Difference between revisions of "Tormentor"

From EVE University Wiki
Jump to: navigation, search
m (→‎Fitting: Changes for EFT compatability)
(Added quote introduced in the Revenant expansion (2024-11-12).)
 
(43 intermediate revisions by 26 users not shown)
Line 1: Line 1:
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
+
<!-----------------------------------------------------------
<!-----------------------------------------------------------
+
* SHIP ATTRIBUTES SECTION (last update : 12/08/2015)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
+
-------------------------------------------------------------
-------------------------------------------------------------
+
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
+
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
+
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
------------------------------------------------------------->
------------------------------------------------------------->
+
| shipid=591
+
| shipimg=Tormentor.jpg
|shipid=591
+
| shipname=Tormentor
|shipimg=Tormentor.jpg
+
| class=Frigate
|shipname=Tormentor
+
| grouping=Standard Frigates
|caption=Tormentor
+
| hulltype=Tormentor Class
|class=Frigate
+
| faction=Amarr Empire  
|grouping=Standard Frigates
+
| variations=<i>none</i>
|hulltype=Tormentor Class
+
| tech=  
|faction=Amarr Empire
+
| powergrid=50 MW
|race=Amarr
+
| cpu=130 tf
|roles=Combat frigate
+
| capacitor=425 GJ
|variations=none
+
| highs=3
+
| turrets=3
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| launchers=0
+
| mediums=3
|powergrid=49 MW
+
| lows=4
|cpu=130 tf
+
| mass=1,080,000 kg
|capacitor=400 GJ
+
| volume=24,398
|highs=3
+
| cargohold=130
|turrets=3
+
| extrahold=
|launchers=0
+
| extraholdtype=
|mediums=3
+
| dronebay=20 m³
|lows=4
+
| bandwidth=10 Mbit/sec
+
| quote=Bring forth the light of faith.
|mass=1,180,000 kg
+
| quote_attribution=The Scriptures, Book of Reclaiming 4:45
|volume=24,398 m&#179;
+
| info=The Tormentor has been in service for many decades. For most of that time it saw service as a mining ship, its size barring it from making any kind of impact on the battlefield. As with most Amarr ships, however, its strong defenses always made it a tough opponent to crack, and with recent advances in turret capacitor use and damage output, its lasers have now stopped digging into dead ore and are instead focused on boring through the hulls of hapless vessels in combat.
|cargohold=130 m&#179;
+
| bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% reduction in Small Energy Turret activation cost<br>5% bonus to Small Energy Turret damage<br>
+
| structurehp=400 HP
|dronebay=10 m&#179;
+
| shieldhp=350 HP
|bandwidth=10 Mbit/sec
+
| shieldem=0
+
| shieldexp=50
|info=The Tormentor has been in service for many decades. For most of that time it saw service as a mining ship, its size barring it from making any kind of impact on the battlefield. As with most Amarr ships, however, its strong defenses always made it a tough opponent to crack, and with recent advances in turret capacitor use and damage output, its lasers have now stopped digging into dead ore and are instead focused on boring through the hulls of hapless vessels in combat.
+
| shieldkin=40
+
| shieldtherm=20
|bonuses=<b>Amarr Frigate Skill Bonus:</b><br>10% bonus to Small Energy Turret capacitor use and 5% Small Energy Turret damage per skill level.
+
| armorhp=500 HP
+
| armorem=50
|structurehp=400 HP
+
| armorexp=20
|shieldhp=350 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| armorkin=25
|armorhp=450 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
+
| armortherm=35
+
| maxvelocity=335 m/sec
|maxvelocity=320 m/s
+
| inertia=3.1
|inertia=3.05
+
| warpspeed=5 AU/s
|warpspeed=6 AU/s
+
| warptime=4.64 s
|warptime=4.99 s
+
| targetrange=40.00 km
+
| sigradius=35 m
|targetrange=40 km
+
| maxlockedtargets=4
|sigradius=35 m
+
| sensortype=RADAR
|maxlockedtargets=4
+
| sensorvalue=9 points
|sensortype=RADAR
+
| scanres=620 mm
|sensorvalue=9 points
+
| reqskills=*{{RequiredSkill|Amarr Frigate|I}}
|scanres=620 mm
+
** {{RequiredSkill|Spaceship Command|I}}
 
|reqskills=*Amarr Frigate II<small>1h 34m</small>
 
**Spaceship Command I<small>8m</small>
 
|totaltraintime=0d 1h 42m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Tormentor Tormentor on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=25m 0s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
Line 78: Line 73:
 
------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The new Inferno Tormentor has hung up its mining laser bonus and now sports bonuses to laser damage and capacitor and a 10m3 drone bay. Its 3 mids make it a better tackler than the [[Punisher]] (with its only 2 mids). Inferno 1.2 added a third turret slot balancing the damage output.
+
The Tormentor is an Amarr [[Frigates#Damage Dealer|Combat Frigate]]. It is an exceptional frigate for solo PvP, and is very commonly used in low-security faction warfare combat sites. The Tormentor’s bonuses to small laser damage and capacitor cost, coupled with the versatility of laser crystal ammo, allow it to apply damage at a variety of PvP ranges. In fleets, the Tormentor can also be used as a [[Tackling#Types of tackle|second tackle]]” frigate, following up the initial tackler by applying a warp scrambler (“scram”) and stasis webifier (“web”) to targets. Overall, the Tormentor is a versatile combat ship, especially for new Amarr pilots.
  
==Skills==
+
The Tormentor is an excellent platform for learning about PvP, and especially solo and small-gang PvP in low-sec space. The ship is frequently fit as a scram-kiter, with the scram and web modules used to keep frigate opponents 8 km away while the pilot hits them with bonused beam lasers. The Tormentor can also be fit as a short-range brawler with pulse lasers, though it is not as tanky as other frigates that are commonly used in this role. The ship has the largest capacitor of any Tech I combat frigate, and this makes it especially good at holding tackle against opponents with neutralizers. It can also field two light combat drones (and carry four).
''Further information about additional or recommended skills to pilot Tormentor for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
The Tormentor is a good PvE ship for low-level missions, but the sturdier [[Punisher]] may be a better PvE frigate for novice Amarr pilots. The Punisher’s two mid slots, however, make it substantially more difficult to fit for tackle than the Tormentor.
{{Fittings
 
|name=
 
Tormentor, Close Range Tackle T1
 
|high=
 
Gatling Pulse Laser I<br>
 
Gatling Pulse Laser I<br>
 
Gatling Pulse Laser I
 
|mid=
 
Limited 1MN Microwarpdrive I<br>
 
Warp Scrambler I <br>
 
Medium Shield Extender I
 
|low=
 
Damage Control I<br>
 
Overdrive Injector System I<br>
 
Overdrive Injector System I<br>
 
Nanofiber Internal Structure I
 
|charges=
 
Multifrequency S
 
|drones=
 
<br>
 
|rigs=
 
Small Anti-EM Screen Reinforcer I<br>
 
Small Anti-Thermal Screen Reinforcer I<br>
 
Small Anti-Kinetic Screen Reinforcer I<br>
 
|notes=
 
* This fit is from Azual Skoll. For a full discussion on tackling and this fit, please refer to http://www.evealtruist.com/2012/08/newbie-tackling-guide.html
 
}}  {{Fittings
 
|name=
 
Tormentor, Close Range Tackle T2
 
|high=
 
Dual Light Pulse Laser II<br>
 
Dual Light Pulse Laser II<br>
 
Dual Light Pulse Laser II
 
|mid=
 
Limited 1MN Microwarpdrive I<br>
 
Faint Epsilon Warp Scrambler I<br>
 
Medium Shield Extender II
 
|low=
 
Damage Control II<br>
 
Overdrive Injector System II<br>
 
Overdrive Injector System II<br>
 
Nanofiber Internal Structure II
 
|charges=
 
Imperial Navy Multifrequency S
 
|drones=
 
<br>
 
|rigs=
 
Small Anti-EM Screen Reinforcer I<br>
 
Small Core Defense Field Extender I<br>
 
Small Core Defense Field Extender I<br>
 
|notes=
 
* This fit is from Azual Skoll. For a full discussion on tackling and this fit, please refer to http://www.evealtruist.com/2012/08/newbie-tackling-guide.html
 
}}
 
  
==Tactics==
+
== Skills ==
''No sub-article about Tormentor roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
* {{sk|Amarr Frigate}} for bonuses to both damage and capacitor. Capacitor is also used for armor repairer tank, so this helps your tank indirectly.
This vessel qualifies for the University [[Ship Replacement]], [[PYOS]], [[BYOM]], and [[Mining Loaner Fleet]] programs.<br/>
+
* {{sk|Small Energy Turret}} V is very helpful when flying PvP Tormentors with Pulse Lasers. The [[Turrets#Frequency Crystals|T2 Scorch ammo]] used with T2 Pulse Lasers projects damage extremely well to scram kiting ranges, making the Tormentor much more flexible to fight at farther ranges.
*** Example fittings and ECM priority need attention since Inferno changes ***
 
  
 +
== Tactics ==
 +
 +
The Tormentor has fairly mediocre speed especially when fitted with armor plates as it often is. For solo or small-scale PvP this makes your initial positioning very important. If you are fit with pulse lasers you may want to start close, and if you are beam fit you may want to start farther away (though this varies somewhat depending on your opponent). Good initial position (for example, waiting at a good distance inside a [[Faction Warfare#Complexes|Faction Warfare Complex]] for your opponents to come to you) gives you time to apply damage before an opponent can position themselves well.
 +
 +
In a beam Tormentor fit for scram kiting (scram, web, afterburner) the most common risk is that your opponent will get in a close orbit around your ship where your beams cannot track them. Ideally, you want to stay around your optimal range with Multifrequency ammo loaded.
 +
 +
In a pulse Tormentor, you need to decide whether to brawl in closer with Multifrequency or kite farther with Scorch. Which to choose depends on your opponent's ship and fit, you should try to maximize your damage while minimizing theirs. Keep in mind that even pulse lasers have worse tracking than blasters and autocannons, so there is still a risk opponents may orbit close to mitigate your damage.
 +
 +
== Notes ==
 +
''You can add notes here.''
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Frigates]]

Latest revision as of 05:45, 18 November 2024

EVE University Database
 
Ship Database
Tormentor
Tormentor
Amarr Empire
Amarr Empire
Standard Frigates
Tormentor Class
RELATED UNI-WIKI REFERENCES
Bring forth the light of faith.
– The Scriptures, Book of Reclaiming 4:45


The Tormentor has been in service for many decades. For most of that time it saw service as a mining ship, its size barring it from making any kind of impact on the battlefield. As with most Amarr ships, however, its strong defenses always made it a tough opponent to crack, and with recent advances in turret capacitor use and damage output, its lasers have now stopped digging into dead ore and are instead focused on boring through the hulls of hapless vessels in combat.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
10% reduction in Small Energy Turret activation cost
5% bonus to Small Energy Turret damage

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
50 MW
CPU
cpu output
130 tf
Capacitor
capacitor
425 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
335 m/sec
Inertia Modifier
inertia modifier (agility)
3.1
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.64 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
20 m³
Drone Bandwidth
drone bandwidth
10 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
40.00 km
Max Locked Targets
max. locked targets
4
RADAR Sensor
RADAR sensor strength
9 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
620 mm
Structure
Structure Hitpoints
structure hitpoints
400 HP
Mass
ship mass
1,080,000 kg
Volume
ship volume
24,398 m³
Cargo Capacity
cargo capacity
130 m³
Armor
Armor Hitpoints
armor hitpoints
500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
350 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Tormentor is an Amarr Combat Frigate. It is an exceptional frigate for solo PvP, and is very commonly used in low-security faction warfare combat sites. The Tormentor’s bonuses to small laser damage and capacitor cost, coupled with the versatility of laser crystal ammo, allow it to apply damage at a variety of PvP ranges. In fleets, the Tormentor can also be used as a “second tackle” frigate, following up the initial tackler by applying a warp scrambler (“scram”) and stasis webifier (“web”) to targets. Overall, the Tormentor is a versatile combat ship, especially for new Amarr pilots.

The Tormentor is an excellent platform for learning about PvP, and especially solo and small-gang PvP in low-sec space. The ship is frequently fit as a scram-kiter, with the scram and web modules used to keep frigate opponents 8 km away while the pilot hits them with bonused beam lasers. The Tormentor can also be fit as a short-range brawler with pulse lasers, though it is not as tanky as other frigates that are commonly used in this role. The ship has the largest capacitor of any Tech I combat frigate, and this makes it especially good at holding tackle against opponents with neutralizers. It can also field two light combat drones (and carry four).

The Tormentor is a good PvE ship for low-level missions, but the sturdier Punisher may be a better PvE frigate for novice Amarr pilots. The Punisher’s two mid slots, however, make it substantially more difficult to fit for tackle than the Tormentor.

Skills

  • Amarr Frigate for bonuses to both damage and capacitor. Capacitor is also used for armor repairer tank, so this helps your tank indirectly.
  • Small Energy Turret V is very helpful when flying PvP Tormentors with Pulse Lasers. The T2 Scorch ammo used with T2 Pulse Lasers projects damage extremely well to scram kiting ranges, making the Tormentor much more flexible to fight at farther ranges.

Tactics

The Tormentor has fairly mediocre speed especially when fitted with armor plates as it often is. For solo or small-scale PvP this makes your initial positioning very important. If you are fit with pulse lasers you may want to start close, and if you are beam fit you may want to start farther away (though this varies somewhat depending on your opponent). Good initial position (for example, waiting at a good distance inside a Faction Warfare Complex for your opponents to come to you) gives you time to apply damage before an opponent can position themselves well.

In a beam Tormentor fit for scram kiting (scram, web, afterburner) the most common risk is that your opponent will get in a close orbit around your ship where your beams cannot track them. Ideally, you want to stay around your optimal range with Multifrequency ammo loaded.

In a pulse Tormentor, you need to decide whether to brawl in closer with Multifrequency or kite farther with Scorch. Which to choose depends on your opponent's ship and fit, you should try to maximize your damage while minimizing theirs. Keep in mind that even pulse lasers have worse tracking than blasters and autocannons, so there is still a risk opponents may orbit close to mitigate your damage.

Notes

You can add notes here.