Difference between revisions of "Jaguar"
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| shipimg=Jaguar.jpg | | shipimg=Jaguar.jpg | ||
| shipname=Jaguar | | shipname=Jaguar | ||
− | |||
| class=Assault Frigate | | class=Assault Frigate | ||
| grouping=Assault Frigates | | grouping=Assault Frigates | ||
| hulltype=Rifter Class | | hulltype=Rifter Class | ||
− | | faction=Minmatar Republic | + | | faction=Minmatar Republic |
− | |||
− | |||
| variations={{Ship|Wolf}},{{Ship|Rifter}} | | variations={{Ship|Wolf}},{{Ship|Rifter}} | ||
− | | tech=2 | + | | tech=2 |
− | |||
| powergrid=39 MW | | powergrid=39 MW | ||
| cpu=180 tf | | cpu=180 tf | ||
Line 29: | Line 25: | ||
| lows=3 | | lows=3 | ||
| mass=1,229,400 kg | | mass=1,229,400 kg | ||
− | | volume=27,289 | + | | volume=27,289 m³ |
− | | cargohold=130 | + | | cargohold=130 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
− | | dronebay=20 | + | | dronebay=20 m³ |
| bandwidth=10 MBit/sec | | bandwidth=10 MBit/sec | ||
− | | info=The Jaguar is a fast and versatile missile platform boasting strong shield systems and substantial utility. It follows in the footsteps of the more affordable Breacher frigate, which has become a reliable staple in the Minmatar arsenal. | + | | quote=The key to a strong defense is decisive action. |
− | | bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>5% bonus to Light Missile and Rocket Launcher rate of fire<br>7.5% bonus to Shield Booster amount<br><b>Assault Frigates bonuses (per skill level):</b><br>5% bonus to Light Missile and Rocket explosion velocity<br>5% bonus to Light Missile and Rocket damage<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br> | + | | quote_attribution=Sebiestor Chief Acassa Midular |
+ | | info=The Jaguar is a fast and versatile missile platform boasting strong shield systems and substantial utility. It follows in the footsteps of the more affordable Breacher frigate, which has become a reliable staple in the Minmatar arsenal. | ||
+ | |||
+ | The Jaguar was originally developed by Thukker Mix as a skirmish platform but improvements to engine efficiency in assault craft brought the competing Wolf assault frigate up to parity in speed. The Thukker considered an even faster propulsion system for the Jaguar, but ultimately chose to sell the design to Core Complexion Inc. Eager to make an impression in this market, Core Complexion have revised the Jaguar's role, replacing its hardpoints and shifting focus from speed to shields. | ||
+ | | bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>5% bonus to Light Missile and Rocket Launcher rate of fire<br>7.5% bonus to Shield Booster amount<br><b>Assault Frigates bonuses (per skill level):</b><br>5% bonus to Light Missile and Rocket explosion velocity<br>5% bonus to Light Missile and Rocket damage<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>• Can fit Assault Damage Controls<br> | ||
| structurehp=605 HP | | structurehp=605 HP | ||
| shieldhp=833 HP | | shieldhp=833 HP | ||
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| scanres=750 mm | | scanres=750 mm | ||
| reqskills=*{{RequiredSkill|Minmatar Frigate|V}} | | reqskills=*{{RequiredSkill|Minmatar Frigate|V}} | ||
− | **{{RequiredSkill|Spaceship Command|I}} | + | ** {{RequiredSkill|Spaceship Command|I}} |
− | *{{RequiredSkill|Assault Frigates|I}} | + | * {{RequiredSkill|Assault Frigates|I}} |
− | **{{RequiredSkill|Spaceship Command|III}} | + | ** {{RequiredSkill|Spaceship Command|III}} |
− | **{{RequiredSkill|Power Grid Management|V}} | + | ** {{RequiredSkill|Power Grid Management|V}} |
− | **{{RequiredSkill|Mechanics|V}} | + | ** {{RequiredSkill|Mechanics|V}} |
| totaltraintime=23d 21h 53m 20s | | totaltraintime=23d 21h 53m 20s | ||
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− | ==Summary== | + | == Summary == |
− | The '''Jaguar''' is known | + | The '''Jaguar''' is known an assault frigate with the ability to fit an exceptional tank. It has a remarkable 5 mid slots, allowing it to fit multiple tackle modules and a shield tank module to give tank without compromising speed. It has strong shield damage resistances and can fit the Assault Damage Control for brief spells of near-invulnerability. These factors combined make it one of the best frigate-sized heavy tacklers. |
+ | |||
+ | The Jaguar can also be flown as a solo PvP ship, a kind of super-[[Breacher]], taking advantage of its many mid slots to fit utility modules. It can be given a balanced fit for a DPS/tackle role in a small gang, but in that context a balanced fit should be weighed up against the value of either a specialized tackling Jaguar or a heavier-DPS [[Wolf]]. | ||
+ | |||
+ | The Jaguar's damage is augmented by a small drone bay. | ||
+ | |||
+ | == Skills == | ||
+ | |||
+ | The Jaguar is generally flown as an extremely tanky frigate, relying on both an active tank and its small signature radius to mitigate incoming damage. Because of this, navigation skills like {{sk|Acceleration Control}}, {{sk|Evasive Maneuvering}}, and {{sk|Navigation}} are all very useful. Additionally, the {{sk|Shield Rigging}} skill will be useful to allow you to add shield rigs without significantly hurting your signature radius. Shield skills might be less important, because Jaguars are generally fit with medium ancillary shield boosters, which do not require any skills to use well. For solo or very smallgang Jaguar fits, where the Jaguar is doing damage in addition to getting tackle, Tech 2 rockets are useful. | ||
+ | |||
+ | == Tactics == | ||
+ | Jaguars are most commonly fitted and flown to get fast-yet-sticky tackle on kiting ships. Typical tackling fits include one or more Medium Ancillary Shield Boosters for burst tanking, an Assault Damage Control, a nosferatu module in the high slots to sustain the capacitor by taking energy from a tackled target, and (very often) no weapons at all. | ||
− | + | Depending on the exact fit, and the type of enemy ship, tactics can vary, but generally the goal is to establish a very close orbit around the target, and then tank until backup arrives. Against non-missile ships, make sure to [[Manual piloting#Spiral Maneuver|approach at an angle]] until you are very close, in order to maintain transversal velocity and make it hard for their weapons to track you. Against missile ships, transversal is not a concern, so just get into warp scrambler range as soon as possible. | |
− | + | Once you are in close, warp-scramble the target, and then orbit at 500. With a [[Propulsion equipment#Dualprop Fitting|dualprop]] fit, switch from MWD to afterburner at this point. In a MWD-only fit, if you have sufficient capacitor strength to keep the MWD on after tackling, do so: the MWD signature bloom reduction bonus on the Jaguar hull will reduce the impact of your MWD on your vulnerability to missile damage and turret tracking. | |
− | |||
− | + | Dualprop Jaguar fits work best against enemies that use long-range turrets (artillery, beam lasers, and railguns), especially if the enemy is fitted with a warp scrambler and a stasis webifier: their scram will shut down your MWD, but with an afterburner you can maintain some speed and hopefully escape their guns' tracking. | |
− | |||
− | + | However, against missile-based ships, or ships with short-range turrets, signature-tanking the incoming DPS is not always possible. In this case, a fit which sacrifices the afterburner for another shield booster is useful, since the Jaguar's bonuses allow it to sustain startling amounts of damage with several Medium Ancillary Shield Boosters. For example, against a autocannon [[Cynabal]], a dualprop Jaguar would be able to mitigate a significant amount of damage with its afterburner. However, against an [[Orthrus]], the afterburner will be less helpful, and working through 3 shield boosters in a row would buy reinforcements a significant amount of time to arrive. | |
− | |||
− | ==Patch History== | + | == Patch History == |
{{expansion past| | {{expansion past| | ||
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− | ==Notes== | + | == Notes == |
− | |||
− | + | {{ShipsMatrix|expgroup=frigates}} | |
− | + | [[Category:Ship Database]] | |
− | [[Category:Ship Database]][[Category:Assault Frigates]] | + | [[Category:Assault Frigates]] |
Latest revision as of 22:05, 16 November 2024
RELATED UNI-WIKI REFERENCES
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The key to a strong defense is decisive action.
The Jaguar was originally developed by Thukker Mix as a skirmish platform but improvements to engine efficiency in assault craft brought the competing Wolf assault frigate up to parity in speed. The Thukker considered an even faster propulsion system for the Jaguar, but ultimately chose to sell the design to Core Complexion Inc. Eager to make an impression in this market, Core Complexion have revised the Jaguar's role, replacing its hardpoints and shifting focus from speed to shields. SHIP BONUSES
Minmatar Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Jaguar is known an assault frigate with the ability to fit an exceptional tank. It has a remarkable 5 mid slots, allowing it to fit multiple tackle modules and a shield tank module to give tank without compromising speed. It has strong shield damage resistances and can fit the Assault Damage Control for brief spells of near-invulnerability. These factors combined make it one of the best frigate-sized heavy tacklers.
The Jaguar can also be flown as a solo PvP ship, a kind of super-Breacher, taking advantage of its many mid slots to fit utility modules. It can be given a balanced fit for a DPS/tackle role in a small gang, but in that context a balanced fit should be weighed up against the value of either a specialized tackling Jaguar or a heavier-DPS Wolf.
The Jaguar's damage is augmented by a small drone bay.
Skills
The Jaguar is generally flown as an extremely tanky frigate, relying on both an active tank and its small signature radius to mitigate incoming damage. Because of this, navigation skills like Acceleration Control, Evasive Maneuvering, and Navigation are all very useful. Additionally, the Shield Rigging skill will be useful to allow you to add shield rigs without significantly hurting your signature radius. Shield skills might be less important, because Jaguars are generally fit with medium ancillary shield boosters, which do not require any skills to use well. For solo or very smallgang Jaguar fits, where the Jaguar is doing damage in addition to getting tackle, Tech 2 rockets are useful.
Tactics
Jaguars are most commonly fitted and flown to get fast-yet-sticky tackle on kiting ships. Typical tackling fits include one or more Medium Ancillary Shield Boosters for burst tanking, an Assault Damage Control, a nosferatu module in the high slots to sustain the capacitor by taking energy from a tackled target, and (very often) no weapons at all.
Depending on the exact fit, and the type of enemy ship, tactics can vary, but generally the goal is to establish a very close orbit around the target, and then tank until backup arrives. Against non-missile ships, make sure to approach at an angle until you are very close, in order to maintain transversal velocity and make it hard for their weapons to track you. Against missile ships, transversal is not a concern, so just get into warp scrambler range as soon as possible.
Once you are in close, warp-scramble the target, and then orbit at 500. With a dualprop fit, switch from MWD to afterburner at this point. In a MWD-only fit, if you have sufficient capacitor strength to keep the MWD on after tackling, do so: the MWD signature bloom reduction bonus on the Jaguar hull will reduce the impact of your MWD on your vulnerability to missile damage and turret tracking.
Dualprop Jaguar fits work best against enemies that use long-range turrets (artillery, beam lasers, and railguns), especially if the enemy is fitted with a warp scrambler and a stasis webifier: their scram will shut down your MWD, but with an afterburner you can maintain some speed and hopefully escape their guns' tracking.
However, against missile-based ships, or ships with short-range turrets, signature-tanking the incoming DPS is not always possible. In this case, a fit which sacrifices the afterburner for another shield booster is useful, since the Jaguar's bonuses allow it to sustain startling amounts of damage with several Medium Ancillary Shield Boosters. For example, against a autocannon Cynabal, a dualprop Jaguar would be able to mitigate a significant amount of damage with its afterburner. However, against an Orthrus, the afterburner will be less helpful, and working through 3 shield boosters in a row would buy reinforcements a significant amount of time to arrive.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-30.1 - "Howling Interceptors" Update The maximum velocity attribute has been decreased by 10% for all Assault Frigates
February Balance Update - 29.01.18 We are giving Assault Frigates a substantial balance pass. Every AF is getting a speed boost in the form of increased max velocity and lowered mass. Every AF is also getting base capacitor numbers increased by approximately 30%. Also, we have more significant changes for the Ishkur, Retribution, and Jaguar.
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