Difference between revisions of "Maulus Navy Issue"
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Al hubbard (talk | contribs) (Added description, bonuses, and some other fixes.) |
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| caption=Maulus Navy Issue | | caption=Maulus Navy Issue | ||
| class=Frigate | | class=Frigate | ||
− | | grouping= | + | | grouping=Faction Frigates |
| hulltype=Maulus Class | | hulltype=Maulus Class | ||
| faction=Gallente Federation | | faction=Gallente Federation | ||
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| roles=Electronic Warfare | | roles=Electronic Warfare | ||
| variations={{Ship|Keres}}<br>{{Ship|Maulus}} | | variations={{Ship|Keres}}<br>{{Ship|Maulus}} | ||
− | | tech= | + | | tech=F |
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
| powergrid=35 MW | | powergrid=35 MW | ||
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| dronebay=50 m³ | | dronebay=50 m³ | ||
| bandwidth=25 Mbit/sec | | bandwidth=25 Mbit/sec | ||
− | | info= | + | | info=The Maulus Navy Issue is the result of the Federation Navy's decision to pivot towards increased support for their Capsuleer allies in the contested low-security constellations across Black Rise and Placid. Borrowing innovative concepts from local pirate bands, Gallente engineers developed a ship capable of extremely powerful warp scrambling alongside respectable combat abilities. |
− | | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br> | + | | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>10% bonus to Drone hitpoints and tracking speed<br>10% bonus to Warp Scrambler optimal range<br><b>Misc bonus:</b><br>2+ scramble strength to all Warp Scramblers<br>• Maulus Navy Issue bonuses do not apply to Warp Disruptors<br> |
| structurehp=550 HP | | structurehp=550 HP | ||
| shieldhp=400 HP | | shieldhp=400 HP | ||
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| sensorvalue=16 points | | sensorvalue=16 points | ||
| scanres=520 mm | | scanres=520 mm | ||
− | | reqskills=*{{RequiredSkill|Gallente Frigate| | + | | reqskills=*{{RequiredSkill|Gallente Frigate|II}} |
**{{RequiredSkill|Spaceship Command|I}} | **{{RequiredSkill|Spaceship Command|I}} | ||
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| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
− | | externallinks= | + | | externallinks= |
| highlights1= | | highlights1= | ||
| highlights2= | | highlights2= |
Revision as of 21:00, 12 December 2015
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS
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The Maulus Navy Issue is the result of the Federation Navy's decision to pivot towards increased support for their Capsuleer allies in the contested low-security constellations across Black Rise and Placid. Borrowing innovative concepts from local pirate bands, Gallente engineers developed a ship capable of extremely powerful warp scrambling alongside respectable combat abilities. SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
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Summary
The reason is: additional combat capabilities were added to this frigate
The Maulus is the Gallente EWAR frigate, and has bonuses to sensor dampening. It has 4 mid and 3 low slots, plus a larger-than-normal drone bay. The Maulus can be fit with 3 damps and a propulsion module in the mids, with a small armor tank, damage control and a speed module in the lows. Performance can be enhanced by using scripts.
Skills
The reason is: additional combat capabilities were added to this frigate
Acceleration Control II
Afterburner III
Capacitor Emission Systems I
Capacitor Management III
Capacitor Systems Operation III
Combat Drone Operation III
CPU Management IV
Controlled Bursts III
Drones III
Electronics Upgrades I
Electronic Warfare III
Evasive Maneuvering II
Frequency Modulation III
Fuel Conservation III
Gallente Frigate IV
Gunnery III
Hull Upgrades III
Long Distance Jamming III
Long Range Targeting III
Mechanics III
Motion Prediction III
Navigation III
Rapid Firing III
Scout Drone Operation III
Sensor Linking III
Sharpshooter III
Signature Analysis III
Small Hybrid Turret III
Target Management III
Warp Drive Operation III
Fitting
The reason is: additional combat capabilities were added to this frigate
Drone Link Augmentor I
Drone Link Augmentor I
Upgraded 1MN Microwarpdrive I
Low Frequency Sensor Suppressor I, Targeting Range Dampening Script
Low Frequency Sensor Suppressor I, Targeting Range Dampening Script
Low Frequency Sensor Suppressor I, Targeting Range Dampening Script
Damage Control I
Nanofiber Internal Structure I
Mark I Generator Refitting: Capacitor Power Relay
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Small Ionic Field Projector I
Warrior I x6
Targeting Range Dampening Script x1
Scan Resolution Dampening Script x3
- These are force multipliers in a fleet. Stay far off the fight, like 50+km. No need to tech2 fit anything.
- Range damp the enemy logi and ewar that is far away.
- Scan Res damp enemy logi that are in close to their fleet.
- Warp off anytime you get redboxed.
- The drones are just to whore on killmails, don't worry about them.
125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S
Limited 1MN Microwarpdrive I
Phased Muon Sensor Disruptor I, Scan Resolution Dampening Script
Phased Muon Sensor Disruptor I, Scan Resolution Dampening Script
Phased Muon Sensor Disruptor I, Scan Resolution Dampening Script
Damage Control II
Energized Adaptive Nano Membrane II
200mm Reinforced Steel Plates II
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Hobgoblin II x6
Scan Resolution Dampening Script x4
Republic Fleet EMP S x1
Targeting Range Dampening Script x3
- Great for armor frig/dessie roams. Stay with your logi, apply damps to enemy logi and follow the primary with your drones.
- If fighting a cruiser or larger, scan res damps will really mess up their day.
- Switch out the MWD for an AB if its an AB fleet.
- The autocannons are just for shooting drones/whoring on kills. Not necessary.
Tactics
The reason is: additional combat capabilities were added to this frigate
Choosing to fly a Maulus means a real dedication to electronic warfare in a PvP fleet. Damping the sensors of enemy ships is as or more effective than mitigating damage. Being able to tank incoming fire is never as effective as not taking any because the enemy simply can't lock on target!
The real power of Sensor Damps comes in fleet fights. Typically enemy logistics ships will be "at range" away from the fight so that your fleet cannot shoot at them. Applying Sensor Damps with Targeting Range scripts to those logi ships forces them to stay closer to the fight so that they can lock their fleetmates. Range Dampening other enemy ewar (like Blackbirds) is also highly effective, as they will usually be at range too. Scan Resolution scripts are great for Scan Res dampening enemy logi that are in close to the fight. These are usually very tanky ships (like Guardians), and Scan Res damps will slow the speed at which they can lock their fleetmates to rep them, giving your fleet a significant edge.
In a fleet don't try to fly solo. Try to remain close to your logi and damp out of the enemy. Keep your distance from the enemy! If you start seeing yellow boxes on your overview, align out. If they turn red, warp off and come back to the fight at range.
Notes
The reason is: additional combat capabilities were added to this frigate
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.