Difference between revisions of "Prowler"
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 11/4/2014) |
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| variations={{Ship|Wreathe}} | | variations={{Ship|Wreathe}} | ||
| tech=2 | | tech=2 | ||
− | | ecmprio=0 | + | | ecmprio=0 |
| powergrid=130 MW | | powergrid=130 MW | ||
| cpu=230 tf | | cpu=230 tf | ||
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| volume=180,000 m³ | | volume=180,000 m³ | ||
| cargohold=3,500 m³ | | cargohold=3,500 m³ | ||
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| dronebay=0 m³ | | dronebay=0 m³ | ||
| bandwidth=0 Mbit/sec | | bandwidth=0 Mbit/sec | ||
| info=Name: Prowler<br>Hull: Wreathe Class<br>Role: Transport<br>Developer: Core Complexion Inc.<br><br>Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo. | | info=Name: Prowler<br>Hull: Wreathe Class<br>Role: Transport<br>Developer: Core Complexion Inc.<br><br>Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo. | ||
− | | bonuses=<b>Minmatar Industrial bonuses (per skill level):</b><br>5% bonus to ship cargo capacity<br>5% bonus to ship max velocity<br><b>Transport Ships bonuses (per skill level):</b><br>5% bonus to warp speed and warp acceleration<br>20% reduction in Cloaking Devices CPU requirement<br><b>Role Bonus:</b><br>• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>• Cloak reactivation delay reduced to 5 seconds<br>• Immune to all Cargo Scanners<br> | + | | bonuses=<b>Minmatar Industrial bonuses (per skill level):</b><br>5% bonus to ship cargo capacity<br>5% bonus to ship max velocity<br><b>Transport Ships bonuses (per skill level):</b><br>5% bonus to warp speed and warp acceleration<br>20% reduction in Cloaking Devices CPU requirement<br><b>Role Bonus:</b><br>• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>• Cloak reactivation delay reduced to 5 seconds<br>• Immune to all Cargo Scanners<br>90% reduction to effective distance traveled for jump fatigue<br> |
| structurehp=1,700 HP | | structurehp=1,700 HP | ||
| shieldhp=1,500 HP | | shieldhp=1,500 HP | ||
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| totaltraintime=29d 20h 23m 20s | | totaltraintime=29d 20h 23m 20s | ||
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| externallinks=[http://wiki.eveonline.com/en/wiki/Prowler Prowler on Eve Online Wiki] | | externallinks=[http://wiki.eveonline.com/en/wiki/Prowler Prowler on Eve Online Wiki] | ||
| highlights1=Can Use Covert Ops Cloak | | highlights1=Can Use Covert Ops Cloak | ||
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Revision as of 07:04, 5 November 2014
RELATED UNI-WIKI REFERENCES
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Name: Prowler SHIP BONUSES
Minmatar Industrial bonuses (per skill level):
Ship Attributes
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Summary
The Prowler is the Minmatar blockade runner.
Like all Blockade Runners, the Prowler is a popular underway support ship to Stealth Bomber fleets. It can provide ammunition reloading and transport of Mobile Warp Disruptors. Adding a Salvager, it can also clean up after successful bomb runs.
Skills
Further information about additional or recommended skills to pilot Prowler for a specific or it's common role(s) can be written here.
Fitting
Core Probe Launcher I, Core Scanner Probe I
Covert Ops Cloaking Device II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Medium Cargohold Optimization I
Medium Polycarbon Engine Housing I
Core Scanner Probe I x8
- This fit allows you to carry packaged cruisers (10,000m3), but has a reasonably long align time (7s at low skill levels, can be reduced to 5s with Evasive Maneuvering V).
- It warps at a good 6.4 au/s (with low skills) and a brisk 7.5 au/s at Transport Ships V.
- This fit is moderately tough for a blockade runner, with 10k EHP even with low skills. Note that the Prowler has a naturally high shield EM resistance, so you don't need to fit an EM shield hardener to maximise your EHP.
- In order to reach 10,000m3 cargo, you must fit three Tech 2 expanded cargoholds and one Tech 1 cargo rig.
- The Poycarbon Engine Housing rig is a good all-round solution, but can be swapped for a Hyperspatial Velocity Optimizer rig to trade align time for warp speed (up to a blistering 9 au/s with Transport Ships V).
- The shield modules can be downgraded to Tech 1 if you don't have Tactical Shield Manipulation IV.
- The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).
Core Probe Launcher I, Core Scanner Probe I
Covert Ops Cloaking Device II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Expanded Cargohold II
Nanofiber Internal Structure I
Nanofiber Internal Structure I
Medium Hyperspatial Velocity Optimizer I
Medium Cargohold Optimization I
Core Scanner Probe I x8
- This is a very fast ship for carrying small to medium cargo (6415m3) through low- and null-sec. It has a reasonable align time (6s at low skills), which can be reduced by either fitting a third Nanofiber Internal Structure, or training skills (down to a nigh uncatchable 4s with Evasive Maneuvering V and Spaceship Command V). It's also very fast at sublight speeds: 328 m/s, or 1846 m/s with the MWD on, even with low skills (train Acceleration Control and Navigation to reach speeds of nearly 2500 m/s with the MWD).
- It warps at a fast 7.6 au/s (with low skills) and a blistering 9 au/s at Transport Ships V.
- Carry three Expanded Cargohold modules with you when you travel, so that you can refit your ship to carry larger cargo if necessary.
- You can vary the low-slot modules and rigs to get your align time down to the next integer value (remember to round up!), depending on your skills. It may be a good idea, however, to keep one cargo rig to make your ship as flexible as possible.
- The shield modules can be downgraded to Tech 1 if you don't have Tactical Shield Manipulation IV.
- The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).
Tactics
No sub-article about Prowler roles or piloting tactics. You can write them here.
Notes
No sub-article about Prowler notes. You can write them here.