Difference between revisions of "Revenant"

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(Added quote introduced in the Revenant expansion (2024-11-12).)
 
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2020-04-15)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
+
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
------------------------------------------------------------->
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| shipid=3514
+
| shipimg=Revenant.jpg
|shipid=3514
+
| shipname=Revenant
|shipimg=Revenant.jpg
+
| class=Supercarrier
|shipname=Revenant
+
| grouping=Pirate Faction Supercarriers
|caption=Revenant
+
| hulltype=Revenant Class
|class=Supercarrier
+
| faction=Sansha's Nation
|grouping=Pirate Faction Ships
+
| tech=F
|hulltype=Revenant Class
 
|faction=Unknown
 
|race=Other
 
|roles=unspecified
 
|variations=none
 
 
|ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=625,000 MW
 
|cpu=950 tf
 
|capacitor=82,500 GJ
 
|highs=7
 
|turrets=0
 
|launchers=0
 
|mediums=7
 
|lows=5
 
 
|mass=1,546,875,000 kg
 
|volume=62,000,000 m&#179;
 
|cargohold=1,405 m&#179;
 
 
|dronebay=150,000 m&#179;
 
|bandwidth=7,500 Mbit/sec
 
 
|info=Do you know what you are, capsuleer? The truth will not comfort you.<br>You are a frightened child running headfirst towards oblivion.<br><br>And I?<br>I am the only one who tried to stop you.<br>I am the Messiah that you turned against.<br><br>You persecuted me, hunted my children.<br>Vowed to burn my Promised Land to ash.<br><br><br>Now I have returned, and I know you better than you know yourself.<br><br>I will vanquish your fear, and commute your flesh to dust.<br><br><i>- Sansha Kuvakei</i>
 
 
|bonuses=<b>Amarr Carrier Skill Bonuses:</b><br>10% bonus to fighter and fighter-bomber max velocity per level<br>Can fit 1 additional Warfare Link module per level<br><b>Caldari Carrier Skill Bonuses:</b><br>50% bonus to Capital Energy and Shield transfer range per level<br>Can deploy 1 additional Fighters or Fighter Bombers or Drones per level<br><b>Role Bonuses:</b><br>99% reduction in CPU need for Warfare Link modules<br>Can fit Projected Electronic Counter Measures<br>200% bonus to Fighter or Fighter Bomber control range<br>Immune to all forms of Electronic Warfare<br><b>Special Ability:</b><br>100% bonus to fighter, fighter-bomber damage and hitpoints
 
 
|structurehp=448,000 HP
 
|shieldhp=800,000 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=472,000 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
 
 
|maxvelocity=60 m/s
 
|inertia=0.04
 
|warpspeed=1.5 AU/s
 
|warptime=85.78 s
 
 
|targetrange=184 km
 
|sigradius=11,870 m
 
|maxlockedtargets=6
 
|sensortype=Multi
 
|sensorvalue=0 points
 
|scanres=45 mm
 
 
|reqskills=*Capital Ships I<small>1h 56m</small>
 
**Advanced Spaceship Command V<small>29d 15h 6m</small>
 
*Amarr Carrier III<small>2d 14h 13m</small>
 
**Amarr Battleship V<small>47d 9h 46m</small>
 
**Drone Interfacing V<small>29d 15h 6m</small>
 
**Capital Ships III<small>2d 14h 13m</small>
 
*Caldari Carrier III<small>2d 14h 13m</small>
 
**Caldari Battleship V<small>47d 9h 46m</small>
 
**Drone Interfacing V<small>29d 15h 6m</small>
 
**Capital Ships III<small>2d 14h 13m</small>
 
*Jump Drive Operation I<small>41m</small>
 
**Science V<small>5d 22h 13m</small>
 
**Navigation V<small>5d 22h 13m</small>
 
**Warp Drive Operation V<small>5d 22h 13m</small>
 
|totaltraintime=211d 23h 5m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Revenant Revenant on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of High Slots
 
|highlights2=High Amount of Medium Slots
 
|highlights3=
 
|highlights4=
 
  
 +
| powergrid=625,000 MW
 +
| cpu=950 tf
 +
| capacitor=90,000 GJ
 +
 +
| highs=6
 +
| mediums=7
 +
| lows=6
 +
 +
| mass=1,600,000,000 kg
 +
| volume=62,000,000 m³
 +
 +
| cargohold=1,740 m³
 +
| extraholdtype=Fuel
 +
| extrahold=5,000 m³
 +
| extrahold2type=Ship Maintenance Bay
 +
| extrahold2= 5,000,000 m³
 +
| extrahold3type=Fleet Hangar
 +
| extrahold3=50,000 m³
 +
 +
| fighterbay=100,000 m³
 +
| fightertubes=5
 +
| lightfightersquadlimit=3
 +
| heavyfightersquadlimit=4
 +
 +
| quote=I will vanquish your fear, and commute your flesh to dust.
 +
| quote_attribution=Sansha Kuvakei
 +
| info=Do you know what you are, capsuleer? The truth will not comfort you.<br>You are a frightened child running headfirst towards oblivion.<br><br>And I?<br>I am the only one who tried to stop you.<br>I am the Messiah that you turned against.<br><br>You persecuted me, hunted my children.<br>Vowed to burn my Promised Land to ash.<br><br><br>Now I have returned, and I know you better than you know yourself.<br><br>I will vanquish your fear, and commute your flesh to dust.<br><br><i>- Sansha Kuvakei</i>
 +
| bonuses= <b>Amarr Carrier bonuses (per skill level):</b><br>
 +
5% bonus to Fighter damage<br>
 +
5% bonus to Fighter weapon explosion radius and explosion velocity<br>
 +
3+ bonus to ship warp core strength<br>
 +
'''Caldari Carrier bonuses (per skill level):'''<br>
 +
5% bonus to Fighter damage<br>
 +
20% bonus to Afterburner velocity bonus<br>
 +
3+ bonus to ship warp core strength<br>
 +
'''Role Bonus:'''<br>
 +
•&nbsp;Can fit Networked Sensor Array<br>
 +
•&nbsp;Can fit Burst Projectors<br>
 +
•&nbsp;Can use two Command Burst modules<br>
 +
200% bonus to Command Burst area of effect range<br>
 +
•&nbsp;Can launch Light, Support and Heavy Fighters<br>
 +
•&nbsp;Can lock at extended ranges<br>
 +
200% bonus to Armor Plates and Shield Extenders<br>
 +
50% bonus to Remote Sensor Dampener resistance<br>
 +
50% bonus to Stasis effect resistance<br>
 +
50% increase to Remote Electronic Assistance impedance<br>
 +
5x penalty to Entosis Link duration
 +
 +
| structurehp=405,000 HP
 +
 +
| armorhp=330,000 HP
 +
| armorem=50
 +
| armortherm=35
 +
| armorkin=25
 +
| armorexp=20
 +
 +
| shieldhp=750,000 HP
 +
| shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 +
| shieldexp=50
 +
 +
| maxvelocity=80 m/sec
 +
| inertia=0.035
 +
| warpspeed=1.5 AU/s
 +
| warptime=77.632 s
 +
 +
| targetrange=5,800 km
 +
| maxlockedtargets=14
 +
| sigradius=18,870 m
 +
| scanres=75 mm
 +
| sensortype=RADAR
 +
| sensorvalue=175 points
 +
 +
| reqskills= * {{RequiredSkill|Capital Ships|I}}
 +
** {{RequiredSkill|Advanced Spaceship Command|V}}
 +
*** {{RequiredSkill|Spaceship Command|V}}
 +
* {{RequiredSkill|Amarr Carrier|I}}
 +
** {{RequiredSkill|Capital Ships|IV}}
 +
*** {{RequiredSkill|Advanced Spaceship Command|V}}
 +
**** {{RequiredSkill|Spaceship Command|V}}
 +
** {{RequiredSkill|Amarr Battleship|III}}
 +
*** {{RequiredSkill|Spaceship Command|IV}}
 +
*** {{RequiredSkill|Amarr Battlecruiser|III}}
 +
**** {{RequiredSkill|Spaceship Command|III}}
 +
**** {{RequiredSkill|Amarr Cruiser|III}}
 +
***** {{RequiredSkill|Spaceship Command|II}}
 +
***** {{RequiredSkill|Amarr Destroyer|III}}
 +
****** {{RequiredSkill|Amarr Frigate|III}}
 +
******* {{RequiredSkill|Spaceship Command|I}}
 +
** {{RequiredSkill|Drone Interfacing|V}}
 +
*** {{RequiredSkill|Drones|V}}
 +
** {{RequiredSkill|Jump Fuel Conservation|IV}}
 +
*** {{RequiredSkill|Jump Drive Operation|III}}
 +
**** {{RequiredSkill|Navigation|V}}
 +
**** {{RequiredSkill|Warp Drive Operation|V}}
 +
***** {{RequiredSkill|Navigation|I}}
 +
**** {{RequiredSkill|Science|V}}
 +
** {{RequiredSkill|Jump Drive Calibration|III}}
 +
*** {{RequiredSkill|Jump Drive Operation|V}}
 +
**** {{RequiredSkill|Navigation|V}}
 +
**** {{RequiredSkill|Warp Drive Operation|V}}
 +
***** {{RequiredSkill|Navigation|I}}
 +
**** {{RequiredSkill|Science|V}}
 +
* {{RequiredSkill|Caldari Carrier|I}}
 +
** {{RequiredSkill|Capital Ships|IV}}
 +
*** {{RequiredSkill|Advanced Spaceship Command|V}}
 +
**** {{RequiredSkill|Spaceship Command|V}}
 +
** {{RequiredSkill|Caldari Battleship|III}}
 +
*** {{RequiredSkill|Spaceship Command|IV}}
 +
*** {{RequiredSkill|Caldari Battlecruiser|III}}
 +
**** {{RequiredSkill|Spaceship Command|III}}
 +
**** {{RequiredSkill|Caldari Cruiser|III}}
 +
***** {{RequiredSkill|Spaceship Command|II}}
 +
***** {{RequiredSkill|Caldari Destroyer|III}}
 +
****** {{RequiredSkill|Caldari Frigate|III}}
 +
******* {{RequiredSkill|Spaceship Command|I}}
 +
** {{RequiredSkill|Drone Interfacing|V}}
 +
*** {{RequiredSkill|Drones|V}}
 +
** {{RequiredSkill|Jump Fuel Conservation|IV}}
 +
*** {{RequiredSkill|Jump Drive Operation|III}}
 +
**** {{RequiredSkill|Navigation|V}}
 +
**** {{RequiredSkill|Warp Drive Operation|V}}
 +
***** {{RequiredSkill|Navigation|I}}
 +
**** {{RequiredSkill|Science|V}}
 +
** {{RequiredSkill|Jump Drive Calibration|III}}
 +
*** {{RequiredSkill|Jump Drive Operation|V}}
 +
**** {{RequiredSkill|Navigation|V}}
 +
**** {{RequiredSkill|Warp Drive Operation|V}}
 +
***** {{RequiredSkill|Navigation|I}}
 +
**** {{RequiredSkill|Science|V}}
 +
| totaltraintime=151d 21h 53m 40s
 +
 +
| externallinks=
 +
| highlights1=High Amount of Medium Slots
 +
| highlights2=
 
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==Summary==
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== Summary ==
The Revenant is a Sansha's Nation supercarrier. It is only available from very rare BPC drops from Sansha's Nation motherships in incursions in low security space. It requires both Caldari and Amarr carrier skills to fly.
+
The '''Revenant''' is a Sansha's Nation supercarrier. It is only available from very rare BPC drops from [[Uroborus|Sansha's Nation motherships in incursions in low security space]]. It requires both Caldari and Amarr carrier skills to fly.
 
 
The Revenant can deploy fewer fighters and fighter-bombers than a normal supercarrier, but the role bonus doubles their effectiveness, making it in reality the highest damaging supercarrier by quite a margin. With 7 mids and 4 lows the Revenant is designed to be a shield tanker.
 
  
==Skills==
+
Due to the rarity of the blueprint and the effort required to construct them, Revenants are one of the scarcest types of supercapital ship, and rank highly among the rarest non-limited edition ships in the game. Throughout the history of New Eden, only [https://zkillboard.com/ship/3514/losses/ a few] Revenants have ever been destroyed - with the first being killed by Black Legion on the 8th of July 2013, and the sacrifice of a second being the focal point of a player event hosted on the 5th of September 2014. The third was killed by a Pandemic Legion drive-by Doomsday on the 1st of March 2015. The fourth Revenant was destroyed on the 8th of July 2015, and was piloted by an alt of TinkerHell of Cynosural Field Theory, who lost it to Snuffed Out.
''Further information about additional or recommended skills to pilot Revenant for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
== Skills ==
''No tagged fittings for Revenant.''
+
''Further information about additional or recommended skills to pilot Revenant for a specific or its common role(s) can be written here.''
  
==Tactics==
+
== Tactics ==
 
''No sub-article about Revenant roles or piloting tactics. You can write them here.''
 
''No sub-article about Revenant roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Notes ==
 
''You can write additional notes for Revenant here.''
 
''You can write additional notes for Revenant here.''
  
{{ShipsMatrix}}
+
== Patch History ==
[[Category:Database]][[Category:Ship Database]][[Category:Pirate Faction Ships]]
+
{{Expansion past|
 +
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
 +
:''There is a vision for a Capital ecosystem with clear escalation steps based on distinct roles for each class. Part of that vision relies on moving Super Carriers and Titans away from all-purpose damage to a specific focus on Capital and structure killing. You will have seen one big step in this direction recently with the removal of High Angle Weapons from Titans. Now, substantial changes are being made to Super Carriers as well, but there is also an acknowledgement that Super Carriers need more to set them apart from Titans and Dreadnaughts as Capital killers before their Subcapital damage application can be fully removed. For now, their fighter tube loadout will be rearranged to promote more class diversity in your local Super umbrella and decrease long range Heavy Fighter damage application.'' -[https://www.eveonline.com/news/view/surgical-strike-coming-15-april Surgical Strike Dev Blog]
 +
 
 +
* Support fighter tubes removed (could previously have up to two support fighter squads active)
 +
* Heavy fighter squadron limit increased from 3 to 4 (+1)
 +
* Bonus to Armor Plates and Shield Extenders reduced from 400% to 200% (-200%)
 +
}}
 +
 
 +
{{ShipsMatrix|expgroup= pirates}}
 +
 
 +
[[Category:Ship Database]]
 +
[[Category:Pirate Faction Ships]]
 +
[[Category:Pirate Faction Supercarriers]]

Latest revision as of 18:07, 17 November 2024

EVE University Database
 
Ship Database
Revenant
CornerTFh.png
Revenant
Sansha's Nation
Sansha's Nation
Pirate Faction Supercarriers
Revenant Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
I will vanquish your fear, and commute your flesh to dust.
– Sansha Kuvakei


Do you know what you are, capsuleer? The truth will not comfort you.
You are a frightened child running headfirst towards oblivion.

And I?
I am the only one who tried to stop you.
I am the Messiah that you turned against.

You persecuted me, hunted my children.
Vowed to burn my Promised Land to ash.


Now I have returned, and I know you better than you know yourself.

I will vanquish your fear, and commute your flesh to dust.

- Sansha Kuvakei

SHIP BONUSES

Amarr Carrier bonuses (per skill level):
5% bonus to Fighter damage
5% bonus to Fighter weapon explosion radius and explosion velocity
3+ bonus to ship warp core strength
Caldari Carrier bonuses (per skill level):
5% bonus to Fighter damage
20% bonus to Afterburner velocity bonus
3+ bonus to ship warp core strength
Role Bonus:
• Can fit Networked Sensor Array
• Can fit Burst Projectors
• Can use two Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light, Support and Heavy Fighters
• Can lock at extended ranges
200% bonus to Armor Plates and Shield Extenders
50% bonus to Remote Sensor Dampener resistance
50% bonus to Stasis effect resistance
50% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
151d 21h 53m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
625,000 MW
CPU
cpu output
950 tf
Capacitor
capacitor
90,000 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
7
Low
low slots
6
Rig
rigs
3
 
capital
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
0.035
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
77.632 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
100,000 m³
Fighter Squad Tubes
fighter squad tubes
5
Light Fighter Squad Limit
light fighter squad limit
3
Heavy Fighter Squad Limit
heavy fighter squad limit
4
Targeting
Max Tgt. Range
max. targeting range
5,800 km
Max Locked Targets
max. locked targets
14
RADAR Sensor
RADAR sensor strength
175 points
Sig. Radius
signature radius
18,870 m
Scan Res.
scan resolution
75 mm
Structure
Structure Hitpoints
structure hitpoints
405,000 HP
Mass
ship mass
1,600,000,000 kg
Volume
ship volume
62,000,000 m³
Cargo Capacity
cargo capacity
1,740 m³
Fuel Capacity
capacity
5,000 m³
Ship Maintenance Bay Capacity
capacity
5,000,000 m³
Fleet Hangar Capacity
capacity
50,000 m³
Armor
Armor Hitpoints
armor hitpoints
330,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
750,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Revenant is a Sansha's Nation supercarrier. It is only available from very rare BPC drops from Sansha's Nation motherships in incursions in low security space. It requires both Caldari and Amarr carrier skills to fly.

Due to the rarity of the blueprint and the effort required to construct them, Revenants are one of the scarcest types of supercapital ship, and rank highly among the rarest non-limited edition ships in the game. Throughout the history of New Eden, only a few Revenants have ever been destroyed - with the first being killed by Black Legion on the 8th of July 2013, and the sacrifice of a second being the focal point of a player event hosted on the 5th of September 2014. The third was killed by a Pandemic Legion drive-by Doomsday on the 1st of March 2015. The fourth Revenant was destroyed on the 8th of July 2015, and was piloted by an alt of TinkerHell of Cynosural Field Theory, who lost it to Snuffed Out.

Skills

Further information about additional or recommended skills to pilot Revenant for a specific or its common role(s) can be written here.

Tactics

No sub-article about Revenant roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Revenant here.

Patch History