Difference between revisions of "Vexor"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
* SHIP ATTRIBUTES SECTION (last update : 30.03.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=626
+
| shipimg=Vexor.jpg
|shipid=626
+
| shipname=Vexor
|shipimg=Vexor.jpg
+
| class=Cruiser
|shipname=Vexor
+
| grouping=Standard Cruisers
|caption=Vexor
+
| hulltype=Vexor Class
|class=Cruiser
+
| faction=Gallente Federation  
|grouping=Standard Cruisers
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| variations={{Ship|Guardian-Vexor}},{{Ship|Ishtar}},{{Ship|Vexor Navy Issue}}
|hulltype=Vexor Class
+
| tech=  
|faction=Gallente Federation
+
| powergrid=700 MW
|race=Gallente
+
| cpu=300 tf
|roles=unspecified
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| capacitor=1,450 GJ
|variations={{Ship|Ishtar}}, {{Ship|Vexor Navy Issue}}, {{Ship|Guardian-Vexor}}
+
| highs=4
+
| turrets=4
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| launchers=0
+
| mediums=4
|powergrid=800 MW
+
| lows=5
|cpu=300 tf
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| mass=11,100,000 kg
|capacitor=1,450 GJ
+
| volume=115,000
|highs=4
+
| cargohold=480
|turrets=4
+
| extrahold=
|launchers=0
+
| extraholdtype=
|mediums=4
+
| dronebay=125
|lows=5
+
| bandwidth=75 Mbit/sec
+
| quote=Drones don't replace pilots, they make them unstoppable.
|mass=11,310,000 kg
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| quote_attribution=Roni Darieux
|volume=115,000 m&#179;
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| info=The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
|cargohold=480 m&#179;
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| bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>10% bonus to Drone hitpoints, damage and mining yield<br>
+
| structurehp=2,000 HP
|dronebay=125 m&#179;
+
| shieldhp=1,100 HP
|bandwidth=75 Mbit/sec
+
| shieldem=0
+
| shieldexp=50
|info=The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
+
| shieldkin=40
+
| shieldtherm=20
|bonuses=<b>Traits:</b><br><b>Gallente Cruiser skill bonus per level:</b><br>5% bonus to Medium Hybrid Turret damage<br>10% bonus to drone hitpoints, damage and mining yield
+
| armorhp=2,000 HP
+
| armorem=50
|structurehp=2,000 HP
+
| armorexp=10
|shieldhp=1,100 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| armorkin=35
|armorhp=2,000 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35
+
| armortherm=35
+
| maxvelocity=195 m/sec
|maxvelocity=205 m/s
+
| inertia=0.56
|inertia=0.53
+
| warpspeed=4 AU/s
|warpspeed=3 AU/s
+
| warptime=8.62 s
|warptime=8.58 s
+
| targetrange=52.50 km
+
| sigradius=145 m
|targetrange=52.5 km
+
| maxlockedtargets=6
|sigradius=145 m
+
| sensortype=Magnetometric
|maxlockedtargets=6
+
| sensorvalue=16 points
|sensortype=Magnetometric
+
| scanres=280 mm
|sensorvalue=16 points
+
| reqskills=*{{RequiredSkill|Gallente Cruiser|I}}
|scanres=280 mm
+
** {{RequiredSkill|Spaceship Command|II}}
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** {{RequiredSkill|Gallente Destroyer|III}}
|reqskills=*Gallente Cruiser I<small>41m</small>
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*** {{RequiredSkill|Gallente Frigate|III}}
**Spaceship Command II<small>47m</small>
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**** {{RequiredSkill|Spaceship Command|I}}
**Gallente Destroyer III<small>8h 53m</small>
 
***Gallente Frigate III<small>8h 53m</small>
 
****Spaceship Command I<small>8m</small>
 
|totaltraintime=19h 22m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Vexor Vexor on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=19h 15m 30s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
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| highlights2=
 +
| highlights3=
 +
| highlights4=
 
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==Summary==
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== Summary ==
 
The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked.
 
The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked.
  
The Vexor is also a great ship to use for salvaging missions as they are completed. By using 2 Salvagers, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor.
+
The Vexor is also a great ship to use for salvaging missions as they are completed. By using a Salvager, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor.
  
Among t1 cruisers the Vexor is a little more skill demanding than the [[Thorax]]. In particular you should not get a Vexor unless you have ''at least'' Drones 4 and should make getting Drones 5 a high priority.
+
Among T1 cruisers the Vexor is a little more skill demanding than the [[Thorax]]. In particular, you should not get a Vexor unless you have ''at least'' Drones 4 and should make getting Drones 5 a high priority.
  
==Skills==
+
== Skills ==
'''Drones V''': You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
+
* {{sk|Drones| V}}: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
  
'''Drone Interfacing III (IV ideally)''': 20% increase in drone damage per level? What are you waiting for and get this yesterday.
+
* {{sk|Drone Interfacing| III}}: '''(IV ideally)''' 10% increase in drone damage per level? What are you waiting for? Get this yesterday.
  
'''Drone Navigation III''': To fit the Drone Navigation Computer (+25% drone speed) and a increase of 5% per level. Reduce the travel time of drones to your target.
+
* {{sk|Drone Navigation | III}}: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target.
  
'''Drone Sharpshooting III''': (get IV ASAP): Increases optimal range of drones, they start shooting at your target sooner.
+
* {{sk|Drone Sharpshooting | III}}: '''(get IV ASAP)''' Increases optimal range of drones, they start shooting at your target sooner.
  
'''Scout Drone Operation IV''' (V for T2 drones, ASAP): At V, your drones will have an engagement sphere of 45km.
+
* {{sk|Light Drone Operation| V}} and {{sk|Medium Drone Operation| V}}: Both give 5% increase to their drone type. Get them ASAP; they give you access to T2 Light and Medium Drones, respectively.
  
'''Combat Drone Operation III:''' 5% increase to damage per level. Very important as well. This will let you fit the Drone Link Augmentor in a high slot. Increasing drone control range +20km per module you fit. Lets you engage Kiters/snipers. Get it to V if you are a serious droneboater.
+
* {{sk|Drone Avionics| III}}: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into {{sk|Advanced Drone Avionics}}.
  
'''Heavy Drone Operation V:''' 5% increase to damage of Heavy drones. Very important when fighting big ships.
+
* {{sk|Heavy Drone Operation| V}}: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5.
  
You should not neglect your gunnery either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.
+
You should not neglect your {{sk|Gunnery}} either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.
  
==Fitting==
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== Tactics ==
<!-- {{:Gallente Basic Ship and Skill Guide|Vexor}} -->
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'''PvP'''
  
{{ShipFitting|
+
If you're coming from the [[Algos]] (and conventional MMO master/minion tactical thinking), you might think your drones must do the fighting for you, while you sit back and direct them like a conductor. The Vexor can make a useful contribution doing this, and in a solo situation against a kiting target you may be forced to do this.
ship=Vexor|
 
shipTypeID=626|
 
fitName=Mission T1|
 
fitID=Mission-T1|
 
high1name=Dual 150mm Prototype Gauss Gun|
 
high1typeID=7327|
 
high2name=Dual 150mm Prototype Gauss Gun|
 
high2typeID=7327|
 
high3name=Dual 150mm Prototype Gauss Gun|
 
high3typeID=7327|
 
high4name=Drone Link Augmentor I|
 
high4typeID=23527|
 
mid1name=Experimental 10MN Afterburner I|
 
mid1typeID=6005|
 
mid2name=Eutectic Capacitor Charge Array|
 
mid2typeID=4435|
 
mid3name=Eutectic Capacitor Charge Array|
 
mid3typeID=4435|
 
mid4name=Eutectic Capacitor Charge Array|
 
mid4typeID=4435|
 
low1name=Medium 'Accommodation' Vestment Reconstructer I|
 
low1typeID=4573|
 
low2name=Prototype Armor Kinetic Hardener I|
 
low2typeID=16375|
 
low3name=Prototype Armor Thermic Hardener I|
 
low3typeID=16383|
 
low4name=Pseudoelectron Containment Field I|
 
low4typeID=5837|
 
low5name=Drone Damage Amplifier I|
 
low5typeID=4393|
 
drone1name=Hammerhead I x5|
 
drone1typeID=2183|
 
drone2name=Hobgoblin I x5|
 
drone2typeID=2454|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Antimatter Charge M x1|
 
charge1typeID=230|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Capacitor Control Circuit I|
 
rig1typeID=31372|
 
rig2name=Medium Capacitor Control Circuit I|
 
rig2typeID=31372|
 
rig3name=Medium Auxiliary Nano Pump I|
 
rig3typeID=31047|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=626:7327;3:23527;1:4435;3:6005;1:4393;1:4573;1:5837;1:16375;1:16383;1:31047;1:31372;2:2183;5:2454;5:230;1::|
 
skills=Afterburner I</li><li>Drones V</li><li>Combat Drone Operation III</li><li>Drone Durability III</li><li>Drone Interfacing III</li><li>Drone Sharpshooting III</li><li>Enegry Grid Upgrades II</li><li>Gallente Frigate III</li><li>Gallente Destroyer III</li><li>Gallente Cruiser I</li><li>Gunnery III</li><li>Hull Upgrades III</li><li>Mechanics III</li><li>Jury Rigging III</li><li>Armor Rigging I</li><li>Repair Systems I</li><li>Scout Drone Operation III</li><li>Small Hybrid Turret III</li><li>Medium Hybrid Turret I</li><li>Weapon Upgrades I|
 
notes=This is a Meta 4 downgraded version of the "Mission T2" fit</li><li>If certain Meta 4 modules are too expensive, you can try their Meta 3 variations</li><li>The Drone Link Augmentor I enables you to stay at a far range (ca. 50km) from the rats while your drones do the work for you</li><li>Upgrade to a T2 tank and T2 drones as soon as possible}}{{ShipFitting|
 
ship=Vexor|
 
shipTypeID=626|
 
fitName=Mission T2|
 
fitID=Mission-T2|
 
high1name=Dual 150mm Railgun II|
 
high1typeID=3106|
 
high2name=Dual 150mm Railgun II|
 
high2typeID=3106|
 
high3name=Dual 150mm Railgun II|
 
high3typeID=3106|
 
high4name=Dual 150mm Railgun II|
 
high4typeID=3106|
 
mid1name=Experimental 10MN Afterburner I|
 
mid1typeID=6005|
 
mid2name=Cap Recharger II|
 
mid2typeID=2032|
 
mid3name=Cap Recharger II|
 
mid3typeID=2032|
 
mid4name=Cap Recharger II|
 
mid4typeID=2032|
 
low1name=Medium Armor Repairer II|
 
low1typeID=3530|
 
low2name=Armor Kinetic Hardener II|
 
low2typeID=11644|
 
low3name=Armor Thermic Hardener II|
 
low3typeID=11648|
 
low4name=Damage Control II|
 
low4typeID=2048|
 
low5name=Drone Damage Amplifier II|
 
low5typeID=4405|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=Hobgoblin II x5|
 
drone2typeID=2456|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Antimatter Charge M x1|
 
charge1typeID=230|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Capacitor Control Circuit I|
 
rig1typeID=31372|
 
rig2name=Medium Capacitor Control Circuit I|
 
rig2typeID=31372|
 
rig3name=Medium Auxiliary Nano Pump I|
 
rig3typeID=31047|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=626:3106;4:2032;3:6005;1:2048;1:3530;1:4405;1:11644;1:11648;1:31047;1:31372;2:2185;5:2456;5:230;1::|
 
skills=|
 
notes=As fitted, with all skills at V and before boosts, this Vexor has 14 K EHP, flies at 630 m/s (810 m/s overheated) and align in 8.1 s with AB on. The ship is cap stable.</li><li>Damage varies between 450 dps at 9 + 7.5 km with Caldari Navy Antimatter and 360 dps at 29 + 7.5 km with Caldari Navy Iron. Drones contribute about 70 - 80% of the overall damage, so good drone skills are a must.}}{{ShipFitting|
 
ship=Vexor|
 
shipTypeID=626|
 
fitName=PvP Shield T2|
 
fitID=PvP-Shield-T2|
 
high1name=Heavy Electron Blaster II|
 
high1typeID=3130|
 
high2name=Heavy Electron Blaster II|
 
high2typeID=3130|
 
high3name=Heavy Electron Blaster II|
 
high3typeID=3130|
 
high4name=Heavy Electron Blaster II|
 
high4typeID=3130|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Large F-S9 Regolith Shield Induction|
 
mid2typeID=8529|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
mid4name=Faint Epsilon Warp Scrambler I|
 
mid4typeID=5443|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Drone Damage Amplifier II|
 
low4typeID=4405|
 
low5name=Drone Damage Amplifier II|
 
low5typeID=4405|
 
drone1name=Warrior II x5|
 
drone1typeID=2488|
 
drone2name=Hobgoblin II x2|
 
drone2typeID=2456|
 
drone3name=Hammerhead II x2|
 
drone3typeID=2185|
 
drone4name=Ogre II x1|
 
drone4typeID=2446|
 
drone5name=Hornet EC-300 x5|
 
drone5typeID=23707|
 
charge1name=Caldari Navy Antimatter Charge M x1|
 
charge1typeID=23025|
 
charge2name=Null M x1|
 
charge2typeID=12785|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-EM Screen Reinforcer I|
 
rig1typeID=31718|
 
rig2name=Medium Anti-Thermal Screen Reinforcer I|
 
rig2typeID=31754|
 
rig3name=Medium Anti-Kinetic Screen Reinforcer I|
 
rig3typeID=31742|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=626:3130;4:4027;1:5443;1:5975;1:8529;1:2048;1:4405;2:10190;2:31718;1:31742;1:31754;1:2185;2:2446;1:2456;2:2488;5:23707;5:12785;1:23025;1::|
 
skills=|
 
notes=With Electronics V, Weapon Upgrades V, and a Electronics EE-601 implant, you can trade the Electron blasters for Ion.</li><li>If engaging smaller targets, or you can't used T2 heavies, swap mixed heavy/med/light drone flight for more med/light choices or Vespa EC-600s.</li><li>The resist rigs were chosen instead of extenders because the EHP is nearly the same with them, but they are much cheaper than field extenders.}}{{ShipFitting|
 
ship=Vexor|
 
shipTypeID=626|
 
fitName=PvP Armor T2|
 
fitID=PvP-Armor-T2|
 
high1name=Heavy Ion Blaster II|
 
high1typeID=3138|
 
high2name=Heavy Ion Blaster II|
 
high2typeID=3138|
 
high3name=Heavy Ion Blaster II|
 
high3typeID=3138|
 
high4name=Heavy Ion Blaster II|
 
high4typeID=3138|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
mid4name=Fleeting Propulsion Inhibitor I|
 
mid4typeID=4027|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=800mm Reinforced Rolled Tungsten Plates I|
 
low2typeID=11317|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Drone Damage Amplifier II|
 
low5typeID=4405|
 
drone1name=Hornet EC-300 x5|
 
drone1typeID=23707|
 
drone2name=Warrior II x5|
 
drone2typeID=2488|
 
drone3name=Hobgoblin II x2|
 
drone3typeID=2456|
 
drone4name=Hammerhead II x2|
 
drone4typeID=2185|
 
drone5name=Ogre II x1|
 
drone5typeID=2446|
 
charge1name=Caldari Navy Antimatter Charge M x1|
 
charge1typeID=23025|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-Explosive Pump I|
 
rig1typeID=31011|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=626:3138;4:4027;2:5443;1:5975;1:2048;1:4405;1:11269;2:11317;1:31011;1:31055;2:2185;2:2446;1:2456;2:2488;5:23707;5:23025;1::|
 
skills=|
 
notes=Need Electronics V and Weapon Upgrades V or Electronics EE-601 implant to fit Ion blasters.</li><li>If engaging smaller targets, or you can't used T2 heavies, swap mixed heavy/med/light drone flight for more med/light choices or Vespa EC-600s.</li><li>Armor fit has more EHP than shield, but is slower and does less damage.}}
 
  
==Tactics==
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That said, the Vexor has a remarkably high potential damage output for a T1 cruiser, and to get that potential out of the Vexor you need to do the exact opposite. Closing in on the enemy, a fit with bonused blasters backed by good [[Support skills|support]] and [[Fitting skills|fitting]] skills can act as a sixth drone, melting opponents. Even with Meta 4 guns, mid-range drone skills and T1 drones, you could be pumping out over 450DPS in a buffer shield-tanked Vexor. Move into T2 drones and you start breaking 500+DPS.
PVP
 
---
 
If you're coming from the Algos (and conventional MMO master/minion tactical thinking), you think your drones must do the fighting for you, whilst you sit back and direct them like a conductor. To get the maximum potential out of the Vexor you need to do the exact opposite. Think of yourself as a sixth drone - that charges into the enemy alongside your five other drones and melts them with blasters. It takes a bit of time, due to the drone support skills and fitting skills that's required beforehand, but you could have a Vexor that will make its presence felt every time it steps onto the battlefield. Even with Meta 4 guns, pre-T2 gunnery, mid-range drone skills and T1 drones, you could be pumping out over 450dps in a Shield Vexor. Move into T2 drones and you start breaking 500+dps.
 
  
Be aware that the price you pay for this means that, depending on whether you want full PVP ability, fitting scram, web etc, that you can only fit a Large Shield Extender and two or even all three of your rig slots are devoted to keeping all 4 Modal Neutron guns powered up with Med Ancillary Current Routers, (Really? Train that [[Skills:Engineering#Power_Grid_Management|Power Grid Management]] skill to IV, then quickly V.) especially if you have low to mid range fitting skills and still in the process of getting them trained up. So don't expect much of a tank to go along with your high dps. Keep your relative transversal high to the enemy and go for a hit and run approach.
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A fit with projectile turrets and an energy neutralizer can add significant turret DPS by closing range, and, with few other demands on its capacitor, can [[Capacitor warfare|drain]] small- and medium-sized ships' energy. A single medium neut can cause serious problems to many frigates, potentially shutting down their tank and/or tackle and/or DPS.
  
An Armor Vexor is also a valid option and your dps is reduced to the mid 300 region, due to the lows being taken up by plates and EANM, and downgrading to Electron Blasters, but you will last longer under fire. So go for this if attrition battles are more your style.
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The PvP Vexor can mount a buffer shield tank, a buffer armor tank, or an active armor tank. The shield buffer Vexor is high on DPS, as damage-amplifying modules can be fitted in the abundant low slots, but light on EHP; expect to do a lot of damage, but not to stay on field very long once you are primaried. The armor buffer on a Vexor can achieve very impressive EHP for a T1 cruiser, second only to the Maller, and still deliver over 500DPS with good skills. An active armor tank with a cap booster and two armor repairers is possible, and can prove its worth in 1v1 or ''very''-small-gang situations, but requires more pilot management and will struggle with the incoming DPS from anything larger than a very limited group of small enemies.
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All-in-all the Vexor is a classic "droneboat", and has a droneboat's strengths and weaknesses: powerful capacitor-independent DPS, tactical flexibility from multiple drone flights, and a variety of viable fittings, balanced by drone travel time, drone vulnerability, and the problem of preserving drone connections in fights which involve long strung-out ranges or frequent tactical warps.
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'''PvE'''
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In PvE, fitting two-three blasters and a drone link augmentor would do the job. The selectable damage types of drones gives the Vexor great flexibility in PvE.
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== Notes ==
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''You can add notes here.''
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== Patch History ==
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{{expansion past
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|'''October 2019 Release - 2019-10-15.1'''
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
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* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
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'''Lifeblood v. 1.0 - Build 1203953 - 24.10.17'''
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* Powergrid reduced from 800 MW to 700 MW (-100 MW)
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'''Retribution v. 1.0 - Build 476047 - 23.10.12'''
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''The Vexor is being updated to better take advantage of its existing bonuses to hybrid weapon damage and drone damage/hitpoints via an extra midslot and improved speed. Combined with the relatively low mass of the Vexor hull this makes a ship that can deal incredible damage very effectively.''
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* Cruiser skill bonuses (per level):
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* 5% bonus to Medium Hybrid Turret damage
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* 10% bonus to drone hitpoints, damage and mining yield
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* Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets
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* Fittings: 800 PWG (+125), 300 CPU (+30)
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* Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515)
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* Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2)
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* Mobility (max velocity / agility / mass / align time): 205(+36) / 0.53(-0.04) / 11310000 (+1000000) / 5.6s (+0.1)
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* Drones (bandwidth / bay): 75 / 125 (+25)
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* Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1)
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* Sensor strength: 16 Magnetometric (+2)
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* Signature radius: 145 (-5)
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* Cargo capacity: 480
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}}
  
==Notes==
 
This vessel qualifies for the University [[Ship Replacement]], [[PYOS]], [[BYOM]], and [[Mining Loaner Fleet]] programs.
 
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]
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[[Category:Ship Database]]
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[[Category:Standard Cruisers]]

Latest revision as of 06:10, 18 November 2024

EVE University Database
 
Ship Database
Vexor
Vexor
Gallente Federation
Gallente Federation
Standard Cruisers
Vexor Class
RELATED UNI-WIKI REFERENCES
Drones don't replace pilots, they make them unstoppable.
– Roni Darieux


The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
10% bonus to Drone hitpoints, damage and mining yield

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Guardian-Vexor
Guardian-Vexor.jpg
CornerTFs.png
Guardian-Vexor
Special Edition Cruisers Vexor Class
Icon hi slot.png5 (1/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png725 MW Icon cpu.png400 tf
Icon velocity.png180 m/sec
Icon capacity.png480 m³
,Ishtar
Ishtar.jpg
CornerT2s.png
Ishtar
Heavy Assault Cruisers Vexor Class
Icon hi slot.png4 (0/4) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png740 MW Icon cpu.png340 tf
Icon velocity.png175 m/sec
Icon capacity.png560 m³
,Vexor Navy Issue
Vexor Navy Issue.jpg
CornerTFs.png
Vexor Navy Issue
Faction Cruisers Vexor Class
Icon hi slot.png4 (0/3) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png850 MW Icon cpu.png350 tf
Icon velocity.png210 m/sec
Icon capacity.png460 m³

Ship Attributes

Fittings
Powergrid
powergrid
700 MW
CPU
cpu output
300 tf
Capacitor
capacitor
1,450 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
4
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
195 m/sec
Inertia Modifier
inertia modifier (agility)
0.56
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
8.62 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
52.50 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
16 points
Sig. Radius
signature radius
145 m
Scan Res.
scan resolution
280 mm
Structure
Structure Hitpoints
structure hitpoints
2,000 HP
Mass
ship mass
11,100,000 kg
Volume
ship volume
115,000 m³
Cargo Capacity
cargo capacity
480 m³
Armor
Armor Hitpoints
armor hitpoints
2,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked.

The Vexor is also a great ship to use for salvaging missions as they are completed. By using a Salvager, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor.

Among T1 cruisers the Vexor is a little more skill demanding than the Thorax. In particular, you should not get a Vexor unless you have at least Drones 4 and should make getting Drones 5 a high priority.

Skills

  • Drones  V: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
  • Drone Interfacing  III: (IV ideally) 10% increase in drone damage per level? What are you waiting for? Get this yesterday.
  • Drone Navigation  III: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target.
  • Drone Avionics  III: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into Advanced Drone Avionics.
  • Heavy Drone Operation  V: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5.

You should not neglect your Gunnery either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.

Tactics

PvP

If you're coming from the Algos (and conventional MMO master/minion tactical thinking), you might think your drones must do the fighting for you, while you sit back and direct them like a conductor. The Vexor can make a useful contribution doing this, and in a solo situation against a kiting target you may be forced to do this.

That said, the Vexor has a remarkably high potential damage output for a T1 cruiser, and to get that potential out of the Vexor you need to do the exact opposite. Closing in on the enemy, a fit with bonused blasters backed by good support and fitting skills can act as a sixth drone, melting opponents. Even with Meta 4 guns, mid-range drone skills and T1 drones, you could be pumping out over 450DPS in a buffer shield-tanked Vexor. Move into T2 drones and you start breaking 500+DPS.

A fit with projectile turrets and an energy neutralizer can add significant turret DPS by closing range, and, with few other demands on its capacitor, can drain small- and medium-sized ships' energy. A single medium neut can cause serious problems to many frigates, potentially shutting down their tank and/or tackle and/or DPS.

The PvP Vexor can mount a buffer shield tank, a buffer armor tank, or an active armor tank. The shield buffer Vexor is high on DPS, as damage-amplifying modules can be fitted in the abundant low slots, but light on EHP; expect to do a lot of damage, but not to stay on field very long once you are primaried. The armor buffer on a Vexor can achieve very impressive EHP for a T1 cruiser, second only to the Maller, and still deliver over 500DPS with good skills. An active armor tank with a cap booster and two armor repairers is possible, and can prove its worth in 1v1 or very-small-gang situations, but requires more pilot management and will struggle with the incoming DPS from anything larger than a very limited group of small enemies.

All-in-all the Vexor is a classic "droneboat", and has a droneboat's strengths and weaknesses: powerful capacitor-independent DPS, tactical flexibility from multiple drone flights, and a variety of viable fittings, balanced by drone travel time, drone vulnerability, and the problem of preserving drone connections in fights which involve long strung-out ranges or frequent tactical warps.

PvE

In PvE, fitting two-three blasters and a drone link augmentor would do the job. The selectable damage types of drones gives the Vexor great flexibility in PvE.

Notes

You can add notes here.

Patch History