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Apocalypse Navy Issue: Difference between revisions

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[BOT] Updated as part of the Fitting-cide removal of fittings from the wiki.
Update for Version 23.01 Release 2025-09-09.1
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
* SHIP ATTRIBUTES SECTION (last update : 2025-09-13)
-------------------------------------------------------------
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/misstype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=17726
| shipid=17726
| shipimg=Apocalypse Navy Issue.jpg
| shipimg=Apocalypse Navy Issue.jpg
| shipname=Apocalypse Navy Issue
| shipname=Apocalypse Navy Issue
| caption=Apocalypse Navy Issue
| class=Battleship
| class=Battleship
| grouping=Faction Battleships
| grouping=Faction Battleships
| hulltype=Apocalypse Class
| hulltype=Apocalypse Class
| faction=Amarr Empire  
| faction=Amarr Empire
| variations= {{Ship|Apocalypse}}, {{Ship|Paladin}}, {{Ship|Apocalypse Imperial Issue}}
| race=Amarr
| tech= F
| roles=unspecified
| variations={{Ship|Apocalypse Imperial Issue}},{{Ship|Paladin}},{{Ship|Apocalypse}}
| tech=F
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| powergrid=22,000 MW
| cpu=580 tf
| capacitor=7,000 GJ
| highs=8
| turrets=8
| launchers=0
| mediums=4
| lows=8
| mass=97,100,000 kg
| volume=495,000 m&#179;
| cargohold=790 m&#179;
| extrahold=
| extraholdtype=
| dronebay=100 m&#179;
| bandwidth=75 Mbit/sec
| info=The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree.  Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best.  Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing.  Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale.
| bonuses=<b>Amarr Battleship bonuses (per skill level):</b><br>7.5% bonus to Large Energy Turret optimal range<br>7.5% bonus to Large Energy Turret tracking speed<br>
| structurehp=11,000 HP
| shieldhp=8,800 HP
| shieldem=0
| shieldexp=50
| shieldkin=40
| shieldtherm=20
| armorhp=11,550 HP
| armorem=50
| armorexp=20
| armorkin=25
| armortherm=35
| maxvelocity=120 m/sec
| inertia=0.115
| warpspeed=3 AU/s
| warptime=15.48 s
| targetrange=91.20 km
| sigradius=370 m
| maxlockedtargets=7
| sensortype=RADAR
| sensorvalue=25 points
| scanres=156 mm
| reqskills=*{{RequiredSkill|Amarr Battleship|II}}
**{{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Amarr Battlecruiser|III}}
***{{RequiredSkill|Spaceship Command|III}}
***{{RequiredSkill|Amarr Cruiser|III}}
****{{RequiredSkill|Spaceship Command|II}}
****{{RequiredSkill|Amarr Destroyer|III}}
*****{{RequiredSkill|Amarr Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}


  | totaltraintime=4d 2h 5m 50s
| powergrid=22,000 MW
| forumlinks=
| cpu=580 tf
| wikireferences=
| capacitor=7,000 GJ
| externallinks=
 
| highlights1=High Amount of High Slots
| highs=8
| highlights2=High Amount of Low Slots
| turrets=8
| highlights3=
| launchers=0
| highlights4=
| mediums=4
| lows=8
 
| mass=97,100,000 kg
| volume= 470,000 m³
 
| cargohold=790 m³
| extraholdtype=
| extrahold=
 
| dronebay=100 m³
| bandwidth=75 Mbit/sec
 
| quote= So shall Amarr rule the worlds of the Heavens.
| quote_attribution= The Scriptures, Book of Reclaiming 3.19 - 3.21
| info=The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree.  Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing.  Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale.
| bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br>
10% bonus to Large Energy Turret optimal range<br>
10% bonus to Large Energy Turret activation cost<br>
7.5% bonus to Large Energy Turret damage<br>
'''Role Bonus:'''<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
 
| structurehp=11,000 HP
 
| armorhp=11,550 HP
| armorem=50
| armortherm=35
| armorkin=25
| armorexp=20
 
| shieldhp=8,800 HP
| shieldem=0
| shieldtherm=20
| shieldkin=40
| shieldexp=50
 
| maxvelocity=120 m/sec
| inertia=0.115
| warpspeed=3 AU/s
| warptime=15.48 s
 
| targetrange=91.2 km
| maxlockedtargets=7
| sigradius=370 m
| scanres=156 mm
| sensortype=RADAR
| sensorvalue=25 points
 
| reqskills= * {{RequiredSkill|Amarr Battleship|II}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Amarr Battlecruiser|III}}
*** {{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Amarr Cruiser|III}}
**** {{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Amarr Destroyer|III}}
***** {{RequiredSkill|Amarr Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}
| totaltraintime=4d 2h 5m 50s
 
| wikireferences=
| externallinks=
| highlights1=High Amount of High Slots
| highlights2=High Amount of Low Slots
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
The '''Apocalypse Navy Issue''' (often referred to as the '''NApoc''') is a significantly buffed version of the [[Apocalypse]]. On top of the increased base armor of the ship, the additional low slot allow the ship to either increase dps or increase tank even further.
The '''Apocalypse Navy Issue''' (often referred to as the "NApoc" or "Navpoc") is a significantly buffed version of the [[Apocalypse]]. The ship gains an additional low slot, allowing it to either increase DPS or increase tank even further. Apart from that, it is mostly a straight upgrade from its non-navy variant, with increased hitpoints, scan resolution, targeting range, sensor strength, and speed, among other things. It also has a reduced signature radius.


==Skills==
== Skills ==
''Further information about additional or recommended skills to pilot Apocalypse Navy Issue for a specific or its common role(s) can be written here.''
As an expensive faction [[Battleships|battleship]], the '''Apocalypse Navy Issue''' deserves excellent general support skills as well as all of the skills for a Tech 2 tank. Tech 2 weapons are very expensive to skill into and are not essential, but provide a very nice boost to DPS.
* '''{{Sk|Amarr Battleship}}''' should be as high as possible to take advantage of the excellent optimal range and tracking bonuses that come with each level.
* '''{{Sk|EM Armor Compensation}}''', '''{{Sk|Thermal Armor Compensation}}''', '''{{Sk|Kinetic Armor Compensation}}''', and '''{{Sk|Explosive Armor Compensation}}''' to at least III to boost your resists.
* '''{{Sk|Hull Upgrades}}''' to V to make use of the Tech 2 energized membranes, armor plates, armor hardeners, damage control, and armor coatings.
* '''{{Sk|Mechanics|V}}''' to use the tech 2 armor repairers.
* '''{{Sk|Repair Systems}}''' to IV to use the tech 2 armor repairers and to reduce their capacitor use.
* All '''[[gunnery]]''' support skills to IV or higher, and in particular '''{{Sk|Controlled Bursts}}''' - with lasers as the primary weapon and no bonuses to their capacitor use, capacitor is a constant problem.
* All of the basic '''[[Skills:Engineering|engineering]]''' skills for fitting and capacitor.


==Tactics==
== Tactics ==
Unfortunately, due to its hull bonuses, the Apocalypse Navy Issue will have a difficult time shooting frigates, as they orbit well under the NApoc's minimum range. Because of this, your best strategy is to focus on the frigs at the initial spawn, and then shift to the battleships/cruisers after the frigates get too close. In addition, the NApoc has some capacitor issues when using the Multifrequency ammo, so keep an eye on your cap level. If you run out of cap in a site, your tank is as good as toast!
=== PvE ===
Despite its hull bonuses, the Apocalypse Navy Issue still has a difficult time shooting frigates due to its battleship sized guns. Because of this, your best strategy is to focus on the frigs at the initial spawn, and then shift to the battleships/cruisers after the frigates get too close. In addition, the NApoc has some capacitor issues when using the Multifrequency ammo, so keep an eye on your cap level. If you run out of cap in a site, your tank is as good as toast!


In PvP, the Navpoc forms the basis of the popular Foxcats/Golden Fleet doctrines. Pioneered by groups such as Rooks and Kings and Pandemic Legion, and popularised by the Honey Badger Coalition during the Fountain War, this doctrine centres around heavily tanked pulse laser fit Navpocs with Guardian and triage carrier support. This doctrine is fairly difficult to defeat without using tactics such as alpha fleets or large amounts of capitals. The range of Scorch ammunition is a key part of using the pulse Navpoc in PvP, allowing it to project close-range damage out to extreme range. However, like all battleships, the Navpoc is both slow, and extremely vulnerable to bombs, making them popular in lowsec, where there are no drag bubbles, shorter warps, and no bombs.
=== PvP ===
In PvP, the NApoc forms the basis of the popular "Foxcats"/"Golden Fleet" doctrines. Pioneered by groups such as Rooks and Kings and Pandemic Legion, and popularized by the Honey Badger Coalition during the Fountain War, this approach centres around heavily-tanked, pulse-laser-fit NApocs with remote repair support. This doctrine is fairly difficult to defeat without using tactics such as [[EVE Lexicon#alpha|alpha]] fleets or large amounts of capitals. The range of Scorch ammunition is a key part of using the pulse Navpoc in PvP, allowing it to project close-range damage out to extreme range. However, like all battleships, the Navpoc is both slow, and extremely vulnerable to bombs, making them popular in lowsec, where there are no bubbles, shorter warps, and no bombs.


==Notes==
== Notes ==
''You can write additional notes for Apocalypse Navy Issue here.''
''You can write additional notes for Apocalypse Navy Issue here.''


==Patch History==
== Patch History ==
{{Expansion past|
{{Expansion past|
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
'''2025-09-09''' Version 23.01 Release 2025-09-09.1 ''Legion Major Update'' ([https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes])
* Removed 7.5% Large Energy Turret Tracking bonus per level.
* Large Energy Turret optimal range bonus improved from 7.5% to 10% per level.
* Added 7.5% Large Energy Turret damage per level.
* Added 10% reduction in Large Energy Turret capacitor cost per level.
 
'''Version 20.09 Version 2022-10-11.1'''  [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes]
* 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.
 
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
 
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
* 50% bonus to HP from all Armor Plates
* 100% bonus to HP from all Shield Extenders
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
 
 
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
* T1, Faction and Pirate Battleship base hp increased by 10%
* T1, Faction and Pirate Battleship base hp increased by 10%
* T1, Faction and Pirate Battleship base scan resolution increased 30%
* T1, Faction and Pirate Battleship base scan resolution increased 30%
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
}}
}}


{{ShipsMatrix|expgroup=battleships}}
{{ShipsMatrix|expgroup= battleships}}
[[Category:Ship Database]][[Category:Faction Battleships]]
 
 
[[Category:Ship Database]]
[[Category:Faction Battleships]]

Latest revision as of 07:48, 13 September 2025

EVE University Database
 
Ship Database
Apocalypse Navy Issue
Apocalypse Navy Issue
Apocalypse Navy Issue
Amarr Empire
Amarr Empire
Amarr Empire
Faction Battleships
Apocalypse Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
So shall Amarr rule the worlds of the Heavens.
– The Scriptures, Book of Reclaiming 3.19 - 3.21


The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale.

SHIP BONUSES

Amarr Battleship bonuses (per skill level):
10% bonus to Large Energy Turret optimal range
10% bonus to Large Energy Turret activation cost
7.5% bonus to Large Energy Turret damage
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
4d 2h 5m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Apocalypse
Apocalypse
Standard Battleships Apocalypse Class
High Amount of High Slots
High Amount of Low Slots
8 (0/8) 4 7
21,000 MW 540 tf
113 m/sec
845 m³
, Paladin
Paladin
Marauders Apocalypse Class
High Amount of High Slots
High Amount of Low Slots
8 (0/4) 4 7
16,000 MW 530 tf
100 m/sec
1,125 m³
, Apocalypse Imperial Issue
Apocalypse Imperial Issue
Special Edition Battleships Apocalypse Class
High Amount of High Slots
High Amount of Low Slots
8 (0/8) 5 8
23,400 MW 550 tf
94 m/sec
675 m³

Ship Attributes

Fittings
Powergrid
powergrid
22,000 MW
CPU
cpu output
580 tf
Capacitor
capacitor
7,000 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
8
Medium
medium slots
4
Low
low slots
8
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
120 m/sec
Inertia Modifier
inertia modifier (agility)
0.115
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
15.48 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
100 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
91.2 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
25 points
Sig. Radius
signature radius
370 m
Scan Res.
scan resolution
156 mm
Structure
Structure Hitpoints
structure hitpoints
11,000 HP
Mass
ship mass
97,100,000 kg
Volume
ship volume
470,000 m³
Cargo Capacity
cargo capacity
790 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
11,550 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
8,800 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Apocalypse Navy Issue (often referred to as the "NApoc" or "Navpoc") is a significantly buffed version of the Apocalypse. The ship gains an additional low slot, allowing it to either increase DPS or increase tank even further. Apart from that, it is mostly a straight upgrade from its non-navy variant, with increased hitpoints, scan resolution, targeting range, sensor strength, and speed, among other things. It also has a reduced signature radius.

Skills

As an expensive faction battleship, the Apocalypse Navy Issue deserves excellent general support skills as well as all of the skills for a Tech 2 tank. Tech 2 weapons are very expensive to skill into and are not essential, but provide a very nice boost to DPS.

Tactics

PvE

Despite its hull bonuses, the Apocalypse Navy Issue still has a difficult time shooting frigates due to its battleship sized guns. Because of this, your best strategy is to focus on the frigs at the initial spawn, and then shift to the battleships/cruisers after the frigates get too close. In addition, the NApoc has some capacitor issues when using the Multifrequency ammo, so keep an eye on your cap level. If you run out of cap in a site, your tank is as good as toast!

PvP

In PvP, the NApoc forms the basis of the popular "Foxcats"/"Golden Fleet" doctrines. Pioneered by groups such as Rooks and Kings and Pandemic Legion, and popularized by the Honey Badger Coalition during the Fountain War, this approach centres around heavily-tanked, pulse-laser-fit NApocs with remote repair support. This doctrine is fairly difficult to defeat without using tactics such as alpha fleets or large amounts of capitals. The range of Scorch ammunition is a key part of using the pulse Navpoc in PvP, allowing it to project close-range damage out to extreme range. However, like all battleships, the Navpoc is both slow, and extremely vulnerable to bombs, making them popular in lowsec, where there are no bubbles, shorter warps, and no bombs.

Notes

You can write additional notes for Apocalypse Navy Issue here.

Patch History