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Jackdaw: Difference between revisions

From EVE University Wiki
Salartarium (talk | contribs)
m use sk template
Added quote introduced in the Revenant expansion (2024-11-12).
 
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  | shipimg=Jackdaw.jpg
  | shipimg=Jackdaw.jpg
  | shipname=Jackdaw
  | shipname=Jackdaw
| caption=Jackdaw
  | class=Tactical Destroyer
  | class=Tactical Destroyer
  | grouping=Tactical Destroyers
  | grouping=Tactical Destroyers
  | hulltype=Jackdaw Class
  | hulltype=Jackdaw Class
  | faction=Caldari State
  | faction=Caldari State  
| race=Caldari
| roles=unspecified
  | variations=<i>none</i>
  | variations=<i>none</i>
  | tech=3
  | tech=3  
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=57 MW
  | powergrid=57 MW
  | cpu=270 tf
  | cpu=270 tf
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  | dronebay=
  | dronebay=
  | bandwidth=
  | bandwidth=
| quote=Fools confuse principles with inflexibility.
| quote_attribution=CEO Alakoni Ishanoya
  | info=Despite widespread disappointment within the State that Caldari researchers fell behind their counterparts in the Empire and Republic during the second wave of sleeper-derived weapons development in late YC116 and early YC117, the quality of their end result cannot be denied.
  | info=Despite widespread disappointment within the State that Caldari researchers fell behind their counterparts in the Empire and Republic during the second wave of sleeper-derived weapons development in late YC116 and early YC117, the quality of their end result cannot be denied.


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== Tactics ==
== Tactics ==
''No sub-article about the Jackdaw roles or piloting tactics. You can write them here.''
The '''Jackdaw''' can be used to complete high security combat anomalies quickly. Simply warp into a combat anomaly, switch to sharpshooter mode, enable your shield tank and take out targets with the minimal amount of missiles for each target, prioritizing destroyers to decrease incoming damage. If done right, you can usually ignore the sentry towers, unless they are required to spawn more waves. It can effectively kill one frigate or destroyer per 2-3 missile volley (so either 1 or 2 ships per volley), depending on the target. It is best to ungroup your launchers to use them more effectively.


== Notes ==
== Notes ==