Difference between revisions of "Naglfar"

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  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
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  * format below and edit only the values (after the = sign).
 
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  | shipimg=Naglfar.jpg
 
  | shipimg=Naglfar.jpg
 
  | shipname=Naglfar
 
  | shipname=Naglfar
| caption=Naglfar
 
 
  | class=Dreadnought
 
  | class=Dreadnought
 
  | grouping=Dreadnoughts
 
  | grouping=Dreadnoughts
 
  | hulltype=Naglfar Class
 
  | hulltype=Naglfar Class
  | faction=Minmatar Republic
+
  | faction=Minmatar Republic  
  | race=Minmatar
+
  | variations= {{Ship|Valravn}}, {{Ship|Naglfar Fleet Issue}}
| roles=unspecified
+
  | tech=  
| variations=<i>none</i>
+
 
  | tech=
 
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=460,000 MW
 
  | powergrid=460,000 MW
 
  | cpu=740 tf
 
  | cpu=740 tf
 
  | capacitor=50,000 GJ
 
  | capacitor=50,000 GJ
 +
 
  | highs=5
 
  | highs=5
 
  | turrets=3
 
  | turrets=3
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  | mediums=6
 
  | mediums=6
 
  | lows=6
 
  | lows=6
 +
 
  | mass=1,260,000,000 kg
 
  | mass=1,260,000,000 kg
  | volume=15,500,000 m&#179;
+
  | volume=15,500,000
  | cargohold=2,900 m&#179;
+
 
| extrahold=8,000 m&#179;
+
  | cargohold=2,900
 
  | extraholdtype=Fuel
 
  | extraholdtype=Fuel
  | extrahold2=1,000,000 m&#179;
+
  | extrahold=8,000
 
  | extrahold2type=Ship Maintenance Bay
 
  | extrahold2type=Ship Maintenance Bay
  | extrahold3=10,000 m&#179;
+
  | extrahold2=1,000,000 m³
 
  | extrahold3type=Fleet Hangar
 
  | extrahold3type=Fleet Hangar
 +
| extrahold3=10,000 m³
 +
 
  | info=The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity.  While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend.<br><br>Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes.  While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.<br><br>
 
  | info=The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity.  While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend.<br><br>Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes.  While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.<br><br>
  | bonuses=<b>Minmatar Dreadnought bonuses (per skill level):</b><br>5% bonus to Capital Projectile Turret damage<br>5% bonus to Capital Projectile Turret rate of fire<br>5% bonus to Shield Booster cycle time<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Siege modules<br>&bull;&nbsp;5x penalty to Entosis Link cycle time<br>
+
  | bonuses= <b>Minmatar Dreadnought bonuses (per skill level):</b><br>
 +
5% bonus to Capital Projectile Turret damage<br>
 +
5% bonus to Capital Projectile Turret rate of fire<br>
 +
5% bonus to Shield Booster cycle time<br>
 +
<b>Role Bonus:</b><br>
 +
&nbsp;Can fit Siege modules<br>
 +
&nbsp;5x penalty to Entosis Link cycle time
 +
 
 
  | structurehp=95,500 HP
 
  | structurehp=95,500 HP
 +
 +
| armorhp=95,500 HP
 +
| armorem=60
 +
| armortherm=35
 +
| armorkin=25
 +
| armorexp=10
 +
 
  | shieldhp=95,500 HP
 
  | shieldhp=95,500 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=20
 
| armorhp=95,500 HP
 
| armorem=60
 
| armorexp=10
 
| armorkin=25
 
| armortherm=35
 
 
  | maxvelocity=80 m/sec
 
  | maxvelocity=80 m/sec
 
  | inertia=0.045
 
  | inertia=0.045
 
  | warpspeed=1.5 AU/s
 
  | warpspeed=1.5 AU/s
 
  | warptime=78.603 s
 
  | warptime=78.603 s
 +
 
  | targetrange=92.50 km
 
  | targetrange=92.50 km
 +
| maxlockedtargets=7
 
  | sigradius=11,000 m
 
  | sigradius=11,000 m
  | maxlockedtargets=7
+
  | scanres=85 mm
 
  | sensortype=LADAR
 
  | sensortype=LADAR
 
  | sensorvalue=39 points
 
  | sensorvalue=39 points
| scanres=85 mm
+
 
 
  | reqskills=*{{RequiredSkill|Capital Ships|I}}
 
  | reqskills=*{{RequiredSkill|Capital Ships|I}}
**{{RequiredSkill|Advanced Spaceship Command|V}}
+
** {{RequiredSkill|Advanced Spaceship Command|V}}
***{{RequiredSkill|Spaceship Command|V}}
+
*** {{RequiredSkill|Spaceship Command|V}}
*{{RequiredSkill|Minmatar Dreadnought|I}}
+
* {{RequiredSkill|Minmatar Dreadnought|I}}
**{{RequiredSkill|Capital Ships|III}}
+
** {{RequiredSkill|Capital Ships|III}}
***{{RequiredSkill|Advanced Spaceship Command|V}}
+
*** {{RequiredSkill|Advanced Spaceship Command|V}}
****{{RequiredSkill|Spaceship Command|V}}
+
**** {{RequiredSkill|Spaceship Command|V}}
**{{RequiredSkill|Minmatar Battleship|III}}
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** {{RequiredSkill|Minmatar Battleship|III}}
***{{RequiredSkill|Spaceship Command|IV}}
+
*** {{RequiredSkill|Spaceship Command|IV}}
***{{RequiredSkill|Minmatar Battlecruiser|III}}
+
*** {{RequiredSkill|Minmatar Battlecruiser|III}}
****{{RequiredSkill|Spaceship Command|III}}
+
**** {{RequiredSkill|Spaceship Command|III}}
****{{RequiredSkill|Minmatar Cruiser|III}}
+
**** {{RequiredSkill|Minmatar Cruiser|III}}
*****{{RequiredSkill|Spaceship Command|II}}
+
***** {{RequiredSkill|Spaceship Command|II}}
*****{{RequiredSkill|Minmatar Destroyer|III}}
+
***** {{RequiredSkill|Minmatar Destroyer|III}}
******{{RequiredSkill|Minmatar Frigate|III}}
+
****** {{RequiredSkill|Minmatar Frigate|III}}
*******{{RequiredSkill|Spaceship Command|I}}
+
******* {{RequiredSkill|Spaceship Command|I}}
**{{RequiredSkill|Tactical Weapon Reconfiguration|I}}
+
** {{RequiredSkill|Tactical Weapon Reconfiguration|I}}
***{{RequiredSkill|Advanced Weapon Upgrades|V}}
+
*** {{RequiredSkill|Advanced Weapon Upgrades|V}}
****{{RequiredSkill|Weapon Upgrades|V}}
+
**** {{RequiredSkill|Weapon Upgrades|V}}
*****{{RequiredSkill|Gunnery|II}}
+
***** {{RequiredSkill|Gunnery|II}}
*{{RequiredSkill|Jump Drive Operation|I}}
+
* {{RequiredSkill|Jump Drive Operation|I}}
**{{RequiredSkill|Navigation|V}}
+
** {{RequiredSkill|Navigation|V}}
**{{RequiredSkill|Warp Drive Operation|V}}
+
** {{RequiredSkill|Warp Drive Operation|V}}
***{{RequiredSkill|Navigation|I}}
+
*** {{RequiredSkill|Navigation|I}}
**{{RequiredSkill|Science|V}}
+
** {{RequiredSkill|Science|V}}
 +
| totaltraintime=107d 18h 28m 50s
  
| totaltraintime=107d 18h 28m 50s
 
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
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==Summary==
+
== Summary ==
Before the Citadel expansion the Naglfar was a bit of a mixed bag. Nowadays it's one of the best overall dreadnoughts: you cannot go wrong with picking a Naglfar, and most capital pilots are expected to fly one in some capacity. Capless guns, generous mid slots, generous low slots and other minor properties make it popular for fleet use, for "Solo Dreadnought" operations and for PvE in high class wormholes. It also makes a good "Blap Dread", a dreadnought specifically designed to shoot at subcapital targets with full sized capital guns. It has also found use in special case situations involved the rarely used long range platform: in this case, Quad 3500mm Artillery for sniping on Citadel grids. It is also the best "Drift Dread" for its speed and slot arrangement which makes it good for doing such.
+
Before the Citadel expansion the Naglfar was a bit of a mixed bag. Nowadays it's one of the best overall dreadnoughts: you cannot go wrong with picking a Naglfar, and most capital pilots are expected to fly one in some capacity. Capless guns, generous mid slots, generous low slots and other minor properties make it popular for fleet use, for "Solo Dreadnought" operations and for PvE in high class wormholes. It also makes a good "Blap Dread", a dreadnought specifically designed to shoot at subcapital targets with full sized capital guns. It has also found use in special case situations involving the rarely used long range platform: in this case, Quad 3500mm Artillery for sniping on Citadel grids. It is also the best "Drift Dread" for its speed and slot arrangement which makes it good for doing such.
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Naglfar for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Naglfar for a specific or its common role(s) can be written here.''
  
==Tactics==
+
== Tactics ==
 
''No sub-article about Naglfar roles or piloting tactics. You can write them here.''
 
''No sub-article about Naglfar roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Notes ==
  
In old Norse mythology, ''Naglfar'' was a ship made from the finger- and toenails of the dead, which would ferry monsters to the final battle of [[Ragnarok]].  
+
In old Norse mythology, ''Naglfar'' was a ship made from the finger- and toenails of the dead, which would ferry monsters to the final battle of [[Ragnarok]].
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Ship Database]][[Category:Dreadnoughts]]
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 +
[[Category:Ship Database]]
 +
[[Category:Dreadnoughts]]

Latest revision as of 18:12, 13 June 2023

EVE University Database
 
Ship Database
Naglfar
Naglfar
Minmatar Republic
Minmatar Republic
Dreadnoughts
Naglfar Class
RELATED UNI-WIKI REFERENCES

The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend.

Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.

SHIP BONUSES

Minmatar Dreadnought bonuses (per skill level):
5% bonus to Capital Projectile Turret damage
5% bonus to Capital Projectile Turret rate of fire
5% bonus to Shield Booster cycle time
Role Bonus:
• Can fit Siege modules
• 5x penalty to Entosis Link cycle time

Required Skills
Training Time what's this?
107d 18h 28m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Valravn
?size=128&.png
CornerT2s.png
Valravn
Lancer Dreadnoughts Naglfar Class
Icon hi slot.png6 (0/3) Icon mid slot.png6 Icon low slot.png6
Icon powergrid.png600,000 MW Icon cpu.png900 tf
Icon velocity.png80 m/s
Icon capacity.png3,650  m3
, Naglfar Fleet Issue
Naglfar Fleet Issue.jpg
CornerTFs.png
Naglfar Fleet Issue
Faction Dreadnoughts Naglfar Class
Icon hi slot.png6 (0/3) Icon mid slot.png6 Icon low slot.png6
Icon powergrid.png640,000 MW Icon cpu.png900 tf
Icon velocity.png80 m/sec
Icon capacity.png2,900 m³

Ship Attributes

Fittings
Powergrid
powergrid
460,000 MW
CPU
cpu output
740 tf
Capacitor
capacitor
50,000 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
6
Low
low slots
6
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
0.045
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
78.603 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
92.50 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
39 points
Sig. Radius
signature radius
11,000 m
Scan Res.
scan resolution
85 mm
Structure
Structure Hitpoints
structure hitpoints
95,500 HP
Mass
ship mass
1,260,000,000 kg
Volume
ship volume
15,500,000 m³
Cargo Capacity
cargo capacity
2,900 m³
Fuel Capacity
capacity
8,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Armor
Armor Hitpoints
armor hitpoints
95,500 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
95,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Before the Citadel expansion the Naglfar was a bit of a mixed bag. Nowadays it's one of the best overall dreadnoughts: you cannot go wrong with picking a Naglfar, and most capital pilots are expected to fly one in some capacity. Capless guns, generous mid slots, generous low slots and other minor properties make it popular for fleet use, for "Solo Dreadnought" operations and for PvE in high class wormholes. It also makes a good "Blap Dread", a dreadnought specifically designed to shoot at subcapital targets with full sized capital guns. It has also found use in special case situations involving the rarely used long range platform: in this case, Quad 3500mm Artillery for sniping on Citadel grids. It is also the best "Drift Dread" for its speed and slot arrangement which makes it good for doing such.

Skills

Further information about additional or recommended skills to pilot Naglfar for a specific or its common role(s) can be written here.

Tactics

No sub-article about Naglfar roles or piloting tactics. You can write them here.

Notes

In old Norse mythology, Naglfar was a ship made from the finger- and toenails of the dead, which would ferry monsters to the final battle of Ragnarok.