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Tormentor: Difference between revisions

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ArinBot (talk | contribs)
m misstype to mistype; cosmetic changes
Added quote introduced in the Revenant expansion (2024-11-12).
 
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  | shipimg=Tormentor.jpg
  | shipimg=Tormentor.jpg
  | shipname=Tormentor
  | shipname=Tormentor
| caption=Tormentor
  | class=Frigate
  | class=Frigate
  | grouping=Standard Frigates
  | grouping=Standard Frigates
  | hulltype=Tormentor Class
  | hulltype=Tormentor Class
  | faction=Amarr Empire
  | faction=Amarr Empire  
| race=Amarr
| roles=Combat Frigate
  | variations=<i>none</i>
  | variations=<i>none</i>
  | tech=
  | tech=  
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=50 MW
  | powergrid=50 MW
  | cpu=130 tf
  | cpu=130 tf
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  | dronebay=20 m³
  | dronebay=20 m³
  | bandwidth=10 Mbit/sec
  | bandwidth=10 Mbit/sec
| quote=Bring forth the light of faith.
| quote_attribution=The Scriptures, Book of Reclaiming 4:45
  | info=The Tormentor has been in service for many decades. For most of that time it saw service as a mining ship, its size barring it from making any kind of impact on the battlefield. As with most Amarr ships, however, its strong defenses always made it a tough opponent to crack, and with recent advances in turret capacitor use and damage output, its lasers have now stopped digging into dead ore and are instead focused on boring through the hulls of hapless vessels in combat.
  | info=The Tormentor has been in service for many decades. For most of that time it saw service as a mining ship, its size barring it from making any kind of impact on the battlefield. As with most Amarr ships, however, its strong defenses always made it a tough opponent to crack, and with recent advances in turret capacitor use and damage output, its lasers have now stopped digging into dead ore and are instead focused on boring through the hulls of hapless vessels in combat.
  | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% reduction in Small Energy Turret activation cost<br>5% bonus to Small Energy Turret damage<br>
  | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% reduction in Small Energy Turret activation cost<br>5% bonus to Small Energy Turret damage<br>
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== Skills ==
== Skills ==


* [[Skills:Spaceship Command#Amarr Frigate|Amarr Frigate]] for bonuses to both damage and capacitor. Capacitor is also used for armor repairer tank, so this helps your tank indirectly.
* {{sk|Amarr Frigate}} for bonuses to both damage and capacitor. Capacitor is also used for armor repairer tank, so this helps your tank indirectly.
* [[Skills:Gunnery#Small Energy Turrets|Small Energy Turret]] V very helpful when flying PvP Tormentors with Pulse Lasers. The [[Turrets#Frequency Crystals|T2 Scorch ammo]] used with T2 Pulse Lasers projects damage extremely well to scram kiting ranges, making the Tormentor much more flexible to fight at farther ranges.
* {{sk|Small Energy Turret}} V is very helpful when flying PvP Tormentors with Pulse Lasers. The [[Turrets#Frequency Crystals|T2 Scorch ammo]] used with T2 Pulse Lasers projects damage extremely well to scram kiting ranges, making the Tormentor much more flexible to fight at farther ranges.


== Tactics ==
== Tactics ==


The Tormentor has fairly mediocre speed especially when fitted with armor plates as it often is. For solo or small-scale PvP this makes your initial positioning very important. If you are fit with pulse lasers you may want to start close, and if you are beam fit you may want to start farther away (though this varies somewhat depending on your opponent). Good initial position (for example, waiting at a good distance inside a [[Faction Warfare#Complexes|Faction Warfare Complex]] for your opponents to come to you) gives you time applying damage before an opponent can position themselves well.
The Tormentor has fairly mediocre speed especially when fitted with armor plates as it often is. For solo or small-scale PvP this makes your initial positioning very important. If you are fit with pulse lasers you may want to start close, and if you are beam fit you may want to start farther away (though this varies somewhat depending on your opponent). Good initial position (for example, waiting at a good distance inside a [[Faction Warfare#Complexes|Faction Warfare Complex]] for your opponents to come to you) gives you time to apply damage before an opponent can position themselves well.


In a beam Tormentor fit for scram kiting (scram, web, afterburner) the most common risk is that your opponent will get in a close orbit around your ship where your beams cannot track them. Ideally you want to stay around your optimal range with Multifrequency ammo loaded.
In a beam Tormentor fit for scram kiting (scram, web, afterburner) the most common risk is that your opponent will get in a close orbit around your ship where your beams cannot track them. Ideally, you want to stay around your optimal range with Multifrequency ammo loaded.


In a pulse Tormentor, you need to decide whether to brawly in closer with Multifrequency or kite farther with Scorch. Which to choose depends on your opponent's ship and fit, you should try to maximize your damage while minimizing theirs. Keep in mind even pulse lasers have worse tracking than blasters and autocannons, so there is still a risk opponents may orbit close to mitigate your damage.
In a pulse Tormentor, you need to decide whether to brawl in closer with Multifrequency or kite farther with Scorch. Which to choose depends on your opponent's ship and fit, you should try to maximize your damage while minimizing theirs. Keep in mind that even pulse lasers have worse tracking than blasters and autocannons, so there is still a risk opponents may orbit close to mitigate your damage.


== Notes ==
== Notes ==