Difference between revisions of "Thorax"

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* SHIP ATTRIBUTES SECTION (last update : 10/15/2019)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=627
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| shipimg=Thorax.jpg
|shipid=627
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| shipname=Thorax
|shipimg=Thorax.jpg
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| class=Cruiser
|shipname=Thorax
+
| grouping=Standard Cruisers
|caption=Thorax
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| hulltype=Thorax Class
|class=Cruiser
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| faction=Gallente Federation  
|grouping=Standard Cruisers
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| variations={{Ship|Phobos}},{{Ship|Deimos}},{{Ship|Vigilant}}
|hulltype=Thorax Class
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| tech=  
|faction=Gallente Federation
+
| powergrid=820 MW
|race=Gallente
+
| cpu=330 tf
|roles=unspecified
+
| capacitor=1,450 GJ
|variations={{Ship|Deimos}}, {{Ship|Phobos}}
+
| highs=5
+
| turrets=5
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| launchers=0
+
| mediums=4
|powergrid=820 MW
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| lows=5
|cpu=300 tf
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| mass=11,280,000 kg
|capacitor=1,375 GJ
+
| volume=112,000
|highs=5
+
| cargohold=465 m³
|turrets=5
+
| extrahold=
|launchers=0
+
| extraholdtype=
|mediums=3
+
| dronebay=50
|lows=5
+
| bandwidth=50 Mbit/sec
+
| quote=Like bringing a shotgun to a knife fight.
|mass=11,280,000 kg
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| quote_attribution=Vice Admiral Foriana Revelli
|volume=112,000 m&#179;
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| info=The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.
|cargohold=265 m&#179;
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| bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>7.5% bonus to Medium Hybrid Turret tracking speed<br>
+
| structurehp=1,600 HP
|dronebay=50 m&#179;
+
| shieldhp=1,200 HP
|bandwidth=50 Mbit/sec
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| shieldem=0
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| shieldexp=50
|info=The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.
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| shieldkin=40
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| shieldtherm=20
|bonuses=<b>Gallente Cruiser Skill Bonus:</b><br>5% bonus to Medium Hybrid Turret damage per level and 5% increase to MicroWarpdrive capacitor bonus per level.
+
| armorhp=1,600 HP
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| armorem=50
|structurehp=1,875 HP
+
| armorexp=10
|shieldhp=1,524 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| armorkin=35
|armorhp=1,641 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35
+
| armortherm=35
+
| maxvelocity=240 m/sec
|maxvelocity=180 m/s
+
| inertia=0.49
|inertia=0.55575
+
| warpspeed=4 AU/s
|warpspeed=3 AU/s
+
| warptime=7.66 s
|warptime=9.15 s
+
| targetrange=52.50 km
+
| sigradius=120 m
|targetrange=55 km
+
| maxlockedtargets=6
|sigradius=140 m
+
| sensortype=Magnetometric
|maxlockedtargets=6
+
| sensorvalue=15 points
|sensortype=Magnetometric
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| scanres=280 mm
|sensorvalue=15 points
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| reqskills=*{{RequiredSkill|Gallente Cruiser|I}}
|scanres=259 mm
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** {{RequiredSkill|Spaceship Command|II}}
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** {{RequiredSkill|Gallente Destroyer|III}}
|reqskills=*Gallente Cruiser III<small>22h 13m</small>
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*** {{RequiredSkill|Gallente Frigate|III}}
**Spaceship Command III<small>4h 26m</small>
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**** {{RequiredSkill|Spaceship Command|I}}
**Gallente Frigate IV<small>2d 2h 17m</small>
 
|totaltraintime=3d 4h 57m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Thorax Thorax on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=19h 15m 30s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
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| highlights2=
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| highlights3=
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| highlights4=
 
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==Summary==
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== Summary ==
The Thorax is a gun boat, designed to use hybrid turrets. In PvP the Thorax is used as a hard hitting blaster boat, using a Microwarpdrive (taking advantage of its secondary bonus) to close quickly and deliver high damage. This can be highly effective but is very "do or die", and will make most Thoraxes lives glorious but short. In PvE the Thorax is less popular, partly because its secondary bonus to MWDs is not used and because the slow and steady style of the [[Vexor]] is more suited to mission running. Despite this the Thorax can be popular as a first mission running cruiser, because most pilots will have trained gunnery skills while piloting frigates and destroyers, while they will probably have neglected the drone skills required to use a Vexor effectively. Having said that, the Thorax has a 50m3 drone bay, so will also benefit greatly from drone skills.
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The Thorax is a gunboat, designed to use hybrid turrets.
  
==Skills==
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In PvP it is most commonly flown as a hard-hitting blaster boat. With its bonuses for damage and tracking, 50mb drone bandwidth and very respectable speed for a cruiser hull, a blaster Thorax can muster lots of fast-moving DPS even in the hands of a novice pilot, and can apply that DPS to a wide range of small and large targets. Such fits do not, though, tank especially well, and tend to live briefly (albeit sometimes gloriously).
The general skill requirements for a Thorax have those everyone could think of (gunnery skills, gallente cruiser skills, MWD skills, capacitor skills - especially energy management), and also good drone skills (Drones V, Drone Interfacing III-IV, you are going to use them later anyway if you choose to be a gallentean) as well, which can be trained with in 10 days, where T2 guns would require a bit more time.
 
  
For a beginner, drones might have 1/3 (down to around 1/7 when gunnery is a few millions high) of your total dps or even more, and they will work nicely on smaller targets since you might just be using heavy blasters.  
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The Thorax's speed also opens up the possibility of kiting railgun fits, though these are seen more rarely.
  
While most thorax PVP fit uses shield tank, there are armor tanking thorax fittings as well. By using small turrents or similiar tactics, the tanking ability of a thorax might be as well as a Vexor.
+
The Thorax can function in PvE combat, but the [[Vexor]] is a more optimal T1 Gallente cruiser for most PvE uses, as its bonused drones give it fully selectable damage type, letting pilots precisely target NPC weaknesses rather than being locked to the kinetic/thermal damage profile of hybrid turrets.
  
==Fitting==
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== Skills ==
{{:Gallente Basic Ship and Skill Guide|Thorax}} {{Fittings
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'''Recommended'''
|name=Thorax, PvP Shield T2
 
  
|high=
+
* '''{{sk|Gallente Cruiser}}''' to at least IV to properly take advantage of the ''massive'' DPS buff that the Thorax gains with every extra level in the skill.
Heavy Ion Blaster II<br>
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* '''{{sk|Capacitor Management}}''' and '''{{sk|Capacitor Systems Operation}}''' to at least IV due to hybrid weaponry being capacitor dependent.
Heavy Ion Blaster II<br>
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* '''{{sk|Sharpshooter}}''' to IV to improve hybrid optimal range.
Heavy Ion Blaster II<br>
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* '''{{sk|Drones|V}}, {{sk|Light Drone Operation|V}}, {{sk|Medium Drone Operation|V}}, {{sk|Drone Interfacing|IV}} and {{sk|Gallente Drone Specialization|I}}/{{sk|Minmatar Drone Specialization|I}}''' are all are important for getting as much DPS out of the 50m<sup>3</sup> drone bay as possible.
Heavy Ion Blaster II<br>
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* Also, '''{{sk|High Speed Maneuvering}}, {{sk|Acceleration Control}}, {{sk|Evasive Maneuvering}} and {{sk|Navigation}}''' all to IV or above to improve maneuverability and the use of [[EVE Lexicon#MWD|MicroWarp Drive]] propulsion modules.
Heavy Ion Blaster II
 
|mid=
 
Experimental 10MN MicroWarpdrive I<br>
 
Large Shield Extender II<br>
 
Warp Scrambler II
 
|low=
 
Damage Control II<br>
 
Nanofiber Internal Structure II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II
 
  
|charges=
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'''Desirable'''
Caldari Navy Antimatter Charge M
 
|drones=
 
Hammerhead II x5
 
|rigs=
 
Medium Anti-EM Screen Reinforcer I<br>
 
Medium Anti-Thermal Screen Reinforcer I<br>
 
Medium Anti-Kinetic Screen Reinforcer I
 
  
|recommended1=
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* '''{{sk|Gunnery|V}}''', '''{{sk|Medium Hybrid Turret|V}}''' and '''{{sk|Medium Blaster Specialization}}'''/'''{{sk|Medium Railgun Specialization}}''' trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.
|recommended2=
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* '''{{sk|Rapid Firing}}''', '''{{sk|Surgical Strike}}''', skills that increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.
|recommended3=
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* Along with the obvious '''{{sk|Power Grid Management}}''' and '''{{sk|CPU Management}}''' fitting skills required for fitting most ships, '''{{sk|Weapon Upgrades}}''' and '''{{sk|Advanced Weapon Upgrades}}''' should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.
 
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* The appropriate skills required for fitting a '''[[Full T2 Tank|Full T2]]''' '''[[Full T2 Tank#Armor Tank|Armour]]''' or '''[[Full T2 Tank#Shield Tank|Shield]]''' '''[[Tank#Tank|Tank]]'''.
|notes=
 
* An advanced fit with 19k EHP and 628 dps for maxed skills.<br>
 
* The resist rigs were chosen instead of extenders because the EHP is nearly the same with them, but they are much cheaper than field extenders.
 
}}
 
|name=Thorax, Zakna's Solo PvP Neutrons+1600mm+MedReps
 
  
|high=
+
== Tactics ==
Heavy Neutron Blaster II<br>
 
Heavy Neutron Blaster II<br>
 
Heavy Neutron Blaster II<br>
 
Light Neutron Blaster II<br>
 
Light Neutron Blaster II
 
|mid=
 
Experimental 10MN MicroWarpdrive I<br>
 
Fleeting Propulsion Inhibitor I<br>
 
Warp Scrambler II
 
|low=
 
Damage Control II<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Medium Armor Repairer II
 
  
|charges=
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'''PvP'''
Caldari Navy Antimatter Charge M
 
|drones=
 
Hammerhead II x5
 
|rigs=
 
Medium Ancillary Current Router I<br>
 
Medium Ancillary Current Router I<br>
 
Medium Ancillary Current Router I
 
  
|recommended1=
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In a blaster Thorax, pilots should usually attempt to close with the enemy: they wield high potential DPS, but need to be at short range. Consider your optimal warp-in range on most targets to be 0. Thoraxes can have a shot at running in "under the guns" of turret battleships, getting close enough that they cannot be tracked by large turrets. Don't forget to launch your drones and let them loose on the enemy too.
|recommended2=
 
|recommended3=
 
  
|notes=
+
If you're using hybrid turrets and haven't already familiarized yourself with [[Turrets#Hybrid ammo|their ammo]], stepping into cruiser hulls is a good moment to do so. As a rule of thumb, for T1 blasters consider bringing three types distributed across the range possibilities; one of the three should be Antimatter for maximal DPS at close range.
* This is a solo fit. Reps are to enhance the tank and outlast your opponent.<br>
 
* I know... mixed guns but small neutrons give you more options against frigates that go under your larger guns. You can swap everything to Med Electron Blasters.
 
}}
 
  
==Tactics==
+
In a gang of ships no larger than cruiser size, expect your Thorax to be an early primary target for the enemy, as it will probably be perceived as a significant DPS threat with a weak tank.
As a heavy damage dealer(usually from 230DPS up to more than 700DPS) and a weak tanker(usually less than 20k in EHP), Thorax can be often primaried in fleet combat.  
 
  
For this reason, it might be better to decloak after your fleet has engaged ---- dont be the hero, since you have MWD fitted on most thorax fits it might only take you seconds to join the battle. If you do so, even if the enemy turns on you(which become less likely in large scaled battle), you have earned your teammate a good respite from focused fire.  
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== Notes ==
 +
In anatomy, ''thorax'' is used to refer to the middle of the body in mammals and insects, making this possibly the only ship in EVE to unite etymology and entomology. Given the strong strain of Ancient Greek running through Gallente ship names, however, the Thorax might also be named from the old Greek meaning of the word, "breastplate" or "cuirass".
  
Even though Thorax is usally a gunboat, drones can be a good part of your DPS, they have a good range(more than 25km), better accuracy on small targets, and they are not affected by ewar usually, so always remember to launch the drones in battle.  
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== Patch History ==
 +
{{Expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
  
At last, hybrid turrents can change ammos in a short time, if you are using T2 medium blasters, bring a round full(400 for neutron, 600 for ion, 1000 for electron) of Null M charges with you just in case(they could be quite useful in OGC-like situations).
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
  
==Notes==
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* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
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}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]
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 +
[[Category:Ship Database]]
 +
[[Category:Standard Cruisers]]

Latest revision as of 05:37, 18 November 2024

EVE University Database
 
Ship Database
Thorax
Thorax
Gallente Federation
Gallente Federation
Standard Cruisers
Thorax Class
RELATED UNI-WIKI REFERENCES
Like bringing a shotgun to a knife fight.
– Vice Admiral Foriana Revelli


The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
7.5% bonus to Medium Hybrid Turret tracking speed

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Phobos
Phobos.jpg
CornerT2s.png
Phobos
Heavy Interdiction Cruisers Thorax Class
Icon hi slot.png6 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,165 MW Icon cpu.png375 tf
Icon velocity.png205 m/sec
Icon capacity.png400 m³
,Deimos
Deimos.jpg
CornerT2s.png
Deimos
Heavy Assault Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,100 MW Icon cpu.png380 tf
Icon velocity.png230 m/sec
Icon capacity.png415 m³
,Vigilant
Vigilant.jpg
CornerTFs.png
Vigilant
Pirate Faction Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,050 MW Icon cpu.png360 tf
Icon velocity.png242 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
820 MW
CPU
cpu output
330 tf
Capacitor
capacitor
1,450 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
240 m/sec
Inertia Modifier
inertia modifier (agility)
0.49
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
7.66 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
52.50 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
15 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
280 mm
Structure
Structure Hitpoints
structure hitpoints
1,600 HP
Mass
ship mass
11,280,000 kg
Volume
ship volume
112,000 m³
Cargo Capacity
cargo capacity
465 m³
Armor
Armor Hitpoints
armor hitpoints
1,600 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,200 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Thorax is a gunboat, designed to use hybrid turrets.

In PvP it is most commonly flown as a hard-hitting blaster boat. With its bonuses for damage and tracking, 50mb drone bandwidth and very respectable speed for a cruiser hull, a blaster Thorax can muster lots of fast-moving DPS even in the hands of a novice pilot, and can apply that DPS to a wide range of small and large targets. Such fits do not, though, tank especially well, and tend to live briefly (albeit sometimes gloriously).

The Thorax's speed also opens up the possibility of kiting railgun fits, though these are seen more rarely.

The Thorax can function in PvE combat, but the Vexor is a more optimal T1 Gallente cruiser for most PvE uses, as its bonused drones give it fully selectable damage type, letting pilots precisely target NPC weaknesses rather than being locked to the kinetic/thermal damage profile of hybrid turrets.

Skills

Recommended

Desirable

Tactics

PvP

In a blaster Thorax, pilots should usually attempt to close with the enemy: they wield high potential DPS, but need to be at short range. Consider your optimal warp-in range on most targets to be 0. Thoraxes can have a shot at running in "under the guns" of turret battleships, getting close enough that they cannot be tracked by large turrets. Don't forget to launch your drones and let them loose on the enemy too.

If you're using hybrid turrets and haven't already familiarized yourself with their ammo, stepping into cruiser hulls is a good moment to do so. As a rule of thumb, for T1 blasters consider bringing three types distributed across the range possibilities; one of the three should be Antimatter for maximal DPS at close range.

In a gang of ships no larger than cruiser size, expect your Thorax to be an early primary target for the enemy, as it will probably be perceived as a significant DPS threat with a weak tank.

Notes

In anatomy, thorax is used to refer to the middle of the body in mammals and insects, making this possibly the only ship in EVE to unite etymology and entomology. Given the strong strain of Ancient Greek running through Gallente ship names, however, the Thorax might also be named from the old Greek meaning of the word, "breastplate" or "cuirass".

Patch History