fitName=Non-Cyno Scout|
 
fitID=Scout|
 
high1name=Covert Ops Cloaking Device II|
 
high1typeID=11578|
 
high2name=Expanded Probe Launcher I|
 
high2typeID=18639|
 
high3name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=open|
 
mid3name=open|
 
mid4name=open|
 
low1name=Nanofiber Internal Structure II|
 
low1typeID=2605|
 
low2name=Nanofiber Internal Structure II|
 
low2typeID=2605|
 
low3name=Nanofiber Internal Structure II|
 
low3typeID=2605|
 
charge1name=Combat Scanner Probe I x1|
 
charge1typeID=30028|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Gravity Capacitor Upgrade I|
 
rig1typeID=31213|
 
rig2name=Small Gravity Capacitor Upgrade I|
 
rig2typeID=31213|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=11182:11578;1:18639;1:380;1:438;1:5973;1:1403;1:2605;1:11563;1:31213;2:30028;1::|
 
skills=Astrometric Rangefinding IV</li><li>Astrometric Acquisition III</li><li>Astrometrics III</li><li>Cloaking IV</li><li>Covert Ops IV</li><li>Astrometric Acquisiton IV</li><li>Astrometrics IV|
 
notes=There is 1 remaining grid, allowing a single mid slot. A Multispectral ECM jammer ''might'' save you if you're caught decloaked. Alternatively a Warp Disruptor is occasionally useful if you bump in to a pod or freighter. An adaptive Invulnerability module might be useful if you get caught by smart bombs. None is really essential.}}{{ShipFitting|
 
ship=Cheetah|
 
shipTypeID=11182|
 
fitName=Cyno Scout|
 
fitID=Scout|
 
high1name=Covert Ops Cloaking Device II|
 
high1typeID=11578|
 
high2name=Expanded Probe Launcher I|
 
high2typeID=18639|
 
high3name=Cynosural Field Generator I|
 
high3typeID=21096|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=open|
 
mid3name=open|
 
mid4name=open|
 
low1name=Nanofiber Internal Structure II|
 
low1typeID=2605|
 
low2name=Micro Auxiliary Power Core I|
 
low2typeID=11563|
 
low3name=Micro Auxiliary Power Core I|
 
low3typeID=11563|
 
charge1name=Combat Scanner Probe I x1|
 
charge1typeID=30028|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Gravity Capacitor Upgrade I|
 
rig1typeID=31213|
 
rig2name=Small Gravity Capacitor Upgrade I|
 
rig2typeID=31213|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=11182:11578;1:18639;1:380;1:438;1:5973;1:1403;1:2605;1:11563;1:31213;2:30028;1::|
 
skills=Astrometric Rangefinding IV</li><li>Astrometric Acquisition III</li><li>Astrometrics III</li><li>Cloaking IV</li><li>Covert Ops IV</li><li>Astrometric Acquisiton IV</li><li>Astrometrics IV|
 
notes=A basic cyno scout fit.}}{{ShipFitting|
 
ship=Cheetah|
 
shipTypeID=11182|
 
fitName=utility scout - beginner|
 
fitID=utility-scout---beginner|
 
high1name=Covert Ops Cloaking Device II|
 
high1typeID=11578|
 
high2name=Expanded Probe Launcher I|
 
high2typeID=18639|
 
high3name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Small Capacitor Battery II|
 
mid2typeID=3488|
 
mid3name=open|
 
mid4name=open|
 
low1name=Nanofiber Internal Structure II|
 
low1typeID=2605|
 
low2name=Nanofiber Internal Structure II|
 
low2typeID=2605|
 
low3name=Micro Auxiliary Power Core II|
 
low3typeID=4254|
 
charge1name=Sisters Core Scanner Probe x36|
 
charge1typeID=30488|
 
charge2name=Sisters Combat Scanner Probe x36|
 
charge2typeID=30486|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Gravity Capacitor Upgrade I|
 
rig1typeID=31213|
 
rig2name=Small Gravity Capacitor Upgrade I|
 
rig2typeID=31213|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=11182:11578;1:18639;1:3488;1:5973;1:2605;2:4254;1:31213;2:30486;1::|
 
skills=Astrometric Acquisition III</li><li>Astrometric Pinpointing III</li><li>Astrometric Rangefinding III</li><li>Astrometrics IV</li><li>Covert Ops IV</li><li>CPU Management IV</li><li>High Speed Maneuvering III</li><li>Navigation IV</li><li>Warp Drive Operation IV|
 
notes=    Having empty slots on a covert ops ship is perfectly acceptable. This ship is not intended for any direct combat role.</li><li>    The MAPC in the low slot is needed to give the Cheetah pilot enough powergrid to fit a capacitor battery for long warps.</li><li>For those interested in exploration, a MAPC also allows a cheetah pilot to fit a codebreaker/analyzer/salvager in addition to the cap battery.</li><li>With max navigation skills, the maximum velocity of this Cheetah fit is 564 m/s, which is 76 m/s faster than a similarly fit Helios.</li><li>    Sisters Combat probes are definitely worth the extra ISK.</li><li>Carry extra probes, because you *will* forget about some of them.</li>}}
 
  
==Tactics==
 
''No sub-article about Cheetah roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
'''YC118.8 v.1.0 – Build: 1077233 – 13.09.16'''
The Cheetah (much like any covops) is cloak tanked. So despite rumors to the contrary, use of shields, or armor tank mods isn't needed. Rule #1: If you've been pointed in a cheetah, you've done something very wrong.
+
*Ship Model Redesign
 +
 
 +
 
 +
'''Februrary 2016 v.1.0 – Build: 1012752 – 09.02.16'''
 +
*Duct tape to the rescule! The middle right booster on the Minmatar Frigates Probe and Cheetah is now aligned correctly.
 +
}}
 +
 
 +
{{ShipsMatrix|expgroup=frigates}}
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Covert Ops]]
+
[[Category:Covert Ops]]

Latest revision as of 15:58, 17 November 2024

EVE University Database
 
Ship Database
Cheetah
CornerT2h.png
Cheetah
Minmatar Republic
Minmatar Republic
Covert Ops
Probe Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Faster than the wind, and harder to catch
– Unknown RSS agent


Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: Thukker Mix

It is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of R&D, the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers acquired the technology from prototypes stolen by the Guristas.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
5% bonus to ship max velocity when using Cloaking Devices
15% reduction in warp drive capacitor need
Covert Ops bonuses (per skill level):
20% reduction in Cloaking Devices CPU requirement
10% bonus to Core and Combat Scanner Probe strength
10% reduction in Survey Probe flight time
Role Bonus:
10+ bonus to Relic and Data Analyzer virus strength
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds

Required Skills
Training Time what's this?
23d 23h 27m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Probe
Probe.jpg
Probe
Standard Frigates Probe Class
Icon hi slot.png3 (2/2) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png25 MW Icon cpu.png240 tf
Icon velocity.png360 m/sec
Icon capacity.png400 m³
, Probe Fleet Issue
Probe Fleet Issue.jpg
CornerTFs.png
Probe Fleet Issue
Faction Frigates Probe Class
Icon hi slot.png4 (2/0) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png40 MW Icon cpu.png200 tf
Icon velocity.png385 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
15 MW
CPU
cpu output
275 tf
Capacitor
capacitor
187.5 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
381 m/sec
Inertia Modifier
inertia modifier (agility)
3.77
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
7.47 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
37.50 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
20 points
Sig. Radius
signature radius
46 m
Scan Res.
scan resolution
450 mm
Structure
Structure Hitpoints
structure hitpoints
528 HP
Mass
ship mass
1,430,000 kg
Volume
ship volume
17,400 m³
Cargo Capacity
cargo capacity
200 m³
Armor
Armor Hitpoints
armor hitpoints
387 HP
Armor Resistances
EM
electromagnetic resistance
70
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
281 HP
Shield Resistances
EM
electromagnetic resistance
10
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The covert ops frigates have few differences, but the Cheetah is slightly faster and more maneuverable than the rest, while having a below par capacitor. Its speed makes it the ideal covert ops frigate for creating tactical bookmarks and maneuvering behind enemies on grid for fleet warps and hotdrops. But the speed comes at a price. Its powergrid is lesser than that of the Anathema and Helios, its CPU and capacitor is the lowest of all four covert ops frigates, and it possesses four, instead of five, mid-slots. Consequently, a Cheetah needs more advanced fitting skills or an extra fitting module to achieve the same versatility as the other covert ops frigates.

Skills

Tactics

No sub-article about Cheetah roles or piloting tactics. You can write them here.

Notes

The Cheetah (much like any covops) is cloak tanked. So despite rumors to the contrary, use of shields, or armor tank mods isn't needed. Rule #1: If you've been pointed in a Cheetah, you've done something very wrong.

Patch History