Difference between revisions of "Scimitar"
Drebin 679 (talk | contribs) (Updated to account for the warp speed changes.) |
Drebin 679 (talk | contribs) (Added quote introduced in the Revenant expansion (2024-11-12). Removed manufacturer portion of info blurb that was taken out in the same expansion.) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| shipimg=Scimitar.jpg | | shipimg=Scimitar.jpg | ||
| shipname=Scimitar | | shipname=Scimitar | ||
− | |||
| class=Logistics Cruiser | | class=Logistics Cruiser | ||
| grouping=Logistics Cruisers | | grouping=Logistics Cruisers | ||
| hulltype=Scythe Class | | hulltype=Scythe Class | ||
− | | faction=Minmatar Republic | + | | faction=Minmatar Republic |
− | |||
− | |||
| variations={{Ship|Scythe Fleet Issue}},{{Ship|Scythe}} | | variations={{Ship|Scythe Fleet Issue}},{{Ship|Scythe}} | ||
− | | tech=2 | + | | tech=2 |
− | |||
| powergrid=735 MW | | powergrid=735 MW | ||
| cpu=445 tf | | cpu=445 tf | ||
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| lows=4 | | lows=4 | ||
| mass=12,090,000 kg | | mass=12,090,000 kg | ||
− | | volume=89,000 | + | | volume=89,000 m³ |
− | | cargohold=440 | + | | cargohold=440 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
− | | dronebay=45 | + | | dronebay=45 m³ |
| bandwidth=45 Mbit/sec | | bandwidth=45 Mbit/sec | ||
− | | info=Built with special tracking support arrays, the Scimitar was designed in large part to assist heavy combat vessels in tracking fast-moving targets. Relatively nimble for a support cruiser, it can often be found ducking between battleships, protecting its own back while lending the behemoths the support they need to take out their enemies. | + | | quote=Two eyes find the target more easily than one. |
− | | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Remote Tracking Computer falloff<br>20% bonus to Logistic Drone transfer amount<br>60% bonus to Remote Shield Booster optimal range and falloff<br><b>Logistics bonuses (per skill level):</b><br>10% bonus to Remote Tracking Computer effectiveness<br>15% reduction in Remote Shield Booster activation cost<br><b>Role Bonus:</b><br>50% reduction in Remote Shield Booster CPU requirement<br> | + | | quote_attribution=Minmatar Empire maxim |
+ | | info=Built with special tracking support arrays, the Scimitar was designed in large part to assist heavy combat vessels in tracking fast-moving targets. Relatively nimble for a support cruiser, it can often be found ducking between battleships, protecting its own back while lending the behemoths the support they need to take out their enemies. | ||
+ | | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Remote Tracking Computer falloff<br>20% bonus to Logistic Drone transfer amount<br>60% bonus to Remote Shield Booster optimal range and falloff<br><b>Logistics Cruisers bonuses (per skill level):</b><br>10% bonus to Remote Tracking Computer effectiveness<br>15% reduction in Remote Shield Booster activation cost<br><b>Role Bonus:</b><br>50% reduction in Remote Shield Booster CPU requirement<br> | ||
| structurehp=1,434 HP | | structurehp=1,434 HP | ||
| shieldhp=1,618 HP | | shieldhp=1,618 HP | ||
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| scanres=400 mm | | scanres=400 mm | ||
| reqskills=*{{RequiredSkill|Minmatar Cruiser|V}} | | reqskills=*{{RequiredSkill|Minmatar Cruiser|V}} | ||
− | **{{RequiredSkill|Spaceship Command|II}} | + | ** {{RequiredSkill|Spaceship Command|II}} |
− | **{{RequiredSkill|Minmatar Destroyer|III}} | + | ** {{RequiredSkill|Minmatar Destroyer|III}} |
− | ***{{RequiredSkill|Minmatar Frigate|III}} | + | *** {{RequiredSkill|Minmatar Frigate|III}} |
− | ****{{RequiredSkill|Spaceship Command|I}} | + | **** {{RequiredSkill|Spaceship Command|I}} |
− | *{{RequiredSkill|Logistics Cruisers|I}} | + | * {{RequiredSkill|Logistics Cruisers|I}} |
− | **{{RequiredSkill|Spaceship Command|III}} | + | ** {{RequiredSkill|Spaceship Command|III}} |
− | **{{RequiredSkill|Signature Analysis|V}} | + | ** {{RequiredSkill|Signature Analysis|V}} |
− | ***{{RequiredSkill|CPU Management|I}} | + | *** {{RequiredSkill|CPU Management|I}} |
− | **{{RequiredSkill|Long Range Targeting|V}} | + | ** {{RequiredSkill|Long Range Targeting|V}} |
− | ***{{RequiredSkill|CPU Management|II}} | + | *** {{RequiredSkill|CPU Management|II}} |
| totaltraintime=48d 9h 37m 10s | | totaltraintime=48d 9h 37m 10s | ||
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− | ==Summary== | + | == Summary == |
− | The '''Scimitar''' is a specialised logistics ship, bonused for shield transfer and tracking links. The ship's primary use is shield repair, and the tracking link bonus is generally considered a secondary benefit or ignored. Unlike its | + | The '''Scimitar''' is a specialised logistics ship, bonused for shield transfer and tracking links. The ship's primary use is shield repair, and the tracking link bonus is generally considered a secondary benefit or ignored. Unlike its Caldari counterpart, the [[Basilisk]], the Scimitar does not transfer capacitor with other logistics ships and is fit to cover its own capacitor needs. This tends to make Scimitar fits very tight and require careful trade-offs between repping power, capacitor regen, and tank if the pilot has less-than-perfect skills. |
The Scimitar is known as the fastest of the logistics ships by quite a way (since the Basilisk has a low base speed and the [[Oneiros]] fits armor plates), and is prized as the logistics ship of choice for fast shield gangs. | The Scimitar is known as the fastest of the logistics ships by quite a way (since the Basilisk has a low base speed and the [[Oneiros]] fits armor plates), and is prized as the logistics ship of choice for fast shield gangs. | ||
− | ==Skills== | + | == Skills == |
− | |||
− | + | Even more so than some other Tech 2 hulls, the Scimitar has tight fitting limitations, and puts a premium on the pilot's [[fitting skills]]. As with all the Tech 2 logistics hulls, having the ship skill, {{sk|Logistics Cruisers}}, trained to IV is good, but the per-level bonuses are significant enough that training it to V yields significant extra battlefield power. {{sk|Shield Emission Systems}} and {{sk|Repair Drone Operation}} are obviously important. General [[support skills]] are never bad. | |
− | |||
− | ==Tactics== | + | == Tactics == |
− | |||
− | ==Notes== | + | Refer to the wiki's [[Logistics#Logistics organization and tactics|general coverage of logistics tactics]] for relevant advice. |
+ | |||
+ | == Notes == | ||
''You can write additional notes for Scimitar here.'' | ''You can write additional notes for Scimitar here.'' | ||
− | ==Patch History== | + | == Patch History == |
{{Expansion past| | {{Expansion past| | ||
'''October 2019 Release - 2019-10-15.1''' | '''October 2019 Release - 2019-10-15.1''' | ||
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}} | }} | ||
− | {{ShipsMatrix}} | + | {{ShipsMatrix|expgroup=cruisers}} |
− | [[Category:Ship Database]][[Category:Logistics Cruisers]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Logistics Cruisers]] |
Latest revision as of 23:15, 17 November 2024
RELATED UNI-WIKI REFERENCES
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Two eyes find the target more easily than one.
SHIP BONUSES
Minmatar Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Scimitar is a specialised logistics ship, bonused for shield transfer and tracking links. The ship's primary use is shield repair, and the tracking link bonus is generally considered a secondary benefit or ignored. Unlike its Caldari counterpart, the Basilisk, the Scimitar does not transfer capacitor with other logistics ships and is fit to cover its own capacitor needs. This tends to make Scimitar fits very tight and require careful trade-offs between repping power, capacitor regen, and tank if the pilot has less-than-perfect skills.
The Scimitar is known as the fastest of the logistics ships by quite a way (since the Basilisk has a low base speed and the Oneiros fits armor plates), and is prized as the logistics ship of choice for fast shield gangs.
Skills
Even more so than some other Tech 2 hulls, the Scimitar has tight fitting limitations, and puts a premium on the pilot's fitting skills. As with all the Tech 2 logistics hulls, having the ship skill, Logistics Cruisers, trained to IV is good, but the per-level bonuses are significant enough that training it to V yields significant extra battlefield power. Shield Emission Systems and Repair Drone Operation are obviously important. General support skills are never bad.
Tactics
Refer to the wiki's general coverage of logistics tactics for relevant advice.
Notes
You can write additional notes for Scimitar here.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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