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Nighthawk: Difference between revisions

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Djavin novienta (talk | contribs)
Removed Name/Hull/Role information. Redundant, located prominently in left sidebar.
Warp speed reduced. (Edited using AutoWikiBrowser)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 25 November 2016)
* SHIP ATTRIBUTES SECTION (last update : 2025-03-13)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/misstype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=22470
| shipid=22470
| shipimg=Nighthawk.jpg
| shipimg=Nighthawk.jpg
| shipname=Nighthawk
| shipname=Nighthawk
| caption=Nighthawk
| class=Command Ship
| class=Command Ship
| grouping=Command Ships
| grouping=Command Ships
| hulltype=Drake Class
| hulltype=Drake Class
| faction=Caldari State  
| faction=Caldari State
| variations={{Ship|Drake Navy Issue}}, {{Ship|Drake}}, {{Ship|Alligator}}
| race=Caldari
| tech=2
| roles=unspecified
| variations={{Ship|Drake Navy Issue}},{{Ship|Drake}}
| tech=2
| ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| powergrid=1,000 MW
| cpu=560 tf
| capacitor=2,812.5 GJ
| highs=7
| turrets=2
| launchers=5
| mediums=5
| lows=5
| mass=14,810,000 kg
| volume=252,000 m&#179;
| cargohold=700 m&#179;
| extrahold=
| extraholdtype=
| dronebay=25 m&#179;
| bandwidth=25 Mbit/sec
| info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br>
| bonuses=<b>Command Ships bonuses (per skill level):</b><br>7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>5% bonus to Heavy Missile and Heavy Assault Missile explosion radius<br>3% bonus to Shield Command and Information Command burst strength and duration<br><b>Caldari Battlecruiser bonuses (per skill level):</b><br>7.5% bonus to kinetic Heavy Missile and Heavy Assault Missile damage<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>&bull;&nbsp;Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range
| structurehp=3,700 HP
| shieldhp=5,500 HP
| shieldem=0
| shieldexp=50
| shieldkin=70
| shieldtherm=80
| armorhp=3,200 HP
| armorem=50
| armorexp=10
| armorkin=62.5
| armortherm=86.25
| maxvelocity=140 m/sec
| inertia=0.65
| warpspeed=3 AU/s
| warptime=13.35 s
| targetrange=80.00 km
| sigradius=285 m
| maxlockedtargets=9
| sensortype=Gravimetric
| sensorvalue=24 points
| scanres=195 mm
| reqskills=*{{RequiredSkill|Amarr Battlecruiser|V}}
**{{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Amarr Cruiser|III}}
***{{RequiredSkill|Spaceship Command|II}}
***{{RequiredSkill|Amarr Destroyer|III}}
****{{RequiredSkill|Amarr Frigate|III}}
*****{{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Command Ships|I}}
**{{RequiredSkill|Command Burst Specialist|IV}}
***{{RequiredSkill|Leadership|V}}
**{{RequiredSkill|Wing Command|IV}}
***{{RequiredSkill|Leadership|V}}


  | totaltraintime=104d 20h 51m 23s ?
| powergrid=1,000 MW
| forumlinks=
| cpu=560 tf
| wikireferences=
| capacitor=2,812.5 GJ
| highlights1=Can Use Command Burst modules
 
| highlights2=High Amount of High Slots
| highs=7
| highlights3=
| turrets=2
| highlights4=
| launchers=5
| mediums=6
| lows=4
 
| mass=13,200,000 kg
| volume=252,000 m³
 
| cargohold=700 m³
| extraholdtype=
| extrahold=
 
| dronebay=25 m³
| bandwidth=25 Mbit/sec
 
| quote= Demonstrate no mercy, lead by example.
| quote_attribution= Sunmenas Ikydoishin, CEO of Home Guard
| info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
  | bonuses= <b>Command Ships bonuses (per skill level):</b><br>
7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius<br>
4% bonus to Shield Command and Information Command burst strength and duration<br>
<b>Caldari Battlecruiser bonuses (per skill level):</b><br>
10% bonus to kinetic Heavy Missile and Heavy Assault Missile damage<br>
4% bonus to all shield resistances<br><b>Role Bonus:</b><br>
•&nbsp;Can use 2 Command Burst modules<br>
50% bonus to Command Burst area of effect range
 
| structurehp=3,700 HP
 
| armorhp=3,200 HP
| armorem=50
| armortherm=86.25
| armorkin=62.5
| armorexp=10
 
| shieldhp=5,500 HP
| shieldem=0
| shieldtherm=80
| shieldkin=70
| shieldexp=50
 
| maxvelocity=150 m/sec
| inertia=0.65
| warpspeed=3.5 AU/s
| warptime=11.89 s
 
| targetrange=80.00 km
| maxlockedtargets=9
| sigradius=285 m
| scanres=234 mm
| sensortype=Gravimetric
| sensorvalue=24 points
 
| reqskills= * {{RequiredSkill|Caldari Battlecruiser|V}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Caldari Cruiser|III}}
*** {{RequiredSkill|Spaceship Command|II}}
*** {{RequiredSkill|Caldari Destroyer|III}}
**** {{RequiredSkill|Caldari Frigate|III}}
***** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Command Ships|I}}
** {{RequiredSkill|Command Burst Specialist|IV}}
*** {{RequiredSkill|Leadership|V}}
** {{RequiredSkill|Wing Command|IV}}
*** {{RequiredSkill|Leadership|V}}
** {{RequiredSkill|Spaceship Command|V}}
| totaltraintime=104d 20h 51m 23s ?
 
| forumlinks=
| wikireferences=
| externallinks=
| highlights1=Can Use Command Burst modules
| highlights2=High Amount of High Slots
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
The Nighthawk is a Caldari command ship bonused for missiles. It is more suited to damage dealing than the [[Vulture]], certainly at short range, but its 5/5 slot layout makes it slightly less tanky than the Vulture's 6/4 layout, so the Vulture is generally preferred for fleet boosting.
The '''Nighthawk''' is the Caldari attack command ship, bonused for missiles. As one of only two ships in the game to feature a 7.5% per level launcher rate-of-fire bonus, it is more suited to damage-dealing than the [[Vulture]], especially at short range. Since it shares the Vulture's shield resistance bonus and 6/4 mid/low layout, it is quite durable. However, the Nighthawk's short-range [[Command Bursts|command bursts]] and lack of a raw hitpoint bonus make the Vulture the preferred command ship for larger fleet operations.


==Skills==
== Skills ==
''Further information about additional or recommended skills to pilot Nighthawk for a specific or it's common role(s) can be written here.''
''Further information about additional or recommended skills to pilot Nighthawk for a specific or its common role(s) can be written here.''


==Fitting==
== Tactics ==
For more info on fittings, please go [[Nighthawk/Fittings|here]]
''No sub-article about Nighthawk roles or piloting tactics. You can write them here.''
 
== Notes ==
"Nighthawk" is the name used in English for a number of species of mid-sized nocturnal insect-eating birds, also often called "nightjars". Unlike the ship, they are relatively un-intimidating.
 
== Patch history ==
{{Expansion past|width= 45%|1=
'''Version 22.02 -  Release 2025-03-12.1''' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])
 
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''


==Tactics==
* Warp speed reduced from 4.0 AU/s to 3.5 AU/s
''No sub-article about Nighthawk roles or piloting tactics. You can write them here.''
 
'''version 21.06 Release 2024-02-20.1''' ([https://www.eveonline.com/news/view/patch-notes-version-21-06  Patch Notes])
* Added 50% Role Bonus to Command Burst Range to the Field Command subgroup of Command Ships (Absolution, Nighthawk, Astarte, Sleipnir).
* Rate of Fire bonus for Heavy and Heavy Assault Missiles reduced from 10% to 7.5% per level of Command Ships skill
* Kinetic Damage bonus for Heavy and Heavy Assault Missiles increased from 7.5% to 10% per level of Caldari Battlecruiser skill
 
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes])
 
: ''[We're] trying to fix up the particularly underused [command ships], especially ones like the Nighthawk and Eos. [...]''
 
: ''We're going to try and split the two sets of command ships a little more deliberately. So, the attack group, which is, like Nighthawk, Astarte, Absolution, and Sleipnir, are going to go from 3% bonus per level to their command burst strength to 4% per level, but they're going to lose the range bonus. ... [The] Astarte, Absolution, and Nighthawk are all going to speed up a little bit, and so hopefully they're a little bit easier to use in faster, smaller fleets, and offer a stronger bonus if you can make 'em work for that.''
: -CCP Rise, [https://youtu.be/6xl7hMpxI8I?t=2265 Talking In Stations - Zenith (CCP Devs)] (timestamped video link)
* Shield and Information command burst strength and duration bonus increased from 3%/level to 4%/level (+1%/level)
* 100% bonus to command burst range removed
* Command ships HML/HAM rate of fire bonus increased from 7.5%/level to 10%/level (+2.5%/level)
* Max velocity increased from 140 m/s to 150 m/s (+10 m/s)
* Mass decreased from 14,810,000 kg to 13,200,000 kg (-1,610,000 kg)
** Base align time reduced from 13.35 s to 11.89 s (-1.46 s)
* Mid slots increased from 5 to 6 (+1)
* Low slots decreased from 5 to 4 (-1)
* Scan resolution increased from 195 mm to 234 mm (+39 mm, +20%)
 
'''October 2019 Release - 2019-10-15.1'''
 
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
}}


==Notes==
{{ShipsMatrix|expgroup= battlecruisers}}
''You can write additional notes for Nighthawk here.''


{{ShipsMatrix}}
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Command Ships]]
[[Category:Command Ships]]