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* SHIP ATTRIBUTES SECTION (last update : 2025-09-13) | |||
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* on editing the attributes, please make sure that you don't | |||
* leave/mistype any tags required. please follow the same | |||
* format below and edit only the values (after the = sign). | |||
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| shipid=17726 | |||
| shipimg=Apocalypse Navy Issue.jpg | |||
| shipname=Apocalypse Navy Issue | |||
| class=Battleship | |||
| grouping=Faction Battleships | |||
| hulltype=Apocalypse Class | |||
| faction=Amarr Empire | |||
| variations= {{Ship|Apocalypse}}, {{Ship|Paladin}}, {{Ship|Apocalypse Imperial Issue}} | |||
| tech= F | |||
| totaltraintime=4d 2h 5m 50s | | powergrid=22,000 MW | ||
| cpu=580 tf | |||
| capacitor=7,000 GJ | |||
| highs=8 | |||
| turrets=8 | |||
| launchers=0 | |||
| mediums=4 | |||
| lows=8 | |||
| mass=97,100,000 kg | |||
| volume= 470,000 m³ | |||
| cargohold=790 m³ | |||
| extraholdtype= | |||
| extrahold= | |||
| dronebay=100 m³ | |||
| bandwidth=75 Mbit/sec | |||
| quote= So shall Amarr rule the worlds of the Heavens. | |||
| quote_attribution= The Scriptures, Book of Reclaiming 3.19 - 3.21 | |||
| info=The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale. | |||
| bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br> | |||
10% bonus to Large Energy Turret optimal range<br> | |||
10% bonus to Large Energy Turret activation cost<br> | |||
7.5% bonus to Large Energy Turret damage<br> | |||
'''Role Bonus:'''<br> | |||
100% bonus to Shield Extender hitpoints<br> | |||
50% bonus to Armor Plate hitpoints<br> | |||
5% Additional bonus to Reinforced Bulkhead hitpoints | |||
| structurehp=11,000 HP | |||
| armorhp=11,550 HP | |||
| armorem=50 | |||
| armortherm=35 | |||
| armorkin=25 | |||
| armorexp=20 | |||
| shieldhp=8,800 HP | |||
| shieldem=0 | |||
| shieldtherm=20 | |||
| shieldkin=40 | |||
| shieldexp=50 | |||
| maxvelocity=120 m/sec | |||
| inertia=0.115 | |||
| warpspeed=3 AU/s | |||
| warptime=15.48 s | |||
| targetrange=91.2 km | |||
| maxlockedtargets=7 | |||
| sigradius=370 m | |||
| scanres=156 mm | |||
| sensortype=RADAR | |||
| sensorvalue=25 points | |||
| reqskills= * {{RequiredSkill|Amarr Battleship|II}} | |||
** {{RequiredSkill|Spaceship Command|IV}} | |||
** {{RequiredSkill|Amarr Battlecruiser|III}} | |||
*** {{RequiredSkill|Spaceship Command|III}} | |||
*** {{RequiredSkill|Amarr Cruiser|III}} | |||
**** {{RequiredSkill|Spaceship Command|II}} | |||
**** {{RequiredSkill|Amarr Destroyer|III}} | |||
***** {{RequiredSkill|Amarr Frigate|III}} | |||
****** {{RequiredSkill|Spaceship Command|I}} | |||
| totaltraintime=4d 2h 5m 50s | |||
| wikireferences= | |||
| externallinks= | |||
| highlights1=High Amount of High Slots | |||
| highlights2=High Amount of Low Slots | |||
| highlights3= | |||
| highlights4= | |||
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==Summary== | == Summary == | ||
The '''Apocalypse Navy Issue''' (often referred to as the "NApoc" or "Navpoc") is a significantly buffed version of the [[Apocalypse]]. | The '''Apocalypse Navy Issue''' (often referred to as the "NApoc" or "Navpoc") is a significantly buffed version of the [[Apocalypse]]. The ship gains an additional low slot, allowing it to either increase DPS or increase tank even further. Apart from that, it is mostly a straight upgrade from its non-navy variant, with increased hitpoints, scan resolution, targeting range, sensor strength, and speed, among other things. It also has a reduced signature radius. | ||
== Skills == | |||
As an expensive faction [[Battleships|battleship]], the '''Apocalypse Navy Issue''' deserves excellent general support skills as well as all of the skills for a Tech 2 tank. Tech 2 weapons are very expensive to skill into and are not essential, but provide a very nice boost to DPS. | |||
* '''{{Sk|Amarr Battleship}}''' should be as high as possible to take advantage of the excellent optimal range and tracking bonuses that come with each level. | |||
* '''{{Sk|EM Armor Compensation}}''', '''{{Sk|Thermal Armor Compensation}}''', '''{{Sk|Kinetic Armor Compensation}}''', and '''{{Sk|Explosive Armor Compensation}}''' to at least III to boost your resists. | |||
* '''{{Sk|Hull Upgrades}}''' to V to make use of the Tech 2 energized membranes, armor plates, armor hardeners, damage control, and armor coatings. | |||
* '''{{Sk|Mechanics|V}}''' to use the tech 2 armor repairers. | |||
* '''{{Sk|Repair Systems}}''' to IV to use the tech 2 armor repairers and to reduce their capacitor use. | |||
* All '''[[gunnery]]''' support skills to IV or higher, and in particular '''{{Sk|Controlled Bursts}}''' - with lasers as the primary weapon and no bonuses to their capacitor use, capacitor is a constant problem. | |||
* All of the basic '''[[Skills:Engineering|engineering]]''' skills for fitting and capacitor. | |||
== Tactics == | |||
=== PvE === | |||
Despite its hull bonuses, the Apocalypse Navy Issue still has a difficult time shooting frigates due to its battleship sized guns. Because of this, your best strategy is to focus on the frigs at the initial spawn, and then shift to the battleships/cruisers after the frigates get too close. In addition, the NApoc has some capacitor issues when using the Multifrequency ammo, so keep an eye on your cap level. If you run out of cap in a site, your tank is as good as toast! | |||
=== PvP === | |||
In PvP, the NApoc forms the basis of the popular "Foxcats"/"Golden Fleet" doctrines. Pioneered by groups such as Rooks and Kings and Pandemic Legion, and popularized by the Honey Badger Coalition during the Fountain War, this approach centres around heavily-tanked, pulse-laser-fit NApocs with remote repair support. This doctrine is fairly difficult to defeat without using tactics such as [[EVE Lexicon#alpha|alpha]] fleets or large amounts of capitals. The range of Scorch ammunition is a key part of using the pulse Navpoc in PvP, allowing it to project close-range damage out to extreme range. However, like all battleships, the Navpoc is both slow, and extremely vulnerable to bombs, making them popular in lowsec, where there are no bubbles, shorter warps, and no bombs. | In PvP, the NApoc forms the basis of the popular "Foxcats"/"Golden Fleet" doctrines. Pioneered by groups such as Rooks and Kings and Pandemic Legion, and popularized by the Honey Badger Coalition during the Fountain War, this approach centres around heavily-tanked, pulse-laser-fit NApocs with remote repair support. This doctrine is fairly difficult to defeat without using tactics such as [[EVE Lexicon#alpha|alpha]] fleets or large amounts of capitals. The range of Scorch ammunition is a key part of using the pulse Navpoc in PvP, allowing it to project close-range damage out to extreme range. However, like all battleships, the Navpoc is both slow, and extremely vulnerable to bombs, making them popular in lowsec, where there are no bubbles, shorter warps, and no bombs. | ||
==Notes== | == Notes == | ||
''You can write additional notes for Apocalypse Navy Issue here.'' | ''You can write additional notes for Apocalypse Navy Issue here.'' | ||
==Patch History== | == Patch History == | ||
{{Expansion past| | {{Expansion past| | ||
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/ | '''2025-09-09''' Version 23.01 Release 2025-09-09.1 ''Legion Major Update'' ([https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes]) | ||
* Removed 7.5% Large Energy Turret Tracking bonus per level. | |||
* Large Energy Turret optimal range bonus improved from 7.5% to 10% per level. | |||
* Added 7.5% Large Energy Turret damage per level. | |||
* Added 10% reduction in Large Energy Turret capacitor cost per level. | |||
'''Version 20.09 Version 2022-10-11.1''' [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes] | |||
* 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3. | |||
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | |||
Brand new Role bonuses have been added to all battleships (excluding the Praxis). | |||
* 50% bonus to HP from all Armor Plates | |||
* 100% bonus to HP from all Shield Extenders | |||
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes. | |||
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes]) | |||
* T1, Faction and Pirate Battleship base hp increased by 10% | * T1, Faction and Pirate Battleship base hp increased by 10% | ||
* T1, Faction and Pirate Battleship base scan resolution increased 30% | * T1, Faction and Pirate Battleship base scan resolution increased 30% | ||
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s) | * Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s) | ||
}} | }} | ||
{{ShipsMatrix|expgroup=battleships}} | {{ShipsMatrix|expgroup= battleships}} | ||
[[Category:Ship Database]][[Category:Faction Battleships]] | |||
[[Category:Ship Database]] | |||
[[Category:Faction Battleships]] | |||