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Line 101: |
Line 101: |
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| ==Fitting== | | ==Fitting== |
− | | + | For more info on fittings, please go [[Raven/Fittings|here]] |
− | {{ShipFitting
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− | | ship=Raven
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− | | shipTypeID=638
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− | | fitName=PvE Basic
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− | | fitID=PvE-Basic-Raven
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− | | high1name='Arbalest' Cruise Launcher I
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− | | high1typeID=16519
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− | | high2name='Arbalest' Cruise Launcher I
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− | | high2typeID=16519
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− | | high3name='Arbalest' Cruise Launcher I
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− | | high3typeID=16519
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− | | high4name='Arbalest' Cruise Launcher I
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− | | high4typeID=16519
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− | | high5name='Arbalest' Cruise Launcher I
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− | | high5typeID=16519
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− | | high6name='Arbalest' Cruise Launcher I
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− | | high6typeID=16519
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− | | high7name=Drone Link Augmentor I
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− | | high7typeID=23527
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− | | mid1name=X-Large Clarity Ward Booster I
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− | | mid1typeID=10884
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− | | mid2name=Shield Boost Amplifier II
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− | | mid2typeID=24443
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− | | mid3name=Adaptive Invulnerability Field II
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− | | mid3typeID=2281
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− | | mid4name=Adaptive Invulnerability Field II
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− | | mid4typeID=2281
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− | | mid5name=Kinetic Deflection Amplifier II
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− | | mid5typeID=2547
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− | | mid6name=Phased Weapon Navigation Array Generation Extron
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− | | mid6typeID=19814
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− | | mid7name=100MN Afterburner II
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− | | mid7typeID=12068
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− | | low1name=Damage Control II
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− | | low1typeID=2048
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− | | low2name=Power Diagnostic System II
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− | | low2typeID=1541
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− | | low3name=Ballistic Control System II
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− | | low3typeID=22291
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− | | low4name=Ballistic Control System II
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− | | low4typeID=22291
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− | | low5name=Ballistic Control System II
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− | | low5typeID=22291
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− | | drone1name=Hobgoblin II x5
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− | | drone1typeID=2456
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− | | drone2name=Hammerhead II x5
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− | | drone2typeID=2185
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− | | drone3name=open
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− | | drone4name=open
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− | | drone5name=open
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− | | charge1name=Mjolnir Cruise Missile x1
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− | | charge1typeID=202
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− | | charge2name=open
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− | | charge3name=open
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− | | charge4name=open
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− | | charge5name=open
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− | | rig1name=Large Warhead Rigor Catalyst I
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− | | rig1typeID=26020
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− | | rig2name=Large Capacitor Control Circuit I
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− | | rig2typeID=25948
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− | | rig3name=Large Capacitor Control Circuit I
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− | | rig3typeID=25948
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− | | difficulty=1
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− | | warsop=A
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− | | warsopReason=
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− | | version=Rubicon 1.4
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− | | shipDNA=638:16519;6:2299;2:2303;1:10842;1:24443;2:1248;2:22291;3:25948;3:2185;5:2456;5:202;1::|
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− | | skills=Combat Drone Operation IV</li><li>Drones V</li><li>Drone Durability III</li><li>Drone Interfacing IV</li><li>Drone Navigation IV</li><li>Gallente Drone Specialization II</li><li>Scout Drone Operation V</li><li>Electronics V</li><li>Long Range Targeting III</li><li>Signature Analysis III</li><li>Targeting IV</li><li>Engineering IV</li><li>Energy Grid Upgrades IV</li><li>Energy Management IV</li><li>Energy Systems Operation IV</li><li>Shield Compensation III</li><li>Shield Management V</li><li>Shield Operation V</li><li>Shield Upgrades IV</li><li>Tactical Shield Manipulation IV</li><li>Weapon Upgrades IV</li><li>Jury Rigging I</li><li>Cruise Missiles IV</li><li>Guided Missile Precision III</li><li>Heavy Missiles III</li><li>Missile Bombardment III</li><li>Missile Launcher Operation V</li><li>Missile Projection III</li><li>Rapid Launch IV</li><li>Standard Missiles III</li><li>Target Navigation Prediction IV</li><li>Warhead Upgrades III</li><li>Evasive Maneuvering III</li><li>Navigation IV</li><li>Caldari Frigate IV</li><li>Caldari Cruiser IV</li><li>Caldari Battleship IV</li><li>Spaceship Command IV
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− | | notes=Swap out the Kinetic Deflection Amplifier II for a mission-appropriate one e.g. EM for the Angel Cartel.}}{{ShipFitting
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− | | ship=Raven
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− | | shipTypeID=638
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− | | fitName=PvE T2
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− | | fitID=RyanShoreLV4jumpRaven
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− | | |
− | | high1name=Cruise Missile Launcher II
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− | | high1typeID=19739
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− | | high2name=Cruise Missile Launcher II
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− | | high2typeID=19739
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− | | high3name=Cruise Missile Launcher II
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− | | high3typeID=19739
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− | | high4name=Cruise Missile Launcher II
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− | | high4typeID=19739
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− | | high5name=Cruise Missile Launcher II
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− | | high5typeID=19739
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− | | high6name=Cruise Missile Launcher II
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− | | high6typeID=19739
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− | | high7name=Drone Link Augmentor I
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− | | high7typeID=23527
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− | | mid1name=X-Large Clarity Ward Booster I
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− | | mid1typeID=10884
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− | | mid2name=Limited Adaptive Invulnerability Field I
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− | | mid2typeID=9632
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− | | mid3name=F-90 Positional Sensor Subroutines
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− | | mid3typeID=6160
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− | | mid4name=Phased Weapon Navigation Array Generation Extron
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− | | mid4typeID=19814
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− | | mid5name=Phased Weapon Navigation Array Generation Extron
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− | | mid5typeID=19814
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− | | mid6name=100MN Afterburner II
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− | | mid6typeID=12068
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− | | mid7name=Large Micro Jump Drive
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− | | mid7typeID=4383
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− | | |
− | | |
− | | low1name=Ballistic Control System II
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− | | low1typeID=22291
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− | | low2name=Ballistic Control System II
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− | | low2typeID=22291
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− | | low3name=Ballistic Control System II
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− | | low3typeID=22291
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− | | low4name=Ballistic Control System II
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− | | low4typeID=22291
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− | | low5name=Damage Control II
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− | | low5typeID=2048
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− | | |
− | | subsystem1name=
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− | | subsystem1typeID=
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− | | |
− | | drone1name=Warrior II
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− | | drone1typeID=2488
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− | | drone2name=Warrior II
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− | | drone2typeID=2488
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− | | drone3name=Salvage Drone I
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− | | drone3typeID=32787
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− | | |
− | | charge1name=Mjolnir Fury Cruise Missile
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− | | charge1typeID=24535
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− | | |
− | | rig1name=Large Warhead Rigor Catalyst I
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− | | rig1typeID=26020
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− | | rig2name=Large Capacitor Control Circuit I
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− | | rig2typeID=25948
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− | | rig3name=Large Capacitor Control Circuit I
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− | | rig3typeID=25948
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− | | |
− | | difficulty=1
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− | | warsop=A
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− | | warsopReason=Nothing in fit is above Tech 2
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− | | version=Odyssey
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− | | shipDNA=638
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− | | skills=
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− | | notes=This fit is purely based upon a strategy of jump kiting around a room keeping battleships and cruisers at 60-105km. It is a range tank, frigates that approach you will be met by your drones. If you are swarmed align to keep primary targets within firing range and jump. Repeat until room is clear, while jumping keep next gate at apox. 100km and jump to it before room finished to allow 2:30 timer to refresh before entering next room.</li><li>Variations: Swap Adaptive Hardener for mission specific if needed. Drop afterburner for additional harder if needed, this will slow some missions. Replace capacitor rigs with CPU, Power if needed or additional rigors if preferred.</li><li>Weaknesses are time to kill on cruisers and Gurista missions, which require you to focus fire on Jammers and use two Kinetic Hardeners to defend against ranged missiles.</li><li>This Raven requires pilot skill and constant attention, but it is a cheap Level 4 workhorse.}}{{ShipFitting|
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− | ship=Raven|
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− | shipTypeID=638|
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− | fitName=Cruise Fleet|
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− | fitID=Cruise-Fleet|
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− | high1name=Cruise Missile Launcher II|
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− | high1typeID=19739|
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− | high2name=Cruise Missile Launcher II|
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− | high2typeID=19739|
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− | high3name=Cruise Missile Launcher II|
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− | high3typeID=19739|
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− | high4name=Cruise Missile Launcher II|
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− | high4typeID=19739|
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− | high5name=Cruise Missile Launcher II|
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− | high5typeID=19739|
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− | high6name=Cruise Missile Launcher II|
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− | high6typeID=19739|
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− | high7name=Heavy Unstable Power Fluctuator I|
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− | high7typeID=16479|
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− | mid1name=Prototype 100MN Microwarpdrive I|
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− | mid1typeID=5945|
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− | mid2name=Large Micro Jump Drive|
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− | mid2typeID=4383|
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− | mid3name=Large Shield Extender II|
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− | mid3typeID=3841|
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− | mid4name=Large Shield Extender II|
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− | mid4typeID=3841|
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− | mid5name=EM Ward Field II|
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− | mid5typeID=2301|
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− | mid6name=Thermic Dissipation Field II|
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− | mid6typeID=2303|
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− | mid7name=Adaptive Invulnerability Field II|
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− | mid7typeID=2281|
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− | low1name=Damage Control II|
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− | low1typeID=2048|
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− | low2name=Ballistic Control System II|
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− | low2typeID=22291|
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− | low3name=Ballistic Control System II|
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− | low3typeID=22291|
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− | low4name=Ballistic Control System II|
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− | low4typeID=22291|
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− | low5name=Nanofiber Internal Structure II|
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− | low5typeID=2605|
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− | drone1name=open|
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− | drone2name=open|
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− | drone3name=open|
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− | drone4name=open|
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− | drone5name=open|
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− | charge1name=Caldari Navy Inferno Cruise Missile x1|
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− | charge1typeID=27423|
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− | charge2name=open|
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− | charge3name=open|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Large Core Defense Field Extender I|
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− | rig1typeID=26088|
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− | rig2name=Large Core Defense Field Extender I|
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− | rig2typeID=26088|
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− | rig3name=Large Core Defense Field Extender I|
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− | rig3typeID=26088|
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− | difficulty=1|
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− | warsop=A|
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− | warsopReason=|
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− | version=RUBI 1.0|
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− | shipDNA=638:16479;1:19739;6:2281;1:2301;1:2303;1:3841;2:4383;1:5945;1:2048;1:2605;1:22291;3:26088;3:27423;1::|
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− | skills=|
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− | notes=}}
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| ==Tactics== | | ==Tactics== |
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Development The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
SHIP BONUSES
Caldari Battleship bonuses (per skill level): 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire 10% bonus to Cruise Missile and Torpedo max velocity
Required Skills
Training Time what's this?3d 20h 55m 10s
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Grouping
▪ Variations Raven Navy Issue
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High Amount of High Slots
12,000 MW 780 tf
123 m/sec
800 m³
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, Raven State Issue
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High Amount of High Slots
11,400 MW 770 tf
94 m/sec
665 m³
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, Golem
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High Amount of High Slots High Amount of Medium Slots
8,500 MW 715 tf
100 m/sec
1,225 m³
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Ship Attributes
Fittings |
High 7
Launchers 6
Turrets 4
Rig
3
large
Calibration 400
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Navigation |
Base Time to Warp 16.52 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 50 Mbit/sec
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Targeting |
Gravimetric Sensor 22 points
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Structure |
Structure Hitpoints 6,400 HP
Frigate Escape Bay 1 Frigate
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Armor |
Armor Hitpoints 5,800 HP
Armor Resistances
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Shields |
Shield Capacity 7,000 HP
Shield Resistances
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Summary
The Raven is a dedicated missile boat, that can be fitted with either cruise missile launchers or torpedo launchers and has equal bonuses to both. It is a very popular PvE level 4 mission runner, since it can use any missile ammunition equally well, allowing free choice of damage type. Their low speed and less-than-stellar tank make Ravens a rarer sight in PvP, though torpedo firing Ravens can make a serious dent in enemy battleships... if they can get in range. When fit with cruise missiles ravens have excellent range without needing to sacrifice slots on tracking enhancers or computers. In PvE this is a nice advantage, but in PvP the long travel time of the missile gives the target ample time to align and warp away unless it is held by a tackler, making ravens unpopular PvP snipers.
Skills
- Caldari Battleship to at least IV to take advantage of the DPS and range Buffs that come with every extra level in the skill.
- The usual L4 mission fit uses Cruise Missiles; train to IV and use Arbalest (Meta 4) or Caldari Navy (Faction) Cruise Missile launchers to get started. T2 Launchers and the accompanying T2 ammo requires Cruise Missiles V and Cruise Missile Specialization, a half-month train that isn't really useful outside of missioning battleships. However, if you plan on a career as a Raven L4 missioner, it's worth it for the productivity gain. Torpedos are not typically used as they only offer a slight (<10%) DPS gain for a quite severe range penalty.
- Missile Launcher Operation, Rapid Launch, Warhead Upgrades, skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
- Along with the requisite Engineering and Electronics skills required for adequately fitting most ships. Weapon upgrades and Advanced Weapon Upgrades should be trained to V and IV respectively to help alleviate fitting problems.
- Guided Missile Precision, Target Navigation Prediction and Target Painting to at least IV to combat smaller targets and gain access to the T2 Target Painter module.
- Electronic Warfare should be trained to level III to allow training of Long Distance Jamming which increases the optimal range of target painters by 10% per level.
- Missile Projection and Missile Bombardment to at least IV and ideally V to maximize the range at which all missiles travel.
- Drones V, Combat Drone Operation V, Drone Interfacing IV and Gallente Drone Operation I/Minmatar Drone Operation I are all are important for getting as much DPS out of the drone bay as possible.
- Shield Operation and Shield Management should be trained to at least IV to improve shield capacity and recharge rate.
- Tactical Shield Manipulation should be trained to IV reduce shield penetration chance and to allow the use of the T2 Shield Hardeners, taking it to V is considered by some to be a net negative to survivability.
- Shield Upgrades should be trained to IV to allow the use of T2 Resistance Amplifiers, Shield Boosters, Shield Power Relays, Shield Extenders and Shield Rechargers.
- EM Shield Compensation, Thermic Shield Compensation, Kinetic Shield Compensation, and Explosive Shield Compensation trained to level IV to further improve shield resistances.
- Finally, Hull Upgrades should be trained to level IV to allow use of the T2 Damage Control module.
Fitting
For more info on fittings, please go here
Tactics
The Raven is primarily used in PVE, specifically mission running, due to its reliance on missiles for damage dealing. Missiles take time to reach their target, invalidating or handicapping their use in certain other roles.
If you've come to the Raven via the Drake, you're used to being cap stable all the time. No longer. Leave your afterburner and shield booster off most of the time. When your shield drops to about 40%-33%, pulse your shield booster to keep your shield in that range. Always keep an eye on your available capacitor charge; if you start to run low, warp out and recharge. Be aware that using your AB compromises your cap, and therefore your ability to tank damage.
Your mission weakness is going to be frigates; killing these with cruise missiles is slow. Always carry a flight of light scout drones and use these to kill frigates. If you're facing elite frigates or interceptors that attack your drones, recall your drones, ignore the frigates, and only kill them last if you have to.
When you've got the money, consider buying a Caldari Navy/Guristas X-Large Shield Booster to replace your Meta 4 or T2 booster, and Caldari Navy Ballistic Control Systems to replace your BCS IIs. From there, your money can go into Caldari Navy CMLs or into a
Raven Navy Issue
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High Amount of High Slots
12,000 MW 780 tf
123 m/sec
800 m³
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. Note that the Caldari Navy CMLs have a much higher CPU requirement than the Arbalests, so check your fitting in EFT with your skills to see if you can run them.
Notes
This vessel qualifies for the University PYOS and BYOM programs.
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